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Commander 2016 Spoiler Season

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Re: Commander 2016 Spoiler Season

Postby Marek14 » 26 Oct 2016, 09:00

Hanmac wrote:@Marek14: i added "Count$ColorsCtrl" for "Soul of Ravnica"
that should work for Conqueror's Flail too.
OK, so like this?

Code: Select all
Name:Conqueror's Flail
ManaCost:2
Types:Artifact Equipment
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ X | AddToughness$ X | References$ X | Description$ Equipped creature gets +1/+1 for each color among permanents you control.
S:Mode$ CantBeCast | ValidCard$ Card | Condition$ PlayerTurn | Caster$ Opponent | IsPresent$ Self.AttachedTo Creature | Description$ As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.   
SVar:X:Count$ColorsCtrl
K:Equip 2
SVar:Picture:http://www.wizards.com/global/images/magic/general/conquerors_flail.jpg
Oracle:Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.
Equip {2}
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Re: Commander 2016 Spoiler Season

Postby Hanmac » 26 Oct 2016, 09:05

@Marek14: yeah it should work like that.

PS: you can try to do the Partner Commander too.
we will add the Partner Keyword later, but you can do their other abilities.
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Re: Commander 2016 Spoiler Season

Postby Marek14 » 26 Oct 2016, 10:33

OK, here they are; I managed to figure out all of them except for Tymna.

Code: Select all
Name:Bruse Tarl, Boorish Herder
ManaCost:2 R W
Types:Legendary Creature Human Ally
PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.
T:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigPump | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.
SVar:TrigPump:AB$ Pump | Cost$ 0 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Double Strike & Lifelink
K:Partner
SVar:HasAttackEffect:TRUE
SVar:PlayMain1:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/bruse_tarl_boorish_herder.jpg
Oracle:Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.\nPartner (You can have two commanders if both have partner.)
Code: Select all
Name:Kraum, Ludevic's Opus
ManaCost:3 U R
Types:Legendary Creature Zombie Horror
PT:4/4
K:Flying
K:Haste
T:Mode$ SpellCast | ValidActivatingPlayer$ Opponent | ActivatorThisTurnCast$ EQ2 | NoResolvingCheck$ True | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent casts his or her second spell each turn, draw a card.
SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1
K:Partner
SVar:Picture:http://www.wizards.com/global/images/magic/general/kraum_ludevics_opus.jpg
Oracle:Whenever an opponent casts his or her second spell each turn, draw a card.\nPartner (You can have two commanders if both have partner.)
Code: Select all
Name:Kydele, Chosen of Kruphix
ManaCost:2 G U
Types:Legendary Creature Human Wizard
PT:2/3
A:AB$ Mana | Cost$ T | Produced$ C | Amount$ X | References$ X | SpellDescription$ Add {C} to your mana pool for each card you've drawn this turn.
SVar:X:Count$YouDrewThisTurn
K:Partner
DeckHas:Ability$Mana.Colorless
SVar:Picture:http://www.wizards.com/global/images/magic/general/kydele_chosen_of_kruphix.jpg
Oracle:{T}: \nPartner (You can have two commanders if both have partner.)
Code: Select all
Name:Reyhan, Last of the Abzan
ManaCost:1 B G
Types:Legendary Creature Human Warrior
PT:0/0
K:etbCounter:P1P1:3
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard,Command | ValidCard$ Creature.YouCtrl.counters_GE1_P1P1 | TriggerZones$ Battlefield | TriggerController$ TriggeredCardController | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ X | References$ X
SVar:X:TriggeredCard$CardCounters.P1P1
K:Partner
SVar:Picture:http://www.wizards.com/global/images/magic/general/reyhan_last_of_the_abzan.jpg
Oracle:Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it.\nWhenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature.\nPartner (You can have two commanders if both have partner.)
Code: Select all
Name:Sidar Kondo of Jamuraa
ManaCost:3 G W
Types:Legendary Creature Human Knight
PT:2/5
K:Flanking
S:Mode$ Continuous | Affected$ Creature.withoutFlying+withoutReach+OppCtrl | AddHiddenKeyword$ CantBlock Creature.powerLE2 | Description$ Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
K:Partner
SVar:Picture:http://www.wizards.com/global/images/magic/general/sidar_kondo_of_jamuraa.jpg
Oracle:Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)\nCreatures your opponents control without flying or reach can't block creatures with power 2 or less.\nPartner (You can have two commanders if both have partner.)
Code: Select all
Name:Silas Ren, Seeker Adept
ManaCost:1 U B
Types:Legendary Artifact Creature Human
PT:2/2
K:Deathtouch
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigEffect | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.
SVar:TrigEffect:AB$ Effect | Name$ Silas Ren, Seeker Adept Effect | Cost$ 0 | ValidTgts$ Artifact.YouOwn | TgtZone$ Graveyard | TgtPrompt$ Select target artifact card in your graveyard | StaticAbilities$ STPlay | RememberObjects$ Targeted | ExileOnMoved$ Graveyard | SpellDescription$ You may cast target artifact card in your graveyard this turn.
SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Graveyard | Description$ Until end of turn, you may cast an artifact card in a graveyard.
K:Partner
SVar:Picture:http://www.wizards.com/global/images/magic/general/silas_ren_seeker_adept.jpg
Oracle:Deathtouch\nWhenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.\nPartner (You can have two commanders if both have partner.)
Code: Select all
Name:Tana, the Bloodsower
ManaCost:2 R G
Types:Legendary Creature Elf Druid
PT:2/2
K:Trample
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | References$ X | Execute$ TrigToken | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ X | References$ X | TokenName$ Saproling | TokenTypes$ Creature,Saproling | TokenOwner$ You | TokenColors$ Green | TokenPower$ 1 | TokenToughness$ 1 | TokenImage$ g_1_1_saproling_C16
SVar:X:TriggerCount$DamageAmount
K:Partner
SVar:Picture:http://www.wizards.com/global/images/magic/general/tana_the_bloodsower.jpg
Oracle:Trample\nWhenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens.\nPartner (You can have two commanders if both have partner.)
Code: Select all
Name:Vial Smasher the Fierce
ManaCost:1 B R
Types:Legendary Creature Goblin Berserker
PT:2/3
T:Mode$ SpellCast | ValidActivatingPlayer$ You | ActivatorThisTurnCast$ EQ1 | NoResolvingCheck$ True | ValidCard$ Card | Execute$ TrigChoose | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast your first spell each turn, Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to an opponent chosen at random.
SVar:TrigChoose:AB$ ChoosePlayer | Cost$ 0 | Defined$ You | Choices$ Player.Opponent | Random$ True | SubAbility$ DBDealDamage
SVar:DBDealDamage:AB$DealDamage | Cost$ 0 | Defined$ ChosenPlayer | NumDmg$ X | References$ X
SVar:X:TriggerCount$CastSACMC
K:Partner
SVar:Picture:http://www.wizards.com/global/images/magic/general/vial_smasher_the_fierce.jpg
Oracle:Whenever you cast your first spell each turn, Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to an opponent chosen at random.\nPartner (You can have two commanders if both have partner.)
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Re: Commander 2016 Spoiler Season

Postby Marek14 » 27 Oct 2016, 22:18

OK, not much time today, so I couldn't go through all the new cards. Here is what I have:

Code: Select all
Name:Akiri, Line-Slinger
ManaCost:R W
Types:Legendary Creature Kor Soldier Ally
PT:0/3
K:First Strike
K:Vigilance
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | References$ X | Description$ CARDNAME gets +1/+0 for each artifact you control.
SVar:X:Count$Valid Artifact.YouCtrl
K:Partner
SVar:BuffedBy:Artifact
SVar:RemRandomDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/akiri_line_slinger.jpg
Oracle:First strike, vigilance\nAkiri, Line-Slinger gets +1/+0 for each artifact you control.\nPartner (You can have two commanders if both have partner.)
Code: Select all
Name:Boompile
ManaCost:4
Types:Artifact
A:AB$ FlipACoin | Cost$ T | WinSubAbility$ DBDestroyAll | SpellDescription$ Flip a coin. If you win the flip, destroy all nonland permanents.
SVar:DBDestroyAll:DB$DestroyAll | Cost$ 0 | ValidCards$ Permanent.nonLand
SVar:Picture:http://www.wizards.com/global/images/magic/general/boompile.jpg
Oracle:{T}: Flip a coin. If you win the flip, destroy all nonland permanents.
Code: Select all
Name:Crystalline Crawler
ManaCost:4
Types:Artifact Creature Construct
PT:1/1
K:etbCounter:P1P1:X:no Condition:Converge — CARDNAME enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
SVar:X:Count$Converge
A:AB$ Mana | Cost$ SubCounter<1/P1P1> | Produced$ Any | SpellDescription$ Add one mana of any color to your mana pool.
A:AB$ PutCounter | Cost$ T | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.
SVar:Picture:http://www.wizards.com/global/images/magic/general/crystalline_crawler.jpg
Oracle:Converge - Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.\nRemove a +1/+1 counter from Crystalline Crawler: Add one mana of any color to your mana pool.\n{T}: Put a +1/+1 counter on Crystalline Crawler.
Code: Select all
Name:Goblin Spymaster
ManaCost:2 R
Types:Creature Goblin Rogue
PT:2/1
K:First Strike
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
SVar:TrigToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Goblin | TokenTypes$ Creature,Goblin | TokenOwner$ TriggeredPlayer | TokenPower$ 1 | TokenToughness$ 1 | TokenAbilities$ STAttack | TokenColors$ Red | TokenImage$ r 1 1 goblin C16
SVar:STAttack:Mode$ Continuous | Affected$ Creature.YouCtrl | AddHiddenKeyword$ CARDNAME attacks each combat if able. | Description$ Creatures you control attack each combat if able.
SVar:Picture:http://www.wizards.com/global/images/magic/general/goblin_spymaster.jpg
Oracle:First strike\nAt the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
Code: Select all
Name:Grip of Phyresis
ManaCost:2 U
Types:Instant
A:SP$ GainControl | Cost$ 2 U | ValidTgts$ Equipment | TgtPrompt$ Select target equipment | SubAbility$ DBToken | SpellDescription$ Gain control of target Equipment, then create a 0/0 black Germ creature token and attach that Equipment to it.
SVar:DBToken:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Germ | TokenTypes$ Creature,Germ | TokenOwner$ You | TokenPower$ 0 | TokenToughness$ 0 | TokenColors$ Black | TokenImage$ b 0 0 germ C16 | RememberTokens$ True | SubAbility$ DBAttach
SVar:DBAttach:DB$ Attach | Object$ Targeted | Defined$ Remembered | SubAbility$ DBCleanup

SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:Picture:http://www.wizards.com/global/images/magic/general/grip_of_phyresis.jpg
Oracle:Gain control of target Equipment, then create a 0/0 black Germ creature token and attach that Equipment to it.
(I noticed that Dominate limits X by converted mana cost of target, but it's supposed to allow for larger numbers.)

Code: Select all
Name:Ikra Shidiqi, the Usurper
ManaCost:3 B G
Types:Legendary Creature Naga Wizard
PT:3/7
K:Menace
T:Mode$ DamageDone | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigGainLife | TriggerDescription$ Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.
SVar:TrigGainLife:AB$GainLife | Cost$ 0 | Defined$ You | LifeAmount$ X | References$ X

SVar:X:TriggeredCard$CardToughness
K:Partner
SVar:Picture:http://www.wizards.com/global/images/magic/general/ikra_shidiqi_the_usurper.jpg
Oracle:Menace\nWhenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.\nPartner (You can have two commanders if both have partner.)
Code: Select all
Name:Ishai, Ojutai Dragonspeaker
ManaCost:2 W U
Types:Legendary Creature Bird Monk
PT:1/1
K:Flying
T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent casts a spell, put a +1/+1 counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
K:Partner
SVar:Picture:http://www.wizards.com/global/images/magic/general/ishai_ojutai_dragonspeaker.jpg
Oracle:Flying\nWhenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.\nPartner (You can have two commanders if both have partner.)
And for the ones I skipped:

Curse of Vengeance -- all LosesGame triggers so far are about players losing the game, not sure what's the syntax for limiting the effect.
Divergent Transformations -- probably needs some repeat, but not sure how to write it.
Faerie Artisans -- not sure how to write it, needs to remember two things (the total list of created tokens and which token(s) were created just now).
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Re: Commander 2016 Spoiler Season

Postby Hanmac » 28 Oct 2016, 05:08

About the Faerie Artisans: imprint all remembered, create token with remember, remove all imprinted token.
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Re: Commander 2016 Spoiler Season

Postby Indigo Dragon » 29 Oct 2016, 09:28

Here's the Commander 2016.txt to go in the res/editions folder!
Mind you, it does contain unscripted cards.
Code: Select all
[metadata]
Code=C16
Date=2016-11-11
Name=Commander 2016
Code2=C16
MciCode=c16
Type=Other

[cards]
1 R Duelist's Heritage
2 R Entrapment Maneuver
3 U Orzhov Advokist
4 R Selfless Squire
5 R Sublime Exhalation
6 R Coastal Breach
7 R Deepglow Skate
8 R Faerie Artisans
9 U Grip of Phyresis
10 R Manifold Insights
11 R Cruel Entertainment
12 R Curse of Vengeance
13 R Curtains' Call
14 R Magus of the Will
15 U Parting Thoughts
16 R Charging Cinderhorn
17 R Divergent Transformations
18 U Frenzied Fugue
19 R Goblin Spymaster
20 R Runehorn Hellkite
21 R Benefactor's Draught
22 U Evolutionary Escalation
23 R Primeval Protector
24 R Seeds of Renewal
25 R Stonehoof Chieftain
26 R Akiri, Line-Slinger
27 U Ancient Excavation
28 M Atraxa, Praetors' Voice
29 M Breya, Etherium Shaper
30 M Bruse Tarl, Boorish Herder
31 U Grave Upheaval
32 M Ikra Shidiqi, the Usurper
33 M Ishai, Ojutai Dragonspeaker
34 R Kraum, Ludevic's Opus
35 M Kydele, Chosen of Kruphix
36 M Kynaios and Tiro of Meletis
37 M Ludevic, Necro-Alchemist
38 U Migratory Route
39 M Ravos, Soultender
40 R Reyhan, Last of the Abzan
41 M Saskia the Unyielding
42 M Sidar Kondo of Jamuraa
43 M Silas Renn, Seeker Adept
44 U Sylvan Reclamation
45 M Tana, the Bloodsower
46 R Thrasios, Triton Hero
47 U Treacherous Terrain
48 R Tymna the Weaver
49 M Vial Smasher the Fierce
50 M Yidris, Maelstrom Wielder
51 R Armory Automaton
52 R Boompile
53 R Conqueror's Flail
54 R Crystalline Crawler
55 R Prismatic Geoscope
56 C Ash Barrens
57 U Abzan Falconer
58 R Blazing Archon
59 R Blind Obedience
60 U Brave the Sands
61 R Cathars' Crusade
62 R Citadel Siege
63 R Custodi Soulbinders
64 C Dispeller's Capsule
65 U Elite Scaleguard
66 U Ghostly Prison
67 R Hoofprints of the Stag
68 R Hushwing Gryff
69 R Mentor of the Meek
70 R Mirror Entity
71 R Oblation
72 R Open the Vaults
73 R Phyrexian Rebirth
74 R Reveillark
75 R Reverse the Sands
76 C Sanctum Gargoyle
77 U Sphere of Safety
78 U Swords to Plowshares
79 R Wave of Reckoning
80 R Windborn Muse
81 R Academy Elite
82 R Aeon Chronicler
83 C Arcane Denial
84 U Chain of Vapor
85 R Chasm Skulker
86 R Chief Engineer
87 R Devastation Tide
88 C Disdainful Stroke
89 C Etherium Sculptor
90 M Ethersworn Adjudicator
91 R Evacuation
92 R Master of Etherium
93 R Minds Aglow
94 U Propaganda
95 R Read the Runes
96 R Reins of Power
97 R Spelltwine
98 R Swan Song
99 U Tezzeret's Gambit
100 U Thrummingbird
101 C Treasure Cruise
102 C Trinket Mage
103 C Vedalken Engineer
104 U Windfall
105 M Army of the Damned
106 R Bane of the Living
107 R Beacon of Unrest
108 M Brutal Hordechief
109 C Executioner's Capsule
110 C Festercreep
111 M Ghastly Conscription
112 R Guiltfeeder
113 R In Garruk's Wake
114 R Languish
115 R Necroplasm
116 R Sangromancer
117 R Waste Not
118 U Wight of Precinct Six
119 R Alesha, Who Smiles at Death
120 R Blasphemous Act
121 R Breath of Fury
122 R Chaos Warp
123 M Daretti, Scrap Savant
124 R Dragon Mage
125 R Godo, Bandit Warlord
126 U Grab the Reins
127 R Hellkite Igniter
128 M Hellkite Tyrant
129 U Humble Defector
130 R Kazuul, Tyrant of the Cliffs
131 M Past in Flames
132 R Reforge the Soul
133 R Slobad, Goblin Tinkerer
134 R Stalking Vengeance
135 R Taurean Mauler
136 R Trash for Treasure
137 R Volcanic Vision
138 R Wheel of Fate
139 R Whims of the Fates
140 U Whipflare
141 U Beast Within
142 R Beastmaster Ascension
143 R Burgeoning
144 R Champion of Lambholt
145 R Collective Voyage
146 C Cultivate
147 R Den Protector
148 C Far Wanderings
149 C Farseek
150 R Forgotten Ancient
151 U Gamekeeper
152 R Hardened Scales
153 U Inspiring Call
154 M Kalonian Hydra
155 C Kodama's Reach
156 R Lurking Predators
157 R Managorger Hydra
158 R Mycoloth
159 R Oath of Druids
160 C Quirion Explorer
161 C Rampant Growth
162 R Realm Seekers
163 R Rites of Flourishing
164 C Sakura-Tribe Elder
165 C Satyr Wayfinder
166 R Scavenging Ooze
167 R Shamanic Revelation
168 U Solidarity of Heroes
169 C Sylvok Explorer
170 R Tempt with Discovery
171 R Thelonite Hermit
172 R Thunderfoot Baloth
173 U Tuskguard Captain
174 U Veteran Explorer
175 U Wall of Blossoms
176 R Wild Beastmaster
177 U Abzan Charm
178 R Ankle Shanker
179 R Artifact Mutation
180 R Aura Mutation
181 U Baleful Strix
182 U Bituminous Blast
183 R Blood Tyrant
184 U Bloodbraid Elf
185 U Boros Charm
186 U Bred for the Hunt
187 R Clan Defiance
188 C Coiling Oracle
189 R Consuming Aberration
190 R Corpsejack Menace
191 R Crackling Doom
192 R Dauntless Escort
193 R Decimate
194 R Duneblast
195 R Edric, Spymaster of Trest
196 U Enduring Scalelord
197 R Etherium-Horn Sorcerer
198 R Fathom Mage
199 R Filigree Angel
200 M Ghave, Guru of Spores
201 R Glint-Eye Nephilim
202 R Gwafa Hazid, Profiteer
203 R Hanna, Ship's Navigator
204 U Horizon Chimera
205 M Iroas, God of Victory
206 R Jor Kadeen, the Prevailer
207 U Juniper Order Ranger
208 U Korozda Guildmage
209 R Lavalanche
210 M Master Biomancer
211 R Merciless Eviction
212 U Mortify
213 R Nath of the Gilt-Leaf
214 U Naya Charm
215 U Necrogenesis
216 M Progenitor Mimic
217 U Putrefy
218 U Rakdos Charm
219 R Rubblehulk
220 R Selvala, Explorer Returned
221 M Sharuum the Hegemon
222 U Spellheart Chimera
223 R Sphinx Summoner
224 M Sydri, Galvanic Genius
225 C Terminate
226 R Utter End
227 R Vorel of the Hull Clade
228 R Vulturous Zombie
229 R Whispering Madness
230 U Wilderness Elemental
231 M Zedruu the Greathearted
232 C Zhur-Taa Druid
233 R Everlasting Torment
234 R Mirrorweave
235 U Selesnya Guildmage
236 R Spitting Image
237 U Thopter Foundry
238 R Worm Harvest
239 U Trial // Error
240 U Order // Chaos
241 R Akroan Horse
242 U Assault Suit
243 R Astral Cornucopia
244 R Blinkmoth Urn
245 R Bonehoard
246 R Cauldron of Souls
247 R Chromatic Lantern
248 C Commander's Sphere
249 U Cranial Plating
250 U Darksteel Ingot
251 R Empyrial Plate
252 U Etched Oracle
253 U Everflowing Chalice
254 U Fellwar Stone
255 C Golgari Signet
256 C Gruul Signet
257 R Howling Mine
258 C Ichor Wellspring
259 R Keening Stone
260 U Lightning Greaves
261 U Loxodon Warhammer
262 C Mycosynth Wellspring
263 R Myr Battlesphere
264 U Myr Retriever
265 R Nevinyrral's Disk
266 C Orzhov Signet
267 R Psychosis Crawler
268 C Rakdos Signet
269 R Shimmer Myr
270 C Simic Signet
271 U Skullclamp
272 U Sol Ring
273 R Solemn Simulacrum
274 M Soul of New Phyrexia
275 R Sunforger
276 U Swiftfoot Boots
277 R Temple Bell
278 R Trading Post
279 R Venser's Journal
280 U Whispersilk Cloak
281 U Arcane Sanctum
282 U Azorius Chancery
283 U Boros Garrison
284 U Buried Ruin
285 R Caves of Koilos
286 C Command Tower
287 U Crumbling Necropolis
288 U Darksteel Citadel
289 R Darkwater Catacombs
290 U Dimir Aqueduct
291 C Dismal Backwater
292 R Dragonskull Summit
293 U Dreadship Reef
294 C Evolving Wilds
295 R Exotic Orchard
296 R Forbidden Orchard
297 U Frontier Bivouac
298 U Golgari Rot Farm
299 R Grand Coliseum
300 U Gruul Turf
301 R Homeward Path
302 U Izzet Boilerworks
303 C Jungle Hollow
304 U Jungle Shrine
305 R Karplusan Forest
306 U Krosan Verge
307 R Mosswort Bridge
308 R Murmuring Bosk
309 U Myriad Landscape
310 U Mystic Monastery
311 U Nomad Outpost
312 C Opal Palace
313 U Opulent Palace
314 U Orzhov Basilica
315 U Rakdos Carnarium
316 U Reliquary Tower
317 R Rootbound Crag
318 C Rugged Highlands
319 C Rupture Spire
320 U Sandsteppe Citadel
321 U Savage Lands
322 U Seaside Citadel
323 C Seat of the Synod
324 U Selesnya Sanctuary
325 R Shadowblood Ridge
326 U Simic Growth Chamber
327 R Spinerock Knoll
328 R Sungrass Prairie
329 R Sunpetal Grove
330 C Swiftwater Cliffs
331 U Temple of the False God
332 C Terramorphic Expanse
333 C Thornwood Falls
334 C Transguild Promenade
335 R Underground River
336 R Windbrisk Heights
337 L Plains
338 L Plains
339 L Plains
340 L Island
341 L Island
342 L Island
343 L Swamp
344 L Swamp
345 L Swamp
346 L Mountain
347 L Mountain
348 L Mountain
349 L Forest
350 L Forest
351 L Forest
Edit: Cultivate is not a rare.
Edit2: Lots of Fixes. Shame on me.
Last edited by Indigo Dragon on 17 Nov 2016, 09:44, edited 3 times in total.
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Re: Commander 2016 Spoiler Season

Postby Hanmac » 29 Oct 2016, 12:26

thanks Indigo Dragon for helping.
i did some mistakes again and could fix the with your code.

now i need to find the place where the Commander decks should be defined.
(it looks the previous commander decks are not defined too)
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Re: Commander 2016 Spoiler Season

Postby friarsol » 29 Oct 2016, 13:32

Hanmac wrote:now i need to find the place where the Commander decks should be defined.
(it looks the previous commander decks are not defined too)
I think gos has them:

viewtopic.php?f=48&t=4807
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Re: Commander 2016 Spoiler Season

Postby Hanmac » 29 Oct 2016, 17:14

friarsol wrote:
Hanmac wrote:now i need to find the place where the Commander decks should be defined.
(it looks the previous commander decks are not defined too)
I think gos has them:

viewtopic.php?f=48&t=4807
ah good to know where they are.

hm currently it seems there is no way to add the precon commander decks into forge itself, or is it? (we might need to add this as a feature after the release.)
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Re: Commander 2016 Spoiler Season

Postby Marek14 » 29 Oct 2016, 19:57

BTW, I am not home much this weekend -- I'll try to work on the rest of the cards next week.
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Re: Commander 2016 Spoiler Season

Postby Marek14 » 30 Oct 2016, 20:10

Code: Select all
Name:Ancient Excavation
ManaCost:2 U B
Types:Instant
A:SP$ Draw | Cost$ 2 U B | NumCards$ X | SubAbility$ DBDiscard | References$ X | RememberDrawn$ True | SpellDescription$ Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.
SVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ Y | References$ Y | Mode$ TgtChoose | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Count$InYourHand
Svar:Y:Remembered$Amount
K:TypeCycling:Basic:2
SVar:Picture:http://www.wizards.com/global/images/magic/general/ancient_excavation.jpg
Oracle:Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.\nBasic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
(I hope that X won't get recalculated during the draws...)

Code: Select all
Name:Armory Automaton
ManaCost:3
Types:Artifact Creature Construct
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME enters the battlefield, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever CARDNAME attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
SVar:TrigPump:AB$ Pump | Cost$ 0 | ValidTgts$ Equipment | TargetMin$ 0 | TargetMax$ MaxTargets | TgtPrompt$ Select target equipment | SubAbility$ DBAttachAll | StackDescription$ None
SVar:MaxTargets:Count$Valid Equipment
SVar:TrigAttachAll:AB$ RepeatEach | Cost$ 0 | RepeatSubAbility$ DBAttach | RepeatCards$ ParentTarget | SpellDescription$ attach all Equipment on the battlefield to CARDNAME.
SVarDBAttach:DB$ Attach | Object$ Remembered | Defined$ Self
SVar:HasAttackEffect:TRUE
SVar:Picture:http://www.wizards.com/global/images/magic/general/armory_automaton.jpg
Oracle:Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
(I used Vulshok Battlemaster's repeat code -- is there no way to attach multiple things at once?)

Code: Select all
Name:Ash Barrens
ManaCost:no cost
Types:Land
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C} to your mana pool.
K:TypeCycling:Basic:1
SVar:Picture:http://www.wizards.com/global/images/magic/general/ash_barrens.jpg
Oracle:{T}: Add {C} to your mana pool.\nBasic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Code: Select all
Name:Benefactor's Draught
ManaCost:1 G
Types:Instant
A:SP$ UntapAll | Cost$ 1 G | ValidCards$ Creature | SubAbility$ DBEffect | SpellDescription$ Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.
SVar:DBEffect:DB$Effect | Name$ Benefactor's Draught Effect | Triggers$ TrigBlock | SVars$ EffDraw | SubAbility$ DBDraw
SVar:TrigSpellCast:Mode$ Blocks | ValidCard$ Creature.OppCtrl | Execute$ EffDraw | TriggerDescription$ Whenever a creature an opponent controls blocks, draw a card.
SVar:EffDraw:AB$ Draw | Cost$ 0 | NumCards$ 1
SVar:DBDraw:AB$ Draw | Cost$ 0 | NumCards$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/benefactors_draught.jpg
Oracle:Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.\nDraw a card.
Code: Select all
Name:Duelist's Heritage
ManaCost:2 W
Types:Enchantment
T:Mode$ AttackersDeclared | Execute$ TrigPump | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
SVar:TrigPump:AB$ Pump | Cost$ 0 | ValidTgts$ Creature.attacking | TgtPrompt$ Select another target attacking creature | KW$ Double Strike
SVar:Picture:http://www.wizards.com/global/images/magic/general/duelists_heritage.jpg
Oracle:Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Code: Select all
Name:Entrapment Maneuver
ManaCost:3 W
Types:Instant
A:SP$ Sacrifice | Cost$ 3 W | ValidTgts$ Player | SacValid$ Creature.attacking | SacMessage$ attacking creature | RememberSacrificed$ True | SubAbility$ DBToken | SpellDescription$ Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
SVar:DBToken:AB$ Token | Cost$ 0 | TokenAmount$ X | References$ X | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenPower$ 1 | TokenToughness$ 1 | TokenColors$ White | TokenImage$ w 1 1 soldier C16 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

SVar:X:RememberedLKI$CardToughness
SVar:Picture:http://www.wizards.com/global/images/magic/general/entrapment_maneuver.jpg
Oracle:Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Code: Select all
Name:Evolutionary Escalation
ManaCost:1 G
Types:Enchantment
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 3 | SubAbility$ DBPutCounter
SVar:DBPutCounter:AB$PutCounter | Cost$ 0 | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature opponent controls | CounterType$ P1P1 | CounterNum$ 3
SVar:Picture:http://www.wizards.com/global/images/magic/general/evolutionary_escalation.jpg
Oracle:At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
Code: Select all
Name:Faerie Artisans
ManaCost:3 U
Types:Creature Faerie Artificer
PT:2/2
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.nonToken+OppCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigImprint | TriggerDescription$Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except that it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
SVar:TrigImprint:AB$ Pump| Cost$ 0 | ImprintCards$ Remembered | SubAbility$ DBCopy
SVar:DBCopy:AB$ CopyPermanent | Cost$ 0 | Defined$ TriggeredCard | Controller$ You | AddTypes$ Artifact | RememberCopied$ True | SubAbility$ DBChangeZoneAll
SVar:DBChangeZonAll:AB$ ChangeZoneAll | Cost$ 0 | Origin$ Battlefield | Destination$ Exile | ChangeType$ Imprinted
SVar:Picture:http://www.wizards.com/global/images/magic/general/faerie_artisans.jpg
Oracle:Flying\nWhenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except that it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
(Is this what you meant, Hanmac?)

Code: Select all
Name:Frenzied Fugue
ManaCost:3 R
Types:Enchantment Aura
K:Enchant permanent
A:SP$ Attach | Cost$ 3 R | ValidTgts$ Permanent | AILogic$ Curse
T:Mode$ ChangesZone | ValidCard$ Card.Self | Execute$ TrigGainControl | Origin$ Any | Destination$ Battlefield | TriggerDescription$ When CARDNAME enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainControl | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
SVar:TrigGainControl:AB$GainControl | Cost$ 0 | Defined$ Enchanted | Untap$ True | AddKWs$ Haste | LoseControl$ EOT
SVar:Picture:http://www.wizards.com/global/images/magic/general/frenzied_fugue.jpg
Oracle:Enchant permanent\nWhen Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
(I noticed that Wellspring uses Secondary, but it shouldn't -- it has two separate abilities.)

Code: Select all
Name:Magus of the Will
ManaCost:2 B
Types:Creature Human Wizard
PT:3/3
A:AB$ Effect | Cost$ 2 B T Exile<1/CARDNAME> | Name$ Magus of the Will Effect | ReplacementEffects$ GraveToExile | StaticAbilities$ STPlay | SVars$ Exile | SpellDescription$ Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

SVar:STPlay:Mode$ Continuous | EffectZone$ Command | Affected$ Card.YouCtrl | AffectedZone$ Graveyard | MayPlay$ True | Description$ You may play cards from your graveyard.

SVar:GraveToExile:Event$ Moved | ActiveZones$ Command | Destination$ Graveyard | ValidCard$ Card.nonToken+YouOwn | ReplaceWith$ Exile | Description$ If a card would be put into your graveyard from anywhere, exile it instead.

SVar:Exile:AB$ ChangeZone | Cost$ 0 | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/magus_of_the_will.jpg
Oracle:{2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
(Magus of the Wheel has "Name:Meteor Blast" attached to its Oracle text for some reason. Does this need RemAIDeck? Even without the ability it's a reasonably costed creature...)

Code: Select all
Name:Migratory Route
ManaCost:3 W U
Types:Sorcery
A:SP$ Token | Cost$ 3 W U | TokenAmount$ 4 | TokenName$ Bird | TokenTypes$ Creature,Bird | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | TokenImage$ w 1 1 bird C16 | SpellDescription$ Create four 1/1 white Bird creature tokens with flying.
K:TypeCycling:Basic:2
DeckHas:Ability$Token
SVar:Picture:http://www.wizards.com/global/images/magic/general/migratory_route.jpg
Oracle:Create four 1/1 white Bird creature tokens with flying.\nBasic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
(Goblin Rally still has old Oracle text.)

Code: Select all
Name:Parting Thoughts
ManaCost:2 B
Types:Sorcery
A:SP$ Destroy | Cost$ 2 B | ValidTgts$ Creature | TgtPrompt$ Select target creature | RememberDestroyed$ True | SpellDescription$ Destroy target creature. | SubAbility$ DBDraw
SVar:DBDraw:AB$ Draw | Cost$ 0 | NumCards$ X | References$ X | SubAbility DBLoseLife
SVar:DBLoseLife:DB$LoseLife | LifeAmount$ X | References$ X | SubAbility$ DBCleanUp
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:RememberedLKI$CardCounters.ALL
SVar:Picture:http://www.wizards.com/global/images/magic/general/parting_thoughts.jpg
Oracle:Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature.
Code: Select all
Name:Ravos, Soultender
ManaCost:3 W B
Types:Legendary Creature Human Cleric
PT:2/2
K:Flying
S:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other creatures you control get +1/+1.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may return target creature card from your graveyard to your hand.
SVar:TrigChangeZone:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature card in your graveyard
K:Partner
SVar:Picture:http://www.wizards.com/global/images/magic/general/ravos_soultender.jpg
Oracle:Flying\nOther creatures you control get +1/+1.\nAt the beginning of your upkeep, you may return target creature card from your graveyard to your hand.\nPartner (You can have two commanders if both have partner.)
Code: Select all
Name:Runehorn Hellkite
ManaCost:5 R
Types:Creature Dragon
PT:5/5
K:Flying
A:AB$ Discard | Cost$ 5 R ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | Defined$ Player | Mode$ Hand | SubAbility$ DBDraw | SpellDescription$ Each player discards his or her hand, then draws seven cards.
SVar:DBDraw:DB$ Draw | Defined$ Player | NumCards$ 7
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/runehorn_hellkite.jpg
Oracle:Flying\n{5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards his or her hand, then draws seven cards.
Code: Select all
Name:Seeds of Renewal
ManaCost:6 G
Types:Sorcery
K:Undaunted
A:SP$ ChangeZone | Cost$ 6 G | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target card in your graveyard | ValidTgts$ Card.YouCtrl | SubAbility$ DBChange | SpellDescription$ Return up to two target cards from your graveyard to your hand. Exile CARDNAME.
SVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile
SVar:Picture:http://www.wizards.com/global/images/magic/general/seeds_of_renewal.jpg
Oracle:Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
Code: Select all
Name:Thrasios, Triton Hero
ManaCost:G U
Types:Legendary Creature Merfolk Wizard
PT:1/3
A:AB$ Scry | Cost$ 4 | ScryNum$ 1 | SubAbility$ DBDig | SpellDescription$ Scry 1.
SVar:DBDig:AB$Dig | Cost$ 0 | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Land | DestinationZone$ Battlefield | RememberChanged$ True | SubAbility$ DBDraw
SVar:DBDraw:AB$ Draw | Cost$ 0 | NumCards$ 1 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility DBCleanUp
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
K:Partner
SVar:Picture:http://www.wizards.com/global/images/magic/general/thrasios_triton_hero.jpg
Oracle:{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.\nPartner (You can have two commanders if both have partner.)
(This is a bit different from Coiling Oracle, in that if the card is not a land, it's not directly put into hand but a normal draw is executed instead. I'm not 100% sure this is the right syntax for it. It's supposed to remember the changed card, then execute the draw if no cards are remembered.)

Also, Breya needs a small correction -- the token is blue, not colorless, so the image will be u_1_1_thopter_C16.
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Re: Commander 2016 Spoiler Season

Postby Marek14 » 30 Oct 2016, 20:15

Code: Select all
Name:Curtains' Call
ManaCost:5 B
Types:Instant
K:Undaunted
A:SP$ Destroy | Cost$ 5 B | TargetMin$ 2 | TargetMax$ 2 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy two target creatures.
SVar:Picture:http://www.wizards.com/global/images/magic/general/curtains_call.jpg
Oracle:Undaunted (This spell costs {1} less to cast for each opponent.)\nDestroy two target creatures.
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Re: Commander 2016 Spoiler Season

Postby Marek14 » 30 Oct 2016, 20:33

I edited Forge Upcoming, removing Kaladesh and adding Commander 2016. Currently, we are missing 11 cards:

Orzhov Advokist - not sure how to offer opponent an option and then give him an effect if he takes it.
Selfless Squire - triggers on damage prevention
Deepglow Skate - complex counter doubling; perhaps doubling counters could get its own function so it could be done without repeating?
Manifold Insights - complex player interactions
Cruel Entertainment - double Mindslaver effect
Curse of Vengeance - might need an extra option in "lose the game" trigger to specify that only the enchanted player should trigger it
Divergent Transformations - probably needs a repeat, but not sure how to write it
Kynaios and Tiro of Meletis - complex effect
Ludevic, Necro-Alchemist - not sure how to do the condition "player other than you has lost life"
Tymna the Weaver - not sure how to find number of player who got dealt combat damage.
Yidris, Maelstrom Wielder - it's similar to Maelstrom Nexus, but not sure what relevant differences (if any) are there.
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Re: Commander 2016 Spoiler Season

Postby Hanmac » 30 Oct 2016, 21:24

@Marek14: hm tomorrow i will look at this missing cards.

Ludevic ' Condition should be "Player.Other+LostLifeThisTurn"

Yidris should be easy, add a Effect that does just check if the spell was from hand, and if yes add Cascade keyword.
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Re: Commander 2016 Spoiler Season

Postby Fizanko » 31 Oct 2016, 09:52

Was checking the C16 cards in r32419 and noticed Forge has a wrong card name :
Silas Ren, Seeker Adept
instead of
Silas Renn, Seeker Adept
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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