World Deck Development thread
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: World Deck Development thread
by Vcool122 » 16 Sep 2017, 15:20
I started playing on Forge 3 days ago and really like this Idea of quest worlds. I'm gonna work on an Innistrad world having for Sets: ISD, DKA, AVR, SOI, EMN. I think I should add core set. Should I only add M13, add M13 and M14 or more?
- Vcool122
- Posts: 6
- Joined: 16 Sep 2017, 10:56
- Has thanked: 0 time
- Been thanked: 0 time
Re: World Deck Development thread
by Agetian » 16 Sep 2017, 15:23
Hmm, I'd say that one will be enough (the closest one to the time frame of the original Innistrad sets, perhaps?), but it's up to youVcool122 wrote:I started playing on Forge 3 days ago and really like this Idea of quest worlds. I'm gonna work on an Innistrad world having for Sets: ISD, DKA, AVR, SOI, EMN. I think I should add core set. Should I only add M13, add M13 and M14 or more?
![Smile :)](./images/smilies/icon_smile.gif)
- Agetian
- Agetian
- Programmer
- Posts: 3471
- Joined: 14 Mar 2011, 05:58
- Has thanked: 676 times
- Been thanked: 561 times
Re: World Deck Development thread
by Fizanko » 16 Sep 2017, 17:30
Innistrad was released a couple of months after Magic 2012 (M12) and the whole set was within the M12 use time too.
M13 was released a few months before Return to Ravnica
For the Shadows of Innistrad+Eldritch Moon, the core sets had been discontinued since a year, so i guess Magic Origins (MO) being the last core set is still a valid choice to go with it.
So basically M12 and Origins should go along well enough for an Innistrad world if you want to get core set going with the time frame.
But in practice, maybe use the ones that has the cards you need.
M13 was released a few months before Return to Ravnica
For the Shadows of Innistrad+Eldritch Moon, the core sets had been discontinued since a year, so i guess Magic Origins (MO) being the last core set is still a valid choice to go with it.
So basically M12 and Origins should go along well enough for an Innistrad world if you want to get core set going with the time frame.
But in practice, maybe use the ones that has the cards you need.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: World Deck Development thread
by Vcool122 » 16 Sep 2017, 19:19
Yes I want core set. Both Innistrad's blocks and Return to Ravnica's block are those I mostly played irl and it felt tough both times with Innistrad to make a good deck without core set. I did consider M13 instead of M12 because that's the core set with wich I played the first Innistrad.
- Vcool122
- Posts: 6
- Joined: 16 Sep 2017, 10:56
- Has thanked: 0 time
- Been thanked: 0 time
Re: World Deck Development thread
by Vcool122 » 16 Sep 2017, 19:22
I don't really want to use Origin because it feel too much appart from Innistrad to me. So I'm just gonna go with M12 and M13.
- Vcool122
- Posts: 6
- Joined: 16 Sep 2017, 10:56
- Has thanked: 0 time
- Been thanked: 0 time
Re: World Deck Development thread
by dingbat1 » 30 Sep 2017, 19:08
Personally, I prefer blocks/worlds without core sets. core sets might fit well mechanically, but not thematically. Take Innistrad for example. Every card in the set plays well into the gothic horror theme. Now go to M12 or M13 and try to find half a dozen cards that fit in a gothic horror setting.
I'm working on a Lorwyn world, will hopefully make sufficient progress this week to have something to show for it
I'm working on a Lorwyn world, will hopefully make sufficient progress this week to have something to show for it
Re: World Deck Development thread
by Erazmus » 14 Oct 2017, 13:36
There is already a Lorwyn world I made a long time ago, https://www.slightlymagic.net/forum/viewtopic.php?f=48&t=12502. I'm not sure why it was never made official. It has quite a few downloads, so I know its been tested. I've been gone from here for years. I could remove the core set from it if that's the problem. Ages ago I was working on a Shards of Alara World. I am actually going to dig up the files and see about finishing it.dingbat1 wrote:Personally, I prefer blocks/worlds without core sets. core sets might fit well mechanically, but not thematically. Take Innistrad for example. Every card in the set plays well into the gothic horror theme. Now go to M12 or M13 and try to find half a dozen cards that fit in a gothic horror setting.
I'm working on a Lorwyn world, will hopefully make sufficient progress this week to have something to show for it
Re: World Deck Development thread
by Agetian » 14 Oct 2017, 15:37
Ah, I guess Lorwyn got lost in the course of time before anyone integrated it... But I have now integrated it upstream.
Will be happy to see more quest worlds from you!
- Agetian
![Wink ;)](./images/smilies/icon_wink.gif)
- Agetian
- Agetian
- Programmer
- Posts: 3471
- Joined: 14 Mar 2011, 05:58
- Has thanked: 676 times
- Been thanked: 561 times
Re: World Deck Development thread
by Erazmus » 14 Oct 2017, 16:31
Much appreciated. I am currently working on the Alara world. Unfortunately when I stopped working on it originally, I was only 25% done. So I have a lot of work to do.Agetian wrote:Ah, I guess Lorwyn got lost in the course of time before anyone integrated it... But I have now integrated it upstream.Will be happy to see more quest worlds from you!
- Agetian
Re: World Deck Development thread
by marceloabner » 12 Nov 2017, 02:17
Hello, I am thinking of creating a world from the Tarkir block, since no one has yet chosen it, and I wanted some tips of what to put, like what would be the acceptable minimum amount of duels and challenges for each difficulty? Is it worth putting the precon decks that Wizards launched? What types of decks could I use to better test if the AI is working properly?
I thought about choosing the precon decks, some casual but more focused decks, and professional decks of the standard of the time that builds on the mechanics from the block (even if there are cards that aren't from Tarkir).
I thought about choosing the precon decks, some casual but more focused decks, and professional decks of the standard of the time that builds on the mechanics from the block (even if there are cards that aren't from Tarkir).
- marceloabner
- Posts: 2
- Joined: 12 Nov 2017, 02:04
- Has thanked: 0 time
- Been thanked: 0 time
Re: World Deck Development thread
by Vcool122 » 14 Dec 2017, 01:03
Well you could start by doing 3 deck by clan. 1 for the khans, 1 for the dragons and 1 master deck wich got both khans and dragons.
- Vcool122
- Posts: 6
- Joined: 16 Sep 2017, 10:56
- Has thanked: 0 time
- Been thanked: 0 time
Re: World Deck Development thread
by monobluegruul » 30 Mar 2019, 03:42
Hiyo, newbie here. I've been playing around with making a world using CHK block, ZEN block, CSP and ORI. I haven't really made that many challenges yet (Just one I haven't tested and another the AI plays so gloriously poorly, I kept in for laughs. Though it means I'd never expect an odd combo deck like Selective Memory + Treasure Hunt + Lightning Storm to be worth making.). I think I've made a decent amount of duels though, but I don't think they're quite properly assigned to the right difficulty (I had made four decks of each color, and assigned one for each difficulty. However, I think the black decks are just generally better than most of the others). If anyone wants to take a look at 'em and have any suggestions, I'd appreciate it.
- Attachments
-
KamiZen 0.1.zip
- (524.71 KiB) Downloaded 546 times
- monobluegruul
- Posts: 3
- Joined: 23 Mar 2019, 15:04
- Has thanked: 0 time
- Been thanked: 1 time
Re: World Deck Development thread
by vrtgo-49 » 05 Dec 2019, 02:11
Seeing as I couldn't find any kind of Alara world for quest mode, I tried my hand at making one. I was able to come up with 16 duels and 7 or so challenges, not too bad I think. I believe the difficulties are set up well enough for the most part, though I had to change the hard Jund deck to very hard given it's persistent removal and Bbloodbraid Elf. Challenges may be a bit on the easy side. A lot of the decks seem slow in general given I made an effort to use only Alara block cards, including lands, but it should be fine if you visit early in a quest or start there. Coming there with a great land base might make most things a cake walk, though.
Anyway, I would appreciate any feedback if anyone's willing to have a go at it. It took me a lot longer than I had expected considering I never played during Alara's heyday and had to get acquainted with the cards, so I think I might be missing some really good or notable deck ideas I should've used.
As always, add this to your worlds.txt file to make Alara an option to travel to:
Anyway, I would appreciate any feedback if anyone's willing to have a go at it. It took me a lot longer than I had expected considering I never played during Alara's heyday and had to get acquainted with the cards, so I think I might be missing some really good or notable deck ideas I should've used.
As always, add this to your worlds.txt file to make Alara an option to travel to:
- Code: Select all
Name:Alara|Dir:Alara|Sets:ALA, CFX, ARB
- Attachments
-
AlaraWorld.zip
- (452.78 KiB) Downloaded 500 times
Re: World Deck Development thread
by daitokujibiko » 07 Sep 2020, 02:18
I see an Ixalan world in the list in game but it doesn't seem to have anything in it; it just gives me random decks from Main World whenever I go there, and there doesn't seem to be a folder in quest > world for Ixalan. There's no Ixalan world, right?
- daitokujibiko
- Posts: 23
- Joined: 22 Jun 2017, 21:52
- Has thanked: 11 times
- Been thanked: 1 time
Re: World Deck Development thread
by icecream » 13 Jan 2021, 23:28
hey all. I too am curious about world gaps and what could be missing. I recently tweaked my worlds.txt file to allow for some farming of M10,M11,M12 | M13,M14,M15,ORI | M19,M20,M21 separately -- "Random Core Sets" encompasses far too much, imo
Anyway, mine currently looks like this, very close to the 1.6.36 stable.
Not sure how you guys usually quest, but I do it like so: I try to farm particular card or card(s) , look up in gatherer where they could be, then try to travel to those worlds and grind out duels/challenges with refreshed spell shops , hoping those boosters will get me the cards. At the moment I'm trying to find Grapeshot for some storm deck ideas. Did a quick search and I believe the Time Spiral block hasn't been made yet.
Thus, after looking at the worlds.txt file again, I'm tempted to make a giant renaming overhaul ;D
idk if this is considered repository-checkout territory -- do I want to walk down the rabbit hole of git just to propose a bunch of text document (txt and dck) changes?
Edit: I also realized Forge's follow a mixture of fantasy setting(?) and set names. The places you can travel, as a result, dont quite the wiki article too well. For example, from worlds.txt, we have this Dominaria line:
![Confused :?](./images/smilies/icon_confused.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Anyway, mine currently looks like this, very close to the 1.6.36 stable.
- Code: Select all
Name:Main world
Name:Random Standard
Name:Random Pioneer
Name:Random Modern
Name:Random Commander
Name:Amonkhet|Dir:Amonkhet|Sets:AKH, HOU
Name:Jamuraa|Dir:jamuraa|Sets:5ED, ARN, MIR, VIS, WTH|Banned:Chaos Orb; Falling Star
Name:Kamigawa|Dir:2004 Kamigawa|Sets:CHK, BOK, SOK
Name:Lorwyn|Dir:lorwyn|Sets:SHM, EVE, LRW, MOR, 10E|Banned:Chaos Orb; Falling Star
Name:Mirrodin|Dir:mirrodin|Sets:MRD, DST, 5DN, SOM, MBS, NPH|Banned:Chaos Orb; Falling Star
Name:Ravnica|Dir:ravnica|Sets:RAV, GPT, DIS, RTR, GTC, DGM, GRN, GK1, RNA, GK2, WAR|Banned:Chaos Orb; Falling Star
Name:Shandalar|Dir:shandalar|Sets:2ED, ARN, ATQ, 3ED, LEG, DRK, 4ED|Banned:Chaos Orb; Falling Star
Name:Zendikar|Dir:zendikar|Sets:ZEN, WWK, ROE, BFZ|Banned:Chaos Orb; Falling Star
Name:The Domains: The Golden Age of Magic|Dir:1993-10 Limited Edition Beta|Sets:LEB|Banned:Chaos Orb
Name:Rabiah|Dir:1993-12 Arabian Nights|Sets:ARN|Banned:City in a Bottle
Name:Terisiare: The Brothers' War|Dir:1994-03 Antiquities|Sets:ATQ|Banned:Golgothian Sylex
Name:Dominaria|Dir:1994-06 Legends|Sets:LEG, DOM|Banned:Arena of the Ancients; Falling Star; Karakas
Name:Terisiare: The Dark|Dir:1994-08 The Dark|Sets:DRK|Banned:Maze of Ith
Name:Sarpadia|Dir:1994-11 Fallen Empires|Sets:FEM
Name:Homelands|Dir:1995-10 Homelands|Sets:HML|Banned:Apocalypse Chime
Name:Terisiare: Ice Age|Dir:1996-05 Ice Age|Sets:ICE, ALL
Name:Jamuraa: The Mirage Wars|Dir:1997-01 Mirage|Sets:MIR, VIS
Name:Portal|Dir:1997-05 Portal|Sets:POR
Name:Caliman|Dir:1998-06 Portal Second Age|Sets:PO2
Name:The Three Kingdoms|Dir:1999-05 Portal Three Kingdoms|Sets:PTK
Name:Theros|Dir:2014-05 Theros|Sets:THS, BNG, JOU, THB
Name:Urza's Block|Dir:Urza|Sets:USG, ULG, UDS|Banned:Gaea's Cradle;Memory Jar;Serra's Sanctum;Time Spiral;Tolarian Academy;Voltaic Key;Windfall
Name:The Gates of Magic|Dir:Starter|Sets:POR, PO2, S99, S00, PTK
Name:Invasion|Dir:Invasion|Sets:INV, PLS, APC
Name:Tempest|Dir:Tempest|Sets:TMP, STH, EXO
Name:Random Core Set|Sets:LEA, LEB, 2ED, 3ED, 4ED, 5ED, 6ED, 7ED, 8ED, 9ED, 10E, M10, M11, M12, M13, M14, M15, ORI, M19, M20, M21
Name:Core M10,M11,M12|Sets:M10, M11, M12
Name:Core M13,M14,M15,ORI|Sets:M13, M14, M15, ORI
Name:Core M19,M20,M21|Sets:M19, M20, M21
Name:Ixalan|Sets:XLN, RIX
Name:Innistrad|Sets:ISD, DKA, AVR, SOI, EMN
Name:Kaladesh|Sets:AER, KLD, MPS
Name:Non-Block Sets|Sets:IKO, THB, ELD, WAR, RNA, GRN, DOM, HML, FEM, DRK, LEG, ATQ, ARN, JMP, CNS, CN2, BBD, MB1, MMA, MM2, EMA, MM3, IMA, A25, UMA
Name:Tarkir|Sets:KTK, FRF, DTK
Name:Alara|Sets:ALA, CFX, ARB
Not sure how you guys usually quest, but I do it like so: I try to farm particular card or card(s) , look up in gatherer where they could be, then try to travel to those worlds and grind out duels/challenges with refreshed spell shops , hoping those boosters will get me the cards. At the moment I'm trying to find Grapeshot for some storm deck ideas. Did a quick search and I believe the Time Spiral block hasn't been made yet.
Thus, after looking at the worlds.txt file again, I'm tempted to make a giant renaming overhaul ;D
idk if this is considered repository-checkout territory -- do I want to walk down the rabbit hole of git just to propose a bunch of text document (txt and dck) changes?
Edit: I also realized Forge's follow a mixture of fantasy setting(?) and set names. The places you can travel, as a result, dont quite the wiki article too well. For example, from worlds.txt, we have this Dominaria line:
- Code: Select all
Name:Dominaria|Dir:1994-06 Legends|Sets:LEG, DOM|Banned:Arena of the Ancients; Falling Star; Karakas
![Confused :?](./images/smilies/icon_confused.gif)
Who is online
Users browsing this forum: No registered users and 16 guests