Card Requests
by BetaSteward
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Re: Card Requests
by wigwamking » 12 Apr 2018, 02:30
Drain Power DONE
I'm trying to implement it now (first time xmage coder, long time coder). But if someone beats me to it, it should be very similar to Mana Short, which is already implemented. The only difference in affects is you get to take the opponent's mana too.
I've attached a copy of what I *think* the card should be. I have not tested the card.
I'm trying to implement it now (first time xmage coder, long time coder). But if someone beats me to it, it should be very similar to Mana Short, which is already implemented. The only difference in affects is you get to take the opponent's mana too.
I've attached a copy of what I *think* the card should be. I have not tested the card.
- Attachments
-
- DrainMana.java.txt
- untested
- (2.27 KiB) Downloaded 221 times
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Re: Card Requests
by hsvstar2003 » 17 Apr 2018, 21:55
Here is a List of cards that would be appreciated
Apathy
Basalt Golem
Captain's Maneuver
Catacomb Dragon
Commando Raid
Keeper of the Mind
Kithkin Armor
Lat-Nam's Legacy
Opal Titan
Phyrexian Splicer
Reflect Damage
Venomous Breath
Word of Undoing
Apathy
Basalt Golem
Captain's Maneuver
Catacomb Dragon
Commando Raid
Keeper of the Mind
Kithkin Armor
Lat-Nam's Legacy
Opal Titan
Phyrexian Splicer
Reflect Damage
Venomous Breath
Word of Undoing
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Re: Card Requests
by TheGrIMP » 19 Apr 2018, 01:40
Chaos Orb
There are quite a few of us playing the Old School 93-94 format as Freeform and Chaos Orb is THE defining card of that format. In paper, the card has received the following errata:
Chaos Orb
2
Artifact
1, Tap: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, and lands resting on the chosen permanent, destroy that permanent. Then destroy Chaos Orb.
(Note: because of how Chaos Orb is worded, with it being destroyed after a flip, it can still be Disenchanted or Shattered in response to the activation. This is consistent with the wording of Chaos Orb not being sacrificed upon activation, as it probably would with modern templating.)
Sources:
1. http://www.eternalcentral.com/9394rules/
2. http://oldschool-mtg.blogspot.ca/p/banrestriction.html
Since flipping isn't possible, I suggest that you give Chaos Orb an 80% probability of success.
Thank you!
There are quite a few of us playing the Old School 93-94 format as Freeform and Chaos Orb is THE defining card of that format. In paper, the card has received the following errata:
Chaos Orb
2
Artifact
1, Tap: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, and lands resting on the chosen permanent, destroy that permanent. Then destroy Chaos Orb.
(Note: because of how Chaos Orb is worded, with it being destroyed after a flip, it can still be Disenchanted or Shattered in response to the activation. This is consistent with the wording of Chaos Orb not being sacrificed upon activation, as it probably would with modern templating.)
Sources:
1. http://www.eternalcentral.com/9394rules/
2. http://oldschool-mtg.blogspot.ca/p/banrestriction.html
Since flipping isn't possible, I suggest that you give Chaos Orb an 80% probability of success.
Thank you!
Re: Card Requests
by sheriffharry » 19 Apr 2018, 02:17
+1TheGrIMP wrote:Chaos Orb
There are quite a few of us playing the Old School 93-94 format as Freeform and Chaos Orb is THE defining card of that format. In paper, the card has received the following errata:
Chaos Orb
2
Artifact
1, Tap: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, and lands resting on the chosen permanent, destroy that permanent. Then destroy Chaos Orb.
(Note: because of how Chaos Orb is worded, with it being destroyed after a flip, it can still be Disenchanted or Shattered in response to the activation. This is consistent with the wording of Chaos Orb not being sacrificed upon activation, as it probably would with modern templating.)
Since flipping isn't possible, I suggest that you give Chaos Orb an 80% probability of success.
Thank you!
Please implement the OLD SCHOOL 93/94 format.
I vote for using the Swedish ban list (Strip Mine RESTRICTED)
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Re: Card Requests
by Antilles1000 » 19 Apr 2018, 03:40
+1 to adding Chaos Orb at 80 percent success rate. Would love to play more old school on xmage.
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Re: Card Requests
by Akamayu » 19 Apr 2018, 05:11
+1TheGrIMP wrote:Chaos Orb
There are quite a few of us playing the Old School 93-94 format as Freeform and Chaos Orb is THE defining card of that format. In paper, the card has received the following errata:
Chaos Orb
2
Artifact
1, Tap: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, and lands resting on the chosen permanent, destroy that permanent. Then destroy Chaos Orb.
(Note: because of how Chaos Orb is worded, with it being destroyed after a flip, it can still be Disenchanted or Shattered in response to the activation. This is consistent with the wording of Chaos Orb not being sacrificed upon activation, as it probably would with modern templating.)
Since flipping isn't possible, I suggest that you give Chaos Orb an 80% probability of success.
Thank you!
Fully support a Chaos Orb implementation on Xmage, it is a staple in Old School, and the format is growing a lot.
In addition, it would be good if an Old School deck type (when creating a table) could be implemented too, as suggested. However, I would rather vote for using the EC banlist, which is less restricted than the Swedish banlist. It would at least allow players from both groups to use an Old School deck type instead of creating Freeform tables as we currently do. There is also an active community existing for the Freeform format, and it would be clearer for everybody to seperate the two formats.
Thanks a lot !
Re: Card Requests
by jal218 » 19 Apr 2018, 17:32
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Re: Card Requests
by elvendoom » 22 Apr 2018, 19:26
Since we seem to slowly be adding unglued cards, I'm going to go ahead and list the unglued cards that [should] be possible through xmage I'd love to see.
Gerrymandering
Look at Me, I'm the DCI
Psychic Network [should just be implementable as reveal top card of library to opponents only]
Sex Appeal [Prompt?]
The Ultimate Nightmare of Wizards of the Coast® Customer Service
Fowl Play
Gerrymandering
Look at Me, I'm the DCI
Psychic Network [should just be implementable as reveal top card of library to opponents only]
Sex Appeal [Prompt?]
The Ultimate Nightmare of Wizards of the Coast® Customer Service
Fowl Play
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Re: Card Requests
by FunAtMTG » 26 Apr 2018, 19:00
+1 adding Chaos Orb
+1 for a 93/94 Format (bonus would be nice to have a 93/94 EDH/Commander as well)
+1 for a 93/94 Format (bonus would be nice to have a 93/94 EDH/Commander as well)
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Re: Card Requests
by sblack » 30 Apr 2018, 17:29
Hi folks! First post. I’ve only noticed a few missing cards on Xmage so far, but these are the ones I actually need for play:
Canal Dredger (artifact)
Scent of Cinder (red)
Soulshriek (black)
And FTR, the other “Scent”-cycle cards are missing as well (except for Scent of Jasmine, the white one). Thanks!
Canal Dredger (artifact)
Scent of Cinder (red)
Soulshriek (black)
And FTR, the other “Scent”-cycle cards are missing as well (except for Scent of Jasmine, the white one). Thanks!
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