Forge Release 02/25/2018 ver 1.6.7
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 02/25/2018 ver 1.6.7
by Darth Agnon » 04 Mar 2018, 14:15
Is there a way to avoid redownloading card artwork in Forge? It seems to me that currently, when I click any of the "Download card art" buttons in options, it re-downloads all cached card art... which is a bit of a pain, especially when generally, it's only a couple of the latest sets that will have changed between releases. Does Forge currently do any artwork database comparison, or provide any way of only downloading art for cards that don't already have it cached?
Also, thank you very much for the work on multiplayer; I'm looking forward to playing it
Live long and prosper!
Darth Agnon
Also, thank you very much for the work on multiplayer; I'm looking forward to playing it
Live long and prosper!
Darth Agnon
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Re: Forge Release 02/25/2018 ver 1.6.7
by siyiye » 04 Mar 2018, 14:41
Report a bug:
"Doubling Season + Jace, Cunning Castaway" can no longer be established
Jace -5, two Token disappeared together !
"Doubling Season + Jace, Cunning Castaway" can no longer be established
Jace -5, two Token disappeared together !
Re: Forge Release 02/25/2018 ver 1.6.7
by Darth Agnon » 04 Mar 2018, 17:19
My bad: did some testing; Forge does indeed detect what artwork already exists, and doesn't redownload it. I just hadn't transferred my old Cache over correctly to my new custom location. Bug report, though: I have all the artwork downloaded, and when I click Download, it detects about 17 undownloaded artworks, then skips downloading them.Darth Agnon wrote:Is there a way to avoid redownloading card artwork in Forge? It seems to me that currently, when I click any of the "Download card art" buttons in options, it re-downloads all cached card art... which is a bit of a pain, especially when generally, it's only a couple of the latest sets that will have changed between releases. Does Forge currently do any artwork database comparison, or provide any way of only downloading art for cards that don't already have it cached?
Also, thank you very much for the work on multiplayer; I'm looking forward to playing it
Live long and prosper!
Darth Agnon
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Re: Forge Release 02/25/2018 ver 1.6.7
by friarsol » 05 Mar 2018, 03:46
Skip just means we don't have anything to be retrieved. Its not really a bug. Can you post your log file? We'll see if we can find copies to add up.Darth Agnon wrote: Bug report, though: I have all the artwork downloaded, and when I click Download, it detects about 17 undownloaded artworks, then skips downloading them.
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Re: Forge Release 02/25/2018 ver 1.6.7
by gos » 05 Mar 2018, 09:48
That's correct. Two separate activations, worked correctly when the cards weren't of the same color, but incorrectly when they were.jamincollins wrote:That makes much more sense, created: https://git.cardforge.org/core-develope ... issues/179friarsol wrote:I think what Gos meant was he tried it twice, and it didn't repeat in either case. I just reprod via Misinformation and it didn't work for me either.
Also tested it with Painter's Servant, where I first encountered the bug, but the issue definitely seems to be with Grindstone; Painter's Servant seems to be working correctly based on the color of the frame in the card details pane for cards in play, in the graveyard, and in hand.
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Re: Forge Release 02/25/2018 ver 1.6.7
by jamincollins » 05 Mar 2018, 16:00
Created: https://git.cardforge.org/core-develope ... issues/206siyiye wrote:Report a bug:
"Doubling Season + Jace, Cunning Castaway" can no longer be established
Jace -5, two Token disappeared together !
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Re: Forge Release 02/25/2018 ver 1.6.7
by disferente » 07 Mar 2018, 00:42
Verdant Haven and Fertile Ground and I assume other enchantments that give mana when taping a land for mana, does not work (does not give mana), not on this version nor on 1.6.7.001 Android.
Edit: Seems like they work for regular lands, but not for triple lands (Seaside Citadel etc) and lands like Sliver Hive
Edit: Seems like they work for regular lands, but not for triple lands (Seaside Citadel etc) and lands like Sliver Hive
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Re: Forge Release 02/25/2018 ver 1.6.7
by kauefr » 07 Mar 2018, 11:24
Buyback sometimes doesn't work.
Both Sprout Swarm and Evincar Justice sometimes don't go back to hand after casting with buyback.
The first time it works, then the next time it goes to the grave.
Both Sprout Swarm and Evincar Justice sometimes don't go back to hand after casting with buyback.
The first time it works, then the next time it goes to the grave.
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Re: Forge Release 02/25/2018 ver 1.6.7
by N25 » 07 Mar 2018, 15:29
Tried using Feldon of the Third Path's ability on a Workhorse in the GY, the horse did not survive. I'm pretty sure it will enter with +1/+1 counters even in this way.
Re: Forge Release 02/25/2018 ver 1.6.7
by Darth Agnon » 07 Mar 2018, 21:33
Hey, friarsol, thanks for the reply. Here's my log and a couple of screenshots on google drive: https://drive.google.com/open?id=1xJuBymHFch73j5BR_ijZm7lUuiAxYwYR. I'm wondering if it's some card art that has been renamed/dropped/moved in between Forge versions, as I did carry over my card art folder from a couple of versions back.friarsol wrote:Skip just means we don't have anything to be retrieved. Its not really a bug. Can you post your log file? We'll see if we can find copies to add up.Darth Agnon wrote: Bug report, though: I have all the artwork downloaded, and when I click Download, it detects about 17 undownloaded artworks, then skips downloading them.
Live long and prosper! Thanks for making a great game!
Darth Agnon
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Re: Forge Release 02/25/2018 ver 1.6.7
by Eppicus » 08 Mar 2018, 14:52
Bug report: Hey guys, just downloaded the update yesterday. I can now no longer use Forge. After opening the app, it sits on "checking for updates" indefinitely. I let it sit for a whole hour and nothing. I've reinstalled 4 times and still nothing. Any ideas? I love this app.
I am running Android 7.1.1
I am running Android 7.1.1
Re: Forge Release 02/25/2018 ver 1.6.7
by twosat » 09 Mar 2018, 14:26
Devour in general seems broken.grottomak wrote:Mycoloth seems broken. Upon entering the battlefield it should get twice as many +1/+1 counters as the number of creatures sacrificed. But after sacrificing a Saproling token creature, it gets none. Same with Soldier tokens. Am yet to test with non-tokens
I tried Bloodspore Thrinax a few minutes ago:
- It worked as expected when devouring only nontoken creatures.
- Devouring nontoken and token creatures mixed gave no counters.
- Devouring whole armies of saproling tokens gave no counters.
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Re: Forge Release 02/25/2018 ver 1.6.7
by HarlequinCasts » 09 Mar 2018, 21:34
Liliana of the Veil 's ultimate does not work. Opponent chooses a pile, but then is allowed to keep both piles. This was present in the previous version as well.
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Re: Forge Release 02/25/2018 ver 1.6.7
by HarlequinCasts » 09 Mar 2018, 21:42
Lotus Bloom cannot be sacrificed for mana once it comes out from suspend. Bug present in the last few versions.
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Re: Forge Release 02/25/2018 ver 1.6.7
by HarlequinCasts » 10 Mar 2018, 05:58
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