Bug Reports (snapshot builds)
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Re: Bug Reports (snapshot builds)
by Agetian » 24 Sep 2017, 13:28
This is actually even weirder, since there is no crash report as such. I can't reproduce this on any of my mobile devices either. :/ How exactly does it crash? Does it say that the app has stopped or does it just jump out to the Android "desktop" screen or something?Ringthane2 wrote:Here are the logs. Oddly when it crashes out, the softkeys no longer work on the phone and I need to reboot to make them work again.Agetian wrote:]
Providing the contents of your Forge.log after that happens would help immensely (you can find it under "data" in the Forge installation folder).
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(ThreadUtil first call): Running on a machine with 4 cpu core(s)
Language 'java.util.PropertyResourceBundle@569297' loaded successfully.
Read cards: 17244 archived files in 14115 ms (25 parts) using thread pool
Upcoming set Ixalan (XLN) dated in the future. All unaccounted cards will be added to this set with unknown rarity.
Upcoming set Ixalan (XLN) dated in the future. All unaccounted cards will be added to this set with unknown rarity.
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Re: Bug Reports (snapshot builds)
by Ringthane2 » 24 Sep 2017, 14:34
Hi, Doesn't say at all, just goes black for a second then jumps out to the Android desktop. Just started with new version.
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Re: Bug Reports (snapshot builds)
by Agetian » 24 Sep 2017, 16:00
Is there any pattern to it? Does it happen during specific actions/operations or completely randomly?Ringthane2 wrote:Hi, Doesn't say at all, just goes black for a second then jumps out to the Android desktop. Just started with new version.
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Re: Bug Reports (snapshot builds)
by Ringthane2 » 24 Sep 2017, 17:11
Did some testing, seems to happen with anything ixalan. Drafting or deck building. Noticed images are slow to load. Suspicious it has something to do with images. I'll remove them and test.
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Re: Bug Reports (snapshot builds)
by stormcat » 24 Sep 2017, 20:16
:r35744
opponent B is in turn next to opponent A.
In multiplayer commander game, if I control opponent A by ability and I defeat opponent B, it seems to freeze at next turn.
opponent B is in turn next to opponent A.
In multiplayer commander game, if I control opponent A by ability and I defeat opponent B, it seems to freeze at next turn.
Re: Bug Reports (snapshot builds)
by Ringthane2 » 25 Sep 2017, 02:16
I shrunk all ixalan pics to 40%, so far no crash es, so I think it was related to the images or their size, I was using images from viewtopic.php?f=15&t=20855&hilit=High+resRingthane2 wrote:Did some testing, seems to happen with anything ixalan. Drafting or deck building. Noticed images are slow to load. Suspicious it has something to do with images. I'll remove them and test.
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Re: Bug Reports (snapshot builds)
by MaxMtg » 25 Sep 2017, 09:24
Description: [Attacking opponent with an faerie rogue token]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.6.4-SNAPSHOT-r-1
Operating System: Windows 8.1 6.3 amd64
Java Version: 1.8.0_144 Oracle Corporation
java.lang.NullPointerException
at forge.game.trigger.TriggerDamageDone.performTest(TriggerDamageDone.java:59)
at forge.game.trigger.TriggerHandler.canRunTrigger(TriggerHandler.java:500)
at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:410)
at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:378)
at forge.game.trigger.TriggerHandler.runTrigger(TriggerHandler.java:300)
at forge.game.combat.Combat.dealAssignedDamage(Combat.java:826)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:318)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1004)
at forge.game.GameAction.startGame(GameAction.java:1574)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:225)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Bug Reports (snapshot builds)
by Agetian » 25 Sep 2017, 11:22
This should be fixed in r35765, but if it happens again, please try to Dump Game State so that it's possible to recreate the exact situation where the crash occurs.MaxMtg wrote:Description: [Attacking opponent with an faerie rogue token]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.6.4-SNAPSHOT-r-1
Operating System: Windows 8.1 6.3 amd64
Java Version: 1.8.0_144 Oracle Corporation
java.lang.NullPointerException
at forge.game.trigger.TriggerDamageDone.performTest(TriggerDamageDone.java:59)
at forge.game.trigger.TriggerHandler.canRunTrigger(TriggerHandler.java:500)
at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:410)
at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:378)
at forge.game.trigger.TriggerHandler.runTrigger(TriggerHandler.java:300)
at forge.game.combat.Combat.dealAssignedDamage(Combat.java:826)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:318)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1004)
at forge.game.GameAction.startGame(GameAction.java:1574)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:225)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Re: Bug Reports (snapshot builds)
by stormcat » 25 Sep 2017, 12:03
:r35765
It occured similar bug.
Description: [describe what you were doing when the crash occurred]
It occured similar bug.
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.6.4-SNAPSHOT-r-1
Operating System: Windows 10 10.0 x86
Java Version: 1.8.0_141 Oracle Corporation
java.lang.NullPointerException
at forge.game.trigger.TriggerDamageDone.performTest(TriggerDamageDone.java:59)
at forge.game.trigger.TriggerHandler.canRunTrigger(TriggerHandler.java:500)
at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:410)
at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:378)
at forge.game.trigger.TriggerHandler.runTrigger(TriggerHandler.java:300)
at forge.game.combat.Combat.dealAssignedDamage(Combat.java:826)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:318)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1004)
at forge.game.GameAction.startGame(GameAction.java:1574)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:225)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Bug Reports (snapshot builds)
by WineGuy247 » 25 Sep 2017, 12:15
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Re: Bug Reports (snapshot builds)
by Agetian » 25 Sep 2017, 13:33
Tried to fix this upstream (r35769).WineGuy247 wrote:Continually crashes when AI starts to DA.Screenshot (1).png
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Re: Bug Reports (snapshot builds)
by Agetian » 25 Sep 2017, 13:35
The battlefield position demonstrated shows no cards that would create or receive "Damage Done" triggers, so an actual dumped game state is necessary to fix this if it's not already fixed (if it crashes like that again, click "Continue", then switch to the Dev panel and click "Dump game state", it should let you save a text file with the full game state. Please provide that file for examination, if possible.stormcat wrote::r35765
It occured similar bug.
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.6.4-SNAPSHOT-r-1
Operating System: Windows 10 10.0 x86
Java Version: 1.8.0_141 Oracle Corporation
java.lang.NullPointerException
at forge.game.trigger.TriggerDamageDone.performTest(TriggerDamageDone.java:59)
at forge.game.trigger.TriggerHandler.canRunTrigger(TriggerHandler.java:500)
at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:410)
at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:378)
at forge.game.trigger.TriggerHandler.runTrigger(TriggerHandler.java:300)
at forge.game.combat.Combat.dealAssignedDamage(Combat.java:826)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:318)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1004)
at forge.game.GameAction.startGame(GameAction.java:1574)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:225)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Re: Bug Reports (snapshot builds)
by WineGuy247 » 25 Sep 2017, 14:46
Description: AI combat crashes constantly when I press EOT.
- 2017-09-25-00.txt
- Buggs
- (1.52 KiB) Downloaded 148 times
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Re: Bug Reports (snapshot builds)
by Agetian » 25 Sep 2017, 15:19
Which snapshot revision are you on?WineGuy247 wrote:Description: AI combat crashes constantly when I press EOT.2017-09-25-00.txt
Also, a dumped game state would help a lot (check out the post right above yours).
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Re: Bug Reports (snapshot builds)
by stormcat » 26 Sep 2017, 05:26
:r35772
AI cast Mindbreak Trap, but targeted spell didn't exiled.
AI cast Mindbreak Trap, but targeted spell didn't exiled.
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