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Updates on the way.

MicroProse's Shandalar Campaign Game, now with new cards & a new look!

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Re: Updates on the way.

Postby quatrocentos-e-vinte » 10 Jun 2015, 09:47

Korath wrote:All you need are the new Shandalar.dll and UIStrings.txt files from the attached zipfile.
Just a reminder: for people making Shandalar "enemy decks", you will also want to replace the current "rarity.dat" file you have by the new one in the zip (so that the new cards appear in the Deck.exe's "block filter").
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Re: Updates on the way.

Postby Elemental » 10 Jun 2015, 16:57

quatrocentos-e-vinte wrote:
Korath wrote:All you need are the new Shandalar.dll and UIStrings.txt files from the attached zipfile.
Just a reminder: for people making Shandalar "enemy decks", you will also want to replace the current "rarity.dat" file you have by the new one in the zip (so that the new cards appear in the Deck.exe's "block filter").
I replaced the rarity.dat file but the new cards don't appear in the deck builder with block filter on ....
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Re: Updates on the way.

Postby quatrocentos-e-vinte » 10 Jun 2015, 18:45

Elemental wrote:
quatrocentos-e-vinte wrote:
Korath wrote:All you need are the new Shandalar.dll and UIStrings.txt files from the attached zipfile.
Just a reminder: for people making Shandalar "enemy decks", you will also want to replace the current "rarity.dat" file you have by the new one in the zip (so that the new cards appear in the Deck.exe's "block filter").
I replaced the rarity.dat file but the new cards don't appear in the deck builder with block filter on ....
That's odd. I've tested and it works here.

First, make sure you installed the LoremastersTower1 zip file (i.e. the version with the new cards) and not the RuinedTower3 zip file (i.e. the version WITHOUT new cards, but possibly more stable).
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Re: Updates on the way.

Postby Elemental » 10 Jun 2015, 19:11

quatrocentos-e-vinte wrote:
That's odd. I've tested and it works here.

First, make sure you installed the LoremastersTower1 zip file (i.e. the version with the new cards) and not the RuinedTower3 zip file (i.e. the version WITHOUT new cards, but possibly more stable).
Yes, they are in now. I had the ruinedtower3.zip installed befor. Thanks :)
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Re: Updates on the way.

Postby Teraunce » 10 Jun 2015, 20:31

Aswan jaguar wrote:@ Teraunce if you haven't tried another install a fresh one (and you don't say you tried that) then:
Installation directions: If this is your first installation

1- Install Shandalar from any of the recent versions posted in this forum.(I highly reccomend this) :
viewtopic.php?f=76&t=2349
2- Install Manalink into the same directory, overwriting everything.(Use one from these latest = 1 probably better):
viewtopic.php?f=55&t=6401#p82367
3- Update Manalink to the Fate Reforged patch (not any later ones, for now), including the art updates. (Just the Manalink art updates is fine; you don't need to install the CardArtShandalar package.) Install Manalink 3 latest patch into the same directory,again overwriting everything :
http://www.mediafire.com/download/6a86j ... 325-FR.rar
and read carefully the instructions for cardart from the last fate reforged patch that is:
viewtopic.php?f=85&t=16964#p176033
4- Unzip the attached package (Ruined Tower 2)into the same directory (again overwriting everything if needed):
download/file.php?id=22342

If this fresh install doesn't work,tell us if you have the same problem or different ones.
I tried that route 3 times before I went the bog-wraith route. But whatever, I wish you guys all the best fun in the world, this game is calling random libraries and reinstall won't help.
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Re: Updates on the way.

Postby Korath » 16 Jun 2015, 04:08

It hasn't even been a whole week and I'm already almost at my 300-new-card goal for a new non-bugfix version.
Recently implemented | Open
AEther Charge
AEther Flash
AEther Gale
AEther Mutation
AEtherize
Academy Elite
Akroma's Devoted
Alchemist's Apprentice
Anaba Shaman
Ancestor's Prophet
Angelic Chorus
Angelic Shield
Aphetto Grifter
Archwing Dragon
Arctic Aven
Ardent Recruit
Atogatog
Attunement
Aura Shards
Auratog
Auriok Champion
Auriok Sunchaser
Avenger of Zendikar
Azami, Lady of Scrolls
Baloth Woodcrasher
Banishment Decree
Bargaining Table
Barrin, Master Wizard
Battered Golem
Beacon Behemoth
Bladed Sentinel
Blasting Station
Blood Bairn
Blood Tyrant (without the loses-the-game trigger)
Bloodfire Colossus
Bloodfire Dwarf
Bloodfire Kavu
Bloodhunter Bat
Bloodshot Cyclops
Bloodthorn Taunter
Bloodthrone Vampire
Boulderfall
Bronzebeak Moa
Caldera Hellion
Call to Heel
Carapace Forger
Carnage Altar
Carnival of Souls
Catapult Master
Catapult Squad
Celestial Mantle
Chandra's Fury
Choking Fumes
Chrome Steed
Clickslither
Clock of Omens
Coastal Hornclaw
Coat of Arms
Concussive Bolt
Corpse Blockade
Court Homunculus
Crackling Perimeter
Crucible of Fire
Cunning Lethemancer
Cylian Sunsinger
Deglamer
Devouring Swarm
Devout Chaplain
Disciple of Bolas
Disciple of the Old Ways
Dispeller's Capsule
Disperse
Dispersing Orb
Distorting Lens
Downpour
Dramatic Rescue
Dross Hopper
Dwarven Bloodboiler
Earthcraft
Electric Eel
Elvish Vanguard
Emeria Angel
Esperzoa
Essence Warden
Etched Champion
Executioner's Capsule
Ezuri's Brigade
Facevaulter
Ferrovore
Festering Evil
Flames of the Firebrand
Flesh-Eater Imp
Fleshbag Marauder
Flooded Shoreline
Flurry of Wings
Fodder Cannon
Foratog
Forked Bolt
Fungal Sprouting
Gallows at Willow Hill
Gangrenous Zombies
Geyser Glider
Ghalma's Warden
Glaze Fiend
Glimmering Angel
Glitterfang
Gluttonous Slime
Gnathosaur
Grazing Gladehart
Greater Good
Griffin Protector
Grixis Illusionist
Grounded
Gust-Skimmer
Hagra Crocodile
Hamletback Goliath
Hammerfist Giant
Hand of Justice
Hapless Researcher
Hecatomb
Hedron Crab
Hedron Scrabbler
Heidar, Rimewind Master
Hellkite Hatchling
Herd Gnarr
Horror of the Dim
Idle Thoughts
Immaculate Magistrate
In the Web of War
Infectious Horror
Infernal Tribute
Into the Void
Intrepid Hero
Intruder Alarm
Invincible Hymn
Juniper Order Ranger
Karstoderm
Kavu Lair
Kavu Monarch
Keeper of the Nine Gales
Kessig Wolf
Killer Whale
Knight of the Reliquary
Krark-Clan Shaman
Kruin Striker
Kyren Negotiations
Lady Sun
Leaping Master
Leonin Elder
Lifegift
Lithatog
Loreseeker's Stone
Lotus Cobra
Lumengrid Sentinel
Luminous Angel
Mad Prophet
Magister Sphinx
Magma Vein
Malfegor
Mana Echoes
Manta Riders
Mardu Hateblade
Megatog
Mental Discipline
Mighty Emergence
Mirror-Sigil Sergeant
Moorland Inquisitor
Mosstodon
Mycoloth
Nantuko Husk
Narrow Escape
Necromancer's Assistant
Neurok Replica
Noble Panther
Nullmage Shepherd
Ob Nixilis, the Fallen
Onyx Goblet
Orchard Warden
Orcish Spy
Patagia Golem
Patrol Hound
Pestilence Demon
Phyrexian Ghoul
Phyrexian Vault
Plated Geopede
Polluted Bonds
Predator Dragon
Preyseizer Dragon
Primal Forcemage
Prognostic Sphinx
Pyrohemia
Quicksilver Geyser
Quirion Ranger
Ragamuffyn
Rampaging Baloths
Razorfield Rhino
Recoil
Repulse
Retract
Rummaging Goblin
Saberclaw Golem
Sandsower
Scattershot Archer
Scepter of Fugue
Scroll of Avacyn
Scroll of Griselbrand
Scryb Ranger
Sea God's Revenge
Seal of Removal
Searchlight Geist
Seasoned Marshal
Seed the Land
Seismic Assault
Shadowcloak Vampire
Shifting Sky
Skirk Fire Marshal
Skirsdag High Priest
Skullmulcher
Slate of Ancestry
Soratami Cloudskater
Soul Warden
Soul's Attendant
Soul's Majesty
Sparkmage Apprentice
Spearbreaker Behemoth
Sphinx of Magosi
Spitting Spider
Steppe Lynx
Stoic Angel
Stone-Seeder Hierophant
Stonefare Crocodile
Storm Herd
Subterranean Spirit
Suleiman's Legacy
Supplant Form
Surrakar Marauder
Symbiotic Deployment
Tainted AEther
Tar Fiend
Tectonic Instability
Temporal Adept
Territorial Baloth
Thaumatog
Thieving Magpie
Thorn-Thrash Viashino
Thoughtcutter Agent
Thrashing Wumpus
Thromok the Insatiable
Thunder-Thrash Elder
Titanic Ultimatum
Totem Speaker
Towering Thunderfist
Tradewind Rider
Treasure Trove
Unerring Sling
Unfulfilled Desires
Unyielding Krumar
Vampire Aristocrat
Vapor Snag
Vector Asp
Vedalken Mastermind
Vein Drinker
Vermiculos
Viashino Cutthroat
Viashino Sandstalker
Vinelasher Kudzu
Violent Ultimatum
Voice of the Woods
Void Snare
Voyage's End
Wall of Mulch
Wall of Reverence
Wall of Tanglecord
Wash Out
Waterfront Bouncer
Waterwhirl
Where Ancients Tread
Whirling Catapult
Windrider Eel
Wirewood Hivemaster
Wirewood Savage
Wirewood Symbiote
Withstand Death
Wizard Mentor

MicroProse cards rewritten:
Atog
Disrupting Scepter
Emerald Dragonfly
Fallen Angel
Flying Carpet (with the functional change introduced in Sixth Edition)
Goblin Balloon Brigade
Hurkyl's Recall
Obelisk of Undoing
Pestilence
So, rather than release a new version so soon, I'm going to slow down for a while on individual cards and try to make some progress on the adventure-mode bugs and perhaps some of the harder duel features.

There are two fairly major bugs in both Loremaster's Tower 1 and Ruined Tower 3 - cancelling during targeting of a spell doesn't refund its mana cost; and both Necropotence and Yawgmoth's Bargain make both players skip their draw steps (only major since both are dungeon treasures) - so I'll be releasing new versions in both series in a day or two.
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Re: Updates on the way.

Postby renjer » 16 Jun 2015, 11:05

Hi Korath, noticed today that Thornweald Archer's deathtouch ability isn't working. Perhaps this could be fixed in the next update? I'll report again once I find others.
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Re: Updates on the way.

Postby Korath » 16 Jun 2015, 11:31

Works for me. And the proper place to report bugs is up at the top of the screen.

Image
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Re: Updates on the way.

Postby stassy » 16 Jun 2015, 12:49

Do we have the complete list of new coded cards from Tower and Loremaster beside the rarity.dat and the Deck.exe? Using a specific Shandalar list for PDA to automate deck generation would be nice...
Last edited by stassy on 16 Jun 2015, 19:32, edited 1 time in total.
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Re: Updates on the way.

Postby Korath » 16 Jun 2015, 16:46

I can make something that dumps a list of all valid cards, sure; the hard part's already done for generation of rarity.dat. Any particular format?
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Re: Updates on the way.

Postby quatrocentos-e-vinte » 16 Jun 2015, 18:03

Korath wrote:I can make something that dumps a list of all valid cards, sure; the hard part's already done for generation of rarity.dat. Any particular format?
I don't know about stassy but, as far as I'm concerned, a modification of the "--show-prices" mode so that an additional binary "coded" column is added would be nice (if feasible).

(The sheer speed with which you keep adding cards is dizzying, btw :P Korath for President!)
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Ruined Tower 4 / Loremaster's Tower 2

Postby Korath » 19 Jun 2015, 05:58

.
Last edited by Korath on 19 Dec 2016, 19:20, edited 2 times in total.
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Re: Updates on the way.

Postby Aswan jaguar » 22 Jun 2015, 13:41

Korath wrote:I vaguely recall, from back when I first started to try to unravel the combat AI in Manalink, that there's a handful of arrays it uses that limit it to only analyzing 16 creatures. (I don't remember if that's 16 creatures total, or 16 creatures controlled by each player, or 16 total creatures in combat, or 16 attacking creatures and 16 blocking creatures; though I think it's the last.) Crashes when there's more creatures than that don't surprise me; if anything, I'm more surprised that it doesn't crash more consistently, and only tends to slow way down.
AI attacked me with 21 creatures & tokens so there is more to it.
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Re: Updates on the way.

Postby Korath » 23 Jun 2015, 13:22

It's attacked me with similar numbers before too, and vice-versa. That doesn't mean it that it wasn't either overwriting other data or not fully analyzing the excess creatures.
---
play-with-top-card-of-your-library-revealed.jpg
This turned out rather well, I think. I haven't started on effects that let you play or cast other cards, whether for free or not, so most of the really interesting cards that would use this like Future Sight or Oracle of Mul Daya can't be done yet, though.
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Re: Updates on the way.

Postby Aswan jaguar » 23 Jun 2015, 14:09

You never stop to amaze us with new features,better and more efficient ways to make things work and always trying to give a nice look to the game and game experience.This implementation is such a delight compared to what we have been used to with the Effect card attached on Oracle of Mul Daya!
=D>
And together with the trigger/activate from hand and trigger/activate from graveyard implementations the game feels so New and Different.
I am almost certain that at a point like a newbie I will be asking for help to use new features. :lol:
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