Forge Release 06/10/2018 ver 1.6.11
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 06/10/2018 ver 1.6.11
by zanizala » 28 Jun 2018, 07:53
There is an issue with Animate Dead and Dance of death: both enchantments do not work properly.
Once the creature is put into play the enchantment immediately leaves the battlefield and thus the creature dies.
In 1.6.10 it works, so I think there is something wrong in this new release.
Once the creature is put into play the enchantment immediately leaves the battlefield and thus the creature dies.
In 1.6.10 it works, so I think there is something wrong in this new release.
- zanizala
- Posts: 6
- Joined: 02 May 2013, 09:23
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Release 06/10/2018 ver 1.6.11
by gos » 28 Jun 2018, 14:16
When controlling my opponent's turn with Emrakul, the Promised End, I can cast spells from their hand, but I can't pay for it by tapping their lands, only my own.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Forge Release 06/10/2018 ver 1.6.11
by Symphonic » 28 Jun 2018, 16:19
Bug report when trying to delete a commander deck over the 'Sanctioned Formats - Constructed' menu, it says "Delete not implemented for game type = Commander".
- 2018-06-28-00.txt
- (2.36 KiB) Downloaded 209 times
Make Windows Version like the Better Android Version
by dungeonmasterforhire » 28 Jun 2018, 16:30
This windows version of Forge most definitely needs instructions with lots and lots of pictures on how to run it, as it is presently, it is not as user friendly as the Android version which is great. The android version allows you to select deck editor, then format (constructed, commander or otherwise), build the deck, then test the deck against other randomly generated deck. Simple. This windows version is very, very, very, very confusing and difficult to do any of that easily. My advice: Make the windows version exactly like the android version and it'll be just as great. Until then, for the time being, my solution is to run an android emulator on the PC to use the better version.
- dungeonmasterforhire
- Posts: 29
- Joined: 22 Nov 2017, 10:37
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Release 06/10/2018 ver 1.6.11
by Mrs Non-Gorilla » 29 Jun 2018, 06:21
Arch of Orazca doesn't give me the city's blessing when it ought to.
- Mrs Non-Gorilla
- Posts: 74
- Joined: 18 Nov 2014, 20:32
- Has thanked: 3 times
- Been thanked: 4 times
Re: Forge Release 06/10/2018 ver 1.6.11
by drekonja » 02 Jul 2018, 13:17
When we can expect for core 2019 coming on forge?
- drekonja
- Posts: 41
- Joined: 05 Jun 2009, 19:53
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Release 06/10/2018 ver 1.6.11
by HarlequinCasts » 02 Jul 2018, 23:34
Scroll Rack appears to put cards back on top of the library in the reverse order indicated. The dialogue says "Closest to top" at the top. But if you stack cards A, B, C ... you will draw them C, B, A.
-
HarlequinCasts - Posts: 922
- Joined: 07 May 2013, 14:33
- Has thanked: 68 times
- Been thanked: 30 times
Re: Forge Release 06/10/2018 ver 1.6.11
by tjtillman » 05 Jul 2018, 16:16
1.6.12 r317
A few easy fixes:
-Rhox Oracle doesn't have "creature" as its type
-Heroic Reinforcements' mana cost should be 2 R W
-Herald of Faith should be a 4/3
May be an easy fix?
-Demanding dragon's trigger doesn't seem to work properly, always deals 5 damage, doesn't allow the opponent the choice to sacrifice a creature
EDIT: Was mistaken about Demanding Dragon. Trigger is working properly, just CPU always chooses to take 5 damage even if it would be lethal and they have creatures available to sacrifice.
A few easy fixes:
-Rhox Oracle doesn't have "creature" as its type
-Heroic Reinforcements' mana cost should be 2 R W
-Herald of Faith should be a 4/3
May be an easy fix?
-Demanding dragon's trigger doesn't seem to work properly, always deals 5 damage, doesn't allow the opponent the choice to sacrifice a creature
EDIT: Was mistaken about Demanding Dragon. Trigger is working properly, just CPU always chooses to take 5 damage even if it would be lethal and they have creatures available to sacrifice.
Re: Forge Release 06/10/2018 ver 1.6.11
by Mrs Non-Gorilla » 08 Jul 2018, 13:40
The "prevent damage" mode of Gideon of the Trials isn't working (consistently?). The Coastal Hornclaw in the screenshot isn't supposed to deal damage, but it still combined with a Mothdust Changeling to take down my Gideon at 4 loyalty.
- Mrs Non-Gorilla
- Posts: 74
- Joined: 18 Nov 2014, 20:32
- Has thanked: 3 times
- Been thanked: 4 times
Re: Forge Release 06/10/2018 ver 1.6.11
by krishkrush » 09 Jul 2018, 06:53
Edit: nevermind my bug was already posted. Sorry.
Last edited by krishkrush on 10 Jul 2018, 12:15, edited 1 time in total.
- krishkrush
- Posts: 89
- Joined: 13 Oct 2012, 14:18
- Has thanked: 30 times
- Been thanked: 2 times
Re: Forge Release 06/10/2018 ver 1.6.11
by honeybunch » 10 Jul 2018, 00:45
Once Spectra Ward is attached to Bruna, Light of Alabaster, her ability no longer allows for any more colored auras to be attached to her. It's an odd interaction, but every authoritative source I've been able to find on it has indicated that more auras should be able to be attached. I'd post links, but I can't since I'm a new user.
I can confirm this. I don't seem to be able to cast anything exiled by Gonti.gos wrote:Can't cast spells exiled by Gonti, Lord of Luxury. Was also broken in 1.6.10.
- honeybunch
- Posts: 4
- Joined: 15 Jul 2014, 19:35
- Has thanked: 1 time
- Been thanked: 3 times
Re: Forge Release 06/10/2018 ver 1.6.11
by trombonesjones » 14 Jul 2018, 06:10
Any card with haunt mechanic crashes the game . Is there a way to switch back to the previous version until the bugs are worked out?
- trombonesjones
- Posts: 21
- Joined: 03 Feb 2018, 02:32
- Has thanked: 1 time
- Been thanked: 1 time
Re: Forge Release 06/10/2018 ver 1.6.11
by Jak » 14 Jul 2018, 10:52
Hadn't played for ages (1-2 years)... now with a new PC and returning to this new build, aren't there any attacking/defending "arrows" anymore? How do I see now which creature is blocking which? Or do I miss some option to enable those again?
Thanks for any help.
Thanks for any help.
- Jak
- Posts: 23
- Joined: 23 Mar 2011, 07:37
- Has thanked: 0 time
- Been thanked: 0 time
61 posts
• Page 3 of 5 • 1, 2, 3, 4, 5
Who is online
Users browsing this forum: No registered users and 19 guests