Bug Reports xmage 1.4.4
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports xmage 1.4.4
by richardian » 15 Oct 2015, 04:35
Playing against human in Holiday Cube draft. I control magic'd his creature that was already enchanted with Pattern of Rebirth. I sac'd it, and it let him choose whether I got to search...
The card reads "...that creature's controller may search..." so whoever controls the CREATURE should choose, not who controls the enchantment...
LevelX: Fixed with 1.4.4v9
The card reads "...that creature's controller may search..." so whoever controls the CREATURE should choose, not who controls the enchantment...
LevelX: Fixed with 1.4.4v9
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Re: Bug Reports xmage 1.4.4
by Exolight » 15 Oct 2015, 13:16
Cannot cast Mutilate, attaching screenshot containing the in play cards and error.
LevelX: Fixed beyond 1.4.4v8
LevelX: Fixed beyond 1.4.4v8
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Re: Bug Reports xmage 1.4.4
by mrcaterpillar » 15 Oct 2015, 13:22
Was playing duel commander on the main server, opponent went to cast Sudden Demise, and this error occurred
LevelX: Fixed beyond 1.4.4v8
- | Open
- Code: Select all
Game exception occurred: java.lang.NullPointerException
Server version: 1.4.4v8
mage.abilities.common.DiesAttachedTriggeredAbility.checkTrigger(DiesAttachedTriggeredAbility.java:62)
mage.abilities.TriggeredAbilities.checkTrigger(TriggeredAbilities.java:121)
mage.abilities.TriggeredAbilities.checkTriggers(TriggeredAbilities.java:85)
mage.game.GameState.handleEvent(GameState.java:667)
mage.game.GameState.handleSimultaneousEvent(GameState.java:655)
mage.game.GameImpl.checkStateAndTriggered(GameImpl.java:1510)
mage.game.GameImpl.playPriority(GameImpl.java:1250)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:819)
mage.game.GameImpl.play(GameImpl.java:733)
mage.game.GameImpl.start(GameImpl.java:700)
mage.server.game.GameWorker.call(GameWorker.java:61)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
java.lang.Thread.run(Thread.java:745)
LevelX: Fixed beyond 1.4.4v8
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Re: Bug Reports xmage 1.4.4
by metzger » 15 Oct 2015, 22:10
Computer casts Black Vise and always targets itself.
6:06 PM: Computer casts Black Vise [001]
6:06 PM: Black Vise: Computer has chosen Computer
6:06 PM: Computer casts Black Vise [001]
6:06 PM: Black Vise: Computer has chosen Computer
Re: Bug Reports xmage 1.4.4
by metzger » 15 Oct 2015, 22:14
There is a grammar mistake when selecting an opponent, the screen reads "Select a opponent" instead of an.
Re: Bug Reports xmage 1.4.4
by jeffwadsworth » 16 Oct 2015, 19:28
Which card?metzger wrote:There is a grammar mistake when selecting an opponent, the screen reads "Select a opponent" instead of an.
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Re: Bug Reports xmage 1.4.4
by jeffwadsworth » 16 Oct 2015, 19:29
Should be fixed in the next version.metzger wrote:Computer casts Black Vise and always targets itself.
6:06 PM: Computer casts Black Vise [001]
6:06 PM: Black Vise: Computer has chosen Computer
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Re: Bug Reports xmage 1.4.4
by Namachieli » 18 Oct 2015, 04:55
Hi, Just installed client and ran into an issue during my second ever match.
Playing standard on 1.4.4v8 online vs Human player. Ran into an issue 2 times where when trying to use Beastcaller Savant for Green or Red (didn't try W or B), the game would not let me use the mana in my pool. Blue Seems to work fine.
First time was main phase 1 trying to cast Kiora, Master of the Depths with Green
Second time was during blockers on opponent's turn trying to cast Atarka's Command with Red.
I tried canceling and trying the payment a few ways. Add it to pool before cast, add it to pool on cast, use first, second, etc. I also noticed that when I added the mana to my pool (1 R from him and 1 G from Land), set mana to be automatically used from my pool, THEN cast Atarka's command, it would grab the mana created from the land, but not use the mana created from Beastcaller Savant.
During the next turn I was able to add Blue from Beastcaller Savant, then activate Kiora +1, untap him, and use that mana for another creature spell without issue.
Screen shot: (Bot wont let me paste URLS) on imgurcom/8qpe1Bx
Log from game in question: (Bot wont let me paste URLS) on pastebincom/YjiC8Uur
Thanks for the great game client!
LevelX: Did you read the text of Beastcaller Savant's mana Ability? You can only spend the mana for creature spells. So seems to me that xmage acted as it should.
Playing standard on 1.4.4v8 online vs Human player. Ran into an issue 2 times where when trying to use Beastcaller Savant for Green or Red (didn't try W or B), the game would not let me use the mana in my pool. Blue Seems to work fine.
First time was main phase 1 trying to cast Kiora, Master of the Depths with Green
Second time was during blockers on opponent's turn trying to cast Atarka's Command with Red.
I tried canceling and trying the payment a few ways. Add it to pool before cast, add it to pool on cast, use first, second, etc. I also noticed that when I added the mana to my pool (1 R from him and 1 G from Land), set mana to be automatically used from my pool, THEN cast Atarka's command, it would grab the mana created from the land, but not use the mana created from Beastcaller Savant.
During the next turn I was able to add Blue from Beastcaller Savant, then activate Kiora +1, untap him, and use that mana for another creature spell without issue.
Screen shot: (Bot wont let me paste URLS) on imgurcom/8qpe1Bx
Log from game in question: (Bot wont let me paste URLS) on pastebincom/YjiC8Uur
Thanks for the great game client!
LevelX: Did you read the text of Beastcaller Savant's mana Ability? You can only spend the mana for creature spells. So seems to me that xmage acted as it should.
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Re: Bug Reports xmage 1.4.4
by j0el » 18 Oct 2015, 13:35
Just had a Modern match against Ad Nauseam Combo, and Lightning Storm seems to be bugged.
My Opponent could activate the ability of Lightning Storm (discard a land card, increase damage by 2 and redirect) while it was on the stack perfectly fine.
When i tried to activate the ability by clicking on the card thats on the stack (tried it multiple times, even asked my opponent how he does it) it didnt work. no context window, no yes/no choice, nothing.
TL;DR:
Lightning Storm seems bugged, Opponents can't use its ability while on the stack.
LevelX: Fixed that only the original caster was asked to chnage the target beyond 1.4.4v8. Problems with the general activation of the ability I was not able to reproduce. You had a land on your hand?
My Opponent could activate the ability of Lightning Storm (discard a land card, increase damage by 2 and redirect) while it was on the stack perfectly fine.
When i tried to activate the ability by clicking on the card thats on the stack (tried it multiple times, even asked my opponent how he does it) it didnt work. no context window, no yes/no choice, nothing.
TL;DR:
Lightning Storm seems bugged, Opponents can't use its ability while on the stack.
LevelX: Fixed that only the original caster was asked to chnage the target beyond 1.4.4v8. Problems with the general activation of the ability I was not able to reproduce. You had a land on your hand?
Re: Bug Reports xmage 1.4.4
by sipes1946 » 18 Oct 2015, 15:43
v AI
computer repeatedly activates Basalt Monolith and locks game...see screenshot:
http://prntscr.com/8smd0h
this was after I declared attackers...
computer repeatedly activates Basalt Monolith and locks game...see screenshot:
http://prntscr.com/8smd0h
this was after I declared attackers...
Re: Bug Reports xmage 1.4.4
by sipes1946 » 18 Oct 2015, 17:17
AI was able to attack with Grenzo, Dungeon Warden even though it had Faith's Fetters attached to it...I think there was also a bribery counter on it from Gwafa Hazid, Profiteer who was NOT on the battlefield at the time...
Last edited by sipes1946 on 18 Oct 2015, 19:20, edited 2 times in total.
Re: Bug Reports xmage 1.4.4
by Laqutis » 18 Oct 2015, 17:46
Casting Mortify on a Containment Priest resulted in an EDH game vs the AI resulted in the following error
LevelX: Fixed beyond 1.4.4v8
- | Open
- Game exception occurred: java.lang.NullPointerException
Server version: 1.4.4v8
mage.abilities.common.DiesAttachedTriggeredAbility.checkTrigger(DiesAttachedTriggeredAbility.java:62)
mage.abilities.TriggeredAbilities.checkTrigger(TriggeredAbilities.java:121)
mage.abilities.TriggeredAbilities.checkTriggers(TriggeredAbilities.java:85)
mage.game.GameState.handleEvent(GameState.java:667)
mage.game.GameState.handleSimultaneousEvent(GameState.java:655)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:227)
mage.game.stack.Spell.resolve(Spell.java:199)
mage.game.GameImpl.resolve(GameImpl.java:1325)
mage.game.GameImpl.playPriority(GameImpl.java:1280)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:819)
mage.game.GameImpl.play(GameImpl.java:733)
mage.game.GameImpl.start(GameImpl.java:700)
mage.server.game.GameWorker.call(GameWorker.java:61)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
LevelX: Fixed beyond 1.4.4v8
Re: Bug Reports xmage 1.4.4
by metzger » 18 Oct 2015, 17:57
Say if I were to place The Rack targeting an opponent, it will say "Select A opponent"jeffwadsworth wrote:Which card?metzger wrote:There is a grammar mistake when selecting an opponent, the screen reads "Select a opponent" instead of an.
Re: Bug Reports xmage 1.4.4
by adridonpepe » 18 Oct 2015, 21:42
Hello Goodnight
5000 does not let me download cards ...
and before all had downloaded, I took several attempts and not download it.
Thank you
5000 does not let me download cards ...
and before all had downloaded, I took several attempts and not download it.
Thank you
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Re: Bug Reports xmage 1.4.4
by voxorion » 19 Oct 2015, 16:01
Sphinx's Tutelage Mills Incorrectly
Issue discovered while play-testing with friend and can be reproduced in a match against "the computer".
Symptom: A Spinx's Tutelage(ST) trigger will mill four cards from an opponent's library though the condition is not met to mill a second pair of cards (two cards do not share a color). When this happens, the second pair of cards is always a match (the two cards share a color) that should trigger another mill but does not. The error appears seemingly at random, but in 10 test games it occurred at least once per game. I cannot find a way to force the error, but if one were to play through a match using ST against an opponent (human or computer) he or she will see the error by monitoring the opponent's graveyard.
The source of the ST trigger does not appear to be relevant to the error. I encountered the error when triggering ST using the following methods:
Draw Step, Jeskai Ascendancy Trigger, Magmatic Insight, Tormenting Voice, Ojutai's Command, Treasure Cruise, and tapping Jace, Vryn's Prodigy to draw a card.
Examples:
(actual examples from my attempts to reproduce the error)
ST Owner's Draw Step
Opponent is milled four cards
First Pair: Brood Monitor (colorless), From Beyond (colorless)
+ Match condition not met, but additional pair milled anyway:
Second Pair: Greenwarden of Murasa (green), Lifespring Druid (green)
+ Match condition met, but additional pair not milled
ST Owner's Draw Step
Opponent is milled four cards
First Pair: Windswept Heath (colorless), Plains (colorless)
+ Match condition not met, but additional pair milled anyway:
Second Pair: Abzan Charm (bug), Deathmist Raptor (g)
+ Match condition met, but additional pair not milled
ST Owner plays Tormenting Voice
Opponent is milled four cards
First Pair: Shambling Vent (colorless), Den Protector (green)
+ Match condition not met, but additional pair milled anyway:
Second Pair: Gideon, Ally of Zendikar (w), Gideon, Ally of Zendikar (w)
+ Match condition met, but additional pair not milled
I can provide a dozen more examples. I cannot find any cards that are consistently in common. The only commonalities are:
The first two cards should not have triggered an additional mill
The second two cards should have triggered an additional mill
Thank you for all of your hard work, please let me know if I can be of any further assistance.
Issue discovered while play-testing with friend and can be reproduced in a match against "the computer".
Symptom: A Spinx's Tutelage(ST) trigger will mill four cards from an opponent's library though the condition is not met to mill a second pair of cards (two cards do not share a color). When this happens, the second pair of cards is always a match (the two cards share a color) that should trigger another mill but does not. The error appears seemingly at random, but in 10 test games it occurred at least once per game. I cannot find a way to force the error, but if one were to play through a match using ST against an opponent (human or computer) he or she will see the error by monitoring the opponent's graveyard.
The source of the ST trigger does not appear to be relevant to the error. I encountered the error when triggering ST using the following methods:
Draw Step, Jeskai Ascendancy Trigger, Magmatic Insight, Tormenting Voice, Ojutai's Command, Treasure Cruise, and tapping Jace, Vryn's Prodigy to draw a card.
Examples:
(actual examples from my attempts to reproduce the error)
ST Owner's Draw Step
Opponent is milled four cards
First Pair: Brood Monitor (colorless), From Beyond (colorless)
+ Match condition not met, but additional pair milled anyway:
Second Pair: Greenwarden of Murasa (green), Lifespring Druid (green)
+ Match condition met, but additional pair not milled
ST Owner's Draw Step
Opponent is milled four cards
First Pair: Windswept Heath (colorless), Plains (colorless)
+ Match condition not met, but additional pair milled anyway:
Second Pair: Abzan Charm (bug), Deathmist Raptor (g)
+ Match condition met, but additional pair not milled
ST Owner plays Tormenting Voice
Opponent is milled four cards
First Pair: Shambling Vent (colorless), Den Protector (green)
+ Match condition not met, but additional pair milled anyway:
Second Pair: Gideon, Ally of Zendikar (w), Gideon, Ally of Zendikar (w)
+ Match condition met, but additional pair not milled
I can provide a dozen more examples. I cannot find any cards that are consistently in common. The only commonalities are:
The first two cards should not have triggered an additional mill
The second two cards should have triggered an additional mill
Thank you for all of your hard work, please let me know if I can be of any further assistance.
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