Shandalar enemy decks overhaul
MicroProse's Shandalar Campaign Game, now with new cards & a new look!
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Shandalar enemy decks overhaul
by stassy » 03 Jul 2015, 05:05
Replaced Path to Exile with Rebuke, deck updated.
jiansonz> I don't see your Necropotence Necromancer deck in this thread, you mentionned it in the Bug Tracker
jiansonz> I don't see your Necropotence Necromancer deck in this thread, you mentionned it in the Bug Tracker
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Re: Shandalar enemy decks overhaul
by jiansonz » 03 Jul 2015, 07:38
Nope, that was guinsoo, not me.stassy wrote:jiansonz> I don't see your Necropotence Necromancer deck in this thread, you mentionned it in the Bug Tracker
Re: Shandalar enemy decks overhaul
by Fourth Inversion » 05 Jul 2015, 06:28
Here's an attempt at a Wurm-themed deck for the Forest Dragon, splashing some red for Ruination Wurm, Shivan Wurm and Streetbreaker Wurm. There are a surprising number of Wurms with unique abilities, both in green and in other colours, so there's scope for a fairly diverse range of 'tribal' decks, even just with Wurms.
- | Open
- .11208 4 Bellowing Tanglewurm
.12954 2 Giant Adephage
.8613 4 Mwonvuli Acid-Moss
.13566 4 Sylvan Caryatid
.6757 1 Plated Slagwurm
.91 14 Forest
.5297 2 Shivan Wurm
.1289 4 Streetbreaker Wurm
.241 2 Taiga
.10580 2 Kazandu Refuge
.165 1 Mox Emerald
.3983 2 Defense of the Heart
.11012 4 Overgrown Battlement
.164 4 Mountain
.1473 2 Wooded Foothills
.11363 2 Slice in Twain
.1523 1 Worldly Tutor
.1121 2 Pyroclasm
.116 1 Hurricane
.13041 2 Ruination Wurm
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Re: Shandalar enemy decks overhaul
by Crag Hack » 06 Jul 2015, 09:41
I would like to offer my 2 eurocents in this thread and say that since the new Shandalar includes creatures with abilities like horsemanship and shadow, and also unblockable creatures, it gives many new possibilities for variety. In the old Shandalar it was easy to set up a good defense or get stuck against a good defense like the priestess with powerful flying creatures. I just finished the game 3 times in the apprentice level with monocolored blue, white and black decks and these abilities helped me very much in overcoming the good defense of AI. If AI used them, they would be more dangerous to the player.
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Re: Shandalar enemy decks overhaul
by stassy » 06 Jul 2015, 09:49
That is a nice idea, and it would fit an alternative non lore Nether Shadow deck for shadow and a Paladin/Winged Stallion deck for a horsemanship deck...thanks god there is no alternative for Sliver yet, they would be indeed fearsome too.
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Re: Shandalar enemy decks overhaul
by jiansonz » 06 Jul 2015, 11:18
Some of these creatures are included in some decks that are posted in this thread. No Horsemanship yet, but I've seen at least three creatures with Shadow and at least four unblockable ones.
My full set of new enemy decks
by guinsoo » 07 Jul 2015, 11:47
Been playing with a set of decks I've been playing and tuning locally and with a few friends. My main goals were to create challenging decks that the AI uses effectively. I am less concerned with theme, rarity, value, etc. I used some of the decks suggested here as baselines, took some pretty close to card for card, and did the rest from scratch.
Main guidelines that I operated under when creating the decks
Here are the decks. Please, any feedback is most welcome.
Black enemies - Witch, Undead Knight, Warlock, Vampire Lord, Nether Fiend, Necromancer, Greater Lich
White decks - Cleric, Priestess, Crusader, Paladin, Arch Angel, High Priest, Sainted One
Blue decks - Seer, Merfolk Shaman, Conjurer, Sea Dragon, Shapeshifter, Thought Invoker, Astral Visionary.
Green decks - Druid, Elvish Magi, Enchantress, Forest Dragon, Beast Master, Summoner, Morgane, Great Druid
Red decks - Sorceress; Sorcerer; Troll Shaman; Goblin Warlord; Hydra; War Mage, Kzzy'n
*In general, I found it difficult to create 7 interesting, distinct, viable decks. Lack of tribal options compared to other cards; not enough cool, deck-defining non-creatures available; burn is red's thing, but fairly limited burn options
Weaker 2-colored enemies - Tusk Guardian, Sedge Beast, Fungus Master, Mind Stealer, Elementalist - 10 base HP
Harder 2-color enemies - Centaur Warchief, Centaur Shaman, Lord of Fate, Winged Stallion, Ape Lord - 14 base HP
*This entire tier of multicolor decks is weaker than the 10 HP 2-color tier (except maybe Tusk Guardian). Would love to swap them, or perhaps merge them into a single tier of monsters. If Fungus Master was U/G like was in original Shandalar, there would be one deck of each two-color combo, but I'm not sure what to make with that. Seem to be few easy options for improving the quality of decks on this tier outside of getting new cards or changing theme.
Djinni - Alt-a-Kesh, Aga Galneer, Queltosh, Saltrem Tor - medium difficulty 3-color enemy, 13 base HP.
Dragons and Arzakon - hard tri-color minions, harder than all but the wizards, 18 base HP. Dracur, Whim, Kiska-Ra, Mandurang, Prismat, Arzakon.
Main guidelines that I operated under when creating the decks
- | Open
- 1. I try to challenge myself and my friends, so these should hopefully be challenging. I assume the player plays Shandalar in a fairly hardcore manner - buys all cards in every village for awhile and resell in cities, avoid enemy encounters as much as possible in early game, etc. So even the first few tiers of mobs aren't a pushover in most cases. If you don't play Shandalar like that, hopefully you enjoy them anyway.
2. I am a sucker for old cards that fit thematically but aren't particularly great. Cards like Icatian Priest, Benalish Infantry, Sengir Vampire. Usually just 1 copy, maybe 2-3 cards total in the deck that are clearly weaker than the rest of the cards but fit well thematically or are a cool old card I like. Also I put in single copies of cards way more often than I should.
3. As mentioned above, theme has been 'creatively tweaked' in a few areas where I just wasn't able to make a suitable themed deck. E.g. Undead Knight - insufficient good black knight cards, no 'lords' so this became a zombie deck - slightly off theme but not too far for an undead NPC.
4. I am willing to break the restricted and banned lists, but try to abide by them when reasonable. As this is a single player experience I think the fun and challenge is more important than having the AI use a perfectly balanced deck. In particular I like to give decks extra Moxes (especially for decks that need to be fast that aren't) and 'sub-power-tier' restricted cards when appropriate (e.g. Necromancer has plenty of Necropotences). I'm also willing to break the 4-card, 60-card rule, but didn't in any instances.
5. The AI plays some cards poorly right now, so I had to remove cards that were perfect for the deck simply because the AI is incapable of using them well - e.g. Children of Korlis would fit very well in the cleric Angelic Accord deck, but the AI doesn't use its ability at all even when it would get a 4/4 Angel out of it and save it a bunch of life.
6. Shandalar AI plays combat unnecessarily safe on offense (and overly frisky on defense) in my opinion, especially when both sides have a number of untapped creatures. Even if AI has a massive board advantage, will rarely attack from that point with creatures that can be blocked unless it knows it can kill you. I found it very easy to manipulate this AI flaw with even starting decks, stall a game out and wait for a bullet and then win. So in general, I tried to give the AI evasive creatures whenever possible - flying, shadow, protection, horsemanship.
7. I am not completely convinced of the AI's ability to use tutors effectively (seems to be hit or miss), so I probably use them less often for their decks than I would for mine. There are still some, just less.
8. I didn't particularly limit number of rares in any decks, though some decks ended up with less than others. I also ended up using less early fetchlands than expected, and limited number of lords in some early tribal decks like Merfolk Shaman and Elvish Magi.
9. I don't use sideboards for any enemies.
Here are the decks. Please, any feedback is most welcome.
Black enemies - Witch, Undead Knight, Warlock, Vampire Lord, Nether Fiend, Necromancer, Greater Lich
- | Open
- 0056.dck Witch
- Code: Select all
.1705 3 Bottle Gnomes
.68 4 Drain Life
.70 2 Drudge Skeletons
.4275 4 Famine
.3993 4 Fog of Gnats
.5621 2 Mortivore
.173 4 Nevinyrral's Disk
.1689 4 Sanguine Guard
.239 23 Swamp
.1477 2 Slith Bloodletter
.12590 1 Mark of the Vampire
.1592 3 Tendrils of Corruption
.55 4 Dark Ritual
0016.dck Undead Knight- Code: Select all
.55 4 Dark Ritual
.239 22 Swamp
.9946 4 Death Baron
.11931 4 Diregraf Ghoul
.13451 2 Gray Merchant of Asphodel
.12207 4 Highborn Ghoul
.435 1 Khabál Ghoul
.13309 2 Liliana's Reaver
.11496 2 Phyrexian Crusader
.6274 2 Soulless One
.12124 2 Walking Corpse
.291 3 Zombie Master
.6488 4 Call to the Grave
.11939 2 Endless Ranks of the Dead
.10732 2 Bojuka Bog
0055.dck Warlock- Code: Select all
.55 4 Dark Ritual
.239 23 Swamp
.7299 3 Marrow-Gnawer
.7318 4 Nezumi Cutthroat
.12783 4 Pack Rat
.2064 4 Pestilence Rats
.8273 3 Ratcatcher
.1125 4 Ravenous Rats
.1166 4 Swarm of Rats
.12106 4 Typhoid Rats
.8 3 Bad Moon
0220.dck Vampire Lord- Code: Select all
.55 4 Dark Ritual
.239 12 Swamp
.10603 3 Malakir Bloodwitch
.12114 4 Vampire Interloper
.10703 4 Vampire Nighthawk
.62 1 Demonic Tutor
.894 1 Mana Crypt
.12272 4 Stromkirk Captain
.10539 4 Feast of Blood
.12395 2 Heirs of Stromkirk
.230 1 Sol Ring
.11943 1 Falkenrath Marauders
.220 1 Sengir Vampire
.9 4 Badlands
.1488 4 Bloodstained Mire
.1110 4 Phyrexian Arena
.11863 2 Vampire Outcasts
.10409 4 Dragonskull Summit
0151.dck Nether Fiend- Code: Select all
.8 4 Bad Moon
.55 4 Dark Ritual
.1260 4 Nantuko Shade
.239 18 Swamp
.10702 4 Vampire Lacerator
.3121 4 Dauthi Slayer
.3373 4 Foul Imp
.3118 4 Dauthi Marauder
.13931 3 Master of the Feast
.11931 4 Diregraf Ghoul
.12116 3 Victim of Night
.166 2 Mox Jet
.1501 2 Infernal Contract
0291.dck Necromancer- Code: Select all
.55 4 Dark Ritual
.1456 4 Hymn to Tourach
.162 1 Mind Twist
.2050 4 Necropotence
.173 3 Nevinyrral's Disk
.68 4 Drain Life
.11846 1 Sorin's Vengeance
.62 1 Demonic Tutor
.1519 1 Vampiric Tutor
.1592 4 Tendrils of Corruption
.503 2 Ivory Tower
.1483 3 Diabolic Edict
.1516 1 Grim Tutor
.239 22 Swamp
.166 1 Mox Jet
.9896 2 Umbra Stalker
.10190 2 Reliquary Tower
0141.dck Azaar, Greater Lich- Code: Select all
.55 4 Dark Ritual
.117 4 Hypnotic Specter
.162 1 Mind Twist
.17 2 Black Lotus
.166 2 Mox Jet
.230 1 Sol Ring
.239 21 Swamp
.43 1 Contract from Below
.1456 4 Hymn to Tourach
.10557 3 Guul Draz Specter
.1495 3 Stupor
.9385 2 Mind Shatter
.2821 1 Ebon Dragon
.1483 3 Diabolic Edict
.535 2 The Rack
.62 1 Demonic Tutor
.528 1 Strip Mine
.226 4 Sinkhole
White decks - Cleric, Priestess, Crusader, Paladin, Arch Angel, High Priest, Sainted One
- | Open
- 0221.dck Cleric
- Code: Select all
.9468 2 Apothecary Initiate
.14512 2 Arashin Cleric
.5489 1 Beloved Chaplain
.13257 4 Angelic Accord
.6123 2 Doubtless One
.1801 1 Icatian Priest
.3290 1 Soltari Monk
.13338 4 Soulmender
.3677 2 Temple Acolyte
.1264 4 Teroh's Faithful
.11185 2 Tireless Missionaries
.11190 2 War Priest of Thune
.387 2 Witch Hunter
.3291 1 Soltari Priest
.188 15 Plains
.10576 4 Kabira Crossroads
.3729 2 Congregate
.11086 4 Ajani's Mantra
.14158 3 Radiant Fountain
.6316 2 Weathered Wayfarer
0204.dck Priestess- Code: Select all
.563 2 Amrou Kithkin
.9094 4 Cenn's Heir
.1288 4 Goldmeadow Harrier
.9189 2 Kinsbaile Skirmisher
.9192 2 Kithkin Harbinger
.9846 3 Patrol Signaler
.9235 3 Plover Knights
.1457 4 Wizened Cenn
.188 22 Plains
.1413 4 Knight of Meadowgrain
.64 3 Disenchant
.240 3 Swords to Plowshares
.10430 4 Honor of the Pure
0283.dck Crusader- Code: Select all
.4682 4 Defiant Falcon
.4560 4 Ramosian Captain
.4561 3 Ramosian Commander
.4564 3 Ramosian Sergeant
.4565 3 Ramosian Sky Marshal
.4426 2 Cho-Arrim Bruiser
.4631 2 Thermal Glider
.4507 3 Jhovall Queen
.4544 2 Nightwind Glider
.188 13 Plains
.230 1 Sol Ring
.894 1 Mana Crypt
.4200 3 Thran Dynamo
.240 2 Swords to Plowshares
.64 2 Disenchant
.541 4 Urza's Mine
.543 4 Urza's Power Plant
.544 4 Urza's Tower
0175.dck Paladin- Code: Select all
.13113 2 Armored Wolf-Rider
.10080 4 Steward of Valeron
.1472 4 Windswept Heath
.91 1 Forest
.11345 2 Razorverge Thicket
.212 4 Savannah
.10476 4 Sunpetal Grove
.188 9 Plains
.9373 2 Kinsbaile Cavalier
.11138 4 Knight Exemplar
.11480 2 Mirran Crusader
.3285 3 Soltari Crusader
.51 3 Crusade
.14 1 Berserk
.1236 4 Leonin Skyhunter
.9235 2 Plover Knights
.13240 2 Unflinching Courage
.283 1 White Knight
.1238 1 Silver Knight
.10001 1 Knight of the White Orchid
.64 2 Disenchant
.789 1 Sir Shandlar of Eberyn
.1482 1 Tolsimir Wolfblood
0221.dck Arch Angel- Code: Select all
.1198 1 Akroma, Angel of Wrath
.13258 4 Archangel of Thune
.12310 1 Avacyn, Angel of Hope
.8759 1 Crovax, Ascendant Hero
.12384 2 Goldnight Redeemer
.11283 3 Indomitable Archangel
.167 2 Mox Pearl
.4045 1 Radiant, Archangel
.221 3 Serra Angel
.12462 2 Seraph of Dawn
.230 1 Sol Ring
.13257 2 Angelic Accord
.240 4 Swords to Plowshares
.894 1 Mana Crypt
.188 15 Plains
.10 1 Balance
.10576 4 Kabira Crossroads
.14158 4 Radiant Fountain
.64 3 Disenchant
.290 2 Wrath of God
.1292 1 Archangel
.1656 2 Malach of the Dawn
0203.dck High Priest- Code: Select all
.10395 2 Captain of the Watch
.10412 3 Elite Vanguard
.1327 4 Field Marshal
.12787 4 Precinct Captain
.10482 4 Veteran Swordsmith
.10481 4 Veteran Armorsmith
.188 20 Plains
.230 1 Sol Ring
.894 1 Mana Crypt
.4228 2 Shu Cavalry
.4230 2 Shu Elite Companions
.3292 2 Soltari Trooper
.3287 4 Soltari Foot Soldier
.5599 1 Lieutenant Kirtar
.5926 1 Commander Eesha
.10039 1 Ranger of Eos
.4238 1 Zhang Fei, Fierce Warrior
.17 1 Black Lotus
.167 2 Mox Pearl
0021.dck Sainted One- Code: Select all
.1738 2 Ancestor's Chosen
.9355 2 Feudkiller's Verdict
.7238 1 Honden of Cleansing Fire
.1324 2 Kiss of the Amesha
.5600 4 Life Burst
.10540 3 Felidar Sovereign
.1 1 Ancestral Recall
.249 1 Time Walk
.438 1 Library of Alexandria
.1525 1 Enlightened Tutor
.230 1 Sol Ring
.169 1 Mox Sapphire
.167 1 Mox Pearl
.17 1 Black Lotus
.4660 4 Accumulated Knowledge
.7242 1 Honden of Seeing Winds
.726 1 Moat
.1314 1 Magus of the Moat
.503 1 Ivory Tower
.11401 1 Venser's Journal
.1536 3 Beacon of Immortality
.1487 4 Flooded Strand
.254 4 Tundra
.188 9 Plains
.10419 4 Glacial Fortress
.48 2 Counterspell
.640 2 Force Spike
.10496 1 Arid Mesa
Blue decks - Seer, Merfolk Shaman, Conjurer, Sea Dragon, Shapeshifter, Thought Invoker, Astral Visionary.
- | Open
- 0069.dck Seer
- Code: Select all
.48 2 Counterspell
.326 2 Ghost Ship
.126 15 Island
.11094 3 Augury Owl
.1312 2 Cancel
.13856 2 Cloaked Siren
.6887 2 Echoing Truth
.10939 2 Gravitational Shift
.12388 2 Gryff Vanguard
.11137 3 Jace's Ingenuity
.12003 1 Lantern Spirit
.154 2 Mahamoti Djinn
.1340 2 Palinchron
.12822 1 Skyline Predator
.11691 1 Spire Monitor
.1652 2 Wall of Kelp
.11160 2 Preordain
.2613 4 Sky Diamond
.13992 2 Temple of Epiphany
.13568 2 Temple of Deceit
.13819 2 Temple of Enlightenment
.13569 2 Temple of Mystery
.770 2 Remove Soul
0150.dck Merfolk Shaman- Code: Select all
.150 3 Lord of Atlantis
.12591 2 Master of the Pearl Trident
.10445 3 Merfolk Sovereign
.10828 4 Sejiri Merfolk
.9259 2 Silvergill Douser
.14000 4 Triton Shorestalker
.13584 4 Triton Shorethief
.11171 4 Scroll Thief
.6887 4 Echoing Truth
.126 15 Island
.254 1 Tundra
.1487 2 Flooded Strand
.2483 4 Flood Plain
.4754 2 Seahunter
.10675 4 Spreading Seas
.188 2 Plains
0260.dck Conjurer- Code: Select all
.193 4 Prodigal Sorcerer
.126 11 Island
.6428 3 Riptide Director
.1687 2 Rootwater Hunter
.1220 4 Shadowmage Infiltrator
.9319 1 Wydwen, the Biting Gale
.1294 4 Zuran Spellcaster
.1640 1 Grandmother Sengir
.11831 4 Onyx Mage
.230 1 Sol Ring
.258 2 Underground Sea
.239 3 Swamp
.318 2 Fellwar Stone
.2613 2 Sky Diamond
.7302 1 Meloku the Clouded Mirror
.6887 3 Echoing Truth
.48 4 Counterspell
.10411 4 Drowned Catacomb
.2401 4 Bad River
0218.dck Sea Dragon- Code: Select all
.126 18 Island
.10675 4 Spreading Seas
.14087 4 Coral Barrier
.11129 4 Harbor Serpent
.13831 3 Whelming Wave
.1598 3 Inkwell Leviathan
.9575 1 Isleback Spawn
.1613 2 Man-o'-War
.1139 1 Sea Monster
.2613 4 Sky Diamond
.230 1 Sol Ring
.157 1 Mana Vault
.6870 1 Darksteel Citadel
.1216 4 Seat of the Synod
.48 4 Counterspell
.10201 2 Scepter of Insight
.11532 3 Spire Serpent
0263.dck Shapeshifter- Code: Select all
.47 1 Copy Artifact
.6872 1 Darksteel Forge
.11237 1 Darksteel Juggernaut
.11118 1 Elixir of Immortality
.10537 1 Expedition Map
.1514 2 Fabricate
.90 1 Forcefield
.119 1 Icy Manipulator
.169 1 Mox Sapphire
.230 1 Sol Ring
.157 2 Mana Vault
.12623 1 Staff of Nin
.531 1 Tawnos's Coffin
.11857 2 Throne of Empires
.11794 2 Crown of Empires
.11841 2 Scepter of Empires
.4200 3 Thran Dynamo
.1627 1 Voltaic Key
.11400 4 Vedalken Certarch
.1351 1 Tinker
.510 1 Mishra's Workshop
.521 1 Reconstruction
.1512 2 Tolarian Academy
.11545 1 Treasure Mage
.1 1 Ancestral Recall
.11385 1 Tower of Calamities
.7143 1 Trinket Mage
.544 4 Urza's Tower
.543 4 Urza's Power Plant
.541 4 Urza's Mine
.1216 4 Seat of the Synod
.126 4 Island
.1116 1 Planar Portal
.10010 1 Master of Etherium
0232.dck Thought Invoker- Code: Select all
.12166 4 Drogskol Captain
.12003 2 Lantern Spirit
.11882 2 Battleground Geist
.7891 2 Keening Banshee
.12410 3 Latch Seeker
.166 1 Mox Jet
.169 1 Mox Sapphire
.62 1 Demonic Tutor
.1 1 Ancestral Recall
.249 1 Time Walk
.230 1 Sol Ring
.1456 4 Hymn to Tourach
.1310 2 Spectral Lynx
.6396 2 Graveborn Muse
.1302 4 Vindicate
.167 1 Mox Pearl
.162 1 Mind Twist
.1487 2 Flooded Strand
.10606 2 Marsh Flats
.1486 2 Polluted Delta
.254 4 Tundra
.258 4 Underground Sea
.216 4 Scrubland
.1206 2 Arcane Sanctum
.10411 2 Drowned Catacomb
.1499 2 Blinking Spirit
.48 3 Counterspell
0245.dck Astral Visionary- Code: Select all
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.17 1 Black Lotus
.62 1 Demonic Tutor
.7238 1 Honden of Cleansing Fire
.7239 1 Honden of Infinite Rage
.7241 1 Honden of Night's Reach
.7242 1 Honden of Seeing Winds
.10 1 Balance
.1519 1 Vampiric Tutor
.1525 1 Enlightened Tutor
.230 1 Sol Ring
.250 1 Timetwister
.249 1 Time Walk
.1 1 Ancestral Recall
.1314 1 Magus of the Moat
.438 1 Library of Alexandria
.726 2 Moat
.290 1 Wrath of God
.1302 2 Vindicate
.240 2 Swords to Plowshares
.48 4 Counterspell
.11118 1 Elixir of Immortality
.1291 1 Iridescent Angel
.1342 1 Time Spiral
.25 1 Braingeyser
.640 2 Force Spike
.503 1 Ivory Tower
.162 1 Mind Twist
.10353 1 Sphinx of the Steel Wind
.1312 1 Cancel
.1487 3 Flooded Strand
.1486 1 Polluted Delta
.254 4 Tundra
.258 4 Underground Sea
.266 4 Volcanic Island
.216 1 Scrubland
.3244 1 Reflecting Pool
.10419 2 Glacial Fortress
Green decks - Druid, Elvish Magi, Enchantress, Forest Dragon, Beast Master, Summoner, Morgane, Great Druid
- | Open
- 0139.dck Druid
- Code: Select all
.91 23 Forest
.1470 2 Explosive Vegetation
.12603 2 Ranger's Path
.1533 2 Rofellos, Llanowar Emissary
.979 4 Blanchwood Armor
.698 2 Killer Bees
.10636 2 Primal Bellow
.11162 1 Primeval Titan
.4766 2 Skyshroud Claim
.10688 4 Timbermaw Larva
.7013 3 Beacon of Creation
.10655 3 Scute Mob
.147 2 Living Lands
.1191 4 Wood Elves
.2049 4 Nature's Lore
0076.dck Elvish Magi- Code: Select all
.13284 3 Elvish Mystic
.1293 3 Fyndhorn Elves
.1363 4 Elvish Visionary
.149 3 Llanowar Elves
.1461 3 Imperious Perfect
.1024 2 Elvish Champion
.1463 1 Eladamri, Lord of Leaves
.10413 2 Elvish Archdruid
.3860 4 Priest of Titania
.14159 2 Reclamation Sage
.9120 1 Elvish Promenade
.91 18 Forest
.76 1 Elvish Archers
.1703 3 Elvish Warrior
.1513 1 Gaea's Cradle
.14622 4 Shamanic Revelation
.3269 3 Seeker of Skybreak
.3222 2 Overrun
0262.dck Enchantress- Code: Select all
.262 4 Verduran Enchantress
.285 2 Wild Growth
.91 10 Forest
.4383 3 Ancestral Mask
.3775 2 Gaea's Embrace
.9122 1 Epic Proportions
.6213 1 Mythic Proportions
.8163 1 Wurmweaver Coil
.1194 2 Yavimaya Enchantress
.755 2 Rabid Wombat
.5132 2 Sterling Grove
.1472 4 Windswept Heath
.8912 1 Daybreak Coronet
.1525 1 Enlightened Tutor
.7177 2 Cage of Hands
.11889 2 Bonds of Faith
.1319 2 Armadillo Cloak
.3983 1 Defense of the Heart
.80 1 Fastbond
.14616 1 Sage's Reverie
.212 2 Savannah
.3894 1 Serra's Sanctum
.10476 2 Sunpetal Grove
.15 3 Birds of Paradise
.188 2 Plains
.11345 2 Razorverge Thicket
.10872 3 Aura Gnarlid
0049.dck Forest Dragon- Code: Select all
.409 2 Desert Twister
.149 4 Llanowar Elves
.91 22 Forest
.11208 2 Bellowing Tanglewurm
.11788 3 Carnage Wurm
.1251 3 Carven Caryatid
.12161 4 Dawntreader Elk
.9775 1 Duskdale Wurm
.1234 2 Havenwood Wurm
.4722 4 Nesting Wurm
.6757 2 Plated Slagwurm
.1533 1 Rofellos, Llanowar Emissary
.1250 3 Wall of Blossoms
.4090 2 Yavimaya Wurm
.1470 3 Explosive Vegetation
.14 1 Berserk
.230 1 Sol Ring
0170.dck Beast Master- Code: Select all
.165 1 Mox Emerald
.91 13 Forest
.10793 4 Leatherback Baloth
.13255 4 Advocate of the Beast
.1222 2 Ravenous Baloth
.3560 2 Skyshroud War Beast
.1610 2 Indrik Stomphowler
.11125 4 Garruk's Companion
.2784 4 Stampeding Wildebeests
.3347 1 Carnassid
.1513 1 Gaea's Cradle
.13307 4 Kalonian Tusker
.10437 1 Kalonian Behemoth
.13968 1 Satyr Grovedancer
.11156 3 Overwhelming Stampede
.1293 4 Fyndhorn Elves
.13497 1 Nylea's Disciple
.10696 2 Turntimber Grove
.1472 1 Windswept Heath
.12127 1 Woodland Cemetery
.1473 1 Wooded Foothills
.10612 1 Misty Rainforest
.1363 1 Elvish Visionary
.149 1 Llanowar Elves
0030.dck Summoner- Code: Select all
.979 2 Blanchwood Armor
.11162 2 Primeval Titan
.11802 2 Dungrove Elder
.1243 4 Harmonize
.91 20 Forest
.1470 4 Explosive Vegetation
.9565 3 Howl of the Night Pack
.7013 4 Beacon of Creation
.3222 4 Overrun
.10384 2 Ant Queen
.1610 2 Indrik Stomphowler
.165 3 Mox Emerald
.12603 2 Ranger's Path
.1124 4 Rampant Growth
.17 1 Black Lotus
.7945 1 Scion of the Wild
0095.dck Morgane, Great Druid- Code: Select all
.91 20 Forest
.9106 4 Dauntless Dourbark
.14123 4 Kalonian Twingrove
.9291 4 Timber Protector
.11802 4 Dungrove Elder
.1470 4 Explosive Vegetation
.1533 3 Rofellos, Llanowar Emissary
.165 3 Mox Emerald
.17 2 Black Lotus
.14 2 Berserk
.9246 3 Rootgrapple
.230 1 Sol Ring
.11162 2 Primeval Titan
.1191 4 Wood Elves
Red decks - Sorceress; Sorcerer; Troll Shaman; Goblin Warlord; Hydra; War Mage, Kzzy'n
*In general, I found it difficult to create 7 interesting, distinct, viable decks. Lack of tribal options compared to other cards; not enough cool, deck-defining non-creatures available; burn is red's thing, but fairly limited burn options
- | Open
- 0074.dck Sorceress
- Code: Select all
.164 22 Mountain
.8406 2 Lovisa Coldeyes
.9453 2 Vengeful Firebrand
.11783 3 Blood Ogre
.14077 2 Borderland Marauder
.11813 2 Gorehorn Minotaurs
.13485 2 Minotaur Skullcleaver
.14148 3 Paragon of Fierce Defiance
.4316 2 Ravaging Horde
.13209 2 Riot Piker
.14421 2 Valley Dasher
.1147 3 Shock
.1406 3 Pillage
.4313 1 Lu Bu, Master-at-Arms
.9371 1 Kindled Fury
.6729 4 Molten Rain
.11302 3 Melt Terrain
.10666 1 Slaughter Cry
0192.dck Sorcerer- Code: Select all
.145 4 Lightning Bolt
.164 18 Mountain
.295 4 Ball Lightning
.1638 1 Eron the Relentless
.1067 3 Lava Hounds
.9640 4 Pyre Charger
.1122 4 Raging Goblin
.3183 4 Kindle
.1263 4 Spark Elemental
.1476 4 Slith Firewalker
.12172 4 Erdwal Ripper
.3817 2 Lightning Dragon
.1488 2 Bloodstained Mire
.10654 2 Scalding Tarn
0261.dck Troll Shaman- Code: Select all
.164 1 Mountain
.3691 4 Albino Troll
.10401 4 Cudgel Troll
.8790 4 Hedge Troll
.6820 4 Troll Ascetic
.10252 2 Colossal Might
.10174 4 Might of Alara
.219 4 Sedge Troll
.1590 4 Tribal Flames
.9 1 Badlands
.12 1 Bayou
.1488 1 Bloodstained Mire
.91 2 Forest
.189 1 Plateau
.212 1 Savannah
.216 1 Scrubland
.241 3 Taiga
.252 1 Tropical Island
.1473 3 Wooded Foothills
.266 1 Volcanic Island
.10706 1 Verdant Catacombs
.10496 1 Arid Mesa
.1472 2 Windswept Heath
.145 2 Lightning Bolt
.14 1 Berserk
.1744 2 Charging Troll
.10612 2 Misty Rainforest
.3222 2 Overrun
0102.dck Goblin Warlord- Code: Select all
.1122 4 Raging Goblin
.102 3 Goblin King
.10422 4 Goblin Chieftain
.6577 2 Siege-Gang Commander
.145 4 Lightning Bolt
.164 22 Mountain
.3780 2 Goblin Matron
.6156 4 Goblin Piledriver
.7433 1 Zo-Zu the Punisher
.12584 1 Krenko, Mob Boss
.11119 4 Ember Hauler
.1354 4 Mogg Fanatic
.4720 1 Moggcatcher
.8855 2 Stingscourger
.11099 2 Bloodcrazed Goblin
0207.dck Hydra- Code: Select all
.65 2 Disintegrate
.84 4 Fireball
.192 4 Power Surge
.207 4 Rock Hydra
.224 1 Shivan Dragon
.270 3 Wall of Fire
.168 1 Mox Ruby
.164 6 Mountain
.155 4 Mana Flare
.1248 4 Heartbeat of Spring
.92 1 Fork
.237 3 Stream of Life
.3767 3 Fault Line
.1492 1 Dragon Roost
.1490 1 Centaur Glade
.1473 4 Wooded Foothills
.11229 4 Copperline Gorge
.10460 4 Rootbound Crag
.241 4 Taiga
.165 1 Mox Emerald
.508 1 Mishra's Factory
0229.dck War Mage- Code: Select all
.3860 4 Priest of Titania
.1363 2 Elvish Visionary
.10413 4 Elvish Archdruid
.13284 4 Elvish Mystic
.1293 4 Fyndhorn Elves
.84 2 Fireball
.149 4 Llanowar Elves
.3222 1 Overrun
.3269 4 Seeker of Skybreak
.14622 3 Shamanic Revelation
.1521 2 Sylvan Scrying
.282 1 Wheel of Fortune
.6721 3 Mass Hysteria
.165 3 Mox Emerald
.17 1 Black Lotus
.480 1 Candelabra of Tawnos
.1533 1 Rofellos, Llanowar Emissary
.80 1 Fastbond
.1473 4 Wooded Foothills
.1513 2 Gaea's Cradle
.91 5 Forest
.241 4 Taiga
0135.dck Kzzy'n, the Dragon Lord- Code: Select all
.4375 2 Thunder Dragon
.224 1 Shivan Dragon
.1492 2 Dragon Roost
.11881 1 Balefire Dragon
.96 4 Gauntlet of Might
.282 1 Wheel of Fortune
.84 2 Fireball
.894 1 Mana Crypt
.157 1 Mana Vault
.230 1 Sol Ring
.168 3 Mox Ruby
.17 1 Black Lotus
.164 24 Mountain
.6515 1 Dragon Tyrant
.11805 2 Furyborn Hellkite
.299 2 Blood Moon
.3650 1 Brimstone Dragon
.12629 2 Thundermaw Hellkite
.1269 1 Rorix Bladewing
.1539 3 Bogardan Hellkite
.1261 1 Magus of the Moon
.11088 2 Ancient Hellkite
.10800 1 Mordant Dragon
Weaker 2-colored enemies - Tusk Guardian, Sedge Beast, Fungus Master, Mind Stealer, Elementalist - 10 base HP
- | Open
- 0414.dck Tusk Guardian
- Code: Select all
.12817 3 Selesnya Sentry
.1196 4 Trained Armodon
.11631 4 Loxodon Convert
.4341 3 Southern Elephant
.277 3 War Mammoth
.10467 2 Siege Mastodon
.15 4 Birds of Paradise
.14 2 Berserk
.1085 2 Might of Oaks
.230 1 Sol Ring
.1319 2 Armadillo Cloak
.414 4 Elephant Graveyard
.212 4 Savannah
.1472 4 Windswept Heath
.91 2 Forest
.188 2 Plains
.11345 3 Razorverge Thicket
.10476 4 Sunpetal Grove
.463 2 War Elephant
.14618 2 Sandsteppe Mastodon
.11156 3 Overwhelming Stampede
0219.dck Sedge Beast- Code: Select all
.1221 2 Blazing Specter
.1337 3 Blightning
.55 4 Dark Ritual
.117 4 Hypnotic Specter
.1456 3 Hymn to Tourach
.434 3 Juzám Djinn
.1098 2 Nekrataal
.219 4 Sedge Troll
.226 4 Sinkhole
.230 1 Sol Ring
.11209 4 Blackcleave Cliffs
.9 4 Badlands
.1488 4 Bloodstained Mire
.10409 4 Dragonskull Summit
.528 1 Strip Mine
.239 4 Swamp
.1471 2 Terminate
.145 4 Lightning Bolt
.5232 2 Flametongue Kavu
.164 1 Mountain
0399.dck Elementalist- Code: Select all
.266 4 Volcanic Island
.10654 4 Scalding Tarn
.14399 4 Swiftwater Cliffs
.12094 4 Sulfur Falls
.126 4 Island
.164 4 Mountain
.4660 4 Accumulated Knowledge
.3183 4 Kindle
.1552 4 Electrolyze
.92 1 Fork
.1084 1 Merchant Scroll
.13559 4 Spellheart Chimera
.11160 2 Preordain
.5521 1 Cognivore
.145 3 Lightning Bolt
.6937 2 Pulse of the Grid
.1395 1 Frantic Search
.230 1 Sol Ring
.282 1 Wheel of Fortune
.5696 3 Shower of Coals
.48 4 Counterspell
0094.dck Fungus Master- Code: Select all
.1117 4 Plow Under
.11214 4 Blight Mamba
.11657 4 Phyrexian Swarmlord
.11334 4 Plague Stinger
.11700 2 Toxic Nim
.10309 3 Maelstrom Pulse
.894 1 Mana Crypt
.230 1 Sol Ring
.12 4 Bayou
.239 5 Swamp
.10706 4 Verdant Catacombs
.12127 4 Woodland Cemetery
.91 7 Forest
.11340 3 Putrefax
.1003 3 Creeping Mold
.10379 3 Acidic Slime
.11281 4 Ichor Rats
0289.dck Mind Stealer- Code: Select all
.44 4 Control Magic
.1000 4 Confiscate
.230 1 Sol Ring
.126 5 Island
.508 3 Mishra's Factory
.1341 4 Treachery
.12475 3 Spirit Away
.7827 4 Dream Leash
.48 4 Counterspell
.1220 3 Shadowmage Infiltrator
.7814 3 Dimir Cutpurse
.10575 4 Jwar Isle Refuge
.10411 4 Drowned Catacomb
.1486 4 Polluted Delta
.258 4 Underground Sea
.8774 3 Enslave
.1160 3 Star Compass
Harder 2-color enemies - Centaur Warchief, Centaur Shaman, Lord of Fate, Winged Stallion, Ape Lord - 14 base HP
*This entire tier of multicolor decks is weaker than the 10 HP 2-color tier (except maybe Tusk Guardian). Would love to swap them, or perhaps merge them into a single tier of monsters. If Fungus Master was U/G like was in original Shandalar, there would be one deck of each two-color combo, but I'm not sure what to make with that. Seem to be few easy options for improving the quality of decks on this tier outside of getting new cards or changing theme.
- | Open
- 0897.dck Centaur Warchief
- Code: Select all
.229 4 Smoke
.221 4 Serra Angel
.240 2 Swords to Plowshares
.167 1 Mox Pearl
.168 1 Mox Ruby
.164 2 Mountain
.188 6 Plains
.1198 1 Akroma, Angel of Wrath
.13303 4 Imposing Sovereign
.10250 4 Cerodon Yearling
.1329 2 Bull Cerodon
.12310 1 Avacyn, Angel of Hope
.11595 1 Elesh Norn, Grand Cenobite
.230 1 Sol Ring
.157 1 Mana Vault
.894 1 Mana Crypt
.11704 1 Urabrask the Hidden
.1019 3 Diving Griffin
.10496 4 Arid Mesa
.189 4 Plateau
.14432 2 Wind-Scarred Crag
.11906 4 Clifftop Retreat
.1328 3 Lightning Helix
.4238 1 Zhang Fei, Fierce Warrior
.64 2 Disenchant
0010.dck Lord of Fate- Code: Select all
.14241 4 Chief of the Edge
.14242 4 Chief of the Scale
.1143 4 Serpent Warrior
.1302 4 Vindicate
.7318 3 Nezumi Cutthroat
.167 1 Mox Pearl
.166 1 Mox Jet
.55 4 Dark Ritual
.4270 1 Cao Ren, Wei Commander
.4238 1 Zhang Fei, Fierce Warrior
.10606 4 Marsh Flats
.216 4 Scrubland
.11995 4 Isolated Chapel
.188 5 Plains
.239 4 Swamp
.14518 4 Aven Skirmisher
.1456 4 Hymn to Tourach
.10702 4 Vampire Lacerator
0437.dck Ape Lord- Code: Select all
.1242 3 Ancient Silverback
.14 1 Berserk
.15 4 Birds of Paradise
.2291 2 Gorilla Chieftain
.437 4 Kird Ape
.165 1 Mox Emerald
.168 1 Mox Ruby
.3541 4 Ravenous Baboons
.4379 2 Silverback Ape
.1698 3 Uktabi Orangutan
.5232 2 Flametongue Kavu
.11156 3 Overwhelming Stampede
.1117 3 Plow Under
.145 4 Lightning Bolt
.1473 4 Wooded Foothills
.241 4 Taiga
.528 1 Strip Mine
.11229 3 Copperline Gorge
.10460 3 Rootbound Crag
.164 2 Mountain
.91 4 Forest
.230 1 Sol Ring
.894 1 Mana Crypt
0179.dck Centaur Shaman- Code: Select all
.165 1 Mox Emerald
.166 1 Mox Jet
.91 6 Forest
.239 2 Swamp
.1490 2 Centaur Glade
.13950 4 Pheres-Band Warchief
.10397 2 Centaur Courser
.13514 2 Pheres-Band Centaurs
.1110 3 Phyrexian Arena
.62 1 Demonic Tutor
.10309 4 Maelstrom Pulse
.894 1 Mana Crypt
.1280 2 Nessian Courser
.13497 3 Nylea's Disciple
.14159 2 Reclamation Sage
.230 1 Sol Ring
.13818 4 Swordwise Centaur
.6820 2 Troll Ascetic
.12 4 Bayou
.10696 2 Turntimber Grove
.10706 4 Verdant Catacombs
.12127 4 Woodland Cemetery
.11156 2 Overwhelming Stampede
.9219 1 Nath of the Gilt-Leaf
0127.dck Winged Stallion- Code: Select all
.6058 4 Aven Brigadier
.5476 2 Aven Smokeweaver
.6495 2 Coast Watcher
.5926 1 Commander Eesha
.5599 1 Lieutenant Kirtar
.12425 3 Mist Raven
.6248 3 Screaming Seahawk
.11174 4 Squadron Hawk
.726 2 Moat
.167 1 Mox Pearl
.169 1 Mox Sapphire
.6039 2 Airborne Aid
.1487 4 Flooded Strand
.11356 4 Seachrome Coast
.10419 4 Glacial Fortress
.254 4 Tundra
.188 3 Plains
.126 3 Island
.956 2 Aven Cloudchaser
.13879 2 Eagle of the Watch
.1478 2 Esper Cormorants
.5742 1 Treetop Sentinel
.10709 2 Welkin Tern
.10939 2 Gravitational Shift
.230 1 Sol Ring
Djinni - Alt-a-Kesh, Aga Galneer, Queltosh, Saltrem Tor - medium difficulty 3-color enemy, 13 base HP.
- | Open
- 0426.dck Alt-a-Kesh
- Code: Select all
.9319 1 Wydwen, the Biting Gale
.10369 2 Vedalken Heretic
.5445 3 Temporal Spring
.1220 3 Shadowmage Infiltrator
.10309 4 Maelstrom Pulse
.7814 4 Dimir Cutpurse
.12928 2 Dinrova Horror
.10557 3 Guul Draz Specter
.117 4 Hypnotic Specter
.169 1 Mox Sapphire
.166 1 Mox Jet
.165 1 Mox Emerald
.230 1 Sol Ring
.1456 3 Hymn to Tourach
.15 4 Birds of Paradise
.162 1 Mind Twist
.10305 1 Lord of Extinction
.10612 2 Misty Rainforest
.1486 2 Polluted Delta
.10706 3 Verdant Catacombs
.12 4 Bayou
.252 4 Tropical Island
.258 4 Underground Sea
.14339 2 Opulent Palace
0434.dck Aga Galneer- Code: Select all
.1609 3 Angel of Despair
.1328 4 Lightning Helix
.14321 1 Mardu Roughrider
.3271 1 Selenia, Dark Angel
.13232 1 Teysa, Envoy of Ghosts
.1302 4 Vindicate
.14437 1 Zurgo Helmsmasher
.168 1 Mox Ruby
.167 1 Mox Pearl
.166 1 Mox Jet
.230 1 Sol Ring
.5232 4 Flametongue Kavu
.3658 4 Ogre Arsonist
.10496 2 Arid Mesa
.1488 2 Bloodstained Mire
.10606 2 Marsh Flats
.9 4 Badlands
.216 4 Scrubland
.189 4 Plateau
.528 1 Strip Mine
.11145 2 Manic Vandal
.956 3 Aven Cloudchaser
.3972 3 Bone Shredder
.3687 2 Abyssal Horror
.11995 4 Isolated Chapel
0442.dck Queltosh- Code: Select all
.14271 2 Flying Crane Technique
.14313 4 Mantis Rider
.1225 4 Lightning Angel
.1328 4 Lightning Helix
.13370 4 Akroan Hoplite
.10250 1 Cerodon Yearling
.1239 3 Isamaru, Hound of Konda
.12091 3 Stromkirk Noble
.1233 4 Deft Duelist
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.6 4 Armageddon
.240 2 Swords to Plowshares
.10496 2 Arid Mesa
.1487 2 Flooded Strand
.10654 2 Scalding Tarn
.254 4 Tundra
.266 4 Volcanic Island
.189 4 Plateau
.10419 1 Glacial Fortress
.12094 1 Sulfur Falls
.11906 2 Clifftop Retreat
0456.dck Saltrem Tor- Code: Select all
.1552 3 Electrolyze
.12780 2 Niv-Mizzet, Dracogenius
.13559 2 Spellheart Chimera
.5445 4 Temporal Spring
.10369 4 Vedalken Heretic
.169 1 Mox Sapphire
.168 1 Mox Ruby
.165 1 Mox Emerald
.11118 1 Elixir of Immortality
.48 4 Counterspell
.7014 1 Beacon of Destruction
.92 1 Fork
.145 3 Lightning Bolt
.84 1 Fireball
.1140 1 Searing Wind
.1312 4 Cancel
.25 1 Braingeyser
.202 1 Regrowth
.282 1 Wheel of Fortune
.126 1 Island
.10612 1 Misty Rainforest
.10654 4 Scalding Tarn
.1473 1 Wooded Foothills
.12094 4 Sulfur Falls
.241 4 Taiga
.252 4 Tropical Island
.266 4 Volcanic Island
Dragons and Arzakon - hard tri-color minions, harder than all but the wizards, 18 base HP. Dracur, Whim, Kiska-Ra, Mandurang, Prismat, Arzakon.
- | Open
- 0990.dck Mandurang
- Code: Select all
.166 1 Mox Jet
.168 1 Mox Ruby
.169 1 Mox Sapphire
.17 1 Black Lotus
.1 1 Ancestral Recall
.249 1 Time Walk
.1456 4 Hymn to Tourach
.55 4 Dark Ritual
.117 4 Hypnotic Specter
.1221 2 Blazing Specter
.7814 4 Dimir Cutpurse
.1337 4 Blightning
.162 1 Mind Twist
.43 1 Contract from Below
.1471 3 Terminate
.535 2 The Rack
.9385 1 Mind Shatter
.10557 1 Guul Draz Specter
.230 1 Sol Ring
.894 1 Mana Crypt
.1488 2 Bloodstained Mire
.1486 2 Polluted Delta
.10654 2 Scalding Tarn
.9 4 Badlands
.258 4 Underground Sea
.266 4 Volcanic Island
.239 3 Swamp
0991.dck Whim- Code: Select all
.17 1 Black Lotus
.166 1 Mox Jet
.167 1 Mox Pearl
.169 1 Mox Sapphire
.3 4 Animate Dead
.2899 4 Breath of Life
.1439 4 Careful Study
.43 1 Contract from Below
.1395 1 Frantic Search
.6937 4 Pulse of the Grid
.1508 1 Windfall
.62 1 Demonic Tutor
.1 1 Ancestral Recall
.249 1 Time Walk
.1198 1 Akroma, Angel of Wrath
.12310 1 Avacyn, Angel of Hope
.1596 1 Godsire
.12386 1 Griselbrand
.1598 1 Inkwell Leviathan
.11839 1 Rune-Scarred Demon
.10353 1 Sphinx of the Steel Wind
.11069 1 Ulamog's Crusher
.1609 1 Angel of Despair
.230 1 Sol Ring
.894 1 Mana Crypt
.1487 3 Flooded Strand
.1486 4 Polluted Delta
.258 4 Underground Sea
.254 4 Tundra
.216 4 Scrubland
.10 1 Balance
.3650 1 Brimstone Dragon
.5595 1 Laquatus's Creativity
.3323 1 Verdant Force
0092.dck Prismat- Code: Select all
.17 1 Black Lotus
.165 1 Mox Emerald
.167 1 Mox Pearl
.168 1 Mox Ruby
.12686 1 Collective Blessing
.10080 4 Steward of Valeron
.1297 2 Watchwolf
.8470 2 Wilderness Elemental
.1369 4 Woolly Thoctar
.1326 4 Wild Nacatl
.10123 3 Cliffrunner Behemoth
.5232 3 Flametongue Kavu
.14 1 Berserk
.282 1 Wheel of Fortune
.1610 3 Indrik Stomphowler
.11156 3 Overwhelming Stampede
.13370 4 Akroan Hoplite
.10496 3 Arid Mesa
.1473 3 Wooded Foothills
.1472 3 Windswept Heath
.189 4 Plateau
.212 4 Savannah
.241 4 Taiga
0993.dck Dracur- Code: Select all
.17 1 Black Lotus
.165 1 Mox Emerald
.166 1 Mox Jet
.168 1 Mox Ruby
.528 1 Strip Mine
.10379 2 Acidic Slime
.1003 2 Creeping Mold
.6729 4 Molten Rain
.3658 3 Ogre Arsonist
.1406 2 Pillage
.1278 4 Wrecking Ball
.10305 4 Lord of Extinction
.226 4 Sinkhole
.230 1 Sol Ring
.62 1 Demonic Tutor
.202 1 Regrowth
.282 1 Wheel of Fortune
.15 4 Birds of Paradise
.92 1 Fork
.10706 2 Verdant Catacombs
.1473 2 Wooded Foothills
.1488 2 Bloodstained Mire
.9 4 Badlands
.12 4 Bayou
.241 4 Taiga
.10409 1 Dragonskull Summit
.10460 1 Rootbound Crag
.12127 1 Woodland Cemetery
0094.dck Kiska-Ra- Code: Select all
.1 1 Ancestral Recall
.249 1 Time Walk
.15 2 Birds of Paradise
.165 1 Mox Emerald
.167 1 Mox Pearl
.169 1 Mox Sapphire
.121 4 Instill Energy
.233 4 Stasis
.1525 1 Enlightened Tutor
.5132 3 Sterling Grove
.13566 4 Sylvan Caryatid
.1395 1 Frantic Search
.699 2 Kismet
.1740 2 Frozen Aether
.127 1 Island Sanctuary
.1439 4 Careful Study
.1198 1 Akroma, Angel of Wrath
.156 2 Mana Short
.12310 1 Avacyn, Angel of Hope
.7682 1 Kiyomaro, First to Stand
.1487 3 Flooded Strand
.10612 3 Misty Rainforest
.212 4 Savannah
.254 4 Tundra
.252 4 Tropical Island
.11985 2 Hinterland Harbor
.10419 2 Glacial Fortress
0999.dck Arzakon - Slivers - needs refinement but can work well.- Code: Select all
.13268 2 Bonescythe Sliver
.1381 4 Bonesplitter Sliver
.1382 4 Crystalline Sliver
.8557 2 Fury Sliver
.13290 3 Galerider Sliver
.13314 4 Megantic Sliver
.1378 4 Might Sliver
.1377 4 Muscle Sliver
.13322 4 Predatory Sliver
.13333 3 Sentinel Sliver
.6435 2 Shifting Sliver
.1386 4 Sinew Sliver
.14175 2 Sliver Hivelord
.9020 2 Sliver Legion
.1437 1 Sliver Queen
.13349 2 Syphon Sliver
.1391 2 Watcher Sliver
.17 1 Black Lotus
.25 1 Braingeyser
.62 1 Demonic Tutor
.894 1 Mana Crypt
.165 1 Mox Emerald
.166 1 Mox Jet
.167 1 Mox Pearl
.168 1 Mox Ruby
.169 1 Mox Sapphire
.1342 1 Time Spiral
.249 1 Time Walk
.250 1 Timetwister
.1302 4 Vindicate
.282 1 Wheel of Fortune
.1488 2 Bloodstained Mire
.9 3 Badlands
.12 4 Bayou
.403 4 City of Brass
.10606 2 Marsh Flats
.10612 3 Misty Rainforest
.1486 3 Polluted Delta
.212 3 Savannah
.10654 2 Scalding Tarn
.216 3 Scrubland
.241 2 Taiga
.252 3 Tropical Island
.254 3 Tundra
.258 4 Underground Sea
.1472 3 Windswept Heath
.266 2 Volcanic Island
.10706 3 Verdant Catacombs
.1524 4 Eladamri's Call
.1 1 Ancestral Recall
.230 1 Sol Ring
.4212 1 Yawgmoth's Bargain
.438 1 Library of Alexandria
.1110 4 Phyrexian Arena
.1379 1 Battering Sliver
.2050 1 Necropotence
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Last edited by guinsoo on 10 Jul 2015, 09:40, edited 52 times in total.
Re: Shandalar enemy decks overhaul
by stassy » 07 Jul 2015, 13:19
In Wizard difficulty they can be quite troublesome indeed at T3 (Witch has 10 hp and always keep 1 mana available at least for regen, Undead Knight has 12 hp and can put a Phyrexian Crusader at T1), nice ones
And also when I picked up my 2nd duel against the Witch, she summoned...a Vampire Lord instead with 18 hp (not edited yet though)
And also when I picked up my 2nd duel against the Witch, she summoned...a Vampire Lord instead with 18 hp (not edited yet though)
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Re: Shandalar enemy decks overhaul
by jiansonz » 07 Jul 2015, 19:56
@guinsoo: What great additions to the decks pool! At a first glance, there are quite a few I think I'll like better than what's been presented so far for those particular enemies. I'll be sure to try out several of them. I'll comment more on some specific decks as I gain experience with them (also, there are still a lot of cards that are completely new to me).
I'm not fond of breaking restrictions though (or having Contract from Below in a deck that isn't used in regular ante duels), so I will tinker a bit with the Lichlord deck in particular.
Witch deck looks great, very much in-line with the traditional theme. I like Undead Knight a lot, too. It did have some zombies earlier as well. I will definitely use those two decks in Shandalar for my next Shandalar game. Even so, that other Undead Knight deck that stassy has made (the one with all the infected creatures) is pretty unique and hard to replace.
LOL @ the geezer rat-loving Warlock. Hilarious.
Shapeshifter looks mighty interesting, as does Astral Visionary.
Yeah, I also have a fondness for the original Sainted One deck (or rather, Abe Sargent's remake of it). Apart from the CoP:Artifacts, he also protects himself against artifact damage with Martyrs of Korlis, which I think is elegant.
Nice going, keep them coming.
As for the henchmen's life, their base life is 11 plus the number of 'dots' you have scored against their wizard master. So they top out at 21 (27 on wizard difficulty)
BTW, is your forum name inspired by a certain +4 dagger from the old classic CRPG Eye of the Beholder?
I'm not fond of breaking restrictions though (or having Contract from Below in a deck that isn't used in regular ante duels), so I will tinker a bit with the Lichlord deck in particular.
Witch deck looks great, very much in-line with the traditional theme. I like Undead Knight a lot, too. It did have some zombies earlier as well. I will definitely use those two decks in Shandalar for my next Shandalar game. Even so, that other Undead Knight deck that stassy has made (the one with all the infected creatures) is pretty unique and hard to replace.
LOL @ the geezer rat-loving Warlock. Hilarious.
Shapeshifter looks mighty interesting, as does Astral Visionary.
Yeah, I also have a fondness for the original Sainted One deck (or rather, Abe Sargent's remake of it). Apart from the CoP:Artifacts, he also protects himself against artifact damage with Martyrs of Korlis, which I think is elegant.
Nice going, keep them coming.
As for the henchmen's life, their base life is 11 plus the number of 'dots' you have scored against their wizard master. So they top out at 21 (27 on wizard difficulty)
BTW, is your forum name inspired by a certain +4 dagger from the old classic CRPG Eye of the Beholder?
Re: Shandalar enemy decks overhaul
by guinsoo » 08 Jul 2015, 04:46
It is indeed from that dagger! One of my favorite games of all time, just delightful and hard and was a little bit scary when I was young (like level.. 4? the spider level). Can't even remember the name of the +5 dagger because it was found much later in the game, Guinsoo was found on floor 1. Actually Eye of the Beholder is loaded in my SNES right now Did you ever try Eye of the Beholder 2 or 3? They were PC only, but they sold them in a compilation thing and you could use your save data from EotB 1 to play 2, and then 2 to play 3, which was awesome especially for its time. Problem was, EotB 2 sucked and 3 was good, but not quite as good as the original.jiansonz wrote:@guinsoo: What great additions to the decks pool! At a first glance, there are quite a few I think I'll like better than what's been presented so far for those particular enemies. I'll be sure to try out several of them. I'll comment more on some specific decks as I gain experience with them (also, there are still a lot of cards that are completely new to me).
I'm not fond of breaking restrictions though (or having Contract from Below in a deck that isn't used in regular ante duels), so I will tinker a bit with the Lichlord deck in particular.
Witch deck looks great, very much in-line with the traditional theme. I like Undead Knight a lot, too. It did have some zombies earlier as well. I will definitely use those two decks in Shandalar for my next Shandalar game. Even so, that other Undead Knight deck that stassy has made (the one with all the infected creatures) is pretty unique and hard to replace.
LOL @ the geezer rat-loving Warlock. Hilarious.
Shapeshifter looks mighty interesting, as does Astral Visionary.
Yeah, I also have a fondness for the original Sainted One deck (or rather, Abe Sargent's remake of it). Apart from the CoP:Artifacts, he also protects himself against artifact damage with Martyrs of Korlis, which I think is elegant.
Nice going, keep them coming.
As for the henchmen's life, their base life is 11 plus the number of 'dots' you have scored against their wizard master. So they top out at 21 (27 on wizard difficulty)
BTW, is your forum name inspired by a certain +4 dagger from the old classic CRPG Eye of the Beholder?
I actually hadn't thought about Contract From Below being used in the context of a henchman or wizard where the player can't win ante (makes the card even better than Contract in a normal game, where it's already possibly the best card in the entire game), it's a good point. After thinking about it, I don't mind Lichlord using it TOO MUCH, as you only fight him once and the fight is supposed to be really hard (so removing it would be fine if the fight is too hard, but if he's not a particularly tough wizard I'd prefer to keep it) - but I would have an issue with Necromancer using it and I certainly wouldn't blame you for removing it or the duplicate Mox Jet / Black Lotus.
I forgot about Martyrs of Korlis (and Veteran Bodyguard), indeed that was a nice addition to that deck. I always enjoyed that match, it was a very well constructed deck for the Shandalar of that time.
Last edited by guinsoo on 08 Jul 2015, 09:52, edited 1 time in total.
Re: Shandalar enemy decks overhaul
by jiansonz » 08 Jul 2015, 08:26
Yes, that part was scary! When you first got there, all you had against the spider poison was the clerical Slow Poison spell, which really only prolonged the suffering for the poisoned character. A poisoned character was still doomed if you had to rest. Ranged weapons and spells were key to kill those damn spiders before they reached melee. Then let the dwarven shaman on the next floor resurrect the dead. (There were cure poison potions on the spider level but you had to get through plenty of spiders to reach them.)guinsoo wrote:
It is indeed from that dagger! One of my favorite games of all time, just delightful and hard and was a little bit scary when I was young (like level.. 4? the spider level).
And the Mind Flayers on level 11. Yikes, they were scary! I once had 5/6 of my guys getting stunned right away.
'Flicka'guinsoo wrote: Can't even remember the name of the +5 dagger because it was found much later in the game
Yes, I had EoB2 for the Amiga (as I did with EoB), and I think it's better than the first!guinsoo wrote:Did you ever try Eye of the Beholder 2 or 3? They were PC only, but they sold them in a compilation thing and you could use your save data from EotB 1 to play 2, and then 2 to play 3, which was awesome especially for its time. Problem was, EotB 2 sucked and 3 was good, but not nearly as good as the original.
My roommate had EoB3 on his PC, and it is also good. End boss fight is less awesome than in the other two games, though.
CfB does bring great power, and one copy may have its place for the black wizard, I agree. But his standard deck has always been my toughest opponent (The starting Hypnotic Specter + Greed + lots of life is part of that. The standard deck is really well suited for building up tons of swamps and then explode with Nightmare/Drain Life/Howl from Beyond).guinsoo wrote:I actually hadn't thought about Contract From Below being used in the context of a henchman or wizard where the player can't win ante (makes the card even better than Contract in a normal game, where it's already possibly the best card in the entire game), it's a good point. After thinking about it, I don't mind Lichlord using it TOO MUCH, as you only fight him once and the fight is supposed to be really hard (so removing it would be fine if the fight is too hard, but if he's not a particularly tough wizard I'd prefer to keep it) - but I would have an issue with Necromancer using it and I certainly wouldn't blame you for removing it or the duplicate Mox Jet / Black Lotus.
I changed your deck like this:
-1 Mox Jet
-1 Black Lotus
-1 Contract from Below
+1 Swamp
+1 Cruel Edict
+1 Abyssal Specter
Veteran Bodyguard was my Playdeck folder replacement for Martyrs because their ability did not work in the non-Shandalar part of the game setup I had.guinsoo wrote:I forgot about Martyrs of Korlis (and Veteran Bodyguard), indeed that was a nice addition to that deck. I always enjoyed that match, it was a very well constructed deck for the Shandalar of that time.
Ah, I see you've added the green and red enemies. I'll be sure to check them out.
Re: Shandalar enemy decks overhaul
by stassy » 09 Jul 2015, 10:06
Banging my head for a few days because of Dracur, tried some Jund deck but not enough cards available so went for Ramp Dwagon, still need some tweaking...:
Dracur (0993.dck)
Basically it's land, fetch some land, put some mana generator that also bait the player then pull the dwagon and protect them with some instant.
The problem is :
- AI don't play well Voyaging Satyr, I only seen him attacking instead of untapping
- AI prefer to use Sheltering Word for lifegain (on my creatures) instead of hexproof
Dracur (0993.dck)
- | Open
- .6512 2 Dragon Mage
.6515 1 Dragon Tyrant
.13594 4 Voyaging Satyr
.13284 4 Elvish Mystic
.1248 2 Heartbeat of Spring
.155 2 Mana Flare
.285 4 Wild Growth
.91 6 Forest
.164 6 Mountain
.10460 4 Rootbound Crag
.241 4 Taiga
.1124 4 Rampant Growth
.11881 1 Balefire Dragon
.10800 1 Mordant Dragon
.11805 1 Furyborn Hellkite
.14624 1 Shockmaw Dragon
.4375 1 Thunder Dragon
.12629 1 Thundermaw Hellkite
.11457 1 Hellkite Igniter
.1269 1 Rorix Bladewing
.3650 1 Brimstone Dragon
.12464 4 Sheltering Word
.13579 4 Titan's Strength
Basically it's land, fetch some land, put some mana generator that also bait the player then pull the dwagon and protect them with some instant.
The problem is :
- AI don't play well Voyaging Satyr, I only seen him attacking instead of untapping
- AI prefer to use Sheltering Word for lifegain (on my creatures) instead of hexproof
- Attachments
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- 0993.zip
- (462 Bytes) Downloaded 332 times
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Re: Shandalar enemy decks overhaul
by jiansonz » 09 Jul 2015, 18:01
My attempt at an updated Sainted One deck. I stay with the theme of the original but focus less on damage prevention and more on life gain. The deck runs a full batch of Serra Ascendants, which can mean a tough start at the two highest difficulty levels, as they will start out "ascended", at least if Sainted One gets to play first.
0021.dck
0021.dck
- | Open
- .188 16 Plains
.167 1 Mox Pearl
.230 1 Sol Ring
.17 1 Black Lotus
.510 1 Mishra's Workshop
.283 2 White Knight
.10 1 Balance
.481 1 Circle of Protection: Artifacts
.471 2 Armageddon Clock
.400 2 Bottle of Suleiman
.46 2 Copper Tablet
.505 3 Martyrs of Korlis
.11138 3 Knight Exemplar
.13258 3 Archangel of Thune
.11172 4 Serra Ascendant
.10540 1 Felidar Sovereign
.10576 3 Kabira Crossroads
.14158 3 Radiant Fountain
.10383 1 Angel's Mercy
.290 2 Wrath of God
.1413 2 Knight of Meadowgrain
.240 2 Swords to Plowshares
.13872 2 Dictate of Heliod
.1358 1 Indomitable Ancients
Re: My full set of new enemy decks
by Korath » 13 Jul 2015, 22:34
It is blue/green. It's entirely possible I screwed up while posting enemy stat dumps here; only the monocolored colors get automatically translated into human-readable text by the software I'm using.guinsoo wrote:If Fungus Master was U/G like was in original Shandalar,
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Re: Shandalar enemy decks overhaul
by Fourth Inversion » 14 Jul 2015, 10:08
Here's another possible deck for the Witch, mostly to find a home for Duh, as it's strongest at the start of the game, when the player is likely to have more creatures, and hence more reminder text.
Just a thought - how 'fair' should the Wizard decks be? I guess what I mean is, from decks that @jiasonz and @guinsoo have posted, there are cards like 6/6 Serra Ascendant and anteless Contract from Below, neither of which exist in paper magic, but on the other hand, there are various 'unfair' combos like Time Vault + Voltaic Key (both of which are currently in Shandalar) that commonly appear in extended formats, and really place a limit on the sorts of 'fair' decks that have any sort of a viable matchup against them.
- | Open
- .13655 4 Duh
.14201 3 Witch's Familiar
.13390 2 Blood-Toll Harpy
.10398 2 Child of Night
.3597 1 Dakmor Sorceress
.10403 2 Disentomb
.1446 3 Douse in Gloom
.10544 2 Giant Scorpion
.1087 2 Mind Rot
.11831 2 Onyx Mage
.14151 2 Paragon of Open Graves
.12447 2 Renegade Demon
.12836 3 Stab Wound
.461 3 Stone-Throwing Devils
.239 24 Swamp
.1477 2 Slith Bloodletter
.6496 1 Consumptive Goo
Just a thought - how 'fair' should the Wizard decks be? I guess what I mean is, from decks that @jiasonz and @guinsoo have posted, there are cards like 6/6 Serra Ascendant and anteless Contract from Below, neither of which exist in paper magic, but on the other hand, there are various 'unfair' combos like Time Vault + Voltaic Key (both of which are currently in Shandalar) that commonly appear in extended formats, and really place a limit on the sorts of 'fair' decks that have any sort of a viable matchup against them.
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