Bug Reports xmage 1.4.15
by BetaSteward
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Re: Bug Reports xmage 1.4.15
by Notshauna » 15 Sep 2016, 04:03
Conspiracy isn't working with Turntimber Ranger, when I create a wolf token it should enter the battlefield as an ally token and trigger Turntimber Ranger for an infinite combo.
Also, Deep Analysis doesn't cost mana when flashbacked.
Also, Deep Analysis doesn't cost mana when flashbacked.
Re: Bug Reports xmage 1.4.15
by Grahf » 15 Sep 2016, 12:45
Gain control of Merieke Ri Berit with Molten Primordial, then activate ability of Merieke on herself. At the end of turn Merieke return to original controller. This is wrong, because her ability last indefinitely, unlike the ability of Primordial.
Re: Release of XMage 1.4.15
by yriel » 16 Sep 2016, 07:06
Hello,
during a game i play a Flickerwisp main step who targets something and a second Flickerwisp who targets the first . End step : the first Flickerwisp return at the battlefield and target a Courser of Kruphix, normally she's return on the battlefield at the next end step (here end step of my opponent) but she's returned on the battlefield immediatly
LevelX: Fixed beyond 1.4.16v3
during a game i play a Flickerwisp main step who targets something and a second Flickerwisp who targets the first . End step : the first Flickerwisp return at the battlefield and target a Courser of Kruphix, normally she's return on the battlefield at the next end step (here end step of my opponent) but she's returned on the battlefield immediatly
LevelX: Fixed beyond 1.4.16v3
Re: Bug Reports xmage 1.4.15
by ninours » 16 Sep 2016, 07:52
Hello,
I discovered no small bug
When I Clone a creature, and I try to use Vesuvan Doppelganger to my cloned creature, The Vesuvan disappears and the creature is not created
awsome job anyway
LevelX: Fixed beyond 1.4.16v3
I discovered no small bug
When I Clone a creature, and I try to use Vesuvan Doppelganger to my cloned creature, The Vesuvan disappears and the creature is not created
awsome job anyway
LevelX: Fixed beyond 1.4.16v3
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Re: Bug Reports xmage 1.4.15
by Ekkaiaa » 16 Sep 2016, 18:30
I'm not using the new card rendering system and in the "normal one" a new strange huge black border appears in the cards, like in the image attached.
Could see in the blue stack card for example.
How to get rid it?
Could see in the blue stack card for example.
How to get rid it?
Re: Bug Reports xmage 1.4.15
by Ekkaiaa » 16 Sep 2016, 18:34
Also in the game log, some times appears lines with "mage.player.human.HumanPlayer"
LevelX: Fixed beyond 1.4.15v1...
20:32: Tyrion attacks with 0 creatures
20:32: Turn 3 Ekkaia (17 - 20)
20:32: Ekkaia draws a card
20:32: mage.player.human.HumanPlayer@368663be puts Forest [619] from hand onto the Battlefield
20:32: Ekkaia plays Forest [619]
20:32: Ekkaia casts Strangleroot Geist [b16]
20:32: mage.player.human.HumanPlayer@368663be puts Strangleroot Geist [b16] from stack onto the Battlefield
...
Re: Bug Reports xmage 1.4.15
by booot » 16 Sep 2016, 23:30
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Re: Bug Reports xmage 1.4.15
by ultiP » 17 Sep 2016, 20:54
While building a sealed deck in offline mode, Glint-Sleeve Artisan was converted to Fumigate in the final deck.
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Re: Bug Reports xmage 1.4.15
by KiroiSenko86 » 17 Sep 2016, 20:56
Hello
I can't connect to server xmage.de it's a problem of the local server is a collective bug??
can i have others EU servers?
I can't connect to server xmage.de it's a problem of the local server is a collective bug??
can i have others EU servers?
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Re: Bug Reports xmage 1.4.15
by Doctor Weird » 17 Sep 2016, 22:07
That's not really a bug, but if I recall correctly it should be restarted and automatically updated by tomorrow (Sunday), sometime in the morning, I believe. They're always restarted once a day, chances are if you look at the bottom, on the message of the day, one of them will mention the exact time.1NKP3N wrote:When does the woogerworks server change over to 1.4.15v2? It still shows it as v1 in the client (Client is v2, server is still v1) and I can't test anything in KLD because I get a server error for having Scrapheap Scrounger in my deck.
In the meantime, you could use xmage.de, it's usually the first to be updated as soon as a new version comes out.
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Re: Bug Reports xmage 1.4.15
by Dynamo345 » 17 Sep 2016, 23:42
my bug is
i can't even update
every time it gets to 7/8 of the way threw i just keeps reseting as if no update happened
i can't even update
every time it gets to 7/8 of the way threw i just keeps reseting as if no update happened
Re: Bug Reports xmage 1.4.15
by blizzz » 17 Sep 2016, 23:43
Grabbag Image Source: That source uses a free proxy website to download images from magiccards_info. Afaik magiccards_info blocks IPs that download too many images, so now that proxy site seems to be blocked.
I recompiled a version without the proxy and started to download these images. I had 544 missing cards, when I started the Grabbag download it jumped to 935 and seemed to run fine, however at 544 of 935 it got stuck and I had to cancel the download.
I recompiled a version without the proxy and started to download these images. I had 544 missing cards, when I started the Grabbag download it jumped to 935 and seemed to run fine, however at 544 of 935 it got stuck and I had to cancel the download.
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Re: Bug Reports xmage 1.4.15
by Dynamo345 » 18 Sep 2016, 00:13
now its worse
i tryed emptying my stuff to redownload everything
it still diden't work its refusing to take the update
and theres no version of xmage installed at all.
so now I can't get in xmage all together
i tryed emptying my stuff to redownload everything
it still diden't work its refusing to take the update
and theres no version of xmage installed at all.
so now I can't get in xmage all together
Re: Bug Reports xmage 1.4.15
by Bardenne » 18 Sep 2016, 01:15
Ninth Bridge Patrol
1W
Creature - Dwarf Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
Currently Ninth Bridge Patrol is triggering every time a creature ENTERS the battlefield instead of it leaving the battlefield, making it a 2/2 instead of a 1/1 as soon as it is played and then getting bigger on each creature played.
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Re: Bug Reports xmage 1.4.15
by theinfernumflame » 18 Sep 2016, 01:30
The update to the newest version always gives up halfway through, then goes back to telling me there's an update. I tried updating several times, it won't do it. And now launching the client or the server returns this message: "Error: Could not find or load main class mage.client.MageFrame" in the client console, and "Error: Could not find or load main class mage.server.Main" in the server console.
Last edited by theinfernumflame on 18 Sep 2016, 01:32, edited 1 time in total.
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