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Mana pool implemented in Magic: Duels
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Mana pool implemented in Magic: Duels
by Zambooo » 19 Nov 2015, 20:22
With the latest "Magic: Duels" update (Battle For Zendikar), you can now manually tap lands to produce in facts mana token. I think we start looking at Magic Duels modding more thoroughly.
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Re: Mana pool implemented in Magic: Duels
by Xander9009 » 19 Nov 2015, 20:26
Yay!
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Xander9009 - Programmer
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Re: Mana pool implemented in Magic: Duels
by Deef » 23 Nov 2015, 20:27
I wonder if it would be possible to implement the same approach in 2014.
Re: Mana pool implemented in Magic: Duels
by Xander9009 » 23 Nov 2015, 20:36
That IS the approach used in 2014. lol It's almost exactly the same as Riiak's Manual Mana mod except that the mana tokens it generates are specially considered by the game to be excluded from counting as permanents and producing them doesn't require all kinds of extra abilities to go on the card.Deef wrote:I wonder if it would be possible to implement the same approach in 2014.
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Re: Mana pool implemented in Magic: Duels
by Tejahn » 25 Nov 2015, 03:10
Exactly. I think this community has provided and implemented ideas they should have included in the first place. Perhaps they look here for suggestions. And because they have the source code they can go back and make things work with the lest hassle possible.Xander9009 wrote:That IS the approach used in 2014. lol It's almost exactly the same as Riiak's Manual Mana mod except that the mana tokens it generates are specially considered by the game to be excluded from counting as permanents and producing them doesn't require all kinds of extra abilities to go on the card.Deef wrote:I wonder if it would be possible to implement the same approach in 2014.
Last edited by Tejahn on 25 Nov 2015, 06:03, edited 2 times in total.
Re: Mana pool implemented in Magic: Duels
by Xander9009 » 25 Nov 2015, 04:32
Fair point. They won't, I imagine, but that would be amazing. Although, just for the record, Wizard/Stainless, if you decide to do that, for the love of all that is just in the world, fix the broken mana trigger and allow other costs/effects as well. The mana pool is fantastic, but we've gotten by without an official one. But the costs/effects would make SO much stuff a lot simpler, and the mana trigger is simply not possible for us to properly work around.
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