Bug Reports XMage 1.4.31 SOFTWARE
by BetaSteward
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by catman123456 » 23 Sep 2018, 12:53
Jump start keep rolling back.
Same with glowshaman
Dimir spybug is not activating
LevelX: It's only fixed beyond 1.4.31V2 (e. 1.4.31V2b or later).
Same with glowshaman
Dimir spybug is not activating
LevelX: It's only fixed beyond 1.4.31V2 (e. 1.4.31V2b or later).
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by gibs93 » 23 Sep 2018, 18:03
Yuriko's commander ninjutsu still doesn't work from command zone
Re: Bug Reports XMage 1.4.31 SOFTWARE
by Zerris » 23 Sep 2018, 23:42
Artful Takedown's hover text has an extra word in it (twice) - it says "tap tap".
Re: Bug Reports XMage 1.4.31 SOFTWARE
by Zerris » 24 Sep 2018, 00:53
If I concede in a commander game, it doesn't close the game for me - and as far as I can tell, there's no way to close it until it ends. Restarting XMage leaves it there, as does going back to it and trying to leave the game again. This means that for the next thirty minutes or so, I have continuous sound effects, popups, and general lag from that game appearing over anything else I try to do.
Re: Bug Reports XMage 1.4.31 SOFTWARE
by frostownik » 24 Sep 2018, 07:21
Permanents with "~ enters the battlefield tapped" don't always enter the battlefield tapped.
In this case, playing a Pauper Cube tournament with AI opponents, this happened twice in the same game, as seen in the pics/logs:
The problem also occurs with creatures and artifacts, and (weirdly) usually in the first game of a match.
In this case, playing a Pauper Cube tournament with AI opponents, this happened twice in the same game, as seen in the pics/logs:
The problem also occurs with creatures and artifacts, and (weirdly) usually in the first game of a match.
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by Heris » 24 Sep 2018, 11:28
My opponent activated Metzali, Tower of Triumph ability to deal 2 damage to me but i got a error and the damage wasn't dealt.
- Attachments
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- xmage error.txt
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by cheddarsuave » 24 Sep 2018, 13:05
Invert of Invert // Invent doesn't do anything.
Edit: It worked properly when just one creature was targeted in a later game. The time it failed was when one creature from each player was targeted.
Edit: It worked properly when just one creature was targeted in a later game. The time it failed was when one creature from each player was targeted.
Last edited by cheddarsuave on 24 Sep 2018, 13:42, edited 1 time in total.
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by ishikamen » 24 Sep 2018, 13:34
Got an error when playing the second "Risk Factor" from hand in the same match. But tried again against another player (human too) and it didn't happen. I don't know if it will happen again so i'm posting this error here anymway, hope it helps.
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by cheddarsuave » 24 Sep 2018, 13:41
Gates and other ETB tapped lands still enter untapped a lot of the time.
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by Heris » 24 Sep 2018, 14:53
Militia Bugler doesn't put the rest of cards on the bottom of library in random order but lets you choose the order. Also the tooltip is wrong.
Re: Bug Reports XMage 1.4.31 SOFTWARE
by warum » 24 Sep 2018, 21:56
Got a rollback when Ionize was countering Ajani.
- Code: Select all
Game exception occurred: java.lang.ClassCastException: mage.player.human.HumanPlayer cannot be cast to mage.game.permanent.Permanent
Server version: 1.4.31V3
mage.filter.FilterPermanent.match(FilterPermanent.java:21)
mage.abilities.effects.common.PreventAllNonCombatDamageToAllEffect.applies(PreventAllNonCombatDamageToAllEffect.java:51)
mage.abilities.effects.ContinuousEffects.getApplicableReplacementEffects(ContinuousEffects.java:371)
mage.abilities.effects.ContinuousEffects.replaceEvent(ContinuousEffects.java:735)
mage.game.GameState.replaceEvent(GameState.java:704)
mage.game.GameState.replaceEvent(GameState.java:697)
mage.game.GameImpl.replaceEvent(GameImpl.java:2673)
mage.players.PlayerImpl.doDamage(PlayerImpl.java:1929)
mage.players.PlayerImpl.damage(PlayerImpl.java:1915)
mage.cards.i.IonizeEffect.apply(Ionize.java:66)
mage.abilities.AbilityImpl.resolveMode(AbilityImpl.java:173)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:163)
mage.game.stack.Spell.resolve(Spell.java:219)
mage.game.GameImpl.resolve(GameImpl.java:1398)
mage.game.GameImpl.playPriority(GameImpl.java:1348)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:127)
mage.game.GameImpl.playTurn(GameImpl.java:856)
mage.game.GameImpl.play(GameImpl.java:765)
mage.game.GameImpl.start(GameImpl.java:729)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)
Re: Bug Reports XMage 1.4.31 SOFTWARE
by AnTonOfFun » 25 Sep 2018, 22:07
Casting the spells exiled by "Mnemonic Betrayal" requires colored mana, despite it saying you should be able to use mana of any colored.
Fixed beyond 1.4.31V3b.
Fixed beyond 1.4.31V3b.
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by rekkr1 » 26 Sep 2018, 11:35
There are combos you cannot perform that are in accordance to Magic's rules, related to Krark-Clan Ironworks.
There is a combo that involves sacrificing 2 or more artifacts to pay the cost of a spell. What happens, currently, is that you can't simultaneously sacrifice multiple artifacts. They are individually sacrificed, even if you can pay the cost by sacrificing multiple. They need to happen simultaneously. This is according to the rules. The combo is as follows:
You have Krark-Clan Ironworks, Scrap Trawler and Myr Retriever on the battlefield, a Chromatic Star on the graveyard and a 1 mana cost artifact in your hand that you're casting. To pay for that cost, you sacrifice both Scrap Trawler and Myr Retriever and pay 1 mana for that spell to resolve, meaning you have 3 mana on the pool. You get a trigger from Myr Retriever going to the graveyard from Scrap Trawler, from Myr Retriever itself and you get a trigger from Scrap Trawler going to the graveyard. You resolve those triggers and you get Scrap Trawler back, Myr Retriever and the Chromatic Star. You sacrifice the 1 mana cost artifact you played before and you have 5 mana. You play Myr Retriever and Scrap Trawler and spend all that mana. You play the Chromatic Star, and to pay the costs of that spell, you sacrifice both Scrap Trawler and Myr Retriever again. You get both back and the other 1 cost artifact from the graveyard back. You do this over and over again for infinite draws.
You can't perform this very important combo on xmage.
There is a combo that involves sacrificing 2 or more artifacts to pay the cost of a spell. What happens, currently, is that you can't simultaneously sacrifice multiple artifacts. They are individually sacrificed, even if you can pay the cost by sacrificing multiple. They need to happen simultaneously. This is according to the rules. The combo is as follows:
You have Krark-Clan Ironworks, Scrap Trawler and Myr Retriever on the battlefield, a Chromatic Star on the graveyard and a 1 mana cost artifact in your hand that you're casting. To pay for that cost, you sacrifice both Scrap Trawler and Myr Retriever and pay 1 mana for that spell to resolve, meaning you have 3 mana on the pool. You get a trigger from Myr Retriever going to the graveyard from Scrap Trawler, from Myr Retriever itself and you get a trigger from Scrap Trawler going to the graveyard. You resolve those triggers and you get Scrap Trawler back, Myr Retriever and the Chromatic Star. You sacrifice the 1 mana cost artifact you played before and you have 5 mana. You play Myr Retriever and Scrap Trawler and spend all that mana. You play the Chromatic Star, and to pay the costs of that spell, you sacrifice both Scrap Trawler and Myr Retriever again. You get both back and the other 1 cost artifact from the graveyard back. You do this over and over again for infinite draws.
You can't perform this very important combo on xmage.
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by illuknisaa » 26 Sep 2018, 16:16
You can't cast Discovery // Dispersal with Kess, Dissident mage.
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Nevermore not working
by zombi01 » 26 Sep 2018, 19:12
Nevermore not working.
when card name selected from list nevermore don't register it and stay on board without any card name.
when card name selected from list nevermore don't register it and stay on board without any card name.
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