Bug Reports XMage 1.4.29 SOFTWARE
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports XMage 1.4.29 SOFTWARE
by hellmo » 21 Apr 2018, 16:57
Knight of Grace and Knight of Malice do not work properly. One will only get the +1/+0 for permanents you control, and the other will only get it for permanents opponents control. I cannot remember which is which, sorry.
LevelX: Fixed beyond 1.4.29V1
Two-Headed Giant flips coins but doesn't get menace or double strike even when both come up heads/tails.
LevelX: Can't reproduce that problem.
LevelX: Fixed beyond 1.4.29V1
Two-Headed Giant flips coins but doesn't get menace or double strike even when both come up heads/tails.
LevelX: Can't reproduce that problem.
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Re: Bug Reports XMage 1.4.29 SOFTWARE
by faanta » 21 Apr 2018, 19:02
Phyrexian Scriptures: Chapter III says "Exile all cards from all opponents' graveyards" but it currently exiles all cards from all graveyards instead.
LevelX: Fixed beyond 1.4.29V1
LevelX: Fixed beyond 1.4.29V1
Re: Bug Reports XMage 1.4.29 SOFTWARE
by miguelaup » 21 Apr 2018, 19:28
When you play Bloodbraid Elf and the cascade find a card if the card is countered with a Remand you cannot play this card from your hand.
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Re: Bug Reports XMage 1.4.29 SOFTWARE
by faanta » 21 Apr 2018, 19:31
I think Muldrotha, the Gravetide lets me play cards from any player's graveyard...
LevelX: Fixed beyond 1.4.29V1
LevelX: Fixed beyond 1.4.29V1
Re: Bug Reports XMage 1.4.29 SOFTWARE
by Rainheart » 21 Apr 2018, 20:00
The Antiquities War last ability currently affects artifacts entered on the battlefield after it resolves, it should not.
LevelX: Fixed beyond 1.4.29V1
LevelX: Fixed beyond 1.4.29V1
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Re: Bug Reports XMage 1.4.29 SOFTWARE
by yourdeadtweek » 21 Apr 2018, 23:03
Hey man, in the new update, it's still not working. But by the way I'm using fast mana and have at least 1 manamorphose in my graveyard.yourdeadtweek wrote:Jaya Ballard's emblem comes up with an error. Here is a screenshot of the error during my game:Capture.PNG
By the way everything else works. But when I did her ultimate and tried playing any instant or sorcery.
LevelX: Fixed beyond 1.4.29V1
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Re: Bug Reports XMage 1.4.29 SOFTWARE
by nogglebandit » 22 Apr 2018, 02:02
When playing against a level 6 or 10 "mad" computer, if they have to discard, the computer gets stuck thinking on what to discard and hangs the game.
Deck Type: Constructed - Modern
Game Type: Two Player Duel
CPU Level: 10
Deck: I had Bogles, computer had Modern Merfolk
XMage Client Version: 1.4.29V2
XMage Server Version: 1.4.29V1
No errors in the command prompts at the time of hanging. The game log just reads "computer discards down to 7 hand cards" and it says "End Turn - Waiting for computer" in the middle of the screen.
Deck Type: Constructed - Modern
Game Type: Two Player Duel
CPU Level: 10
Deck: I had Bogles, computer had Modern Merfolk
XMage Client Version: 1.4.29V2
XMage Server Version: 1.4.29V1
No errors in the command prompts at the time of hanging. The game log just reads "computer discards down to 7 hand cards" and it says "End Turn - Waiting for computer" in the middle of the screen.
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Re: Bug Reports XMage 1.4.29 SOFTWARE
by matchgrade » 22 Apr 2018, 06:01
After starting up a local server and trying to connect to it, I get the following error:
"Unable to connect to server. Wrong client version 1.4.29V2, expecting version 1.4.28V1."
I just downloaded the newest version of everything through the Launcher.
"Unable to connect to server. Wrong client version 1.4.29V2, expecting version 1.4.28V1."
I just downloaded the newest version of everything through the Launcher.
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Re: Bug Reports XMage 1.4.29 SOFTWARE
by matchgrade » 22 Apr 2018, 06:03
In the Deck Editor, there is an error with the "M" mana button. It has the pie chart for "Casting Cost Found" "Basic Land types found" but the "Mana Sources Found" appears to be blank. That is to say, there is no pie chart in the distribution chart.
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Re: Bug Reports XMage 1.4.29 SOFTWARE
by tarhann » 22 Apr 2018, 16:33
When playing Genesis Hydra, the cards from top of the library are shown, but none can be chosen. And so none is put onto the battlefield.
P.S. great work, xmage rocks
P.S. great work, xmage rocks
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Re: Bug Reports XMage 1.4.29 SOFTWARE
by Steveman » 22 Apr 2018, 17:37
Dance of the Dead's hover over text doesn't state that the creature ETBs tapped. Card still functions correctly though.
TheElk801: Fixed beyond 1.4.29V1
TheElk801: Fixed beyond 1.4.29V1
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Re: Bug Reports XMage 1.4.29 SOFTWARE
by AngryDragon » 22 Apr 2018, 20:19
Computer cast a kicked Goblin Barrage and targeted both of my creatures instead of one creature and one player or planeswalker.
TheElk801: Fixed beyond 1.4.29V2
TheElk801: Fixed beyond 1.4.29V2
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Re: Bug Reports XMage 1.4.29 SOFTWARE
by jacobcmagic » 22 Apr 2018, 21:40
corrosive ooze didn't destroy the black blade after combat
LevelX: Fixed beyond 1.4.29V4
LevelX: Fixed beyond 1.4.29V4
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Re: Bug Reports XMage 1.4.29 SOFTWARE
by Rainheart » 22 Apr 2018, 22:22
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Re: Bug Reports XMage 1.4.29 SOFTWARE
by Zerris » 23 Apr 2018, 00:37
The Saga trigger either isn't at the right point during resolution, or has some other bug.
Game State: I cast The Antiquities War, and a trigger went on the stack. My opponent (a human) responded with Naturalize, destroying the Saga. The trigger then failed to resolve, and I did not get to look for an artifact.
This is incorrect - putting a counter on a saga is a state based action, and cannot be responded to. The actual ability can be, but it no longer cares about whether the saga is around to determine if it resolves. In other words, there should be no time at which you can destroy a saga to stop the first ability from resolving. (Also, you should be able to bounce a saga in response to the last ability triggering, and still have that ability resolve)
TheElk801: Fixed beyond 1.4.29V2
Game State: I cast The Antiquities War, and a trigger went on the stack. My opponent (a human) responded with Naturalize, destroying the Saga. The trigger then failed to resolve, and I did not get to look for an artifact.
This is incorrect - putting a counter on a saga is a state based action, and cannot be responded to. The actual ability can be, but it no longer cares about whether the saga is around to determine if it resolves. In other words, there should be no time at which you can destroy a saga to stop the first ability from resolving. (Also, you should be able to bounce a saga in response to the last ability triggering, and still have that ability resolve)
TheElk801: Fixed beyond 1.4.29V2
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