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Forge Beta Release 05/06/2017 ver 1.5.62

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Seravy » 09 May 2017, 23:58

Crash when using Jade Monolith :

Description: [describe what you were doing when the crash occurred]

RuntimeException | Open
Code: Select all
Forge Version:    1.5.62-r-1
Operating System: Windows XP 5.1 x86
Java Version:     1.7.0_80 Oracle Corporation

java.lang.RuntimeException: AbilityFactory : getAbility -- no API in Jade Monolith's Effect:
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:126)
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:111)
   at forge.game.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:190)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:148)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:83)
   at forge.game.GameEntity.replaceDamage(GameEntity.java:118)
   at forge.game.GameEntity.addCombatDamage(GameEntity.java:85)
   at forge.game.card.Card.addCombatDamage(Card.java:5756)
   at forge.game.combat.Combat.dealAssignedDamage(Combat.java:795)
   at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:311)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:996)
   at forge.game.GameAction.startGame(GameAction.java:1497)
   at forge.game.Match.startGame(Match.java:100)
   at forge.match.HostedMatch$2.run(HostedMatch.java:224)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby 5enza » 11 May 2017, 11:20

Cealan wrote:
5enza wrote:2) AKH Embalm cards do not have token image names scripted into them.

Disregard #2, found the token image name list.
I don't see any token images for embalmed creatures, or Clues. I have the images downloaded from elsewhere, but I'm guessing the naming isn't correct?

Related question: How do you see what image name Forge is searching for whenever it makes a token? Is there a debug log I can activate?
What I usually do is extract a copy of the /res/cardsfolder/cardsfolder.zip and open up the card file for the card that makes the token. Look for the TokenImage$ tag and that will give you the image name of the token it's looking for.

For some reason, the Amonkhet embalm cards don't have this info defined in their card file. I think it's because of the way the embalm/clone ability is implemented. Also, they don't follow the standard naming conventions as normal tokens. I found the token image list in the Amonkhet spoiler thread - viewtopic.php?f=52&t=20364&start=90#p212056

I have my clue tokens named c_clue.jpg, c_clue2.jpg, etc. and they work fine.

Hope that helps!
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby lindleya1 » 11 May 2017, 19:45

Random generated Commander decks have banned cards in them. Specifically I have encountered Painter's Servant and Worldfire in Commander games, and both are banned.
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby jobu77 » 12 May 2017, 17:02

Not of This World doesn't seem to allow the reduced mana cost when countering the ETB ability of Journey to Nowhere as it targets Ulamog's Crusher. It allows me to target Journey to Nowhere's ability, but then prompts me to may the mana cost (7), rather than casting for 0 since Ulamog's Crusher's power is greater than 7.
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Nekoatl » 13 May 2017, 14:20

Activating Soulfire Grand Master prevents Pyromancer's Goggles from triggering.
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby HarlequinCasts » 13 May 2017, 19:10

I reported this a few times before but it still seems to be an issue:

Runed Halo does not prevent combat damage from all legendary creatures. For example, Runed Halo doesn't stop Sheoldred, Whispering One from dealing combat damage.
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby friarsol » 13 May 2017, 20:00

HarlequinCasts wrote:I reported this a few times before but it still seems to be an issue:

Runed Halo does not prevent combat damage from all legendary creatures. For example, Runed Halo doesn't stop Sheoldred, Whispering One from dealing combat damage.
Have you only noticed this with Legendary creatures with commas in their names?
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Amerigo » 13 May 2017, 20:48

For Tireless Tracker, the clue token image is spelled "c clue" instead of "c_clue".
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Nekoatl » 14 May 2017, 03:36

Soulfire Grand Master doesn't grant lifelink to spells which are copies, e.g. casting Violent Eruption targeting only a freshly cast Precursor Golem creates 2 copies which each target a golem token, but only 4 life is gained from the 3 spells instead of 12.
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Agetian » 14 May 2017, 04:41

HarlequinCasts wrote:I reported this a few times before but it still seems to be an issue:

Runed Halo does not prevent combat damage from all legendary creatures. For example, Runed Halo doesn't stop Sheoldred, Whispering One from dealing combat damage.
I *think* I fixed this one in r34009... Yeah, there was a parsing issue with the card names with a comma in them. :)

- Agetian
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Seravy » 14 May 2017, 11:39

The flickering bug is still there :
https://www.youtube.com/watch?v=nVRgzrx ... e=youtu.be

Happens when you switch tasks.
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Ectonian » 14 May 2017, 19:51

Just did an update, now it seems to freeze on the 'looking for updates' screen. Already tried to remove and re-install several times, doesn't help
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Amerigo » 14 May 2017, 21:55

Amerigo wrote:For Tireless Tracker, the clue token image is spelled "c clue" instead of "c_clue".
Nevermind this.

I thought I had found what was wrong with the clue token images not being displayed but I was wrong.

After some more testing I found that everytime you create a clue token the game picks one of the possible images (c_clue.jpg, c_clue2.jpg, c_clue3.jpg, c_clue4.jpg, c_clue5.jpg, c_clue6.jpg) and won't replace it by c_clue.jpg if you don't have the other ones.

Example : you only have c_clue.jpg in your token folder, the game picks c_clue4.jpg, you get the "missing card" image
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Nekoatl » 16 May 2017, 07:03

Peacekeeper Avatar created an Arrest token that was simultaneously attached to 2 creatures. The details of the Arrest token only mention enchanting one creature, but the description of the 2 creatures pointed to by arrows both mention being enchanted by the same token.
Attachments
Double Arrest 3.png
Double Arrest 2.png
Double Arrest 1.png
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Deyool » 16 May 2017, 10:56

Why some edition like "Conspiracy Take the Crown" was skipped?
tnks!!
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