Bug Reports xmage 1.4.4
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports xmage 1.4.4
by sipes1946 » 09 Oct 2015, 16:16
Land Cap is NOT untapping once the depletion counter has been removed (it should untap when the depletion counter is removed on your upkeep)
LevelX: Fixed beyond 1.4.4v8
LevelX: Fixed beyond 1.4.4v8
Re: Bug Reports xmage 1.4.4
by Laqutis » 09 Oct 2015, 18:50
In an EDH game vs computer ai the card Martial Coup causes a forced rollback when played giving the following error message
Client Error Report:
LevelX: Fixed beyond 1.4.4v8
Client Error Report:
- | Open
- Game exception occurred: java.lang.NullPointerException
Server version: 1.4.4v8
mage.abilities.common.DiesAttachedTriggeredAbility.checkTrigger(DiesAttachedTriggeredAbility.java:62)
mage.abilities.TriggeredAbilities.checkTrigger(TriggeredAbilities.java:121)
mage.abilities.TriggeredAbilities.checkTriggers(TriggeredAbilities.java:85)
mage.game.GameState.handleEvent(GameState.java:667)
mage.game.GameState.handleSimultaneousEvent(GameState.java:655)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:227)
mage.game.stack.Spell.resolve(Spell.java:199)
mage.game.GameImpl.resolve(GameImpl.java:1325)
mage.game.GameImpl.playPriority(GameImpl.java:1280)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:819)
mage.game.GameImpl.play(GameImpl.java:733)
mage.game.GameImpl.start(GameImpl.java:700)
mage.server.game.GameWorker.call(GameWorker.java:61)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
LevelX: Fixed beyond 1.4.4v8
Re: Bug Reports xmage 1.4.4
by Laqutis » 09 Oct 2015, 18:55
In an EDH game vs human players the card Domineering Will did not change control of the targeted not attacking creatures. No actions took place will simply resolved to graveyard with no effects
LevelX: Fixed beyond 1.4.4v8
LevelX: Fixed beyond 1.4.4v8
Re: Bug Reports xmage 1.4.4
by vincevmw94 » 11 Oct 2015, 04:44
I tried resaving my deck. It did not work. I literally cannot play with sunken hollow at all right now and it's very frustrating.Still having problems with Sunken Hollow becoming Spawning Bed.
LevelX: Resave your deck.
The deck editor uses the name and edition of the .dck file to select a card. So if a wrong number is saved in you .dck file it shows correctly in editor but still loads the wrong card because in game for some reasons the collectors number is used to determine the card.
LevelX: Delete all files in your client DB file [mage-client]/db/. Restart the client, connect to a server to get the db and load and resave your deck after. Probably you have a wrong collectors number in your client DB for Sunken Hollow because Sunken Hollow had a wrong collectors number as it was added to XMage but it's corrected meanwhile.
EDIT: THANK YOU LEVELX I APPRECIATE YOUR TIME. YOU ARE A SAINT
Last edited by vincevmw94 on 12 Oct 2015, 00:56, edited 1 time in total.
- vincevmw94
- Posts: 5
- Joined: 20 Sep 2015, 07:46
- Has thanked: 1 time
- Been thanked: 0 time
Re: Bug Reports xmage 1.4.4
by KTROJAN » 11 Oct 2015, 14:08
I too am having the issue with sunken hollow becoming spawning bed!!
LevelX: Delete all files in your client DB file [mage-client]/db/. Restart the client, connect to a server to get the db and load and resave your deck after. Probably you have a wrong collectors number in your client DB for Sunken Hollow because Sunken Hollow had a wrong collectors number as it was added to XMage but it's corrected meanwhile.
LevelX: Delete all files in your client DB file [mage-client]/db/. Restart the client, connect to a server to get the db and load and resave your deck after. Probably you have a wrong collectors number in your client DB for Sunken Hollow because Sunken Hollow had a wrong collectors number as it was added to XMage but it's corrected meanwhile.
- KTROJAN
- Posts: 11
- Joined: 04 Jul 2015, 15:18
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports xmage 1.4.4
by Scaatis » 11 Oct 2015, 19:48
Tragic Slip on Karametra, God of Harvests forced a rewind. As did other kill spells/cards including Ulvenwald Tracker and Starke of Rath.
LevelX: I can't reproduce this problem. Can you describe more in detail what exactly happened or provide the game log?
LevelX: I can't reproduce this problem. Can you describe more in detail what exactly happened or provide the game log?
- Scaatis
- Posts: 5
- Joined: 07 Sep 2015, 22:53
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports xmage 1.4.4
by hamitasgarov » 11 Oct 2015, 22:16
Probably not even a bug, but it sure feels like one. Played Exert Influence using an Island, a Forest, two Plains and a Lifespring Druid. Didn't ask me to choose the color for the Druid. I targeted a creature with power 4 and Exert Influence resolved without effect. Rollbacked, first added black mana to my mana pool with the Druid and this time around it did let me take control of the creature.
Last edited by hamitasgarov on 14 Oct 2015, 01:47, edited 1 time in total.
- hamitasgarov
- Posts: 14
- Joined: 06 Sep 2015, 06:28
- Has thanked: 1 time
- Been thanked: 0 time
Re: Bug Reports xmage 1.4.4
by sipes1946 » 12 Oct 2015, 20:23
v AI
Devastation Tide returned Nimbus Maze to my hand and it should not have.
LevelX: I can't reproduce this problem. Can you describe more in detail what exactly happened or provide the game log?
Devastation Tide returned Nimbus Maze to my hand and it should not have.
LevelX: I can't reproduce this problem. Can you describe more in detail what exactly happened or provide the game log?
Re: Bug Reports xmage 1.4.4
by lavnchpad » 13 Oct 2015, 05:06
Some lands aren't triggering Valakut, the Molten Pinnacle with Prismatic Omen and 6+ lands in play. So far I've noticed that Misty Rainforest and basic Island did not trigger Valakut, but an additional copy of Valakut did.
LevelX: Fixed beyond 1.4.4v8
LevelX: Fixed beyond 1.4.4v8
Re: Bug Reports xmage 1.4.4
by Doctor Weird » 13 Oct 2015, 21:01
In multiplayer games, a commander free for all, in this case, if cards such as Hive Mind, Curse of Echoes, and others with similar effects are played and a player leaves/disconnects/concedes/times out, etc., even if it's many turns after they're gone, once those cards trigger they will still wait for those players to choose if they want to pick new targets for their copies of a spell too, leaving the game stuck in that state and with everyone unable to do anything about it. This has happened very often, not just once, and frustrates a lot of people, especially when a good game ends with everyone conceding because the game is stuck.
- Doctor Weird
- Posts: 180
- Joined: 25 May 2015, 01:33
- Has thanked: 7 times
- Been thanked: 52 times
Re: Bug Reports xmage 1.4.4
by metzger » 13 Oct 2015, 21:22
Computer was still able to cast spells after playing Orim's Chant on their upkeep!
5:12 PM: Turn 5 Computer (20 - 20)
5:12 PM: Metzger casts Orim's Chant [ee2] targeting Computer (upkeep)
5:12 PM: Metzger puts Orim's Chant [ee2] from stack into his or her graveyard
5:12 PM: Computer draws a card (draw)
5:12 PM: Computer casts Brainstorm [2ed] (main phase 1)
LevelX: Fixed beyond 1.4.4v8
5:12 PM: Turn 5 Computer (20 - 20)
5:12 PM: Metzger casts Orim's Chant [ee2] targeting Computer (upkeep)
5:12 PM: Metzger puts Orim's Chant [ee2] from stack into his or her graveyard
5:12 PM: Computer draws a card (draw)
5:12 PM: Computer casts Brainstorm [2ed] (main phase 1)
LevelX: Fixed beyond 1.4.4v8
Re: Bug Reports xmage 1.4.4
by adriherr » 13 Oct 2015, 22:01
Bugg: Playing an elves deck i had on the bettlefield nettle sentinel, ezuri, elvish visionary, elvish mystic, elvish champion and spellskite. My oponent caste a pyroclasm that is supposed to kill elvish visionary and elvish mystic (both 2/2 because of the habiliti of the elvish champion (+1/+1 to elves). The pyroclasm killed all creatures but spellskite. My opponent and me were like
. And after we read the chat of spells and movements, we saw that the game killed 1 by 1 my creatures, and killing before the champion to the ezuri and nettle sentinel, that was an explanation to that wrong fact we found, because if damage is dealt at the same time to all creatures, they all die at the same time, and not, 1st one - die - after another one, so we thing is a clear bugg, please fix it.
C ya.


C ya.
- adriherr
- Posts: 1
- Joined: 13 Oct 2015, 21:54
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports xmage 1.4.4
by Doctor Weird » 13 Oct 2015, 22:16
Unless I'm missing something in your explanation, there's no bug there.adriherr wrote:
- | Open
- Bugg: Playing an elves deck i had on the bettlefield nettle sentinel, ezuri, elvish visionary, elvish mystic, elvish champion and spellskite. My oponent caste a pyroclasm that is supposed to kill elvish visionary and elvish mystic (both 2/2 because of the habiliti of the elvish champion (+1/+1 to elves). The pyroclasm killed all creatures but spellskite. My opponent and me were like
![]()
. And after we read the chat of spells and movements, we saw that the game killed 1 by 1 my creatures, and killing before the champion to the ezuri and nettle sentinel, that was an explanation to that wrong fact we found, because if damage is dealt at the same time to all creatures, they all die at the same time, and not, 1st one - die - after another one, so we thing is a clear bugg, please fix it.
C ya.
Elvish Champion gives +1/+1 to all other elves, the Champion is still a 2/2 so it dies to Pyroclasm, and both the Nettle Sentinel and Ezuri, Renegade Leader go back to being 2/2's. Damage does not clear from a creature until the turn ends, so they both die because they now have 2 toughness and 2 damage on top of them.
- Doctor Weird
- Posts: 180
- Joined: 25 May 2015, 01:33
- Has thanked: 7 times
- Been thanked: 52 times
Re: Bug Reports xmage 1.4.4
by ComradeTime » 14 Oct 2015, 05:03
In EDH a problem with the card "Doubling Season" caused me to be rolled back repeatedly, namely problems with using the tokens after the had been created and with elspeth ult.
LevelX: The exception does not show the reason for the problem. So if you could describe more in detail what exactly was done in the game before the error happened would be very helfull. Also if you can provide the game log (folder [mage-client]/gamelogs/ of the game would help to locate the probem.
- | Open
- Game exception occurred: mage. MageException: Iterated player priority after game exception too often, game ends!
Server version: 1.4.4v8
mage. game. GameImpl. playPriority(GameImpl.java:1298)
mage. game. turn. Step. priority(Step.java:87)
mage. game. turn. Phase. playStep(Phase.java:210)
mage. game. turn. Phase. play(Phase.java:115)
mage. game. turn. Turn. play(Turn.java:152)
mage. game. GameImpl. playTurn(GameImpl.java:819)
mage. game. GameImpl. play(GameImpl.java:733)
mage. game. GameImpl. start(GameImpl.java:700)
mage. server. game. GameWorker. call(GameWorker.java:61)
java. util. concurrent. FutureTask. run(FutureTask.java:266)
java. util. concurrent. ThreadPoolExecutor. runWorker(ThreadPoolExecutor.java:1142)
java. util. concurrent. ThreadPoolExecutor$Worker. run(ThreadPoolExecutor.java:617)
java. lang. Thread. run(Thread .java:745)
LevelX: The exception does not show the reason for the problem. So if you could describe more in detail what exactly was done in the game before the error happened would be very helfull. Also if you can provide the game log (folder [mage-client]/gamelogs/ of the game would help to locate the probem.
- ComradeTime
- Posts: 1
- Joined: 14 Oct 2015, 04:56
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports xmage 1.4.4
by Laqutis » 14 Oct 2015, 16:33
In an edh game vs the ai the card Argentum Armor caused a forced rollback while targeting a perminant for exile on attack giving the following error message.
LevelX: Fixed beyond 1.4.4v8
- | Open
- Game exception occurred: java.lang.NullPointerException
Server version: 1.4.4v8
mage.abilities.common.DiesAttachedTriggeredAbility.checkTrigger(DiesAttachedTriggeredAbility.java:62)
mage.abilities.TriggeredAbilities.checkTrigger(TriggeredAbilities.java:121)
mage.abilities.TriggeredAbilities.checkTriggers(TriggeredAbilities.java:85)
mage.game.GameState.handleEvent(GameState.java:667)
mage.game.GameState.handleSimultaneousEvent(GameState.java:655)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:227)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:100)
mage.game.stack.StackAbility.resolve(StackAbility.java:107)
mage.game.GameImpl.resolve(GameImpl.java:1325)
mage.game.GameImpl.playPriority(GameImpl.java:1280)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:819)
mage.game.GameImpl.play(GameImpl.java:733)
mage.game.GameImpl.start(GameImpl.java:700)
mage.server.game.GameWorker.call(GameWorker.java:61)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
LevelX: Fixed beyond 1.4.4v8
Who is online
Users browsing this forum: No registered users and 26 guests