Feedback / Suggestions
by BetaSteward
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Re: Feedback / Suggestions
by cheddarsuave » 18 Jul 2017, 19:29
Hello, wonderful program. One suggestion I have is for in-application volume control. I often listen to music while playing and utilize the in-game sounds, but they are far too loud sometimes. I tried the Windows default volume mixer, but it doesn't seem to work. Thanks!
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Re: Feedback / Suggestions
by gfauxpas » 18 Jul 2017, 20:13
How about a parameter for the game creator to pick how long the idle timer is before the player is kicked?
Re: Feedback / Suggestions
by Ekkaiaa » 24 Jul 2017, 07:59
Any chance to convert the stack zone to a uncloseable modal window? (that we could place and resize like graveyard one).
Re: Feedback / Suggestions
by cheddarsuave » 27 Jul 2017, 18:49
A way to block spectators in the host options for "Match." I currently see no way to do this, even though it is an option when you host tournaments.
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Re: Feedback / Suggestions
by MeyerEmpire » 16 Aug 2017, 03:59
Not sure if this is the place to ask, but wondering if there were any plans to make the emblems (from planeswalkers) visible as a token.
Thank you
Thank you
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Re: Feedback / Suggestions
by thesnare » 26 Aug 2017, 05:44
when hovering over the card, it will also tell you the set it's from.
Re: Feedback / Suggestions
by thesnare » 26 Aug 2017, 05:44
when hovering over the card, it will also tell you the set it's from, just so you wouldn't have to memorize them all.
Re: Feedback / Suggestions
by thesnare » 26 Aug 2017, 05:51
If they aren't already implemented, I loved the sound effects that magic workstation and the microprose mtg game had, such as when puttin down a plains, swamp, or other basic land, and have the ability shut them off if you don't like them.
Re: Feedback / Suggestions
by c001357 » 26 Aug 2017, 14:20
since penny dreadful edh is already implemented, would it be too much to ask for regular constructed penny dreadful? thanks in advance
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Re: Feedback / Suggestions
by shaithan » 27 Aug 2017, 16:41
a timer where you can set a allowed "afk" amount when you make the game and if you exeed this, you will be kicked from the game with a gameloss
Re: Feedback / Suggestions
by Desdomen » 01 Sep 2017, 02:35
With Grenzo, Havoc Raiser, can we have an some indication of which player is being affected by the ability when we make the choice?
Currently, if we have multiple Grenzo triggers against multiple players, we have no way of knowing which trigger is going to which opponent. This makes it difficult to differentiate between triggers that need to select Goad and triggers which can Exile cards.
Currently, if we have multiple Grenzo triggers against multiple players, we have no way of knowing which trigger is going to which opponent. This makes it difficult to differentiate between triggers that need to select Goad and triggers which can Exile cards.
Re: Feedback / Suggestions
by thnkr » 10 Sep 2017, 23:29
New to Xmage, and I've noticed that most people don't use the "Beginner", "Casual", or "Serious" buttons to filter games when in the Tables screen.
I understand that many people may not care, but it's kind of screwed up. I've seen people join "Serious" games with absolute jank, and people join "Casual" games with tier decks.
Since there is no way to really enforce people to use appropriate decks, I would like to suggest that the devs make it so that people can only select one of those buttons when filtering games to look at. If they click "Serious", then it should automatically unclick "Beginner" and "Casual", and so on.
Until then, it would probably benefit the community to actually recognize and use those buttons.
I understand that many people may not care, but it's kind of screwed up. I've seen people join "Serious" games with absolute jank, and people join "Casual" games with tier decks.
Since there is no way to really enforce people to use appropriate decks, I would like to suggest that the devs make it so that people can only select one of those buttons when filtering games to look at. If they click "Serious", then it should automatically unclick "Beginner" and "Casual", and so on.
Until then, it would probably benefit the community to actually recognize and use those buttons.
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Re: Feedback / Suggestions
by horrible » 16 Sep 2017, 17:09
Please bring the list view back to the deck editor.
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Re: Feedback / Suggestions
by Alterus » 07 Oct 2017, 02:35
First of all, thanks to all the developers for making and updating this wonderful program!
As for suggestions, it would be nice if we could change the number of boosters for draft (e.g. making a Dino-Sized draft a reality in XMage, too) and sealed.
With minor annoyances, I don't like to be unable to close the window with cards in Exile. Also, the tooltip is buggy, it often stays when the pointer has long since moved away. Besides, when the default-sized tip appears over the bottom-right card in Draft, it hides the card completely and at times makes picking that card challenging.
As for suggestions, it would be nice if we could change the number of boosters for draft (e.g. making a Dino-Sized draft a reality in XMage, too) and sealed.
With minor annoyances, I don't like to be unable to close the window with cards in Exile. Also, the tooltip is buggy, it often stays when the pointer has long since moved away. Besides, when the default-sized tip appears over the bottom-right card in Draft, it hides the card completely and at times makes picking that card challenging.
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