Bug Reports XMage 1.4.21 SOFTWARE
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Re: Bug Reports XMage 1.4.21 SOFTWARE
by Kovo » 17 Feb 2017, 03:00
Hello,
I have noticed that multiple Faerie Miscreant triggers do not work. On several occasions in different games, I had two Faerie Miscreants on the field, and when I played the third, only one triggered.
Dr. Weird: That's correct behavior. Only the the one coming into play is triggering, as "When [name of this card] enters the battlefield" text in cards basically means "When this card enters the battlefield" for practical purposes. In other words, it says "when" and not "whenever a" in there.
I have noticed that multiple Faerie Miscreant triggers do not work. On several occasions in different games, I had two Faerie Miscreants on the field, and when I played the third, only one triggered.
Dr. Weird: That's correct behavior. Only the the one coming into play is triggering, as "When [name of this card] enters the battlefield" text in cards basically means "When this card enters the battlefield" for practical purposes. In other words, it says "when" and not "whenever a" in there.
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Re: Bug Reports XMage 1.4.21 SOFTWARE
by Xinnam » 17 Feb 2017, 03:14
Hello! I was playing Skullbriar, the Walking Grave as my commander in XMage. I had 25 +1/+1 counters on him, with it as the only creature on my field, and with a Canopy Cover and an Armory of Iroas attached to him. Another player cast Fleshbag Marauder to force me to sacrifice him.
After choosing Skullbriar, it has me stack replacement effects, the effects being "Send commander to command zone" and "Keep counters on Skullbriar as it moves to different zones."
After selecting the effect, it gave me an error message. I can't post it due to spam restrictions. I submitted it to the github tracker as issue 2874. It looks like it may actually be related to Canopy Cover, but I am unsure how. Thank you!
LevelX: Fixed beyond 1.4.21v2
After choosing Skullbriar, it has me stack replacement effects, the effects being "Send commander to command zone" and "Keep counters on Skullbriar as it moves to different zones."
After selecting the effect, it gave me an error message. I can't post it due to spam restrictions. I submitted it to the github tracker as issue 2874. It looks like it may actually be related to Canopy Cover, but I am unsure how. Thank you!
LevelX: Fixed beyond 1.4.21v2
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Re: Bug Reports XMage 1.4.21 SOFTWARE
by Xinnam » 17 Feb 2017, 06:24
Just encountered another bug. With Wurmcoil Engine out and with a Gratuitous Violence on the field, I only gained 6 life on blocking rather than 12 life.
Log follows
Log follows
- Code: Select all
1:15 AM: Wizard_Scrupp attacks with 2 creatures
1:15 AM: Attacked player: Xinnam
1:15 AM: Attacker: Ob Nixilis, the Fallen [18a] (6/6) blocked by Wurmcoil Engine [404] (6/6)
1:15 AM: Attacker: Dragonlord Kolaghan [54f] (6/5) unblocked
1:16 AM: Ob Nixilis, the Fallen [18a] deals 6 damage to Wurmcoil Engine [404]
1:16 AM: Xinnam gains 6 life
1:16 AM: Wurmcoil Engine [404] deals 12 damage to Ob Nixilis, the Fallen [18a]
1:16 AM: Xinnam loses 6 life
1:16 AM: Ob Nixilis, the Fallen [18a] died
1:16 AM: Wurmcoil Engine [404] died
1:16 AM: Ability triggers: Wurmcoil Engine [404] - When Wurmcoil Engine [404] dies, create a 3/3 colorless Wurm artifact creature token with deathtouch. Create a 3/3 colorless Wurm artifact creature token with lifelink.
1:16 AM: Xinnam creates a Wurm [505] token
1:16 AM: Xinnam creates a Wurm [554] token
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Re: Bug Reports XMage 1.4.21 SOFTWARE
by faanta » 17 Feb 2017, 14:32
Situation: I have Gisela, Blade of Goldnight on the battlefield, my opponent has Phyrexian Tyranny.
Whenever I draw a card and choose not to pay , I only lose 1 life from Phyrexian Tyranny's trigger, but whenever my opponents do, they lose 4 life. Since this is not damage but "lose life", each player should still lose 2.
Whenever I draw a card and choose not to pay , I only lose 1 life from Phyrexian Tyranny's trigger, but whenever my opponents do, they lose 4 life. Since this is not damage but "lose life", each player should still lose 2.
Re: Bug Reports XMage 1.4.21 SOFTWARE
by cheddarsuave » 17 Feb 2017, 15:15
I had a situation in which I cast Dark Intimations, but didn't get to draw a card (myself). I had no creatures in my graveyard at the time; I believe I've cast this before with a creature in my graveyard and I got the extra draw in that case...so maybe that was the source of the problem somehow.
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Re: Bug Reports XMage 1.4.21 SOFTWARE
by SnowOona » 17 Feb 2017, 18:31
I encountered this bug while playing an EDH game. I casted Stunt Double and tried to copy an Dimir Doppelganger which has previously copied Avacyn, Angel of Hope. The result was that the Stunt Double entered as plain Dimir Doppelganger and not Avacyn.
Re: Bug Reports XMage 1.4.21 SOFTWARE
by jeffwadsworth » 17 Feb 2017, 22:22
Fixed in the next release.SnowOona wrote:I encountered this bug while playing an EDH game. I casted Stunt Double and tried to copy an Dimir Doppelganger which has previously copied Avacyn, Angel of Hope. The result was that the Stunt Double entered as plain Dimir Doppelganger and not Avacyn.
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Re: Bug Reports XMage 1.4.21 SOFTWARE
by NotNotNot » 18 Feb 2017, 10:08
Morbid Curiosity still doesn't work. Not sure what conditions break it, but just tried using on a Cultivator's Caravan and drew no cards. I had just cast 3 Metalwork Colossus for 0 before casting it.
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Re: Bug Reports XMage 1.4.21 SOFTWARE
by spjspj » 18 Feb 2017, 12:06
I couldn't recreate this. I cast Morbid Curiosity on both an uncrewed and crewed Cultivator's Caravan, a Daredevil Dragster (uncrewed/crewed) and other random creatures (Quicksilver Elemental) and artifacts (Sol Ring) and drew the expected number of cards each time. Was another effect in place that prevented multiple card draw (say Leovold, Emissary of Trest)? (I also just did the scenario you mentioned with Metalwork Colossus being cast for 0 directly prior and drew 3 cards from Morbid C. after saccing Cultivator's C. when it was both crewed and uncrewed).NotNotNot wrote:Morbid Curiosity still doesn't work. Not sure what conditions break it, but just tried using on a Cultivator's Caravan and drew no cards. I had just cast 3 Metalwork Colossus for 0 before casting it.
Re: Bug Reports XMage 1.4.21 SOFTWARE
by jeffwadsworth » 18 Feb 2017, 14:34
Good catch. It will be fixed in the next version.faanta wrote:Situation: I have Gisela, Blade of Goldnight on the battlefield, my opponent has Phyrexian Tyranny.
Whenever I draw a card and choose not to pay , I only lose 1 life from Phyrexian Tyranny's trigger, but whenever my opponents do, they lose 4 life. Since this is not damage but "lose life", each player should still lose 2.
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Re: Bug Reports XMage 1.4.21 SOFTWARE
by NotNotNot » 18 Feb 2017, 18:53
No this was a standard game. I remember this happening when kaladesh was first put on xmage however it happened when I targeted a colossus that was cast for 0. The only other variable I can think of is I had probably sacced some Sanctum of Ugin before casting it. I can't imagine it being anything other then the cost reduction of the colossus.Was another effect in place that prevented multiple card draw (say Leovold, Emissary of Trest)?
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Re: Bug Reports XMage 1.4.21 SOFTWARE
by blender505 » 19 Feb 2017, 01:42
Ephara, God of the Polis doesn't seem to be implemented correctly. It seems to be counting itself for drawing a card. Drew extra cards during a commander game (with her as my commander).
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Catch//Release is bugged
by TripleNipple » 19 Feb 2017, 05:42
The card Catch//Release resolves Release first, and then Catch. This is incorrect. Catch is supposed to resolve first, so I can then sacrifice the permanent I gained control of from Catch to Release, but Release resolves first, so this isn't an option.
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Re: Bug Reports XMage 1.4.21 SOFTWARE
by SnowOona » 19 Feb 2017, 06:14
In an EDH game if you have Ruhan of the Fomori equipped with Assault Suit and during the turn of an opponent you give control of Ruhan to him. If Ruhan choose to attack the owner of the Assault Suit then the opponent controlling Ruhan should get the chance to choose who Ruhan attacks instead the game freezes in an infinite loop and the attack target can't be changed.
Re: Bug Reports XMage 1.4.21 SOFTWARE
by jeffwadsworth » 19 Feb 2017, 21:36
Fixed in the next release.blender505 wrote:Ephara, God of the Polis doesn't seem to be implemented correctly. It seems to be counting itself for drawing a card. Drew extra cards during a commander game (with her as my commander).
Last edited by jeffwadsworth on 20 Feb 2017, 00:26, edited 1 time in total.
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