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Eldritch Moon Spoiler Season

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Re: Eldritch Moon Spoiler Season

Postby Marek14 » 28 Jun 2016, 06:24

Oh, and here's a new card, made from Unsummon and Venser, Shaper Savant :)

Code: Select all
Name:Unsubstantiate
ManaCost:1 U
Types:Instant
A:SP$ ChangeZone | Cost$ U | ValidTgts$ Creature,Card.inZoneStack | TgtZone$ Stack,Battlefield | Origin$ Battlefield,Stack | Fizzle$ True | Destination$ Hand | SpellDescription$ Return target spell or creature to its owner's hand.
SVar:Picture:http://www.wizards.com/global/images/magic/general/unsubstantiate.jpg
Oracle:Return target spell or creature to its owner's hand.
TgtPrompt is not used in these cases, right?

EDIT: The other escalate card we know:

Code: Select all
Name:Blessed Alliance
ManaCost:1 W
Types:Instant
S:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ IncreaseCost | References$ IncreaseCost | Color$ 2 | EffectZone$ All | Description$ Escalate 2 (Pay this cost for each mode chosen beyond the first.)
SVar:IncreaseCost:Modes$Amount/Minus.1
A:SP$ Charm | Cost$ 1 W | MinCharmNum$ 1 | CharmNum$ 3 | Choices$ DBGainLife,DBUntap,DBSacrifice | SpellDescription$ Choose one or more - Target player gains 4 life; Untap up to two target creatures; Target opponent sacrifices an attacking creature.
SVar:DBGainLife:DB$ GainLife | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 4 | SpellDescription$ Target player gains 4 life.
SVar:DBUntap:DB$ Untap | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select target creature | SpellDescription$ Untap up to two target creatures.
SVar:DBSacrifice:DB$ Sacrifice | ValidTgts$ Opponent | SacValid$ Creature.attacking | SacMessage$ Creature
SVar:Picture:http://www.wizards.com/global/images/magic/general/blessed_alliance.jpg
Oracle:Escalate 2 (Pay this cost for each mode chosen beyond the first.)\nChoose one or more -\n• Target player gains 4 life.\n• Untap up to two target creatures.\n• Target opponent sacrifices an attacking creature.
EDIT2: Identity Thief is now known in English, with text:
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Supplanter becomes a copy of that creature until the end of turn. Return the exiled card to to the battlefield under its owner's control at the beginning of the next end step.
How would this be written? The important point is that Identity Thief should copy the creature as it existed on the battlefield, not as it exists after being exiled.

EDIT3: The melding function, as I understand the rules, should work like this:

Inputs: first card, second card, name of the meld (because this is specified in the ability).
Checks: Both cards must be physical meld cards, neither can be token, their names must be different (to eliminate some Cytoshape shenanigans) and the name of their meld face must be the same and equal to the input name.
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Re: Eldritch Moon Spoiler Season

Postby Marek14 » 28 Jun 2016, 11:05

Code: Select all
Name:Docent of Perfection
ManaCost:3 U U
Types:Creature Insect Horror
PT:5/4
K:Flying
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then, if you control three or more Wizards, transform CARDNAME.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Human Wizard | TokenTypes$ Creature,Human,Wizard | TokenColors$ Blue | TokenPower$ 1 | TokenToughness$ 1 | TokenOwner$ You | SubAbility$ DBTransform
SVar:DBTransform:DB$ SetState | Cost$ 0 | Defined$ Self | ConditionPresent$ Card.Wizard+YouCtrl | ConditionCompare$ GE3 | Mode$ Transform
SVar:Picture:http://www.wizards.com/global/images/magic/general/docent_of_perfection.jpg
AlternateMode:DoubleFaced
Oracle:Flying\nWhenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then, if you control three or more Wizards, transform Docent of Perfection.

ALTERNATE

Name:Final Iteration
ManaCost:no cost
Types:Creature Eldrazi Insect
PT:6/5
K:Flying
S:Mode$ Continuous | Affected$ Card.Wizard+YouCtrl | AddPower$ 2 | AddToughness$ 1 | AddKeyword$ Flying | Description$ Wizards you control get +2/+1 and have flying.
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Human Wizard | TokenTypes$ Creature,Human,Wizard | TokenColors$ Blue | TokenPower$ 1 | TokenToughness$ 1 | TokenOwner$ You
SVar:Picture:http://www.wizards.com/global/images/magic/general/final_iteration.jpg
Oracle:Flying\nWizards you control get +2/+1 and have flying.\nWhenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield.
BTW, an idea for graphics of meld -- to approximate it physically, we should have a single image for the meld creature, upscaled to show bigger than other cards, with the "missing bit" in the middle of the border where the rounded corners touch. But the image itself could be downscaled to normal card size for token copies, clones, etc., while other card pictures could be upscaled for Cytoshape, Infinite Reflection etc.
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Re: Eldritch Moon Spoiler Season

Postby Hanmac » 28 Jun 2016, 11:47

if i read that right about exile and meld its possible to exile a token or a copy of them but they can't return though meld because they are not the real card.

Currently there are three types for the Melds that the AI should think about:
  • Hanweir: its a Activated Ability
  • The Rat + Rouge: its a triggered Ability and not optional
  • the Eldrazi Angels: its a triggered Ability and not optional (!)

means the AI should not exile & Meld something when it can't come back.
(for the Eldrazi Angels: there i want to think about some AI when the AI should not play the second angel when the first one is a token or a clone)

PS: i would wish for official Magic Games that they show an animation how the cards are meld together XD
Last edited by Hanmac on 28 Jun 2016, 12:57, edited 1 time in total.
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Re: Eldritch Moon Spoiler Season

Postby Marek14 » 28 Jun 2016, 12:20

Hanmac wrote:if i read that right about exile and meld its possible to exile a token or a copy of them but they can't return though meld because they are not the real card.

Currently there are three types for the Melds that the AI should think about:
  • Hanweir: its a Activated Ability
  • The Rat + Rouge: its a triggered Ability and optional
  • the Eldrazi Angels: its a triggered Ability and not optional (!)

means the AI should not exile & Meld something when it can't come back.
(for the Eldrazi Angels: there i want to think about some AI when the AI should not play the second angel when the first one is a token or a clone)

PS: i would wish for official Magic Games that they show an animation how the cards are meld together XD
Well, my idea for "meld" function would be only called AFTER exiling -- the "meld keyword action" doesn't include exiling itself, that is governed by simpler conditional mechanics Forge already has.

But we need meld implemented first before wondering about AI, I guess... The condition for using Rat or activating Hanweir Battlements could simply be "if either of these two cards is token or has a copy effect, don't do it". Though for the other card (Midnight Rogue/Hanweir Garrison), you could have several of them, so only one "true" meld card is needed for the meld to be successful (of course, then that card should be chosen as meld partner).
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Re: Eldritch Moon Spoiler Season

Postby friarsol » 28 Jun 2016, 12:53

Hanmac wrote:Currently there are three types for the Melds that the AI should think about:
  • Hanweir: its a Activated Ability
  • The Rat + Rouge: its a triggered Ability and optional
  • the Eldrazi Angels: its a triggered Ability and not optional (!)
Graf Rats is not optional. http://puu.sh/pHQLh/9db380af01.jpg
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Re: Eldritch Moon Spoiler Season

Postby Hanmac » 28 Jun 2016, 12:58

friarsol wrote:
Hanmac wrote:Currently there are three types for the Melds that the AI should think about:
  • Hanweir: its a Activated Ability
  • The Rat + Rouge: its a triggered Ability and optional
  • the Eldrazi Angels: its a triggered Ability and not optional (!)
Graf Rats is not optional. http://puu.sh/pHQLh/9db380af01.jpg
Dam you are right, I did look at the wrong card for "may"
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Re: Eldritch Moon Spoiler Season

Postby Marek14 » 28 Jun 2016, 15:44

Code: Select all
Name:Sanctifier of Souls
ManaCost:3 W
Types:Creature Human Cleric
PT:2/3
T:Mode$ ChangesZone | ValidCard$ Creature.Other+YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever another creature enters the battlefield under your control, CARDNAME gets +1/+1 until end of turn.
SVar:TrigPump:AB$ Pump | Cost$ 0 | Defined$ Self | NumAtt$ +1 | NumDef$ +1
A:AB$ Token | Cost$ 2 W ExileFromGrave<1/Creature> | ActivationZone$ Graveyard | TokenAmount$ 1 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenImage$ w 1 1 spirit SOI | TokenKeywords$ Flying | SpellDescription$ Put a 1/1 white Spirit creature token with flying onto the battlefield.
SVar:Picture:http://www.wizards.com/global/images/magic/general/sanctifier_of_souls.jpg
Oracle:Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.\n{2}{W}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.
Code: Select all
Name:Take Inventory
ManaCost:1 U
Types:Sorcery
A:SP$ Draw | Cost$ 1 U | Defined$ You | NumCards$ 1 | SubAbility$ DBDraw | SpellDescription$ Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | References$ X
SVar:X:Count$ValidGraveyard Card.YouOwn+namedTake Inventory
SVar:Picture:http://www.wizards.com/global/images/magic/general/take_inventory.jpg
Oracle:Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
BTW, Accumulated Knowledge and similar should NOT use CARDNAME in the description because the name doesn't refer to the card but to any card with that name.

Code: Select all
Name:Niblis of Frost
ManaCost:2 U U
Types:Creature Spirit
PT:3/3
K:Flying
K:Prowess
T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
SVar:TrigTap:AB$ Tap | Cost$ 0 | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls. | SubAbility$ DBPump
SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Permanent$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/niblis_of_frost.jpg
Oracle:Flying\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Code: Select all
Name:Galvanic Bombardment
ManaCost:R
Types:Instant
A:SP$ DealDamage | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | References$ X | SpellDescription$ CARDNAME deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
SVar:X:Count$ValidGraveyard Card.YouOwn+namedGalvanic Bombardment/Plus.2
SVar:Picture:http://www.wizards.com/global/images/magic/general/galvanic_bombardment.jpg
Oracle:Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
Code: Select all
Name:Noosegraf Mob
ManaCost:4 B B
Types:Creature Zombie
PT:0/0
K:etbCounter:P1P1:5
T:Mode$ SpellCast | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever a player casts a spell, remove a +1/+1 counter from CARDNAME. If you do, put a 2/2 black Zombie creature token onto the battlefield.
SVar:TrigRemoveCounter:AB$ RemoveCounter | Cost$ 0 | CounterType$ P1P1 | CounterNum$ 1 | RememberRemoved$ True | SubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenName$ Zombie | TokenTypes$ Creature,Zombie | TokenColors$ Black | TokenPower$ 2 | TokenToughness$ 2 | TokenImage$ b 2 2 zombie SOI | TokenOwner$ You | ConditionCheckSVar$ CounterX | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:CounterX:Count$RememberedSize
SVar:Picture:http://www.wizards.com/global/images/magic/general/noosegraf_mob.jpg
Oracle:Noosegraf Mob enters the battlefield with five +1/+1 counters on it.\nWhenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, put a 2/2 black Zombie creature token onto the battlefield.
Code: Select all
Name:Assempled Alphas
ManaCost:5 R
Types:Creature Wolf
PT:5/5
T:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigDamageAttacker | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, CARDNAME deals 3 damage to that creature and 3 damage to that creature's controller.
T:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigDamageBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, CARDNAME deals 3 damage to that creature and 3 damage to that creature's controller.
SVar:TrigDamageAttacker:AB$ DealDamage | Cost$ 0 | Defined$ TriggeredAttacker | NumDmg$ 3 | SubAbility$ DBDamage
SVar:TrigDamageBlocker:AB$ DealDamage | Cost$ 0 | Defined$ TriggeredBlocker | NumDmg$ 3 | SubAbility$ DBDamage
SVar:DBDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 3
SVar:Picture:http://www.wizards.com/global/images/magic/general/assembled_alphas.jpg
Oracle:Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.
(Not sure if this will work like this?)

Code: Select all
Name:Ulvenwald Observer
ManaCost:4 G G
Types:Creature Treefolk
PT:6/6
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+toughnessGE4 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creture you control with toughness 4 or greater dies, draw a card.
SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/ulvenwald_observer.jpg
Oracle:Whenever a creature you control with toughness 4 or greater dies, draw a card.
Code: Select all
Name:Lone Rider
ManaCost:1 W
Types:Creature Human Knight
PT:1/1
K:First Strike
K:Lifelink
T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ YouLifeGained | SVarCompare$ GE3 | Execute$ TrigTransform | TriggerDescription$ At the beginning of the end step, if you gained 3 or more life this turn, transform CARDNAME.
SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
SVar:Picture:http://www.wizards.com/global/images/magic/general/lone_rider.jpg
AlternateMode:DoubleFaced
Oracle:First strike, lifelink\nAt the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

ALTERNATE

Name:It That Rides as One
ManaCost:no cost
Types:Creature Eldrazi Horror
PT:4/4
K:First Strike
K:Trample
K:Lifelink
SVar:Picture:http://www.wizards.com/global/images/magic/general/it_that_rides_as_one.jpg
Oracle:First strike, trample, lifelink
Code: Select all
Name:Grizzled Angler
ManaCost:2 U
Types:Creature Human
PT:2/3
A:AB$ Mill | Cost$ T | Defined$ You | NumCards$ 2 | SubAbility$ DBTransform | SpellDescription$ Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform CARDNAME.
SVar:DBTransform:DB$SetState | Defined$ Self | Mode$ Transform | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X
SVar:X:Count$ValidGraveyard Creature.YouOwn+Colorless
AlternateMode:DoubleFaced
SVar:Picture:http://www.wizards.com/global/images/magic/general/grizzled_angler.jpg
Oracle:{T}: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.

ALTERNATE

Name:Grisly Anglerfish
ManaCost:no cost
Types:Creature Eldrazi Fish
PT:4/5
A:AB$ Effect | Cost$ 6 | StaticAbilities$ MustAttack | References$ MustAttack | SpellDescription$ Creatures your opponents control attack this turn if able.
SVar:MustAttack:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.OppCtrl | AddHiddenKeyword$ CARDNAME attacks each turn if able. | Description$ Creatures your opponents control attack this turn if able.
SVar:Picture:http://www.wizards.com/global/images/magic/general/grisly_anglerfish.jpg
Oracle:{6}: Creatures your opponents control attack this turn if able.
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Re: Eldritch Moon Spoiler Season

Postby Midori » 28 Jun 2016, 19:47

Marek14 wrote:Let's see: Undying Evil, yes, both should be returned with +1/+1 counter. Shirei would return them both. Gift of Immortality would return both (and then you'd have a choice which one the Gift will return to).

And both would count for Grim Return, though it could only target one of them.

As for commanders: let's say you have Bruna as your commander (that seems easier since she can return Gisela to the battlefield when you cast her). At end of turn, Gisela will exile them both. You can replace exiling Bruna with putting her into command zone, but since the rest of ability doesn't require that the cards are actually exiled, this would not interrupt the meld. Blink effects are wonky here since effects that track a card after it leaves play don't care where it actually goes, unless they say things like "exiled card" or "return that card from graveyard". For example, if you sacrifice a creature to Return from the Underworld, but the creature ends up in exile or command zone instead of going to graveyard, it will still be returned.
I'm more concerned about how the game handles the commander quality of the meld material when they are melded to Brisela, Voice of Nightmares. Technically half of that permanent is your commander but the other half isn't. I wonder if combat damage of Brisela, Voice of Nightmares counts toward commander damage, or if a non-commander card could end up in the command zone (either by a bug or even by the rules itself).

The above gameplay examples seem easy enough, but i still remember the time when Forge had lots of issues with remembered cards, allowing players to imprint countless instant cards in the same Isochron Scepter by repeatly bouncing/blinking it (because it never forgot about the imprinted cards upon zone change).
Depending on how forge processes that whole "1 permanent; 2 cards" issue, meld interactions might cause a lot of bugs.
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Re: Eldritch Moon Spoiler Season

Postby Hanmac » 28 Jun 2016, 20:03

Brisela will be the Commander and deal commander damage.

http://magicjudge.tumblr.com/post/14659 ... -there-any
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Re: Eldritch Moon Spoiler Season

Postby Marek14 » 28 Jun 2016, 22:19

Tabak replied to my question about Terminus. It seems that the effect where you choose order of the two halves in library (and in graveyard, presumably, when that's relevant) is applied after others. So in case of Terminus, you first order your creatures on bottom of library, including the meld creature, and then you choose the order of meld cards -- they have to end next to each other.
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Re: Eldritch Moon Spoiler Season

Postby hebi-chan » 28 Jun 2016, 22:45

Meld should only work if it's your copy too, right, since you must own and control it it would not work. Another thing to think about with the ai.
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Re: Eldritch Moon Spoiler Season

Postby Marek14 » 29 Jun 2016, 06:27

Tree of Perdition has appeared:

Tree of Perdition
{3}{B }
Creature - Plant
0/13
Defender
{T}: Exchange target opponent's life total with Tree of Perdition's toughness.

I wanted to do it similarly to Tree of Redemption, but I'm not sure that Tree of Redemption is implemented correctly; there is no provision that cancels the ability if Tree of Redemption is no longer on the battlefield.

The rulings for Tree of Redemption are:

9/22/2011 When the ability resolves, Tree of Redemption’s toughness will become your former life total and you will gain or lose an amount of life necessary so that your life total equals Tree of Redemption’s former toughness. Other effects that interact with life gain or life loss will interact with this effect accordingly.
9/22/2011 Any toughness-modifying effects, counters, Auras, or Equipment will apply after its toughness is set to your former life total. For example, say Tree of Redemption is enchanted with Spectral Flight (which makes it 2/15) and your life total is 7. After the exchange, Tree of Redemption would be a 2/9 creature (its toughness became 7, which was then modified by Spectral Flight) and your life total would be 15.
9/22/2011 If Tree of Redemption isn’t on the battlefield when the ability resolves, the exchange can’t happen and the ability will have no effect.
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Re: Eldritch Moon Spoiler Season

Postby Marek14 » 29 Jun 2016, 11:09

Code: Select all
Name:Curious Homunculus
ManaCost:1 U
Types:Creature Homunculus
PT:1/1
A:AB$ Mana | Cost$ T | Produced$ C | RestrictValid$ Instant,Sorcery | SpellDescription$ Add {C} to your mana pool. Spend this mana only to cast an instant or sorcery spell.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | ConditionCheckSVar$ X | ConditionSVarCompare$ GE3 | References$ X | Execute$ TrigTransform | TriggerDescription$ At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform CARDNAME.
SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
SVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn
AlternateMode:DoubleFaced
DeckHints:Type$Instant|Sorcery
SVar:Picture:http://www.wizards.com/global/images/magic/general/curious_homunculus.jpg
Oracle:{T}: Add {C} to your mana pool. Spend this mana only to cast an instant or sorcery spell.\nAt the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.

ALTERNATE

Name:Voracious Reader
ManaCost:no cost
Types:Creature Eldrazi Homunculus
PT:3/4
K:Prowess
S:Mode$ ReduceCost | ValidCard$ Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Instant and sorcery spells you cast cost {1} less to cast.
SVar:Picture:http://www.wizards.com/global/images/magic/general/voracious_reader.jpg
Oracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nInstant and sorcery spells you cast cost {1} less to cast.
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Re: Eldritch Moon Spoiler Season

Postby Marek14 » 29 Jun 2016, 15:49

Code: Select all
Name:Emrakul's Influence
ManaCost:2 G G
Types:Enchantment
T:Mode$ SpellCast | ValidCard$ Creature.Eldrazi+cmcGE7 | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw 2 cards.
SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 2
SVar:RemRandomDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/emrakuls_influence.jpg
Oracle:Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw 2 cards.
Code: Select all
Name:Bloodhall Priest
ManaCost:2 B R
Types:Creature Vampire Cleric
PT:4/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Card.YouCtrl | PresentZone$ Hand | PresentCompare$ EQ0 | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.
T:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Card.YouCtrl | PresentZone$ Hand | PresentCompare$ EQ0 | Execute$ TrigDamage | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.
SVar:TrigDamage:AB$ DealDamage | Cost$ 0| ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 2
SVar:HasAttackEffect:TRUE
K:Madness:1 B R
SVar:Picture:http://www.wizards.com/global/images/magic/general/bloodhall_priest.jpg
Oracle:Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.\nMadness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
And with Gisa and Geralf, it seems we will have to finally find a way to do Karador...
Marek14
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Re: Eldritch Moon Spoiler Season

Postby Marek14 » 29 Jun 2016, 17:51

Hm, how would we do Soul Separator? Is there a syntax for creating a token that is a copy of another card, but has additional effects tacked on?
Marek14
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