It is currently 13 Sep 2025, 10:36
   
Text Size

Bug Reports 1.3.0 dev 2015-03-14

by BetaSteward

Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins

Re: Bug Reports 1.3.0 dev 2015-03-14

Postby LevelX » 27 Apr 2015, 19:50

Grahf wrote:
LevelX wrote:
Grahf wrote:When Leonin Arbiter is on the table, players can´t search libraries at all. His pay ability is not working.
Did you click on Leonin Arbiter to use its special ability?
There is no automatic check to choose pay or not?
Special actions are actions a player may take when he or she has priority that don’t use the stack.

So we would have to ask every time before you cast something if you want to use a possible special action before. It would be very hard (or impossible) to automatically check if a spell would be relevant for a possible special action. It would be quite a big efford to handle this in convenient way.

Maybe it would be a improvement to add a new kind of icon "special action" to objects that have such a possible action.
http://magiccards.info/rule/115-special-actions.html

https://github.com/magefree/mage/issues/945
User avatar
LevelX
DEVELOPER
 
Posts: 1677
Joined: 08 Dec 2011, 15:08
Has thanked: 174 times
Been thanked: 374 times

Re: Bug Reports 1.3.0 dev 2015-03-14

Postby yespair » 27 Apr 2015, 20:12

This just happened:

22:07: yespair casts Cabal Therapy from graveyard targeting jimlock
22:07: jimlock loses 1 life
22:07: jimlock moves Force of Will from hand to the exile zone
22:07: jimlock casts Force of Will using alternative casting costs targeting Cabal Therapy
22:07: yespair moves Cabal Therapy from stack to the exile zone
22:07: Cabal Therapy is countered by Force of Will
22:07: Cabal Therapy, named card: [Reanimate]
22:07: jimlock discards Reanimate
22:07: jimlock discards Reanimate

I'm happy to 4 for 1 and all, but still. ;)

LevelX: Fixed beyond v8.
yespair
 
Posts: 10
Joined: 21 Apr 2015, 11:21
Has thanked: 0 time
Been thanked: 1 time

Re: Bug Reports 1.3.0 dev 2015-03-14

Postby Tresserhorn » 28 Apr 2015, 10:17

I had Dragonlord Dromoka in play and my opponent casted Murderous Cut and Silumgar's Scorn. Was playing vs the AI.

LevelX: Code looks ok, so I guess it's an AI specific problem.
Tresserhorn
 
Posts: 11
Joined: 03 Jul 2012, 22:58
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports 1.3.0 dev 2015-03-14

Postby Kirro » 28 Apr 2015, 18:28

There seems to be a bit of a UI issue when you take control of an equipped equipment via a spell like Take Possession. The enchantment doesn't attach to the equipment and it does a weird thing when you re-equip (screenshot below). It's not a big issue; all the mechanics work correctly, but it looks weird. EDIT: Second screenshot, this also happened. A Boros Battleshaper is equipped with the Sword of Body and Mind, but it's invisible, and can't attack. So I equipped it to a second creature: Boros appeared, new creature became invisible. Third time, the creature was visible but the Take Possession popped up overlapping my first creature.

Also, not a bug, but I don't recommend putting 120+ triggers on the stack at once. The game ran out of memory and crashed. :D

Screencaps:
| Open
Image
Image


https://github.com/magefree/mage/issues/892
Kirro
 
Posts: 17
Joined: 23 Feb 2014, 03:53
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports 1.3.0 dev 2015-03-14

Postby Berkley » 28 Apr 2015, 22:56

Hi, I've been trying to play Thespian's Stage Dark Depths combo and it hasn't worked in any of my games. When it asks to sacrifice because of the legend rule I choose the one with 10 counters (original) and it sacrifices the copy without counters. I've tried it 3 times now and it always does this.

LevelX: Handling problem - wrong Legendary clicked
Berkley
 
Posts: 1
Joined: 08 Mar 2015, 01:51
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports 1.3.0 dev 2015-03-14

Postby DuckOfOregon » 29 Apr 2015, 01:17

I used Ajani Vengeant's +1 on a Sublime Archangel and it untap on it's controller's upkeep.


LevelX: Can't reproduce this
DuckOfOregon
 
Posts: 12
Joined: 18 May 2013, 22:33
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports 1.3.0 dev 2015-03-14

Postby The0retico » 29 Apr 2015, 05:46

Ability picker doesn't use mana symbols and Whisperer of Wilds has <i> tags in description of his second ability.
The0retico
 
Posts: 83
Joined: 04 Mar 2014, 21:29
Has thanked: 11 times
Been thanked: 17 times

Re: Bug Reports 1.3.0 dev 2015-03-14

Postby Legota » 30 Apr 2015, 01:30

I was playing PvP. I had a Dragonlord Ojutai on the board that i had played the previous turn. I played another Dragonlord Ojutai. I chose to discard the one that was being summoned, but instead it discarded the one that was already on the board. I may have misclicked, but i dont think so.

LevelX: You mean probably the Legendary rule with "Discard".
Seems like you tried to click a Dragonlord Ojutai to "Discard" but the program wants to know from you which Legendary you want to keep according the rule. So you simply clicked the wrong object I guess.

704.5k If a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners' graveyards. This is called the "legend rule".
Legota
 
Posts: 1
Joined: 30 Apr 2015, 01:26
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports 1.3.0 dev 2015-03-14

Postby yakushi12345 » 30 Apr 2015, 01:31

Sometimes when using spell pierce, the spell is countered (according to chat) when opponent doesn't pay, but isn't properly removed from stack.

So for instance(just as explanation can't say whether it bugs in this particular case) I cast brainstorm, opponent casts counterspell. I cast spell pierce against counterspell. Opponent **doesn't** pay, chat says counterspell is countered by spell pierce. Chat then says brainstorm countered by counterspell.

LevelX: Fixed beyond v8
yakushi12345
 
Posts: 25
Joined: 13 Sep 2014, 23:43
Has thanked: 0 time
Been thanked: 1 time

Re: Bug Reports 1.3.0 dev 2015-03-14

Postby Kirro » 30 Apr 2015, 02:53

AI specific problem: When Keldon Marauders enters or leaves the battlefield, the AI is able to select you as a target even if you have hexproof through Leyline of Sanctity, and the damage is dealt. They're also able to target you with spells. The spells fizzle and don't do damage, but they do trigger prowess and such.

LevelX2: Fixed beyond v8
Kirro
 
Posts: 17
Joined: 23 Feb 2014, 03:53
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports 1.3.0 dev 2015-03-14

Postby Kirro » 30 Apr 2015, 04:03

When Platinum Angel and Laboratory Maniac are on the same side of the field, you can't win by drawing with no cards left in the library. It seems that Laboratory Maniac is replacing the game loss rather than the card draw.

Your guess was correct.
LevelX: Fixed beyond v8
Kirro
 
Posts: 17
Joined: 23 Feb 2014, 03:53
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports 1.3.0 dev 2015-03-14

Postby Mikujin » 30 Apr 2015, 04:44

If Spellskite changes controller, its activated ability can activate but doesn't resolve properly.

The specific instance was a Spellskite controlled by Vedalken Shackles. Land was targeted by Frost Titan, controller (not owner) of Spellskite paid the redirection cost, ability went on the stack, seemed to resolve, target never changed.

LevelX: Can't reproduce this
Mikujin
 
Posts: 20
Joined: 12 Mar 2015, 04:56
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports 1.3.0 dev 2015-03-14

Postby Ukki » 30 Apr 2015, 16:12

Playing Marchesa EDH. I had a Marchesa, the Black Rose on the field as well as a Mulldrifter. Attacked player with highest life with Mulldrifter so that Mulldrifter gained a counter. I then sacrificed Mulldrifter to Ashnod's Altar in order to play River Kelpie during my second main phase. When Mulldrifter returned to the battlefield due to Marchesa's ability, River Kelpie's draw did not trigger.

LevelX: Fixed beyond v8
Ukki
 
Posts: 19
Joined: 20 Sep 2014, 03:02
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports 1.3.0 dev 2015-03-14

Postby yakushi12345 » 30 Apr 2015, 23:10

Similar to previous post.

Flashed back a daze with snapcaster.

Opponent did not pay for daze, but spell still resolved

LevelX: Fixed beyond v8
yakushi12345
 
Posts: 25
Joined: 13 Sep 2014, 23:43
Has thanked: 0 time
Been thanked: 1 time

Re: Bug Reports 1.3.0 dev 2015-03-14

Postby SonOfPhoenix » 30 Apr 2015, 23:11

A morph creature was put on the battlefield by my opponent's Mastery of the Unseen. I could see, that it is a morph token instead of a manifest token.
SonOfPhoenix
 
Posts: 12
Joined: 07 Feb 2015, 12:00
Has thanked: 0 time
Been thanked: 0 time

PreviousNext

Return to XMage

Who is online

Users browsing this forum: No registered users and 21 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 21 users online :: 0 registered, 0 hidden and 21 guests (based on users active over the past 10 minutes)
Most users ever online was 7967 on 09 Sep 2025, 23:08

Users browsing this forum: No registered users and 21 guests

Login Form