Commander 2017 spoiler season
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Re: Commander 2017 spoiler season
 by Marek14 » 11 Aug 2017, 21:55
by Marek14 » 11 Aug 2017, 21:55 
You won't get the doubled effect because the card specifies that the effect is for you and for attacking opponent. Since you're not your own opponent, you can never qualify for the second part.twosat wrote:As i see it there ist no need for shared turn for the time being. The cards are not "shared turn only" cause there is no mentioning of "same turn".Agetian wrote:Hmm, the Curse cycle cards kind of present an interesting dilemma as far as implementing them in Forge goes. The cards are made with the new "shared turns/decisions" shenanigans in mind that they started implementing in Archenemy: Nicol Bolas, and assume that it's possible that more than one player attacks another player at the same time. Forge doesn't (yet) support this, so there's neither a way nor reason to check, for the time being, that another player (on top of the current attacker) is attacking anyone at the same time. Of course, some theoretical construct like "PlayerAttackingAnotherPlayer:X" could probably be introduced as a form of condition, but it will not be functional/verifiable in game until shared turns are implemented.
The question is: would it be alright to code these cards without the share turn stuff for the time being? If so, they would actually be rather straightforward to implement since they would only care about the current attacker and the defender, I guess. There could be a TODO entry in them stating that they should be expanded after shared turns are implemented (in case they are).
If this is not a viable temporary solution for these cards, I guess it may be a very long time before they see full Forge support, since no one so far has shown interest in expanding Forge to support shared turns in multiplayer (which, indeed, would most likely be a big undertaking, involving a rather serious combat rewrite and AI update).
- Agetian
Whenever the cursed player is attacked the attacking player AND the owner of the curse are getting the described effekt of the curse.
Hmmh, if i own the curse and i am the attacking player then i am getting the doubled effekt? That would be interesting, or maybe i got the meaning wrong.
The Release notes say:
A player is attacking another player if he or she controls a creature that's attacking that player. If no creatures are attacking the enchanted player as a Curse's ability resolves (most likely because they've left the battlefield), only the Curse's controller performs its actions.
Re: Commander 2017 spoiler season
 by twosat » 12 Aug 2017, 07:59
by twosat » 12 Aug 2017, 07:59 
I stand corrected. I got the last thing wrong.
But the rest seems still be correct. No "same turn" thing necessary.
			
		But the rest seems still be correct. No "same turn" thing necessary.
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Re: Commander 2017 spoiler season
 by Indigo Dragon » 12 Aug 2017, 08:18
by Indigo Dragon » 12 Aug 2017, 08:18 
Updated my edition file.
Swapped Crosis's Charm and Crosis, the Purger, Added Scion of the Ur-Dragon, subsequent renumbering, promoted Blade of the Bloodchief, demoted Temur Sabertooth.
			Swapped Crosis's Charm and Crosis, the Purger, Added Scion of the Ur-Dragon, subsequent renumbering, promoted Blade of the Bloodchief, demoted Temur Sabertooth.
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Re: Commander 2017 spoiler season
 by Agetian » 13 Aug 2017, 14:20
by Agetian » 13 Aug 2017, 14:20 
Ok, I did what I could with this set, and I'd need help with the remaining cards.
7 cards are currently missing from C17 in Forge. Here's the breakdown:
Alms Collector - has an interesting replacement effect with "draw two or more cards". Forge seems to only create replacement effects for when cards are drawn one by one, so we probably need a separate replacement effect here of some kind? Tried coding it but that broke way more than it tried to accomplish. Help needed.
Magus of the Mind - most likely scriptable, but has a complicated calculation in it that I can't get right and need help with.
Mirri, Weatherlight Duelist - has limiting effects that make it possible to only attack a specific player with no more than one creature. Not sure how to expand support to make this scriptable.
Portal Mage - rather complicated, involves reselecting stuff during the attack, may need some (or a lot of?) code rewrite/update for it to work.
Shifting Shadow - one of the most interesting cards of the bunch, and most likely (almost?) scriptable too, however, I couldn't figure out how to make the enchantment reattach after a new creature is found and put onto the battlefield. Would be interesting to make this work, so please help if possible.
Stalking Leonin - this card involves "secretly choosing an opponent" and "revealing the chosen opponent", which needs some code update.
Territorial Hellkite - has a complicated selection scheme for an attack target. Not sure if this can be accomplished somehow, or what would be involved in updating the code to make this possible.
Also, some cards are imperfect and could use some modification. For example, Kess, Dissident Mage works in most situations, but needs to be decoupled from effects such as Harness the Storm such that only the cards cast via Kess's MayPlay effect are exiled, but not the ones coming from graveyard too but via another card effect. Not sure how to accomplish this, so could use some help.
The Curse cycle (Curse of Vitality and friends) now works, at least in the "single attacker" scenario (they will correctly make the controller of the curse and the attacker get the effect). Can't really prove whether the current implementation would work in a shared turn/attack scenario, since Forge doesn't support that, at least yet.
- Agetian
			
		7 cards are currently missing from C17 in Forge. Here's the breakdown:
Alms Collector - has an interesting replacement effect with "draw two or more cards". Forge seems to only create replacement effects for when cards are drawn one by one, so we probably need a separate replacement effect here of some kind? Tried coding it but that broke way more than it tried to accomplish. Help needed.
Magus of the Mind - most likely scriptable, but has a complicated calculation in it that I can't get right and need help with.
Mirri, Weatherlight Duelist - has limiting effects that make it possible to only attack a specific player with no more than one creature. Not sure how to expand support to make this scriptable.
Portal Mage - rather complicated, involves reselecting stuff during the attack, may need some (or a lot of?) code rewrite/update for it to work.
Shifting Shadow - one of the most interesting cards of the bunch, and most likely (almost?) scriptable too, however, I couldn't figure out how to make the enchantment reattach after a new creature is found and put onto the battlefield. Would be interesting to make this work, so please help if possible.
Stalking Leonin - this card involves "secretly choosing an opponent" and "revealing the chosen opponent", which needs some code update.
Territorial Hellkite - has a complicated selection scheme for an attack target. Not sure if this can be accomplished somehow, or what would be involved in updating the code to make this possible.
Also, some cards are imperfect and could use some modification. For example, Kess, Dissident Mage works in most situations, but needs to be decoupled from effects such as Harness the Storm such that only the cards cast via Kess's MayPlay effect are exiled, but not the ones coming from graveyard too but via another card effect. Not sure how to accomplish this, so could use some help.
The Curse cycle (Curse of Vitality and friends) now works, at least in the "single attacker" scenario (they will correctly make the controller of the curse and the attacker get the effect). Can't really prove whether the current implementation would work in a shared turn/attack scenario, since Forge doesn't support that, at least yet.
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Re: Commander 2017 spoiler season
 by Marek14 » 14 Aug 2017, 07:15
by Marek14 » 14 Aug 2017, 07:15 
For Magus of the Mind, we have Storm Entity, that could help.Agetian wrote:Ok, I did what I could with this set, and I'd need help with the remaining cards.
7 cards are currently missing from C17 in Forge. Here's the breakdown:
Alms Collector - has an interesting replacement effect with "draw two or more cards". Forge seems to only create replacement effects for when cards are drawn one by one, so we probably need a separate replacement effect here of some kind? Tried coding it but that broke way more than it tried to accomplish. Help needed.
Magus of the Mind - most likely scriptable, but has a complicated calculation in it that I can't get right and need help with.
Mirri, Weatherlight Duelist - has limiting effects that make it possible to only attack a specific player with no more than one creature. Not sure how to expand support to make this scriptable.
Portal Mage - rather complicated, involves reselecting stuff during the attack, may need some (or a lot of?) code rewrite/update for it to work.
Shifting Shadow - one of the most interesting cards of the bunch, and most likely (almost?) scriptable too, however, I couldn't figure out how to make the enchantment reattach after a new creature is found and put onto the battlefield. Would be interesting to make this work, so please help if possible.
Stalking Leonin - this card involves "secretly choosing an opponent" and "revealing the chosen opponent", which needs some code update.
Territorial Hellkite - has a complicated selection scheme for an attack target. Not sure if this can be accomplished somehow, or what would be involved in updating the code to make this possible.
Also, some cards are imperfect and could use some modification. For example, Kess, Dissident Mage works in most situations, but needs to be decoupled from effects such as Harness the Storm such that only the cards cast via Kess's MayPlay effect are exiled, but not the ones coming from graveyard too but via another card effect. Not sure how to accomplish this, so could use some help.
The Curse cycle (Curse of Vitality and friends) now works, at least in the "single attacker" scenario (they will correctly make the controller of the curse and the attacker get the effect). Can't really prove whether the current implementation would work in a shared turn/attack scenario, since Forge doesn't support that, at least yet.
- Agetian
Re: Commander 2017 spoiler season
 by Agetian » 14 Aug 2017, 11:03
by Agetian » 14 Aug 2017, 11:03 
Thanks a lot for help, Marek! Magus of the Mind is now implemented. 6 cards remain, the closest candidates for implementation being Shifting Shadow and Mirri, Weatherlight Duelist (the latter probably needs a Keyword version of the global attacking/blocking limitation rule; the former - not sure, but ideas are welcome  ).
).
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Re: Commander 2017 spoiler season
 by Agetian » 14 Aug 2017, 14:45
by Agetian » 14 Aug 2017, 14:45 
Trying to implement Shifting Shadow here. The following hacky script actually works (not sure if it works in all cases, but it does work in the most common test scenarios, at the very least). However, instead of placing the "At the beginning of your upkeep, destroy....." effect directly on the enchanted creature, it places it on a created temporary effect that both imprints the Shifting Shadow itself and remembers its target, because this is the only way that I can think of that lets the game remember all the necessary objects that need to be destroyed, found and put on the battlefield, and reattached. Not sure if this is acceptable, but it's the only way I can make this card work at the moment:
 If you think you can provide a better script for this card, you're also very welcome to try.
 If you think you can provide a better script for this card, you're also very welcome to try.
- Agetian
			
		- Code: Select all
- Name:Shifting Shadow
 ManaCost:2 R
 Types:Enchantment Aura
 K:Enchant creature
 A:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump | SubAbility$ DBEffect
 SVar:DBEffect:DB$ Effect | Triggers$ ShadowUpkeepTrig | RememberObjects$ Enchanted | ImprintCards$ Self | SVars$ ShadowRevealCards,ShadowReattach,ShadowDestroyEnchanted,ShadowForgetDestroyed | ConditionPresent$ Card.Self | Duration$ UntilHostLeavesPlay | ExileOnMoved$ Exile | Name$ Shifting Shadow Effect
 S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Haste
 SVar:ShadowUpkeepTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ ShadowDestroyEnchanted | TriggerDescription$ At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order.
 SVar:ShadowDestroyEnchanted:DB$ Destroy | Defined$ Remembered | SubAbility$ ShadowForgetDestroyed
 SVar:ShadowForgetDestroyed:DB$ Pump | ForgetObjects$ Remembered | SubAbility$ ShadowRevealCards
 SVar:ShadowRevealCards:DB$ DigUntil | Valid$ Creature | ValidDescription$ creature | FoundDestination$ Battlefield | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | RevealRandomOrder$ True | RememberFound$ True | SubAbility$ ShadowReattach
 SVar:ShadowReattach:DB$ Attach | Defined$ Remembered | Object$ Imprinted
 SVar:Picture:http://www.wizards.com/global/images/magic/general/shifting_shadow.jpg
 Oracle:Enchant creature\nEnchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
 If you think you can provide a better script for this card, you're also very welcome to try.
 If you think you can provide a better script for this card, you're also very welcome to try.- Agetian
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Re: Commander 2017 spoiler season
 by Agetian » 15 Aug 2017, 12:58
by Agetian » 15 Aug 2017, 12:58 
Ok, Shifting Shadow is now implemented, and it even uses an Effect-less implementation (which may not be perfect but appears to work well in typical scenarios; as usual, improvements are welcome). A breakdown of the remaining unsupported cards:
Alms Collector - has an interesting replacement effect with "draw two or more cards". Forge seems to only create replacement effects for when cards are drawn one by one, so we probably need a separate replacement effect here of some kind? Tried coding it but that broke way more than it tried to accomplish. Help needed.
Mirri, Weatherlight Duelist - has somewhat trickly limiting effects for combat, one of them needs a code update (see below for details).
Portal Mage - rather complicated, involves reselecting stuff during the attack, may need some (or a lot of?) code rewrite/update for it to work.
Stalking Leonin - this card involves "secretly choosing an opponent" and "revealing the chosen opponent", which needs some code update.
Territorial Hellkite - has a complicated selection scheme for an attack target. Not sure if this can be accomplished somehow, or what would be involved in updating the code to make this possible.
I'd say that among these five, the following should potentially be scriptable, but I need some help with the code update:
Alms Collector - creating the new replacement effect should be straightforward enough, but I need help with it.
Mirri, Weatherlight Duelist - the "can't block with more than one creature" part needs to be supported in code; the "can't attack you with more than one creature" part is likely already scriptable, see Crawlspace script for reference.
Stalking Leonin - probably needs a new cost type ("reveal opponent") and an update for choosing the player in a hidden way (such that it's shown on the card as <hidden> or <secret> or something).
- Agetian
			
		Alms Collector - has an interesting replacement effect with "draw two or more cards". Forge seems to only create replacement effects for when cards are drawn one by one, so we probably need a separate replacement effect here of some kind? Tried coding it but that broke way more than it tried to accomplish. Help needed.
Mirri, Weatherlight Duelist - has somewhat trickly limiting effects for combat, one of them needs a code update (see below for details).
Portal Mage - rather complicated, involves reselecting stuff during the attack, may need some (or a lot of?) code rewrite/update for it to work.
Stalking Leonin - this card involves "secretly choosing an opponent" and "revealing the chosen opponent", which needs some code update.
Territorial Hellkite - has a complicated selection scheme for an attack target. Not sure if this can be accomplished somehow, or what would be involved in updating the code to make this possible.
I'd say that among these five, the following should potentially be scriptable, but I need some help with the code update:
Alms Collector - creating the new replacement effect should be straightforward enough, but I need help with it.
Mirri, Weatherlight Duelist - the "can't block with more than one creature" part needs to be supported in code; the "can't attack you with more than one creature" part is likely already scriptable, see Crawlspace script for reference.
Stalking Leonin - probably needs a new cost type ("reveal opponent") and an update for choosing the player in a hidden way (such that it's shown on the card as <hidden> or <secret> or something).
- Agetian
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Re: Commander 2017 spoiler season
 by Indigo Dragon » 15 Aug 2017, 15:08
by Indigo Dragon » 15 Aug 2017, 15:08 
Just a quick distraction for everyone, I've been trying to get eclipse to work. However, as a "Cargo Cult" programmer, my skill is very limited. 
So back to more .txt changes. Presenting 1.6.2 WaterGuy.
		
the "Exert your land-sorcery god-HOU" cycle had "Exert your lands" twice.
Some cards were changed in the HOU oracle update http://magic.wizards.com/en/articles/ar ... 2017-07-14
Majestic Myriarch had day-0 errata (Broken!)
Purge the Profane had "gain two life"
Hour of Devastation was curiously missing it's "Deal 5 Damage" in-match
And I decided to update the Snow-Covered basic lands so that they line up with the non-Snow-covered basic lands.
As a request, can we have Menace no longer have reminder text in-match? It's an evergreen keyword and now has appeared many times without it. Compare the pair:
First Strike, Flying, Deathtouch, Double Strike, Haste, Hexproof, Lifelink
Menace (This creature can't be blocked except by two or more creatures.), Reach, Skulk, Trample, Vigilance.
vs
First Strike, Flying, Deathtouch, Double Strike, Haste, Hexproof, Lifelink, Menace, Reach, Skulk, Trample, Vigilance.
It's odd that Skulk doesn't have reminder text, but Menace does.
Edit: Also Eternalize has "Create a token that's a copy of it, except it's 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery." It should have "Create a token that’s a copy of this card, except it’s black, it’s 4/4, it has no mana cost, and it’s a Zombie in addition to its other types. Eternalize only as a sorcery.".
			So back to more .txt changes. Presenting 1.6.2 WaterGuy.
 1.6.2 WaterGuy.zip 1.6.2 WaterGuy.zip
- Welcome Back
- (26.1 KiB) Downloaded 395 times
- Code: Select all
- Battlefield Scrounger
 Benthicore
 Bontu’s Last Reckoning
 Bottle of Suleiman
 Captain’s Claws
 Commander’s Authority
 Daxos of Meletis
 Deranged Hermit
 Etched Oracle
 Genesis Chamber
 Gonti, Lord of Luxury
 Hazoret’s Undying Fury
 Hour of Devastation
 Hunting Pack
 Huntmaster of the Fells // Ravager of the Fells
 Imaginary Threats
 Insist
 Kalastria Highborn
 Kazandu Tuskcaller
 Kefnet's Last Word
 Kismet
 Lat-Nam’s Legacy
 Majestic Myriarch
 Mutual Epiphany
 Mycoid Shepherd
 Noxious Dragon
 Oketra’s Last Mercy
 Phyrexian Processor
 Purge the Profane
 Rhonas’s Last Stand
 Séance
 Sinuous Striker
 Snow-Covered Forest
 Snow-Covered Island
 Snow-Covered Mountain
 Snow-Covered Plains
 Snow-Covered Swamp
 Summoning Station
 Sunscourge Champion
 Vigil for the Lost
 Words of Wilding
the "Exert your land-sorcery god-HOU" cycle had "Exert your lands" twice.
Some cards were changed in the HOU oracle update http://magic.wizards.com/en/articles/ar ... 2017-07-14
Majestic Myriarch had day-0 errata (Broken!)
Purge the Profane had "gain two life"
Hour of Devastation was curiously missing it's "Deal 5 Damage" in-match
And I decided to update the Snow-Covered basic lands so that they line up with the non-Snow-covered basic lands.
As a request, can we have Menace no longer have reminder text in-match? It's an evergreen keyword and now has appeared many times without it. Compare the pair:
First Strike, Flying, Deathtouch, Double Strike, Haste, Hexproof, Lifelink
Menace (This creature can't be blocked except by two or more creatures.), Reach, Skulk, Trample, Vigilance.
vs
First Strike, Flying, Deathtouch, Double Strike, Haste, Hexproof, Lifelink, Menace, Reach, Skulk, Trample, Vigilance.
It's odd that Skulk doesn't have reminder text, but Menace does.
Edit: Also Eternalize has "Create a token that's a copy of it, except it's 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery." It should have "Create a token that’s a copy of this card, except it’s black, it’s 4/4, it has no mana cost, and it’s a Zombie in addition to its other types. Eternalize only as a sorcery.".
Ctrl+C, Ctrl+V
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Re: Commander 2017 spoiler season
 by Agetian » 15 Aug 2017, 16:18
by Agetian » 15 Aug 2017, 16:18 
Thanks a lot!  Integrated upstream. Also, corrected texts for Embalm and Eternalize in the game, and removed ingame reminder text from Menace.
 Integrated upstream. Also, corrected texts for Embalm and Eternalize in the game, and removed ingame reminder text from Menace.
- Agetian
			
		 Integrated upstream. Also, corrected texts for Embalm and Eternalize in the game, and removed ingame reminder text from Menace.
 Integrated upstream. Also, corrected texts for Embalm and Eternalize in the game, and removed ingame reminder text from Menace.- Agetian
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Re: Commander 2017 spoiler season
 by daitokujibiko » 16 Aug 2017, 23:40
by daitokujibiko » 16 Aug 2017, 23:40 
Holy crap they actually printed O Kagachi, Vengeful Kami in commander 2017. I gotta put that as a challenge reward in my Kamigawa world. For me this is almost like they finally printed Urza or Yawgmoth. 
			
		
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Re: Commander 2017 spoiler season
 by Agetian » 18 Aug 2017, 11:33
by Agetian » 18 Aug 2017, 11:33 
Added Mirri, Weatherlight Duelist.
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Re: Commander 2017 spoiler season
 by Indigo Dragon » 31 Aug 2017, 09:05
by Indigo Dragon » 31 Aug 2017, 09:05 
Presenting 1.6.4 Tempest
		
Added Exert Reminder text where I could.
Upgraded Eminence Dash.
Fixed the three opponent chooses one dashes.
Updated Flashback Dash.
Two manifest cards had "( To manifest a card..."
Made Grave Titan and Primeval Titan act like their brothers.
Kindred Boon had a ".."
Mairsil, the Pretender had a These instead of Those.
Updated some Menace and Scry reminder texts.
And what I consider the biggest change: Neko-Te had an odd ability that acted like Equip that wasn't equip. Puresteel Paladin also granted this ability. Neko-Te changed to have this ability. Puresteel Paladin now "AddKeyword$ Equip 0 | Condition$ Metalcraft"
Also Nazahn, Revered Bladesmith has an entire second paragraph of rules text, not just the tutoring ability.
			 1.6.4 Tempest.zip 1.6.4 Tempest.zip
- Standing in a puddle
- (25.58 KiB) Downloaded 370 times
- Code: Select all
- Act of Heroism
 Angel of Condemnation
 Arahbo, Roar of the World
 Arrow Storm
 Curse of Opulence
 Demoralize
 Disrupt Decorum
 Edgar Markov
 Fatal Lore
 Fervent Paincaster
 Fierce Invocation
 Fiery Bombardment
 Firecat Blitz
 Flash of Insight
 Formless Nurturing
 Grave Titan
 Hearth Charm
 Hope Tender
 Horde of Boggarts
 Inalla, Archmage Ritualist
 Kindred Boon
 Library of Lat-Nam
 Liege of the Hollows
 Mairsil, the Pretender
 Misfortune
 Neko-Te
 Oasis Ritualist
 Pride Sovereign
 Primeval Titan
 Puresteel Paladin
 Reason // Believe
 Steward of Solidarity
 Taigam, Sidisis Hand
 The Ur-Dragon
 Untamed Hunger
 Wasitora, Nekoru Queen
Added Exert Reminder text where I could.
Upgraded Eminence Dash.
Fixed the three opponent chooses one dashes.
Updated Flashback Dash.
Two manifest cards had "( To manifest a card..."
Made Grave Titan and Primeval Titan act like their brothers.
Kindred Boon had a ".."
Mairsil, the Pretender had a These instead of Those.
Updated some Menace and Scry reminder texts.
And what I consider the biggest change: Neko-Te had an odd ability that acted like Equip that wasn't equip. Puresteel Paladin also granted this ability. Neko-Te changed to have this ability. Puresteel Paladin now "AddKeyword$ Equip 0 | Condition$ Metalcraft"
Also Nazahn, Revered Bladesmith has an entire second paragraph of rules text, not just the tutoring ability.
Ctrl+C, Ctrl+V
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 Indigo Dragon
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Re: Commander 2017 spoiler season
 by Agetian » 31 Aug 2017, 09:41
by Agetian » 31 Aug 2017, 09:41 
Thanks a lot for the effort, I'll look into integrating these shortly! 
I have a question though: are you sure you're on the latest version of the cardsfolder material? I fixed Neko-te relatively recently (maybe about a week ago) :/ Conversely, I don't immediately see a difference in Nazahn, Revered Bladesmith text file compared to what I have in the current version of the file... Please always make sure you update to the very latest copy of the cardsfolder files (SVN trunk), not to the latest release, otherwise we risk losing some changes that have already been made after the latest release was published (no worries this time though, IntelliJ has a really awesome system that shows changes side-by-side, highlighting the exact differences ).
 ).
EDIT: The changes are now upstream Thanks a lot again! Your Oracle updates are always highly welcome!
 Thanks a lot again! Your Oracle updates are always highly welcome! 
- Agetian
			
		
I have a question though: are you sure you're on the latest version of the cardsfolder material? I fixed Neko-te relatively recently (maybe about a week ago) :/ Conversely, I don't immediately see a difference in Nazahn, Revered Bladesmith text file compared to what I have in the current version of the file... Please always make sure you update to the very latest copy of the cardsfolder files (SVN trunk), not to the latest release, otherwise we risk losing some changes that have already been made after the latest release was published (no worries this time though, IntelliJ has a really awesome system that shows changes side-by-side, highlighting the exact differences
 ).
 ).EDIT: The changes are now upstream
 Thanks a lot again! Your Oracle updates are always highly welcome!
 Thanks a lot again! Your Oracle updates are always highly welcome! 
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