Forge for Android v1.6.15.003
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge for Android v1.5.64.004
by Agetian » 22 Jun 2017, 20:00
UPDATE (06/22/17): Forge for Android v1.5.64.005 has been release. It's an incremental update featuring several bug fixes and feature improvements. The "AE" ligature has been changed to "Ae". It is now possible to auto-suggest the basic land count for your deck by double-tapping the deck statistics in the "Add Basic Lands" dialog (the UI for this feature might improve in the future). In Planar Conquest, if you have unlocked all the planes, the green planeswalker emblem reward will function as an additional chaos match. Also, the battlefield texturing graphics option has been improved, it doesn't blur the cards unnecessarily anymore and does not affect the performance as heavily as it used to do.
- Agetian
- Agetian
- Agetian
- Programmer
- Posts: 3486
- Joined: 14 Mar 2011, 05:58
- Has thanked: 683 times
- Been thanked: 569 times
Re: Forge for Android v1.5.64.005
by timmermac » 22 Jun 2017, 20:23
Not all files required for the different themes are present when the resource files download. Can this be easily changed for future releases?
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge for Android v1.5.64.005
by Agetian » 23 Jun 2017, 02:44
Can you please clarify what exactly you mean (which files and for which themes are missing)?timmermac wrote:Not all files required for the different themes are present when the resource files download. Can this be easily changed for future releases?
- Agetian
- Agetian
- Programmer
- Posts: 3486
- Joined: 14 Mar 2011, 05:58
- Has thanked: 683 times
- Been thanked: 569 times
Re: Forge for Android v1.5.64.005
by Kydele » 23 Jun 2017, 03:14
Hello! I have been wondering--around when can we expect to see the Partner mechanic incorporated into the Android version?
Also, will multiplayer EDH ever be viable on the Android version?
Also, will multiplayer EDH ever be viable on the Android version?
- Kydele
- Posts: 2
- Joined: 23 Jun 2017, 03:10
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge for Android v1.5.64.005
by Ghuldaan » 23 Jun 2017, 05:03
@Kydele
Though not very comfortable the mechanic works. You have to edit a saved or newly created deck with a text editor and add the second commander to it. Then they both show in the command zone (and are playable).
Tried with Kydele, Chosen of Kruphix and Vial Smasher the Fierce.
Though not very comfortable the mechanic works. You have to edit a saved or newly created deck with a text editor and add the second commander to it. Then they both show in the command zone (and are playable).
Tried with Kydele, Chosen of Kruphix and Vial Smasher the Fierce.
Last edited by Ghuldaan on 23 Jun 2017, 10:03, edited 4 times in total.
Re: Forge for Android v1.5.64.005
by KatotohanaN » 23 Jun 2017, 09:26
I've been meaning to ask: when would Palace Jailer be implemented?
- KatotohanaN
- Posts: 23
- Joined: 10 Mar 2017, 19:31
- Has thanked: 37 times
- Been thanked: 3 times
Re: Forge for Android v1.5.64.005
by jtrowell » 23 Jun 2017, 09:54
Is there a way to check what % of a set you already own in Quest mode ?
On the destop version you get the information in the shop shown in the "owned" column for boosters/desck/fat packs/boxes of the corresponding set, and you can also check the library to check the full card list of a set and the number owned, but the android version seems to be missing the "# owned" information outside your own card list.
Is there a way to get the information ? If not currently, could it be added ? At worst maybe you could make clickage the images for boosters/decks/fatpacks/boxes in the shop like for the card and use it instead to diplay the set information ?
(this could also be used to display the information about preconstructed decks like in the desktop version I suppose)
Thanks you in advance for your work.
On the destop version you get the information in the shop shown in the "owned" column for boosters/desck/fat packs/boxes of the corresponding set, and you can also check the library to check the full card list of a set and the number owned, but the android version seems to be missing the "# owned" information outside your own card list.
Is there a way to get the information ? If not currently, could it be added ? At worst maybe you could make clickage the images for boosters/decks/fatpacks/boxes in the shop like for the card and use it instead to diplay the set information ?
(this could also be used to display the information about preconstructed decks like in the desktop version I suppose)
Thanks you in advance for your work.
Re: Forge for Android v1.5.64.004
by jureidinim » 23 Jun 2017, 11:21
Thanks for the info - not sure how i missed the Edit Deck button staring at me on that page ..lolAgetian wrote:
Hi!
1) There is no real "endgame" yet in Planar Conquest, so it can be anything you want - beating one plane completely, beating all the planes, completing a particular Commander deck, etc.This might improve in the future.
2) There is a commander deck editor - just go into the "Commanders" tab, click "Edit Deck", then you'll be able to navigate between your collection and your deck and adjust the deck as you wish.
- Agetian
I guess for now it plays as a sort of "endless mode" which is cool. But yeah, hopefully, you can set some winning conditions - maybe let the player choose which one (even the ones you listed as a start or a combination of them, collect a certain set of cards then beat a specific commander, etc.).
One more question - will this mode be coming to the desktop version soon?
Thanks again.
- jureidinim
- Posts: 53
- Joined: 07 Feb 2014, 04:41
- Has thanked: 3 times
- Been thanked: 4 times
Re: Forge for Android v1.5.64.004
by Agetian » 23 Jun 2017, 13:46
Sadly, I don't know of anyone at the moment who would be able to and willing to port it over from mobile Forge, though we will keep looking for opportunities.jureidinim wrote:One more question - will this mode be coming to the desktop version soon?
Thanks again.


- Agetian
- Agetian
- Programmer
- Posts: 3486
- Joined: 14 Mar 2011, 05:58
- Has thanked: 683 times
- Been thanked: 569 times
Re: Forge for Android v1.5.64.005
by timmermac » 23 Jun 2017, 15:54
Only the default theme seems to have the full array of files. I'm not entirely sure which ones are necessary for all of the themes, but in my file manager, the default theme has 15 files, all of the other themes only have 5. I copied the extra files over to the theme I like, which is the Smith theme, and it works.Agetian wrote:Can you please clarify what exactly you mean (which files and for which themes are missing)?timmermac wrote:Not all files required for the different themes are present when the resource files download. Can this be easily changed for future releases?
- Agetian
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge for Android v1.5.64.005
by jrrkein » 23 Jun 2017, 17:03
The Simsom theme is unplayable and result in error also sometimes mid-game I often stuck to waiting for opponent and force me to reset
- jrrkein
- Posts: 19
- Joined: 03 Aug 2016, 09:59
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge for Android v1.5.64.005
by Kydele » 24 Jun 2017, 00:49
Hey! Thanks for responding. How can I edit a .dck file? As you said, I have tried opening the .dck file using my NotePad and adding the second commander, but when trying to save it, it'll only let me save it as a .txt file, which the app can't seem to read. Any advice on how to do this?Ghuldaan wrote:@Kydele
Though not very comfortable the mechanic works. You have to edit a saved or newly created deck with a text editor and add the second commander to it. Then they both show in the command zone (and are playable).
Tried with Kydele, Chosen of Kruphix and Vial Smasher the Fierce.
- Kydele
- Posts: 2
- Joined: 23 Jun 2017, 03:10
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge for Android v1.5.64.005
by Ghuldaan » 24 Jun 2017, 04:15
@Kydele
I'm using Turbo Editor on Android. It doesn't rename files by itself. Or you could edit the file and rename it in Total Commander for Android.
I'm using Turbo Editor on Android. It doesn't rename files by itself. Or you could edit the file and rename it in Total Commander for Android.
Re: Forge for Android v1.5.64.005
by austinio7116 » 25 Jun 2017, 08:15
Description: testing the new counters code on android real device
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.64.005
Operating System: Linux 3.10.73-g8b80faae52e armv8l
Java Version: 0 The Android Project
java.lang.NullPointerException: Attempt to invoke virtual method 'com.badlogic.gdx.graphics.g2d.BitmapFont$TextBounds com.badlogic.gdx.graphics.g2d.BitmapFont.getBounds(java.lang.CharSequence)' on a null object reference
at forge.card.CardRenderer.drawCounterTabs(CardRenderer.java:514)
at forge.card.CardRenderer.drawCardWithOverlays(CardRenderer.java:437)
at forge.toolbox.FCardPanel.draw(FCardPanel.java:97)
at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.draw(VCardDisplayArea.java:499)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.screens.FScreen.draw(FScreen.java:164)
at forge.Forge.render(Forge.java:326)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:422)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1548)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1259)
-
austinio7116 - Posts: 451
- Joined: 10 Mar 2017, 11:59
- Has thanked: 47 times
- Been thanked: 169 times
Re: Forge for Android v1.5.64.005
by austinio7116 » 25 Jun 2017, 08:17
Perhaps I just need to force update of the resources files to get the new font?
-
austinio7116 - Posts: 451
- Joined: 10 Mar 2017, 11:59
- Has thanked: 47 times
- Been thanked: 169 times
Who is online
Users browsing this forum: No registered users and 29 guests