It is currently 19 Apr 2024, 22:03
   
Text Size

Bug Reports XMage 1.4.26 SOFTWARE

by BetaSteward

Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins

Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby Keden » 19 Sep 2017, 02:11

04:09: RainbowDash attacks with 1 creature
04:09: Ability triggers: Mavren Fein, Dusk Apostle [8ea] - Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
04:09: absurdo creates a Vampire [8bc] token

I attacked with a vampire and my opponents Mavren Fein triggered somehow.

TheElk801: Fixed beyond 1.4.26V5
Keden
 
Posts: 11
Joined: 22 Feb 2017, 04:11
Has thanked: 2 times
Been thanked: 2 times

Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby robertnugget10 » 19 Sep 2017, 07:22

First time using this forum. Not sure about navigation. It told me to post this on a specific page, but that page was null.

Brief summary: I was playing against a Human player BootsP if that mattered. My name is yeldnil0 if that consequently mattered. We were doing a Sealed Draft of Ixalan. I played the card Sunbird's Invocation, passed the turn. Then drew Ravenous Daggertooth on my following turn and tried to cast it. I paid for it and it went on the stack. It triggered the Sunbird's Invocation, but immediately brought up an error which I will post below. After closing the error box, it put me to the next step of the game and removed everything from the stack and untapped the sources that I had tapped to pay for it. The error box said that it would rollback, but it pushed it forward instead. I thought that I should bring that part up, too. Alright, here is the text from the error box, I hope that this helps you improve the software, and thank you for bringing this to us. I have put the message in a text document because it won't let me post the text in here because I am a new user and it "looks too spamy".

TheElk801: Fixed beyond 1.4.26V5
Attachments
Xmage Error 9-19-17.txt
(1.05 KiB) Downloaded 156 times
robertnugget10
 
Posts: 1
Joined: 19 Sep 2017, 07:02
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby MMLgamer » 19 Sep 2017, 08:01

Exile effects with durations (i.e. Grasp of Fate, Hostage Taker, etc.) don't work properly:

1. If the permanent leaves the battlefield while the trigger is on the stack, the nonland permanents will still be exiled and will stay exiled.

TheElk801: I can't recreate this. Can you give more details on how you encountered it?

2. If the owner of the permanent leaves the game after the artifact/creature is exiled, the artifact/creature will stay exiled.
MMLgamer
 
Posts: 16
Joined: 16 Sep 2017, 20:00
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby MMLgamer » 19 Sep 2017, 17:26

MMLgamer wrote:Exile effects with durations (i.e. Grasp of Fate, Hostage Taker, etc.) don't work properly:

1. If the permanent leaves the battlefield while the trigger is on the stack, the nonland permanents will still be exiled and will stay exiled.

TheElk801: I can't recreate this. Can you give more details on how you encountered it?

2. If the owner of the permanent leaves the game after the artifact/creature is exiled, the artifact/creature will stay exiled.
1. This only happened once and I don't have the details, so nvm.
2. Were you able to recreate this?
MMLgamer
 
Posts: 16
Joined: 16 Sep 2017, 20:00
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby cheddarsuave » 19 Sep 2017, 17:29

Bellowing Aegisaur incorrectly triggers multiple times when it gets double blocked (should be only one instance of damage being dealt).

TheElk801: This is a known issue, currently no ETA on a fix
cheddarsuave
 
Posts: 174
Joined: 12 Sep 2016, 00:18
Has thanked: 86 times
Been thanked: 6 times

Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby TheElk801 » 19 Sep 2017, 17:50

MMLgamer wrote:2. Were you able to recreate this?
I didn't try, but only because I believe it without having to. I put it up as an issue on github, hopefully LevelX2 or someone else will be able to confirm/fix it.
TheElk801
 
Posts: 38
Joined: 24 Aug 2017, 15:42
Has thanked: 0 time
Been thanked: 5 times

Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby gcb » 19 Sep 2017, 20:52

MMLgamer wrote:Exile effects with durations (i.e. Grasp of Fate, Hostage Taker, etc.) don't work properly:

1. If the permanent leaves the battlefield while the trigger is on the stack, the nonland permanents will still be exiled and will stay exiled.

2. If the owner of the permanent leaves the game after the artifact/creature is exiled, the artifact/creature will stay exiled.
Fairly sure that 2. is actually the correct behavior, as frustrating as it might appear. See http://www.mtgsalvation.com/forums/magi ... ultiplayer
For 1., are you talking about the old trick with sacrificing the exiling permanent before its ETB resolves? (example: Fiend Hunter drops, and I sac him to Ashnod's Altar before he exiles a creature, therefore he exiles a creature forever) Or something else?
gcb
 
Posts: 38
Joined: 20 Feb 2017, 22:25
Has thanked: 0 time
Been thanked: 4 times

Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby TheElk801 » 19 Sep 2017, 20:58

It's true for Oblivion Ring and Fiend Hunter, but starting with Banisher Priest a new effect was designed to prevent that kind of issue. Note that the old cards had two separate triggers while the new ones only have one.
TheElk801
 
Posts: 38
Joined: 24 Aug 2017, 15:42
Has thanked: 0 time
Been thanked: 5 times

Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby warum » 19 Sep 2017, 21:12

TheElk801 wrote:It's true for Oblivion Ring and Fiend Hunter, but starting with Banisher Priest a new effect was designed to prevent that kind of issue. Note that the old cards had two separate triggers while the new ones only have one.
Spell Queller also uses the old templating with two separate triggers.
warum
 
Posts: 55
Joined: 09 Dec 2013, 13:39
Has thanked: 0 time
Been thanked: 2 times

Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby MMLgamer » 19 Sep 2017, 22:14

I specifically said "exile effects with durations" which are different from "exile effects on permanents with 'leave the battlefield' triggers."
MMLgamer
 
Posts: 16
Joined: 16 Sep 2017, 20:00
Has thanked: 0 time
Been thanked: 0 time

Flip enachntments in Ixalan Sealed missing!

Postby denkibob » 20 Sep 2017, 12:58

Hello,
thank you for the great content you provide with XMage. My Question is: I have been playing about 30 Ixalan Sealed Pools and i never got or played against one of the rare flip enchantments. How does this come? Just a very unlikely coincidence or an error in the system?

Thank you.

TheElk801: Fixed beyond 1.4.26V5
denkibob
 
Posts: 2
Joined: 19 Sep 2016, 11:04
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby Drglord » 20 Sep 2017, 18:00

Kill my scarab god that my opponent stole with Gonti and then when it came into my hand i could not cast it.

Added the log file thanks.
Attachments
20170920_202003_Two Player Duel_2.zip
(1.23 KiB) Downloaded 135 times
Drglord
 
Posts: 12
Joined: 11 May 2017, 18:12
Has thanked: 1 time
Been thanked: 0 time

Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby marcovitch » 20 Sep 2017, 19:04

TheElk801 wrote:
marcovitch wrote:I have issue with lengendary lands such as urborg, tomb of yawgmoth or flagstones of trokair.
When I play a second copy, it stacks on the first one on the battlefield, and I can't select which one I want to sac : it always selects the second copy.
I tried to recreate this and didn't have a problem selecting one. Are you selecting the one you want to keep or the one you want to get rid of? You're supposed to select the one you want to keep.
hum... you're right ! It's been for many monthes that i was choosing the one to sac...
sorry for disturbance,
thanx for your answer !
marcovitch
 
Posts: 7
Joined: 10 Feb 2017, 12:50
Has thanked: 0 time
Been thanked: 1 time

Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby Thekk » 20 Sep 2017, 20:17

Shipwreck Looter asks to select an opponent while putting its raid trigger on the stack. The loot effect does resolve correctly (the controller gets to loot, not the opponent).

I think this is the offending piece of code (line 63):
Code: Select all
        ability.addTarget(new TargetOpponent());
TheElk801: Fixed beyond 1.4.26V5
Thekk
 
Posts: 7
Joined: 18 Jan 2016, 20:27
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby Sandalphon » 20 Sep 2017, 20:59

Atarka, World Render ability "Whenever Dragons you control attack, they get Double Strike until end of turn" does not trigger when I attack with dragon creatures in the newest Xmage iteration 1.4.26V5
Best regards and merry week

TheElk801: Fixed beyond 1.4.26V5
Sandalphon
 
Posts: 6
Joined: 20 Sep 2017, 20:38
Has thanked: 0 time
Been thanked: 0 time

PreviousNext

Return to XMage

Who is online

Users browsing this forum: No registered users and 140 guests


Who is online

In total there are 140 users online :: 0 registered, 0 hidden and 140 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 140 guests

Login Form