Upcoming Release: Forge version 1.5.56
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Upcoming Release: Forge version 1.5.56
by friarsol » 02 Aug 2016, 19:57
Release date: TBD. Maybe end of August for Conspiracy 2, which releases on the 26th.
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Re: Upcoming Release: Forge version 1.5.56
by Xitax » 12 Aug 2016, 00:14
Finally got around to taking pictures of EMN packs.
Re: Upcoming Release: Forge version 1.5.56
by fmartel » 09 Sep 2016, 19:24
hello, would it be possible to improve the java stability ?
lately I've not been able to complete a single match in commander since Java breaks Forge or it hangs or ....
Thank you
lately I've not been able to complete a single match in commander since Java breaks Forge or it hangs or ....
Thank you
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Re: Upcoming Release: Forge version 1.5.56
by Shukal » 12 Sep 2016, 22:38
Duel Decks Nissa vs. Obnixilis has 5 Forests and Swamps with different art, but the edition file has only 4 of each.
Re: Upcoming Release: Forge version 1.5.56
by friarsol » 18 Sep 2016, 02:10
Looks like we didn't make it for CN2. I'm gonna slate this in for Kaladesh Pre-release. Sometime this week. Hopefully we have someone slated out for that.
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Re: Upcoming Release: Forge version 1.5.56
by KrazyTheFox » 19 Sep 2016, 05:39
Sorry I've been MIA this month. Life's been difficult. I should be able to do a release this week if/when people are ready for it.
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Re: Upcoming Release: Forge version 1.5.56
by Hanmac » 19 Sep 2016, 10:26
if you wait a bit, we might do finish Kaladesh cards (only 15 missing)
including that others might test them.
i think the most problem is to add more Triggers or improve them.
===
i don't know about friarsol, because there is some stuff missing for Draft Matters Cards in CN2 (like the DraftFaceUp + When you Draft stuff)
he did begin with something but didn't continue it, and i am still to nooby to do draft stuff. (or that Notice stuff, but that i can try)
including that others might test them.
i think the most problem is to add more Triggers or improve them.
===
i don't know about friarsol, because there is some stuff missing for Draft Matters Cards in CN2 (like the DraftFaceUp + When you Draft stuff)
he did begin with something but didn't continue it, and i am still to nooby to do draft stuff. (or that Notice stuff, but that i can try)
Re: Upcoming Release: Forge version 1.5.56
by friarsol » 19 Sep 2016, 11:52
You said you were going to try it earlier?Hanmac wrote:i don't know about friarsol, because there is some stuff missing for Draft Matters Cards in CN2 (like the DraftFaceUp + When you Draft stuff)
he did begin with something but didn't continue it, and i am still to nooby to do draft stuff. (or that Notice stuff, but that i can try)
I wouldn't worry about Conspiracy as far as releases go, having anything is more than MTGO, but adding a fair amount to the draft mode isn't worth holding up major releases.
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Re: Upcoming Release: Forge version 1.5.56
by ZzzzSleep » 21 Sep 2016, 05:42
Hi folks,
I'm not sure if Displace has been fixed up yet (I forget how I can check the latest version of a card script via the net), but in case it hasn't, here's the corrected script. Previously, the cost in ChangeZone was wrong.
I'm not sure if Displace has been fixed up yet (I forget how I can check the latest version of a card script via the net), but in case it hasn't, here's the corrected script. Previously, the cost in ChangeZone was wrong.
- Code: Select all
Name:Displace
ManaCost:2 U
Types:Instant
A:SP$ ChangeZone | Cost$ 2 U | ValidTgts$ Creature.YouCtrl | TargetMin$ 0 | TargetMax$ 2 | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | RememberTargets$ True | SubAbility$ DBReturn | SpellDescription$ Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/displace.jpg
Oracle:Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Re: Upcoming Release: Forge version 1.5.56
by friarsol » 21 Sep 2016, 12:41
Thanks fixed.ZzzzSleep wrote:Hi folks,
I'm not sure if Displace has been fixed up yet (I forget how I can check the latest version of a card script via the net), but in case it hasn't, here's the corrected script. Previously, the cost in ChangeZone was wrong.
http://svn.slightlymagic.net/websvn/lis ... 3be466fa8a
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Re: Upcoming Release: Forge version 1.5.56
by drdev » 22 Sep 2016, 20:36
I can do an Android release once Kaladesh is ready. Sorry I've also been MIA recently. Haven't had time to do much with Forge recently.
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Re: Upcoming Release: Forge version 1.5.56
by friarsol » 23 Sep 2016, 16:46
I think it'd be good to get a Kaladesh release sometime tonight or this weekend. We'll get a wider audience on the new cards and fix everything else after that..
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Re: Upcoming Release: Forge version 1.5.56
by KrazyTheFox » 23 Sep 2016, 23:00
I'll get one out tomorrow. I was going to do one today, but my car broke down last night and I've been driving around with the family so I can get groceries and other things I need.
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Re: Upcoming Release: Forge version 1.5.56
by friarsol » 24 Sep 2016, 23:26
Sucks about your car. You get everything figured out?KrazyTheFox wrote:I'll get one out tomorrow. I was going to do one today, but my car broke down last night and I've been driving around with the family so I can get groceries and other things I need.
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Re: Upcoming Release: Forge version 1.5.56
by Agetian » 25 Sep 2016, 12:11
I have a question about a feature that I wanted to change: currently, when you win a Momir Basic game, you get a boatload of different achievements (such as "Winning a game without casting any spells", "Mana-flooded", etc.) - five or six of them - in addition to getting the basic "Win a Momir Basic game" or whatever. Should this be the case or should the player only get the standard "Win a Momir Basic game" (or it's "Win a Vanguard game" or something, I forgot)? Because, on the one hand, it's logical that you get those achievements (after all, you didn't cast a single spell, and you had a ton of mana out, etc.), but on the other hand, it looks like it's just a really cheap way to get a lot of achievements that would otherwise be rather difficult to get. Should this stay as it is or should it be changed? :/ Opinions are welcome!
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