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Forge for Android v1.6.15.003

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Which version of Android are you using on the primary device that you run Forge on?

Poll ended at 01 Aug 2017, 08:12

Android 4
3
9%
Android 5
4
12%
Android 6
10
29%
Android 7
17
50%
 
Total votes : 34

Re: Forge for Android v1.6.5.001

Postby Adanaz » 18 Jan 2018, 08:06

Thanks for sharing the details of the issue Agetian. Hope you guys manage to optimise the method! I look forward to playing this excellent app again soon.

We can still use the PC version update, which appears to be fine :-D
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Re: Forge for Android v1.6.5.001

Postby Agetian » 20 Jan 2018, 11:50

A little update on mobile Forge: it looks like a workable solution for the slowdown is finally within reach. I'm testing an experimental build based on a code written by Hanmac that optimizes the game so that it's playable again. In the next few days Hanmac is going to try to optimize a bit further and we'll try to ensure that there are no unwanted side effects from the new implementation. If the tests are successful, we will integrate the code and release a new mobile Forge build in the upcoming days. Stay tuned, and thanks for staying with us (and bearing with the delay). :)

- Agetian
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Re: Forge for Android v1.6.6.001

Postby Agetian » 21 Jan 2018, 12:38

UPDATE (01/21/17): Forge for Android v1.6.6.001 has been released. The slowdown issues that were plaguing the previous build of Forge should now be fixed. This version includes all the changes featured in Forge v1.6.6, including the complete Rivals of Ixalan set, and features several additional fixes on top of the current build of desktop Forge. Enjoy!

- Agetian
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Re: Forge for Android v1.6.6.001

Postby Shardz » 22 Jan 2018, 04:08

Thanks, Agetian and Team Forge, for the timely update and performance fix! You made it before RIX release weekend was over. :lol:

I had something strange happen during a game tonight, and I'm not sure if it's a RIX issue or something to do with keywords or PT bonuses or what, but something went wrong.

I had two Legion Lieutenant (2/2 Vampires with +1/+1 to other Vampires), a Sanctum Seeker ( 3/4 Vampire) and Radiant Destiny (with Vampire as Chosen Creature earning another +1/+1) on the board. Everything was correct as the image below shows...

Proper P/T of all creatures

However, through the various phases, the P/T of the creatures rapidly flickers/alternates between proper bonuses and improper bonuses, stopping at either one at random. Below shows all my creatures with no bonuses.

Improper P/T of all creatures

I went ahead and attacked with my Legion Lieutenants at 2/2 thinking it was just a visual glitch (though, they were supposed to be at 4/4), and they indeed only did 2 damage in the battle and were killed by blockers. This flickering of P/T happens very quickly and was hard to capture with screenshots, but I managed somehow. I've seen this P/T flickering/alternating thing before, but it always resolved with the proper numbers at the end of a phase. However, it's not guaranteed they will end up with proper numbers right now.

Also, where does City's Blessing.full.jpg go, and do I have the file name correct? Does it go in the RIX folder or tokens folder?

I hope this makes sense. Thanks for the hard work on the new version! I'm so glad to see RIX in the MIX! :D

- Shardz -
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Re: Forge for Android v1.6.6.001

Postby Agetian » 22 Jan 2018, 04:48

City's Blessing: it has to be named "blessing.jpg" and placed in the "tokens" folder of your picture cache.

P/T flickering: that used to happen before too, though it was usually non-functional. Haven't seen it affect things like you mentioned yet, but I'll try to reproduce it and see if I can figure out what's going on.

- Agetian
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Re: Forge for Android v1.6.6.001

Postby Shardz » 22 Jan 2018, 05:35

Ahhh, I was way off with Blessing, but we're good now, thanks! :D

I just played four matches using the same deck and I cannot replicate that issue, either. Everything got bonuses as it should have with no flickering stats, though I only got one Legion on the board instead of two...that's the only difference. Maybe I'll try the dev menu and see if I can get another on there, but it seems to be just a glitch.

For the curious, here's the Vampire Assassins Modern deck I made that I was using, and it's really good as an added bonus! Just be aware that playing doppleganger with it is really annoying. :evil: :lol:

Vampire Assassins Modern Deck

Thanks again for the great update! It's so good to be back on Android with the new stuff and RIX!

- Shardz-

EDIT: Yup, something is definitely broken!

Check out the P/T of my creatures on the same turn with no other played cards. I had to skip my attack phase because the numbers were too low:

Declaring Attackers
Second Main Phase


And on another turn, my P/T's are flickering again:

Declaring Attackers
AI Declaring Blockers


It's like roulette even within a phase with the P/T's. Sometimes you can attack when the stats are correct, sometimes you can't because the bonuses aren't there. If you attack with the bonuses not showing, the numbers are what you get. Sometimes you can take a chance and hit the OK button and the stats will go proper in your favor, but it's easy to lose doing that because they might also change.
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Re: Forge for Android v1.6.6.001

Postby lordknightstradmore » 22 Jan 2018, 13:32

Gave AI a Nest of Scarabs deck with creatures with -1/-1 counter effects. The AI will never play cards like Exemplar of Strength and Soulstinger but uses Banewhip Punisher, though AI immediately use its sac effect whenever possible.
"A failure is simply another opportunity for
improvement. Just wait until you see what I
come up with next
."
-Nimble Innovator
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Re: Forge for Android v1.6.6.001

Postby Agetian » 22 Jan 2018, 14:40

@ Shardz: Hmm, I was able to reproduce that effect you demonstrated, I'll see if I can narrow it down to what's causing it. :/

I'll probably need some help with this one... Might be some kind of a stupid race condition or thread sync issue where the priority is given to a player too quickly before the game state is completely set up :/

Also, confirmed that this is not exclusive to mobile Forge and also happens in desktop Forge, albeit it's not as noticeable (due to faster execution speed) and rarely leads to functional issues, possibly for that reason.

- Agetian
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Re: Forge for Android v1.6.6.001

Postby Shardz » 22 Jan 2018, 20:10

Agetian wrote:@ Shardz: Hmm, I was able to reproduce that effect you demonstrated, I'll see if I can narrow it down to what's causing it. :/

I'll probably need some help with this one... Might be some kind of a stupid race condition or thread sync issue where the priority is given to a player too quickly before the game state is completely set up :/

Also, confirmed that this is not exclusive to mobile Forge and also happens in desktop Forge, albeit it's not as noticeable (due to faster execution speed) and rarely leads to functional issues, possibly for that reason.

- Agetian
I will be glad to test builds or whatever I can to help fix the problem. Unfortunately, I only know JavaScript, and Forge obviously operates on a much more complex platform than I can easily comprehend. A sync issue sounds better than 'stat flickering', so we'll go with that until we know for sure. In my simple mind, it seems to simply alternate between default P/T and their adjusted variables for bonuses. I have not tried on the PC platform, but my Nexus 10 is slow enough to see this effect easily. I could not pinpoint the issue to any particular cards/mechanics; it just seems so random. When it does happen, it makes combat near impossible due to the inability to know exactly what the P/T will actually be when you attack.

Anyway, thanks for taking the time to look at this issue, and I'll monitor this thread and the board in case something comes up. :)

- Shardz -
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Re: Forge for Android v1.6.6.001

Postby 1mrlee » 23 Jan 2018, 01:56

For some reason my post suspended lotus bloom isn't letting me tap/sac it for mana.

If you want a video recording of it, please pm me.
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Re: Forge for Android v1.6.6.001

Postby KatotohanaN » 23 Jan 2018, 07:02

Good day to the developers!

My issue is I couldn't seem to make the UNH and UGL lands to display the correct image. I've tried the Name1.full.jpg naming convention and also tried it without the 1 but it still only shows the C17 land art. Am I missing something?
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Re: Forge for Android v1.6.6.002

Postby Agetian » 23 Jan 2018, 08:23

UPDATE (01/23/18): Forge for Android v1.6.6.002 has been released. It's a hotfix version aiming to prevent the issue with P/T of creatures flickering and interpreting incorrectly between phases (a better fix may be implemented soon). Please let me know if you still encounter this issue in this build.

- Agetian
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Re: Forge for Android v1.6.6.002

Postby SiliconMage » 23 Jan 2018, 16:38

If you accidentally cancel downloading the resource file after you update, how do you force Forge to download a new resource file on launch?
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Re: Forge for Android v1.6.6.002

Postby goonjamin » 23 Jan 2018, 19:21

If you open the forge folder in a file browser you will see a version.txt file. If you delete that file it should prompt you to download the resources again when you open forge back up.
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Re: Forge for Android v1.6.6.002

Postby Shardz » 23 Jan 2018, 21:56

Agetian wrote:UPDATE (01/23/18): Forge for Android v1.6.6.002 has been released. It's a hotfix version aiming to prevent the issue with P/T of creatures flickering and interpreting incorrectly between phases (a better fix may be implemented soon). Please let me know if you still encounter this issue in this build.

- Agetian
The flickering stats issue does appear to be fixed upon playing several matches with not even one single blink. Also of interest, whatever you did managed to increase performance a bit, as well! Now that Scryfall has the complete set of HQ RIX scans, we're all set! Thanks so much for your time and expertise!
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