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Bug Reports XMage 1.4.23 SOFTWARE

by BetaSteward

Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins

Re: Bug Reports XMage 1.4.23 SOFTWARE

Postby NimbleSloth1908 » 20 Apr 2017, 16:37

I'm having issues when adding
Hanweir Garrison
to a list in the deckbuilder. The card doesn't appear in the list but the number of cards goes up for each copy added and any card added to the deck after adding copies of Hanweir Garrison also don't add to the list but do add to the number of cards in the deck.

jeffwadsworth: Restart your client and try again. Worked here.
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Re: Bug Reports XMage 1.4.23 SOFTWARE

Postby marcsiqueira » 20 Apr 2017, 22:07

Soul-Scar Mage text says: "If a source you control would deal non combat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead". But in the game if i cast any sweeper card that also deals damage to him, he gets the negative counters, and that should not be happening.

jeffwadsworth: fixed beyond 1.4.23v1
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Re: Bug Reports XMage 1.4.23 SOFTWARE

Postby bmischloney » 20 Apr 2017, 22:29

I can't log in since I completed the update. I get this error: "Java HotSpot (TM) 64-Bit Server VM warning: ignoring option MaxPermSize=384m; Error: Could not find or load main class mage.client.MageFrame"
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Re: Bug Reports XMage 1.4.23 SOFTWARE

Postby Finbez » 20 Apr 2017, 23:22

Same issue with hanweir garrison and a bunch of other cards. Restarting the client does nothing.
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Re: Bug Reports XMage 1.4.23 SOFTWARE

Postby Northon00 » 20 Apr 2017, 23:38

After the last update I can not see or join the created tables. Help me

Desktop 04.20.2017 - 20.31.55.01.png
Not see any tables.


LevelX2: Activate the first two little icons right to the "New Tournament" button.
So the open and active tables are shown again.


Thank you, Im so Dumb. :mrgreen:
Last edited by Northon00 on 21 Apr 2017, 17:11, edited 1 time in total.
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"xMage not Found" Error

Postby BattlingBard » 21 Apr 2017, 02:36

Whenever I go into the launcher to update and run xMage, I get a message that says "xMage not found" then it tells me that it failed to download. I completed removed xMage from my computer and tried reinstalling it from scratch, but I still have not been able to update or even run xMage.
Thanks for your time.

LevelX: Should be working again.
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Re: Bug Reports XMage 1.4.23 SOFTWARE

Postby oskarolw » 21 Apr 2017, 16:54

Shelldock Isle can not cast the hideaway spell.

jeffwadsworth: fixed beyond 1.4.23v1
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Re: Bug Reports XMage 1.4.23 SOFTWARE

Postby Finbez » 21 Apr 2017, 18:19

Other cards that are buggy in deck editor(cant add them and does weird stuff with the counters) include Glory-Bound Initiate and Cryptic Serpent

EDIT: reinstalling xmage fixed it for Cryptic Serpent but Hanweir Garrison and Glory-Bound Initiate are still broken in the deck editor.

jeffwadsworth: The attached is the current dev client. Wait until the next version.
Attachments
TestHanweirGarrison.jpg
Testing the deck editor.
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Re: Bug Reports XMage 1.4.23 SOFTWARE

Postby redthorn » 21 Apr 2017, 19:38

Channeler Initiate did not get it's -1/-1 counters when reanimated with Supernatural Stamina.
This was a sealed game against a human player.

LevelX: Was not able to reproduce the problem.
Any more detail information what and when happened?
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Re: Bug Reports XMage 1.4.23 SOFTWARE

Postby MGA » 21 Apr 2017, 21:33

Hazoret's Favor doesn't let u choose if give +2 or not (it say YOU MAY), BUG it just give +2

LevelX: It should be optional but you need always (also if you don't use it later) to select a traget if possible. That's according to the rules. After selecting the target and the ability is on the stack you are asked on resolution, if you like to use it.
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Re: Bug Reports XMage 1.4.23 SOFTWARE

Postby Caecilius » 22 Apr 2017, 03:44

Username on Xmage: Caecilius
I am not sure how long this has existed because this applies to older cards. I went to build a commander deck based on cycling and I noticed a couple of cards I was looking for weren't in the card database at all. The cards were "withering hex" and "invigorating boon." Considering these are both from the set "onslaught," I suggest you check all of the cards in that set to make sure that they are all there. Also, during a play session, I played an artifact called "fluctuator." It is suppose to reduce the cost of cycling, but it didn't. I would go to cycle a card and it still told me to pay the full cost. I even tried clicking on the card during and before payment, but nothing happened. Since these are alder cards I can understand that they could have gone under the radar, but please fix these. Thank you.
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Re: Bug Reports XMage 1.4.23 SOFTWARE

Postby patbou » 22 Apr 2017, 12:05

Hanweir Garrison seems to cause a problem with opponent's interface. Twice this morning, I've played Hanweir Garrison, and passed the turn.
- The first time, opponent was able to put Nissa, Voice of Zendikar on the stack, but he couldn't tap his lands.
- The second time (picture below, RG opponent), I was waiting for opponent to be done with upkeep and draw. But on his side, it looked like it was still end of turn and waiting on me to be done with it.

It's a new bug. I don't know if it's new from this morning, or from last update. I'm pretty sure I played the card this week with no problems. But twice this morning.

If it is any help, here's the game log :
7:39 AM: patbou73 casts Hanweir Garrison [efb]
7:39 AM: patbou73 puts Hanweir Garrison [efb] from stack onto the Battlefield
7:39 AM: Ability triggers: Thalia's Lieutenant [815] - Whenever each other Human you control enters the battlefield, put a +1/+1 counter on Thalia's Lieutenant [815].
7:39 AM: Ability triggers: Thalia's Lieutenant [0e2] - Whenever each other Human you control enters the battlefield, put a +1/+1 counter on Thalia's Lieutenant [0e2].
7:40 AM: patbou73 sacrificed Clue [5fd]
7:40 AM: patbou73 activates: draw a card. from Clue [5fd]
7:40 AM: patbou73 draws a card
7:40 AM: patbou73 attacks with 0 creatures
7:44 AM: Turn 15 josh292929 (14 - 20)

And here's the chat log (edited) :
7:42 AM: patbou73: ok?
7:42 AM: josh292929: ya its says u have priority
7:42 AM: patbou73: ????
7:43 AM: patbou73: nope... it says End Turn - Waiting for josh292929
7:43 AM: josh292929: id say we will have to cut our game short but thank u and ur deck looks sweet
7:44 AM: patbou73: There's a bug
7:45 AM: josh292929: it still says u have priorty

On the screen capture, when I started to log the bug, it was now Upkeep. But opponent still wasn't able to play or click anything.

EDIT : It just happened again, for a third time (vs that mono-red opponent). Please look at the other attachment, chat included.
Attachments
2017-04-22 (1).png
2017-04-22.png
Last edited by patbou on 22 Apr 2017, 12:49, edited 1 time in total.
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Re: Bug Reports XMage 1.4.23 SOFTWARE

Postby patbou » 22 Apr 2017, 12:47

BTW, I'm 100% sure the bug is new from this morning. I've played games this week with Hanweir Garrison, and had no problems at all. I even have this screen capture of me AND my opponent having Hanweir Garrison in play (taken yesterday). So I don't know what changed since yesterday, but the bug is new from today.
Attachments
2017-04-21.png
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Re: Bug Reports XMage 1.4.23 SOFTWARE

Postby Finbez » 22 Apr 2017, 16:44

The bug with Hanweir Garrison is not affecting everyone. I'm not sure what causes it to be buggy for one person but not the other.
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Re: Bug Reports XMage 1.4.23 SOFTWARE

Postby Happytra » 22 Apr 2017, 16:47

Decimator Beetle's ability to remove a -1/-1 counter from a creature I control, upon attacking, will not trigger when I declare the beetle as an attacker, and happens only when i have a creature on my board with a -1/-1 counter, and my opponent has no creatures on their side of the field. However, the ability works as intended in any other circumstance if my opponent has a creature on the battlefield. Furthermore, the card's second ability states that i choose 'up to one' target creature my opponent controls, however, I am required to choose target creature my opponent controls, when I should be able to resolve the ability without doing so. Should be noted that the second ability is not a redistribution of the counter, however two separate events.

jeffwadsworth: Fixed in the next version.
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