[fixed/closed]Arbalest Elite doesn't untap if stolen
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[fixed/closed]Arbalest Elite doesn't untap if stolen
by Korath » 14 Feb 2016, 21:26
Describe the Bug:
Arbalest Elite, when activated, doesn't untap during its controller's next untap step.
Which card did behave improperly ?
Arbalest Elite.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
BFZv2.
What exactly should be the correct behavior/interaction ?
Arbalest Elite doesn't untap during your next untap step.
Ruling: 9/22/2011: If another player controls Arbalest Elite during your next untap step, the part of the effect that keeps it from untapping does nothing. It won't try to apply during a future untap step.
The ruling for Spectral Force states it more clearly: 5/1/2007: "Your next untap..." refers to the player who controls Spectral Force when the triggered ability resolves. That means if it's temporarily stolen (such as with Word of Seizing) and attacked with, it will untap in its previous controller's untap step.
Are any other cards possibly affected by this bug ?
Deep Spawn, Homarid Warrior, Reveka, Wizard Savant, Spectral Bears, and Spectral Force all use this wording. I haven't tested any of them.
(And I've already fixed its blank effect card.)
Which card did behave improperly ?
Arbalest Elite.
Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
BFZv2.
What exactly should be the correct behavior/interaction ?
Arbalest Elite doesn't untap during your next untap step.
Ruling: 9/22/2011: If another player controls Arbalest Elite during your next untap step, the part of the effect that keeps it from untapping does nothing. It won't try to apply during a future untap step.
The ruling for Spectral Force states it more clearly: 5/1/2007: "Your next untap..." refers to the player who controls Spectral Force when the triggered ability resolves. That means if it's temporarily stolen (such as with Word of Seizing) and attacked with, it will untap in its previous controller's untap step.
Are any other cards possibly affected by this bug ?
Deep Spawn, Homarid Warrior, Reveka, Wizard Savant, Spectral Bears, and Spectral Force all use this wording. I haven't tested any of them.
(And I've already fixed its blank effect card.)
- Attachments
-
arbalest-elite.zip
- (1.48 KiB) Downloaded 195 times
Last edited by BAgate on 20 Aug 2016, 05:07, edited 4 times in total.
Reason: closed
Reason: closed
-
Korath - DEVELOPER
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Re: [confirmed]Arbalest Elite doesn't untap if stolen
by Gargaroz » 18 Apr 2016, 14:26
Global fix in 4462663
I'll check the individual cards too.
I'll check the individual cards too.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: [wait news for others]Arbalest Elite doesn't untap if st
by Korath » 20 Apr 2016, 05:56
If I'm reading this right - and it's commit 4226812, not 4462663 - you made everything use the "doesn't untap during your next untap step" wording (or in some cases, "during its current controller's next untap step"). That's only right for the six cards I listed. The overwhelming majority are instead "doesn't untap durig its controller's next untap step", and those were all working correctly. Barl's Cage is typical.
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Korath - DEVELOPER
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Re: [wait news for others]Arbalest Elite doesn't untap if st
by Gargaroz » 20 Apr 2016, 13:05
Argh! I'll double check...
Ok, added a specific EDNT flag for the mentioned cases and restored old functioning for ther others.
Ok, added a specific EDNT flag for the mentioned cases and restored old functioning for ther others.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
- Programmer
- Posts: 7097
- Joined: 06 Nov 2009, 11:11
- Has thanked: 82 times
- Been thanked: 595 times
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