Bug Reports xmage 1.4.15
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports xmage 1.4.15
by faanta » 21 Sep 2016, 08:14
Selvala, Heart of the Wilds' popup text ist wrong, it should read "where X is the greatest power among creatures you control".
LevelX: Fixed beyond 1.4.15v4
LevelX: Fixed beyond 1.4.15v4
Re: Bug Reports xmage 1.4.15
by faanta » 21 Sep 2016, 08:23
Shaman of the Great Hunt's triggered ability works fine for its contoller, but it also triggered when creatures controled by other players dealt combat damage to players.
This happened in games vs. AI and the AI controlled the Shaman.
LevelX: Fixed beyond 1.4.15v4
This happened in games vs. AI and the AI controlled the Shaman.
LevelX: Fixed beyond 1.4.15v4
Last edited by faanta on 21 Sep 2016, 08:32, edited 1 time in total.
Re: Bug Reports xmage 1.4.15
by faanta » 21 Sep 2016, 08:28
Another thing happened: a triggered ability ended up in my graveyard instead of the creature card with the ability.
Re: Bug Reports xmage 1.4.15
by faanta » 21 Sep 2016, 08:32
And yet another bug: Iroas, God of Victory was attacking another player with a Lightmine Field in play and he was dealt damage from the Enchantment although his own ability should prevent that damage.
LevelX: Fixed beyond 1.4.15v4
LevelX: Fixed beyond 1.4.15v4
Re: Bug Reports xmage 1.4.15
by tikaaniwicker » 21 Sep 2016, 10:25
When playing a commander game with a human player using Myojin of Life's Web, he activated the ability. The card allowed him to choose 2 creatures from his hand. upon activation, they disappeared from the game. His card count went to 98 counting the commander, exile, hand, board, and graveyard meaning the two cards were removed from the deck. He was very unhappy about the outcome
LevelX: Fixed beyond 1.4.15v4
LevelX: Fixed beyond 1.4.15v4
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Re: Bug Reports xmage 1.4.15
by spankx » 21 Sep 2016, 15:24
spark of creativity cant target a creature.
LevelX: Fixed beyond 1.4.15v4
LevelX: Fixed beyond 1.4.15v4
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Oath of Gideon BUG
by WizKid » 21 Sep 2016, 15:44
So when i have Oath of Gideon in play and play a plainswalker, a window pops up asking if its ok to get extra counter etc. No matter what button i click in the window (there's 3), it just refreshes the window forever and locks me out of the game. I have to exit xmage entirely to correct it and then lose my game!
PLEASE FIX ASAP!
LevelX: Was not able to reproduce the lock effect. Anyway I think the handling is not correct here.
https://github.com/magefree/mage/issues/2362
PLEASE FIX ASAP!
LevelX: Was not able to reproduce the lock effect. Anyway I think the handling is not correct here.
https://github.com/magefree/mage/issues/2362
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Re: Bug Reports xmage 1.4.15
by Ringbearer » 21 Sep 2016, 15:45
During a kaladesh draft the draft portion just freezes, and continues only if several people are kicked.
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Re: Bug Reports xmage 1.4.15
by Poit » 21 Sep 2016, 17:01
Hey, while goldfishing Legacy TES I noticed the following priority-related bug: When holding priority (Holding CMD/Ctrl) while casting Burning Wish, then immediately passing priority without putting anything else on the stack, Burning Wish resolves and the program immediately passes priority with the empty stack, potentially ending the current main step.
This happens without the usual warning that there is unused mana in the mana pool.
If I do not hold priority while casting Burning Wish, the stell resolves and as the active player, I get priority and can cast spells as usual. Holding priority when casting the wish and then using an ability (like cracking a Lion's Eye Diamond) also leads to the wish resolving and me getting priority.
In my settings, I activated passing priority after putting a spell on the stack, but deactivated it for activated abilities. I have no idea if this is connected to the bug, as LEDs ability is a mana ability, which to my knowledge never pass priority when activated.
This happens without the usual warning that there is unused mana in the mana pool.
If I do not hold priority while casting Burning Wish, the stell resolves and as the active player, I get priority and can cast spells as usual. Holding priority when casting the wish and then using an ability (like cracking a Lion's Eye Diamond) also leads to the wish resolving and me getting priority.
In my settings, I activated passing priority after putting a spell on the stack, but deactivated it for activated abilities. I have no idea if this is connected to the bug, as LEDs ability is a mana ability, which to my knowledge never pass priority when activated.
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Re: Bug Reports xmage 1.4.15
by verdebirde » 21 Sep 2016, 23:02
Tiny leaders format no longer works; commanders do not show up in the command zone anymore. I've checked and double-checked the names of the decks (which is how you get your commander in TL). This is both against AI and other human opponents
LevelX: Fixed beyond 1.4.15v4
LevelX: Fixed beyond 1.4.15v4
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Re: Bug Reports xmage 1.4.15
by lumpor » 22 Sep 2016, 00:20
I've found 2 bugs:
1. Chancellor of the forge and gemstone cavern's opening hands effects do not activate simultaneously. Xmage first asks me if I want to put gemstone caverns in play, and if I do and exile the chancellor, the chancellor's effect doesn't activate. I haven't tried other chancellor's with this.
Not checked yet
2. Terastodon doesn't generate tokens for me when I destroy my own lands.
LevelX: Fixed beyond 1.4.15v4
1. Chancellor of the forge and gemstone cavern's opening hands effects do not activate simultaneously. Xmage first asks me if I want to put gemstone caverns in play, and if I do and exile the chancellor, the chancellor's effect doesn't activate. I haven't tried other chancellor's with this.
Not checked yet
2. Terastodon doesn't generate tokens for me when I destroy my own lands.
LevelX: Fixed beyond 1.4.15v4
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Re: Bug Reports xmage 1.4.15
by reverendvile » 22 Sep 2016, 03:33
Something that's bugged me for a long time. Can you please for the love of god allow us to close the exile window? It's extremely annoying and with cards like declaration in stone making additional uncloseable windows it gets extremely cumbersome and often blocks cards in play, causing mistakes
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Re: Bug Reports xmage 1.4.15
by L0cke17 » 22 Sep 2016, 04:20
When Spirit of the Labyrinth and Leovold, Emissary of Trest were both in play and I attempted to pass to a new phase, the game froze. Nothing would get me out of it. Even conceding the game just left the timer counting down. Repeated twice to test after encountering it.
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Re: Bug Reports xmage 1.4.15
by reverendvile » 22 Sep 2016, 06:18
Also, in Kaladesh limited games mountains keep randomly replacing cards in your deck
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Re: Bug Reports xmage 1.4.15
by carfonexdo » 22 Sep 2016, 08:50
I seem to still have a problem with the tiny leader not appearing - It was actually working fine about 3 weeks ago which is the weird part - all 5 TL deck names are named correctly but it not longer shows any of them in the command zone. I must be missing something or somethings changed?
LevelX: Fixed beyond 1.4.15v4
LevelX: Fixed beyond 1.4.15v4
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