Forge for Android v1.6.15.003
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge for Android v1.6.9.005
by ABrighterShadow » 29 Apr 2018, 18:38
so, i've been trying to play with my girlfriend via the "Play Online" mode, and i press okay with the textbox blank to host my own server as prompted. then it says that the url for her to join has been copied to my clipboard for my convenience (sweet), i send her the url, but when she pastes it and tries to join, it gets stuck on "connecting to server." we waited 15 minutes, as well as switched roles and had her be the host and waited another 15 minutes. i can't imagine it takes longer than that.
has anyone else come across this issue? does anyone know what we're doing wrong/how we can get it working???
i noticed it said there was an internal server too, but i assume that's for in person play, with devices physically linked up. maybe i'm wrong though? in any case we tried that server url too and it didnt work.
any and all help is appreciated. please and thank you
has anyone else come across this issue? does anyone know what we're doing wrong/how we can get it working???
i noticed it said there was an internal server too, but i assume that's for in person play, with devices physically linked up. maybe i'm wrong though? in any case we tried that server url too and it didnt work.
any and all help is appreciated. please and thank you
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Re: Forge for Android v1.6.9.005
by Raze4thewin » 30 Apr 2018, 01:53
Hi. I'm new here and was wondering when you were going to implement some of the Unstable cards (obviously the ones that can work like Phoebe, Head of S.N.E.A.K.). I've been itching to try some out because not only are they wacky and fun, but they are a nice refreshment from regular magic stuff. Not saying that it's bad: just saying that some people may want Baron Von Count as a Commander. So can you handle that in the next update?
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Re: Forge for Android v1.6.9.005
by GoblinGuideVS » 30 Apr 2018, 17:29
I have an issue regarding the deck builder. The card database in the deck builder loads extremely slowly, as of this new update. Whenever I select "New Deck", it takes about a minute for the database to load. Are there any ways to fix this?
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Re: Forge for Android v1.6.9.005
by friarsol » 30 Apr 2018, 22:09
Did you turn on lazy loading preference?GoblinGuideVS wrote:I have an issue regarding the deck builder. The card database in the deck builder loads extremely slowly, as of this new update. Whenever I select "New Deck", it takes about a minute for the database to load. Are there any ways to fix this?
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Re: Forge for Android v1.6.9.005
by GoblinGuideVS » 02 May 2018, 11:50
I just tried that. It was much faster, but a lot of cards were missing.friarsol wrote:Did you turn on lazy loading preference?GoblinGuideVS wrote:I have an issue regarding the deck builder. The card database in the deck builder loads extremely slowly, as of this new update. Whenever I select "New Deck", it takes about a minute for the database to load. Are there any ways to fix this?
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Re: Forge for Android v1.6.9.005
by Aetherbird » 04 May 2018, 12:48
Crash report:Screenshot shows crashed board state. Glorious end... ended it.
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Re: Forge for Android v1.6.9.005
by Aetherbird » 04 May 2018, 12:53
Bug Report: Knight ofmeadowgrain recieving a +1 +1 counter of Nylea's Bow is unaffected by Gideon of the Trial s +1 Prevent damage.
AI controlled knight of Meadowgrain while testing.
AI controlled knight of Meadowgrain while testing.
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Re: Forge for Android v1.6.10.001
by Agetian » 08 May 2018, 03:59
UPDATE (05/08/18): Forge for Android v1.6.10.001 has been released. It's an incremental update released in sync with desktop Forge v1.6.10 and featuring the same updates (mostly bug fixes this time). Additionally, mobile Forge now allows to use custom quest worlds (defined in customworlds.txt) as a source of Planar Conquest chaos matches. Enjoy!
MINIMAL REQUIREMENTS UPDATE: Starting with version 1.6.10.001, Forge for Android requires Android 4.4 or newer. If you are running an older version of Android and are unable to update to a newer one, please stay on version 1.6.9.005 and do not update. In case you have already updated and Forge no longer works for you, you'll find a link to the download for version 1.6.9.005 in the first post of this thread (you will need to manually remove your current "res" folder in your Forge installation directory and replace it with the "res" folder from assets.zip).
Enjoy!
- Agetian
MINIMAL REQUIREMENTS UPDATE: Starting with version 1.6.10.001, Forge for Android requires Android 4.4 or newer. If you are running an older version of Android and are unable to update to a newer one, please stay on version 1.6.9.005 and do not update. In case you have already updated and Forge no longer works for you, you'll find a link to the download for version 1.6.9.005 in the first post of this thread (you will need to manually remove your current "res" folder in your Forge installation directory and replace it with the "res" folder from assets.zip).
Enjoy!
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Re: Forge for Android v1.6.10.001
by Ploboyko » 08 May 2018, 18:07
Bug report: With the newest update, Forge crashes everytime I play a saga.
Re: Forge for Android v1.6.10.001
by CokedUpZombie » 09 May 2018, 19:15
Slow. The game is still so very slow. Any commander game after turn 4 or so and the game comes almost to a complete halt.
If I press "end turn" during my first main phase, for example, it takes almost a full 5 minutes to cycle through all of my phases and finally pass the turn. And that is with no opponent spells or abilities activated.
This is a 3 player commander game on mobile with all cards downloaded on Samsung S8+.
It gets slower with every update. Please any help would be appreciated.
If I press "end turn" during my first main phase, for example, it takes almost a full 5 minutes to cycle through all of my phases and finally pass the turn. And that is with no opponent spells or abilities activated.
This is a 3 player commander game on mobile with all cards downloaded on Samsung S8+.
It gets slower with every update. Please any help would be appreciated.
Last edited by CokedUpZombie on 10 May 2018, 18:00, edited 2 times in total.
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Re: Forge for Android v1.6.10.001
by jureidinim » 10 May 2018, 15:14
Yeah - was excited to do multiplayer games on the phone now - especially PlanesChase and Archenemy. But it slows down to a crawl a few turns into the game. Hoping it will be tuned and streamlined to improve performance.CokedUpZombie wrote:Slow. The game is still so very slow. Any commander game after turn 4 or so and the game comes almost to a complete halt.
If I press "end turn" during my first mission phase, for example, it takes almost a full 5 minutes to cycle through all of my phases and finally pass the turn. And that is with no opponent spells or abilities activated.
This is a 3 player commander game on mobile with all cars downloaded on Samsung S8+.
It gets slower with every update. Please any help would be appreciated.
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Re: Forge for Android v1.6.10.001
by GcRoW88 » 10 May 2018, 17:56
Bug:
Description: [describe what you were doing when the crash occurred]
Description: [describe what you were doing when the crash occurred]
- ConcurrentModificationException | Open
- Code: Select all
Forge Version: 1.6.10.001
Operating System: Linux 4.1.18-ga65f9d1 armv7l
Java Version: 0 The Android Project
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextEntry(HashMap.java:860)
at java.util.HashMap$ValueIterator.next(HashMap.java:888)
at forge.game.StaticEffects.clearStaticEffects(StaticEffects.java:49)
at forge.game.GameAction.checkStaticAbilities(GameAction.java:780)
at forge.game.spellability.Spell.canPlay(Spell.java:120)
at forge.game.spellability.SpellAbility.canPlay(SpellAbility.java:280)
at forge.game.card.Card.getAllPossibleAbilities(Card.java:5381)
at forge.match.input.InputPassPriority.onCardSelected(InputPassPriority.java:130)
at forge.match.input.InputBase.selectCard(InputBase.java:110)
at forge.match.input.InputProxy.selectCard(InputProxy.java:145)
at forge.player.PlayerControllerHuman.selectCard(PlayerControllerHuman.java:1834)
at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.selectCard(VCardDisplayArea.java:377)
at forge.screens.match.views.VCardDisplayArea$CardAreaPanel$1.run(VCardDisplayArea.java:346)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
at java.lang.Thread.run(Thread.java:776)
Re: Forge for Android v1.6.10.001
by Finalsomnia » 10 May 2018, 17:59
In this latest version, when I go to New Game to run a quick constructed deck game vs the AI, it skips my first main phase and attack phase to go to the second main phase on my first turn. Every time it is my turn after that, it goes straight to my declare attacker phase. It didn't do this in quest mode, and it is doing this no matter which deck I'm using and no matter what deck the ai opponent is using. Any suggestions?
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Re: Forge for Android v1.6.10.001
by CokedUpZombie » 10 May 2018, 18:03
Along the bottom of the screen are your phases. Sounds like your M1 is off. It should be green not red. Just tap it to change it and you're all set.Finalsomnia wrote:In this latest version, when I go to New Game to run a quick constructed deck game vs the AI, it skips my first main phase and attack phase to go to the second main phase on my first turn. Every time it is my turn after that, it goes straight to my declare attacker phase. It didn't do this in quest mode, and it is doing this no matter which deck I'm using and no matter what deck the ai opponent is using. Any suggestions?
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Re: Forge for Android v1.6.10.001
by Finalsomnia » 10 May 2018, 18:13
This did turn out to be the problem. Thank you.CokedUpZombie wrote:Along the bottom of the screen are your phases. Sounds like your M1 is off. It should be green not red. Just tap it to change it and you're all set.Finalsomnia wrote:In this latest version, when I go to New Game to run a quick constructed deck game vs the AI, it skips my first main phase and attack phase to go to the second main phase on my first turn. Every time it is my turn after that, it goes straight to my declare attacker phase. It didn't do this in quest mode, and it is doing this no matter which deck I'm using and no matter what deck the ai opponent is using. Any suggestions?
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