[fixed/closed]Magical Hack + Isochron Scepter
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
[fixed/closed]Magical Hack + Isochron Scepter
by Althuna » 11 Dec 2015, 15:13
Describe the Bug:
If you use Magical Hack in an Isochron Scepter it doesn't work and it wants you to apply it to every permanent in the game too.
Which card did behave improperly ?
Magical Hack / Isochron Scepter
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
25 March 2015: Fate Reforged / Gauntlet but not challenge
What exactly should be the correct behavior/interaction ?
When you use the Isochron Scepter it should just let you apply Magical Hack to one card. Magical Hack seems to work ok when its played normally.
Are any other cards possibly affected by this bug ?
Maybe the other ones that change the text, but I don't know if they are affected.
If you use Magical Hack in an Isochron Scepter it doesn't work and it wants you to apply it to every permanent in the game too.
Which card did behave improperly ?
Magical Hack / Isochron Scepter
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
25 March 2015: Fate Reforged / Gauntlet but not challenge
What exactly should be the correct behavior/interaction ?
When you use the Isochron Scepter it should just let you apply Magical Hack to one card. Magical Hack seems to work ok when its played normally.
Are any other cards possibly affected by this bug ?
Maybe the other ones that change the text, but I don't know if they are affected.
- Attachments
-
- zup.zip
- (4.24 KiB) Downloaded 137 times
Last edited by Aswan jaguar on 17 Apr 2018, 15:10, edited 6 times in total.
Reason: fixed/closed in dev
Reason: fixed/closed in dev
Re: Magical Hack + Isochron Scepter
by Korath » 11 Dec 2015, 18:55
I expect it's the same with just about any interrupt. Sleight of Mind fersure.
-
Korath - DEVELOPER
- Posts: 3707
- Joined: 02 Jun 2013, 05:57
- Has thanked: 496 times
- Been thanked: 1106 times
Re: [confirmed]Magical Hack + Isochron Scepter
by BAgate » 12 Dec 2015, 07:51
Just to clarify:
1) Magical Hack - applies to every permanent and then asked for a target permanent and then applies to that
2) Sleight of Mind - Never asks for target and prompts for colors only once.
1) Magical Hack - applies to every permanent and then asked for a target permanent and then applies to that
2) Sleight of Mind - Never asks for target and prompts for colors only once.
Working on: housekeeping and archived reports
Re: [confirmed]Magical Hack + Isochron Scepter
by Gargaroz » 12 Apr 2016, 14:19
I originally left off these cards from my global recoding as I didn't know how they exactly working (right now, you're still using the hardcoded versions).
Now I'll try to re-did them in C, as I've enough informations. AI helping will be a really pain in the ass but I'll try.
Now I'll try to re-did them in C, as I've enough informations. AI helping will be a really pain in the ass but I'll try.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
Re: [confirmed]Magical Hack + Isochron Scepter
by Korath » 12 Apr 2016, 14:24
The versions in shandalar/change_text.cpp might be easier to work with than the raw decompilation. The hard part will be reusable, anyway; targeting is done very differently from Manalink in general, so they're no help for that part.
-
Korath - DEVELOPER
- Posts: 3707
- Joined: 02 Jun 2013, 05:57
- Has thanked: 496 times
- Been thanked: 1106 times
Re: [still bugged]Magical Hack + Isochron Scepter
by Aswan jaguar » 12 Aug 2016, 09:46
Magical Hack and Sleight of Mind
1- Both cards can't be cast now,
2- when debugged into play they don't do anything,not even prompt and
3- stay on battlefield as permanent.
1- Both cards can't be cast now,
2- when debugged into play they don't do anything,not even prompt and
3- stay on battlefield as permanent.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
-
Aswan jaguar - Super Tester Elite
- Posts: 8078
- Joined: 13 May 2010, 12:17
- Has thanked: 730 times
- Been thanked: 458 times
Re: [still bugged]Magical Hack + Isochron Scepter
by Gargaroz » 15 Sep 2016, 12:23
Fixed both on 2706a5e
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
7 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 68 guests