Project Zendikar
Discuss Upcoming Releases, Coding New Cards, Etc.
PLEASE DO NOT REPORT BUGS HERE!
PLEASE DO NOT REPORT BUGS HERE!
Moderators: Aswan jaguar, gmzombie, stassy, BAgate, drool66, CCGHQ Admins
Re: Project Zendikar
by jatill » 07 Oct 2009, 12:18
Instead of blank, just use the default reserved info for anything you don't know what to use: 000000FF08010001000000Triadasoul wrote:Here's the list of codes i need. if there is no code pointer/reserved information - i couldn't find it and will leave it blank.
As for code pointers...
1002 00401000 Angel Token - this is the generic creature code)
1111 2001D08 Guul Draz Specter (forgot this one, oops)
1978 00401000 Illusion (token)
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Project Zendikar
by Triadasoul » 07 Oct 2009, 12:46
Should i change coded card value from 0 to 1 ?
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
Re: Project Zendikar
by jatill » 07 Oct 2009, 12:49
Yes please, for everything but the tokens.Triadasoul wrote:Should i change coded card value from 0 to 1 ?
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Project Zendikar
by Triadasoul » 07 Oct 2009, 17:07
"4) BEFORE you save, single click on a 'Dummy' spot at the end. Then save."
If i didn't click on a dummy spot before save what happens ?
If i didn't click on a dummy spot before save what happens ?
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
Re: Project Zendikar
by jatill » 07 Oct 2009, 18:11
You overwrite whichever card was in the window to the right.Triadasoul wrote:"4) BEFORE you save, single click on a 'Dummy' spot at the end. Then save."
If i didn't click on a dummy spot before save what happens ?
Apps by jatill: http://www.slightlymagic.net/wiki/Other_Apps_by_jatill
Re: Project Zendikar
by Triadasoul » 08 Oct 2009, 08:45
Damn, I've finished it.
UPD (i've forgotten obsidian fireheart): http://www.axifile.com/?5752786
First bug report:
1. Rampaging Baloth creates Heavenwood worm
2. If there are two Rampaging Baloth landfall effect works only for 1. (The same wiht Hedron crabs, and maybe all landfall creatures) (for 2 Lotus Cobras works fine)
3. Opponent's starting hand = 0
4. Goblin Guide doesn't reveal top card of the library
5. Obsidian Fireheart doesn't appear in the cards list
6. Golgary rotten farm (and may'be other bouncing lands) doesn't bounce after landfall effect (ex. hedron crab)
7. Luminarch Ascension doesn't trigger to put counters
8. Playing Guul Draaz Specter Crashes the game
9. Can't Put Harrow to hand with debug mode
10. AI sacrifices 5/5 animated artifacts to Arcbound Avenger
bonus of +1/+1
11. Vampire Hexemage ability works on plainswalkers
12. AI doesn't use often Sarkhan Vol's abilities
13. Iona, Shield of Emeria ability doesn't work, AI still can play spells of chosen colour
UPD (i've forgotten obsidian fireheart): http://www.axifile.com/?5752786
First bug report:
1. Rampaging Baloth creates Heavenwood worm
2. If there are two Rampaging Baloth landfall effect works only for 1. (The same wiht Hedron crabs, and maybe all landfall creatures) (for 2 Lotus Cobras works fine)
3. Opponent's starting hand = 0
4. Goblin Guide doesn't reveal top card of the library
5. Obsidian Fireheart doesn't appear in the cards list
6. Golgary rotten farm (and may'be other bouncing lands) doesn't bounce after landfall effect (ex. hedron crab)
7. Luminarch Ascension doesn't trigger to put counters
8. Playing Guul Draaz Specter Crashes the game
9. Can't Put Harrow to hand with debug mode
10. AI sacrifices 5/5 animated artifacts to Arcbound Avenger
bonus of +1/+111. Vampire Hexemage ability works on plainswalkers
12. AI doesn't use often Sarkhan Vol's abilities
13. Iona, Shield of Emeria ability doesn't work, AI still can play spells of chosen colour
- Attachments
-
baloth.rar- (1.88 KiB) Downloaded 291 times
Last edited by Triadasoul on 08 Oct 2009, 10:34, edited 20 times in total.
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
Re: Project Zendikar
by Salbei » 08 Oct 2009, 09:02
well done !
so i have to put the csv into my game folder and use CSV2dat , right ?
let me know when you miss any pics.
pics1
pics2
so i have to put the csv into my game folder and use CSV2dat , right ?
let me know when you miss any pics.
pics1
pics2
Retired a long time ago. I will not reply.
-

Salbei - DEVELOPER
- Posts: 1053
- Joined: 04 Jun 2009, 10:58
- Location: Germany
- Has thanked: 3 times
- Been thanked: 2 times
Re: Project Zendikar
by Salbei » 08 Oct 2009, 09:19
whow . just created a deck with a bunch of new cards and it doesn´t even let me draw a card and instantly crashes.
are you sure i don´t have to do anything else ?
i´m trying to pinpoint out which card is causing the insta crash.
---
pics are fine so far , not looking very good though (quality is bad)
are you sure i don´t have to do anything else ?
i´m trying to pinpoint out which card is causing the insta crash.
---
pics are fine so far , not looking very good though (quality is bad)
Retired a long time ago. I will not reply.
-

Salbei - DEVELOPER
- Posts: 1053
- Joined: 04 Jun 2009, 10:58
- Location: Germany
- Has thanked: 3 times
- Been thanked: 2 times
Re: Project Zendikar
by Triadasoul » 08 Oct 2009, 09:24
I don't know. I start with other deck and spawn cards in debug mode
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
Re: Project Zendikar
by Salbei » 08 Oct 2009, 09:25
had to turn smarttargeting:0 so i could play at all.
playing lotus cobra instantly crashed the game for me.
playing umezawas jitte crashes the game during the AIs turn.
playing scute mob instantly crashed the game.
are you sure i don´t have to do anything else except using the csv2dat with the new manalink.csv inside my gamefolder?
so far each added card i played crashed the game.
//edit : i didn´t patch right so ignore this
playing lotus cobra instantly crashed the game for me.
playing umezawas jitte crashes the game during the AIs turn.
playing scute mob instantly crashed the game.
are you sure i don´t have to do anything else except using the csv2dat with the new manalink.csv inside my gamefolder?
so far each added card i played crashed the game.
//edit : i didn´t patch right so ignore this
Last edited by Salbei on 08 Oct 2009, 09:36, edited 3 times in total.
Retired a long time ago. I will not reply.
-

Salbei - DEVELOPER
- Posts: 1053
- Joined: 04 Jun 2009, 10:58
- Location: Germany
- Has thanked: 3 times
- Been thanked: 2 times
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
Re: Project Zendikar
by Triadasoul » 08 Oct 2009, 09:31
Overwrite jatill's code archive, cards.dat, magic.exe, manalink.csv
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
Re: Project Zendikar
by Salbei » 08 Oct 2009, 09:35
ah alright i didn´t overwrite the cards.dat . seems to have fixed it.
kk , just played my first game w/o crash. so i guess i did everything right this time.
thanks
---
has to be unlocked to be tested:
Bloodbraid Elf
Umezawas Jitte
Working fine:
Scute Mob
Sarkhan Vol
Vampire Lacerator
Beastmaster Ascention
Vampire Nighthawk (didn´t test the deathtouch yet,rest seems to be alright)
Sorin Markov
Ob Nixilis, the Fallen
Chandra Ablaze
Burst Lightning
Pyromancer's Ascension
Bugged:
-Rampaging Baloth (putting a Havenwood Worm into play - instead of the 4/4 Beast token.) used the wrong id for the token is my guess.Landfall seems to work fine so far.
-Bloodchief Ascention
Not getting any counters whatever i do. no prompt even when i mark the end step as stopper.
-Bloodghast
Landfall didn´t trigger
-Mindbreak Trap
you can exile for free even if the opponent didn´t play 3 spells (used it on the first cast spell and it worked)
-Archive Trap
Card is working fine - except that it stays on the battlefield after beeing cast.(like the infernal contract "bug"). forgot to put it into graveyard after the spell resolved.
-Tezzeret the Seeker
I can´t play the card even though i got the mana for it. It just doesn´t turn yellow.
-Vedalken Shackles
The Card is working fine , but is threatened as "Legendary" (you play a 2nd and they both go to the graveyard)
-Hedron Crab
Landfall is working fine. except when i got 2 of them in play only 1 will trigger.
-Eternity Vessel
I got 2 Havenwood Worms during my upkeep for no reason after i played the card , didn´t even use the landfall.
-unknown
Got 2 Hedron Crabs + Eternity Vessel in play . i play a land and get another 5 Havenwood Worms instead of the normal ability
download/file.php?mode=view&id=942
-Guul Draz Specter
Playing the card while the opponent still got cards in his hand crashed the game
-Malakir Bloodwitch
doesn´t trigger after playing
-Luminarch Ascension
does not trigger - i do not gain any counters on it even if i stop. not getting promted to put counters on it aswell.
-Oran-Rief, the Vastwood
missing the correct "tap" symbold, currently there is just a "T"
kk , just played my first game w/o crash. so i guess i did everything right this time.
thanks
---
has to be unlocked to be tested:
Bloodbraid Elf
Umezawas Jitte
Working fine:
Scute Mob
Sarkhan Vol
Vampire Lacerator
Beastmaster Ascention
Vampire Nighthawk (didn´t test the deathtouch yet,rest seems to be alright)
Sorin Markov
Ob Nixilis, the Fallen
Chandra Ablaze
Burst Lightning
Pyromancer's Ascension
Bugged:
-Rampaging Baloth (putting a Havenwood Worm into play - instead of the 4/4 Beast token.) used the wrong id for the token is my guess.Landfall seems to work fine so far.
-Bloodchief Ascention
Not getting any counters whatever i do. no prompt even when i mark the end step as stopper.
-Bloodghast
Landfall didn´t trigger
-Mindbreak Trap
you can exile for free even if the opponent didn´t play 3 spells (used it on the first cast spell and it worked)
-Archive Trap
Card is working fine - except that it stays on the battlefield after beeing cast.(like the infernal contract "bug"). forgot to put it into graveyard after the spell resolved.
-Tezzeret the Seeker
I can´t play the card even though i got the mana for it. It just doesn´t turn yellow.
-Vedalken Shackles
The Card is working fine , but is threatened as "Legendary" (you play a 2nd and they both go to the graveyard)
-Hedron Crab
Landfall is working fine. except when i got 2 of them in play only 1 will trigger.
-Eternity Vessel
I got 2 Havenwood Worms during my upkeep for no reason after i played the card , didn´t even use the landfall.
-unknown
Got 2 Hedron Crabs + Eternity Vessel in play . i play a land and get another 5 Havenwood Worms instead of the normal ability
download/file.php?mode=view&id=942
-Guul Draz Specter
Playing the card while the opponent still got cards in his hand crashed the game
-Malakir Bloodwitch
doesn´t trigger after playing
-Luminarch Ascension
does not trigger - i do not gain any counters on it even if i stop. not getting promted to put counters on it aswell.
-Oran-Rief, the Vastwood
missing the correct "tap" symbold, currently there is just a "T"
Last edited by Salbei on 08 Oct 2009, 11:55, edited 25 times in total.
Retired a long time ago. I will not reply.
-

Salbei - DEVELOPER
- Posts: 1053
- Joined: 04 Jun 2009, 10:58
- Location: Germany
- Has thanked: 3 times
- Been thanked: 2 times
Re: Project Zendikar
by Triadasoul » 08 Oct 2009, 09:51
For rampaging baloth's try two of them and count the tokens
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
Who is online
Users browsing this forum: No registered users and 8 guests