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Magic: The Gathering - Duels of the Planeswalkers
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2014




Community Wad
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Re: Community Wad
by Xander9009 » 12 Oct 2016, 22:00
The text permanent files went through. I noticed as soon as it happened (I had one open in Notepad++, so it asked if I wanted to reload it), and I checked them immediately. They looked fine.
For the art, I'm currently in the process of doing a small bit of updating to the validator I made a long time ago to be able to handle core cards' art as well. Once that's done, I'm going to ensure the list is complete before grabbing the rest of the art, so that should be done tonight.
And finally, for the counters, that's not really the "right" way to go, but it's a lot easier than anything else. The right way to do it would be to register a new counter named MinusZeroMinusTwo, add the new counter to the permanent, and add an entry to the _MANAGER_CHARACTERISTICS card to subtract two toughness from any creature with a MinusZeroMinusTwo counter on it (for each of those counters, of course). The good news is that even with things like Doubling Season, the method above will still work. It'll only fail if something prevents a specific kind of counter from being placed on permanents (like Melira, Sylvok Outcast). If she was out, then those counters would result in +2/+0 instead of their proper result. But I'll worry about all of those at the same time somewhere in the future. For now, it'll work fine.
For the art, I'm currently in the process of doing a small bit of updating to the validator I made a long time ago to be able to handle core cards' art as well. Once that's done, I'm going to ensure the list is complete before grabbing the rest of the art, so that should be done tonight.
And finally, for the counters, that's not really the "right" way to go, but it's a lot easier than anything else. The right way to do it would be to register a new counter named MinusZeroMinusTwo, add the new counter to the permanent, and add an entry to the _MANAGER_CHARACTERISTICS card to subtract two toughness from any creature with a MinusZeroMinusTwo counter on it (for each of those counters, of course). The good news is that even with things like Doubling Season, the method above will still work. It'll only fail if something prevents a specific kind of counter from being placed on permanents (like Melira, Sylvok Outcast). If she was out, then those counters would result in +2/+0 instead of their proper result. But I'll worry about all of those at the same time somewhere in the future. For now, it'll work fine.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Re: Community Wad
by Splinterverse » 12 Oct 2016, 22:02
Cool.Xander9009 wrote:The text permanent files went through. I noticed as soon as it happened (I had one open in Notepad++, so it asked if I wanted to reload it), and I checked them immediately. They looked fine.
For the art, I'm currently in the process of doing a small bit of updating to the validator I made a long time ago to be able to handle core cards' art as well. Once that's done, I'm going to ensure the list is complete before grabbing the rest of the art, so that should be done tonight.
And finally, for the counters, that's not really the "right" way to go, but it's a lot easier than anything else. The right way to do it would be to register a new counter named MinusZeroMinusTwo, add the new counter to the permanent, and add an entry to the _MANAGER_CHARACTERISTICS card to subtract two toughness from any creature with a MinusZeroMinusTwo counter on it (for each of those counters, of course). The good news is that even with things like Doubling Season, the method above will still work. It'll only fail if something prevents a specific kind of counter from being placed on permanents (like Melira, Sylvok Outcast). If she was out, then those counters would result in +2/+0 instead of their proper result. But I'll worry about all of those at the same time somewhere in the future. For now, it'll work fine.

---------------------------------------------
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
The DOTP2014 CW is updated nightly between 11 PM and 12 AM EST.
Known Issues/Bugs |
Impossible Cards List | Update Your Land Pools
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Re: Community Wad
by nivmizzet1 » 12 Oct 2016, 23:15
Thanks Xander -- it seems to work now (at least it's letting me draw a card). However, when I exit the game I getXander9009 wrote:Fecundity: A token goes to all zones, it just ceases to exist the first time state-based effects are checked. So, any triggers that fire based on tokens or other permanents changing zones should work normally, you just can't access any of their information afterward.
This means that TriggerObject():GetPlayer() in the first RTA will fail. Luckily, TriggerOnkectLKI() exists, and should solve the problem.
- Code: Select all
[lua] [string "FECUNDITY_CW_45451_TITLE (RESOLUTION_TIME_ACTION)~0x00000857"]:2: attempt to index a nil value
______________________________________
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
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Re: Community Wad
by tmxk2012917 » 13 Oct 2016, 01:51
attached arts for:
Conduit of Emrakul
Aurora of Emrakul
Sinuous Predator
Howling Chorus
Erupting Dreadwolf
Ulrich, Uncontested Alpha
Jace, Architect of Thought
Jace, the Mind Sculptor
Arjun, the Shifting Flame
including tdx and resized images
Edit: Also, is there any way to change the art of a card in CW? I want to change the image of Diabolic Tutor to the one in KLD
Edit2: arts for
Vraska the Unseen
Mazirek, Kraul Death Priest
Derevi, Empyrial Tactician
Unstable Frontier
Conduit of Emrakul
Aurora of Emrakul
Sinuous Predator
Howling Chorus
Erupting Dreadwolf
Ulrich, Uncontested Alpha
Jace, Architect of Thought
Jace, the Mind Sculptor
Arjun, the Shifting Flame
including tdx and resized images
Edit: Also, is there any way to change the art of a card in CW? I want to change the image of Diabolic Tutor to the one in KLD
Edit2: arts for
Vraska the Unseen
Mazirek, Kraul Death Priest
Derevi, Empyrial Tactician
Unstable Frontier
- Attachments
-
cw arts 2.zip
- (2.44 MiB) Downloaded 233 times
-
cw arts.zip
- (4.9 MiB) Downloaded 217 times
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Re: Community Wad
by tmxk2012917 » 13 Oct 2016, 04:45
A bug with Hero's Grace Champion. When he entered the battleground, other humans did not gain lifelink.
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Re: Community Wad
by Xander9009 » 13 Oct 2016, 04:47
Fixed.tmxk2012917 wrote:A bug with Hero's Grace Champion. When he entered the battleground, other humans did not gain lifelink.
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Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Re: Community Wad
by Xander9009 » 13 Oct 2016, 05:03
Just find a nice image for it, convert it like normal, and then drop it into this folder: https://drive.google.com/drive/folders/ ... sp=sharingtmxk2012917 wrote:Also, is there any way to change the art of a card in CW? I want to change the image of Diabolic Tutor to the one in KLD
If you've never contributed before, you'll need to request access the first time. When converting art to TDX, please make sure you use either Riiak's "Tdx Convert Compressed.bat" or my "Universal Gibbed Converter.exe" to ensure they're compressed.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Community Wad
by Xander9009 » 13 Oct 2016, 05:21
I'm not sure what would cause that. TriggerObjectLKI() should have done the trick as long as it was the function always used to access the trigger object. Could you post the code?nivmizzet1 wrote:Thanks Xander -- it seems to work now (at least it's letting me draw a card). However, when I exit the game I getXander9009 wrote:Fecundity: A token goes to all zones, it just ceases to exist the first time state-based effects are checked. So, any triggers that fire based on tokens or other permanents changing zones should work normally, you just can't access any of their information afterward.
This means that TriggerObject():GetPlayer() in the first RTA will fail. Luckily, TriggerOnkectLKI() exists, and should solve the problem.
- Code: Select all
[lua] [string "FECUNDITY_CW_45451_TITLE (RESOLUTION_TIME_ACTION)~0x00000857"]:2: attempt to index a nil value
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Community Wad
by tmxk2012917 » 13 Oct 2016, 05:53
How to request access?Xander9009 wrote:Just find a nice image for it, convert it like normal, and then drop it into this folder: https://drive.google.com/drive/folders/ ... sp=sharingtmxk2012917 wrote:Also, is there any way to change the art of a card in CW? I want to change the image of Diabolic Tutor to the one in KLD
If you've never contributed before, you'll need to request access the first time. When converting art to TDX, please make sure you use either Riiak's "Tdx Convert Compressed.bat" or my "Universal Gibbed Converter.exe" to ensure they're compressed.
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Re: Community Wad
by Xander9009 » 13 Oct 2016, 05:56
I don't know the exact process (I'm always on the other end), but open the folder in Google Drive and look for either Add to Drive or Request Access. If it's Add to Drive, try that. If it adds without prompting, open the folder in your Google Drive (the button should change from Add to Drive to Open in Drive) and try to find the option there.
Or just email me at Xander9009@gmail.com and I'll add you manually, which is really simple.
Or just email me at Xander9009@gmail.com and I'll add you manually, which is really simple.
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Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Community Wad
by tmxk2012917 » 13 Oct 2016, 06:15
Thanks for your quick response. I uploaded new image for Diabolic Tutor
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Re: Community Wad
by nivmizzet1 » 13 Oct 2016, 11:41
Xander9009 wrote: Could you post the code?
- Code: Select all
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever a creature dies, that creature’s controller may draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu’une créature meurt, le contrôleur de cette créature peut piocher une carte.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que una criatura muera, el controlador de esa criatura puede robar una carta.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn eine Kreatur stirbt, kann ihr Beherrscher eine Karte ziehen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta una creatura muore, il controllore di quella creatura può pescare una carta.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[クリーチャーが1体死亡するたび、そのクリーチャーのコントローラーはカードを1枚引いてもよい。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever a creature dies, that creature’s controller may draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever a creature dies, that creature’s controller may draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Whenever a creature dies, that creature’s controller may draw a card.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_BEGIN" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD">
return TriggerObject() ~= nil and TriggerObject():GetCardType():Test(CARD_TYPE_CREATURE)
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local oPlayer = TriggerObject():GetController()
if oPlayer ~= nil then
oPlayer:BeginNewMultipleChoice()
oPlayer:AddMultipleChoiceAnswer("CARD_QUERY_FECUNDITY_OPTION_DRAW")
oPlayer:AddMultipleChoiceAnswer("CARD_QUERY_FECUNDITY_OPTION_DONT_DRAW")
oPlayer:AskMultipleChoiceQuestion("CARD_QUERY_FECUNDITY", EffectSource())
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local oPlayer = TriggerObjectLKI() and TriggerObjectLKI():GetController()
if oPlayer ~= nil and ( oPlayer:GetMultipleChoiceResult() == 0 or ( oPlayer:IsAI() and oPlayer:Library_Count() >= 10 ) ) then
oPlayer:DrawCards(1)
end
</RESOLUTION_TIME_ACTION>
<AUTO_SKIP>
local oPlayer = TriggerObjectLKI() and TriggerObjectLKI():GetController()
return oPlayer ~= nil and oPlayer:Library_Count() > 10 and oPlayer:Hand_Count() > 7
</AUTO_SKIP>
</TRIGGERED_ABILITY>
<AUTHOR><![CDATA[volrathxp]]></AUTHOR>
<EDITORS><![CDATA[volrathxp, NivMizzet1, Xander9009]]></EDITORS>
<DATE><![CDATA[08-10-14, 10-10-16, 12-10-16]]></DATE>
______________________________________
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
- nivmizzet1
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Re: Community Wad
by nivmizzet1 » 13 Oct 2016, 13:09
getting this from the deck builder
- Code: Select all
13/10/2016 11:38:00 PM: Log Opened.
13/10/2016 11:38:00 PM: Medium: mscorlib - Input string was not in a correct format.:
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at RSN.DotP.CardFilterStringIntProp.IsAllowed(CardInfo ciCard)
Extra Information:
IsAllowed string integer test encountered an error processing Toughness on card ANGRY_MOB_CW_1801 in wad DATA_DLC_COMMUNITY_CORE.
13/10/2016 11:38:00 PM: Medium: mscorlib - Input string was not in a correct format.:
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at RSN.DotP.CardFilterStringIntProp.IsAllowed(CardInfo ciCard)
Extra Information:
IsAllowed string integer test encountered an error processing Toughness on card ANHAVVA_CONSTABLE_CW_2960 in wad DATA_DLC_COMMUNITY_CORE.
13/10/2016 11:38:00 PM: Medium: mscorlib - Input string was not in a correct format.:
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at RSN.DotP.CardFilterStringIntProp.IsAllowed(CardInfo ciCard)
Extra Information:
IsAllowed string integer test encountered an error processing Toughness on card AYSEN_CRUSADER_CW_184587 in wad DATA_DLC_COMMUNITY_CORE.
13/10/2016 11:38:00 PM: Medium: mscorlib - Input string was not in a correct format.:
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at RSN.DotP.CardFilterStringIntProp.IsAllowed(CardInfo ciCard)
Extra Information:
IsAllowed string integer test encountered an error processing Toughness on card LHURGOYF_CW_2576 in wad DATA_DLC_COMMUNITY_CORE.
13/10/2016 11:38:00 PM: Medium: mscorlib - Input string was not in a correct format.:
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at RSN.DotP.CardFilterStringIntProp.IsAllowed(CardInfo ciCard)
Extra Information:
IsAllowed string integer test encountered an error processing Toughness on card LITTLE_GIRL_CW_74257 in wad DATA_DLC_COMMUNITY_CORE.
13/10/2016 11:38:00 PM: Medium: mscorlib - Input string was not in a correct format.:
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at RSN.DotP.CardFilterStringIntProp.IsAllowed(CardInfo ciCard)
Extra Information:
IsAllowed string integer test encountered an error processing Toughness on card TOKEN_CONSTRUCT_AC_X_X_C_CW_1 in wad DATA_DLC_COMMUNITY_CORE.
13/10/2016 11:38:00 PM: Medium: mscorlib - Input string was not in a correct format.:
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at RSN.DotP.CardFilterStringIntProp.IsAllowed(CardInfo ciCard)
Extra Information:
IsAllowed string integer test encountered an error processing Toughness on card TOKEN_CONSTRUCT_AC_X_X_C_CW_2 in wad DATA_DLC_COMMUNITY_CORE.
13/10/2016 11:38:00 PM: Medium: mscorlib - Input string was not in a correct format.:
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at RSN.DotP.CardFilterStringIntProp.IsAllowed(CardInfo ciCard)
Extra Information:
IsAllowed string integer test encountered an error processing Toughness on card TOKEN_ZOMBIE_HORROR_C_X_X_B_CW_1 in wad DATA_DLC_COMMUNITY_CORE.
______________________________________
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
my DOTP 2014 Main mod page - my DOTP 2014 OP Decks mod page - Community WAD
- nivmizzet1
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Re: Community Wad
by tmxk2012917 » 13 Oct 2016, 16:38
so what time is CW usually updated every day? is it automatic?
BTW, uploaded a better image for Nissa,Voice of Zendikar.
BTW, uploaded a better image for Nissa,Voice of Zendikar.
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Re: Community Wad
by Xander9009 » 13 Oct 2016, 23:19
The first RTA is still using TriggerObject() instead of TriggerObjectLKI(). The trigger should also be using TriggerObjectLKI().nivmizzet1 wrote:Xander9009 wrote: Could you post the code?
- Code: Select all
<TRIGGERED_ABILITY>
<LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever a creature dies, that creature’s controller may draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu’une créature meurt, le contrôleur de cette créature peut piocher une carte.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que una criatura muera, el controlador de esa criatura puede robar una carta.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn eine Kreatur stirbt, kann ihr Beherrscher eine Karte ziehen.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta una creatura muore, il controllore di quella creatura può pescare una carta.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[クリーチャーが1体死亡するたび、そのクリーチャーのコントローラーはカードを1枚引いてもよい。]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever a creature dies, that creature’s controller may draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever a creature dies, that creature’s controller may draw a card.]]></LOCALISED_TEXT>
<LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Whenever a creature dies, that creature’s controller may draw a card.]]></LOCALISED_TEXT>
<TRIGGER value="ZONECHANGE_BEGIN" to_zone="ZONE_GRAVEYARD" from_zone="ZONE_BATTLEFIELD">
return TriggerObject() ~= nil and TriggerObject():GetCardType():Test(CARD_TYPE_CREATURE)
</TRIGGER>
<RESOLUTION_TIME_ACTION>
local oPlayer = TriggerObject():GetController()
if oPlayer ~= nil then
oPlayer:BeginNewMultipleChoice()
oPlayer:AddMultipleChoiceAnswer("CARD_QUERY_FECUNDITY_OPTION_DRAW")
oPlayer:AddMultipleChoiceAnswer("CARD_QUERY_FECUNDITY_OPTION_DONT_DRAW")
oPlayer:AskMultipleChoiceQuestion("CARD_QUERY_FECUNDITY", EffectSource())
end
</RESOLUTION_TIME_ACTION>
<RESOLUTION_TIME_ACTION>
local oPlayer = TriggerObjectLKI() and TriggerObjectLKI():GetController()
if oPlayer ~= nil and ( oPlayer:GetMultipleChoiceResult() == 0 or ( oPlayer:IsAI() and oPlayer:Library_Count() >= 10 ) ) then
oPlayer:DrawCards(1)
end
</RESOLUTION_TIME_ACTION>
<AUTO_SKIP>
local oPlayer = TriggerObjectLKI() and TriggerObjectLKI():GetController()
return oPlayer ~= nil and oPlayer:Library_Count() > 10 and oPlayer:Hand_Count() > 7
</AUTO_SKIP>
</TRIGGERED_ABILITY>
<AUTHOR><![CDATA[volrathxp]]></AUTHOR>
<EDITORS><![CDATA[volrathxp, NivMizzet1, Xander9009]]></EDITORS>
<DATE><![CDATA[08-10-14, 10-10-16, 12-10-16]]></DATE>
The CW should be repacked between 11 PM EST and 12 AM EST. It last repacked at 11:12 PM last night. Yes, it is automatic (it's actually been automatic since I first released it; that was one of the main things I made sure to do during its alpha run).tmxk2012917 wrote:so what time is CW usually updated every day? is it automatic?
BTW, uploaded a better image for Nissa, Voice of Zendikar.
_______________________________
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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