Bug Reports XMage 1.4.26 SOFTWARE
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports XMage 1.4.26 SOFTWARE
by TheElk801 » 26 Aug 2017, 12:47
Was Gwafa Hazid in play at the time?RobNow wrote: bribery counter did not work, the my opponent was able to attack bribery counter on it.
Re: Bug Reports XMage 1.4.26 SOFTWARE
by TheElk801 » 26 Aug 2017, 14:41
I can't recreate this. Is there anything else about the game state that you can remember?cheddarsuave wrote:Bug with Sterling Grove (+ possibly more cards) and Curses. I tried to play a Curse of Misfortunes while I had a Sterling Grove on the field, XMage asked me to target a player, then Curse of Misfortunes promptly went to my graveyard. We tried rolling back twice and this bug still happened the same way.
Re: Bug Reports XMage 1.4.26 SOFTWARE
by TVsVeryOwn » 26 Aug 2017, 21:39
Canadian Highlander points list hasn't been updated to the August 14th revision.
LevelX: Fixed beyond 1.4.26V2
LevelX: Fixed beyond 1.4.26V2
- TVsVeryOwn
- Posts: 3
- Joined: 15 May 2017, 15:36
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports XMage 1.4.26 SOFTWARE
by Banrok » 27 Aug 2017, 01:23
Hammer of Nazahn is broken:
When you choose hammer of Nazahn off of Nazahn, Revered Bladesmiths' ability, you are asked if you want to put it on to the battle field:
if you click yes. nothing happens, you shuffle the library and you get nothing.
if you click no. nothing happens, you shuffle your library and you get nothing.
I have yet to attempt to tutor for it via other effects to see if the same thing happens.
Edit: seems that it can be tutored with Stoneforge Mystic, so may be just the interaction between Nazahn and his hammer that needs to be fixed.
LevelX: Fixed beyond 1.4.26V2
When you choose hammer of Nazahn off of Nazahn, Revered Bladesmiths' ability, you are asked if you want to put it on to the battle field:
if you click yes. nothing happens, you shuffle the library and you get nothing.
if you click no. nothing happens, you shuffle your library and you get nothing.
I have yet to attempt to tutor for it via other effects to see if the same thing happens.
Edit: seems that it can be tutored with Stoneforge Mystic, so may be just the interaction between Nazahn and his hammer that needs to be fixed.
LevelX: Fixed beyond 1.4.26V2
- Banrok
- Posts: 5
- Joined: 07 May 2017, 10:00
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports XMage 1.4.26 SOFTWARE
by Bobbington11 » 27 Aug 2017, 18:02
Dragon Tempest has it where it damages the dragon that enters the battlefield instead of target creature or player
Game log:
Bobbington11 puts Kolaghan, the Storm's Fury [9f0] from stack onto the Battlefield
1:52 PM: Ability triggers: Dragon Tempest [960] - Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. - targeting Sacred Cat [ae9]
1:52 PM: Ability triggers: Dragon Tempest [960] - Whenever a creature with flying enters the battlefield under your control, it gains haste until the end of turn.
1:52 PM: Kolaghan, the Storm's Fury [9f0] deals 2 damage to Kolaghan, the Storm's Fury [9f0]
LevelX: Fixed beyond 1.4.26V2
Game log:
Bobbington11 puts Kolaghan, the Storm's Fury [9f0] from stack onto the Battlefield
1:52 PM: Ability triggers: Dragon Tempest [960] - Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. - targeting Sacred Cat [ae9]
1:52 PM: Ability triggers: Dragon Tempest [960] - Whenever a creature with flying enters the battlefield under your control, it gains haste until the end of turn.
1:52 PM: Kolaghan, the Storm's Fury [9f0] deals 2 damage to Kolaghan, the Storm's Fury [9f0]
LevelX: Fixed beyond 1.4.26V2
- Bobbington11
- Posts: 16
- Joined: 17 Jul 2016, 15:42
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports XMage 1.4.26 SOFTWARE
by cheddarsuave » 27 Aug 2017, 21:30
The infinite loop macro still is broken. I click F8, enter the number of iterations, perform the actions, then click F8 again...but nothing happens. Tried this a number of times.
- cheddarsuave
- Posts: 174
- Joined: 12 Sep 2016, 00:18
- Has thanked: 86 times
- Been thanked: 6 times
Re: Bug Reports XMage 1.4.26 SOFTWARE
by Desdomen » 28 Aug 2017, 02:40
War's Toll still tapping all opponents Lands instead of the expected fix. 8/27, after patch.
LevelX: Fixed beyond 1.4.26V2
LevelX: Fixed beyond 1.4.26V2
Re: Bug Reports XMage 1.4.26 SOFTWARE
by Soujids » 28 Aug 2017, 07:13
Wanderwine Prophets sais champion a Mercenary instead of champion a merfolk
LevelX: Fixed beyond 1.4.26V2
LevelX: Fixed beyond 1.4.26V2
- Soujids
- Posts: 7
- Joined: 17 Jan 2016, 22:34
- Has thanked: 0 time
- Been thanked: 0 time
Game Breaking Bug
by Branhernan » 28 Aug 2017, 11:36
Here's an annoying game breaking bug I've encountered:
Any time you cast something that requires you to select the order of triggered abilities while there is a window over the area where the triggered abilities window is going to pop up, the game essentially locks up.
Example Video : https://youtu.be/v9iKQVDPU6E
Any time you cast something that requires you to select the order of triggered abilities while there is a window over the area where the triggered abilities window is going to pop up, the game essentially locks up.
Example Video : https://youtu.be/v9iKQVDPU6E
- Branhernan
- Posts: 1
- Joined: 28 Aug 2017, 10:34
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports XMage 1.4.26 SOFTWARE
by Grahf » 28 Aug 2017, 20:39
Last ability of The Scarab God triggers wrong at the next end step, not at the beggining of next end step.
Re: Bug Reports XMage 1.4.26 SOFTWARE
by TheElk801 » 28 Aug 2017, 22:12
Can you elaborate? It's supposed to trigger at the beginning of the next end step, does it not?Grahf wrote:Last ability of The Scarab God triggers wrong at the next end step, not at the beggining of next end step.
Re: Bug Reports XMage 1.4.26 SOFTWARE
by Desdomen » 29 Aug 2017, 04:05
Unsure if already fixed under the "Fixed trigger handling", but:
Grenzo, Havoc Raider -- Triggers off of non-combat damage originating from creatures.
Grenzo, Havoc Raider -- Triggers off of non-combat damage originating from creatures.
Re: Bug Reports XMage 1.4.26 SOFTWARE
by Grahf » 29 Aug 2017, 08:01
My bad. It was only a trigger, when scarab god died, not when he returned to hand.TheElk801 wrote:Can you elaborate? It's supposed to trigger at the beginning of the next end step, does it not?Grahf wrote:Last ability of The Scarab God triggers wrong at the next end step, not at the beggining of next end step.
Re: Bug Reports XMage 1.4.26 SOFTWARE
by TheElk801 » 29 Aug 2017, 11:19
Yeah, that's what was fixed.Desdomen wrote:Unsure if already fixed under the "Fixed trigger handling", but:
Grenzo, Havoc Raider -- Triggers off of non-combat damage originating from creatures.
Re: Bug Reports XMage 1.4.26 SOFTWARE
by XMstrider » 29 Aug 2017, 22:17
Here's a good one: my main deck and sideboard lost two cards after Game 1.
After Game 1, I selected 4 Leylines OTV and dragged them over to the main deck. Only 2 arrived. Sideboard was showing 11 cards (no LOTV's) and 63 card main deck with only 2 LOTV's. I play a 61 card main deck. I figured I must have made a mistake with the Deck Editor so I played on. After the game, I loaded the deck and there were the correct number of 4 LOTV's in the sideboard. So, where did they go? Anyone else with a similar drag and drop problem?
After Game 1, I selected 4 Leylines OTV and dragged them over to the main deck. Only 2 arrived. Sideboard was showing 11 cards (no LOTV's) and 63 card main deck with only 2 LOTV's. I play a 61 card main deck. I figured I must have made a mistake with the Deck Editor so I played on. After the game, I loaded the deck and there were the correct number of 4 LOTV's in the sideboard. So, where did they go? Anyone else with a similar drag and drop problem?
Who is online
Users browsing this forum: No registered users and 28 guests