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Ixalan development -- 242/242 uploaded COMPLETE

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Re: Ixalan development -- 240/242 uploaded

Postby Splinterverse » 15 Jan 2018, 15:23

Parabolic wrote:Great job as always, guys!

I'm a bit confused. The thread subject says 240/242 cards uploaded, but there are three cards listed as impossible. Did one of them get made?
We just didn't update the thread title. Fixed.

Glad you are enjoying our hard work. Good motivation for us to continue! :)
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Re: Ixalan development -- 240/242 uploaded

Postby Xander9009 » 15 Jan 2018, 20:15

Parabolic wrote:Great job as always, guys!

I'm a bit confused. The thread subject says 240/242 cards uploaded, but there are three cards listed as impossible. Did one of them get made?
Also, in case it was part of the confusion, in the XXX/YYY in the forum titles, YYY is how many are possible. So, "X card completed of Y possible cards".
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Re: Ixalan development -- 242/242 uploaded COMPLETE

Postby Splinterverse » 18 Jan 2018, 11:29

All cards from this set (including tokens) that had LQ art now have HQ art. OP updated.
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Re: Ixalan development -- 242/242 uploaded COMPLETE

Postby Splinterverse » 27 Jan 2018, 16:07

Savage Stomp has been coded, tested, and uploaded.
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Re: Ixalan development -- 242/242 uploaded COMPLETE

Postby Finnical » 09 Feb 2018, 23:12

Bug reports:

Otepec Huntmaster's abilities don't function. It is a vanilla 1/2.

Many, perhaps all, Ixalan dinosaurs have no creature type. Thus, Drover of the Mighty's buff cannot be triggered by them.

Savage Stomp functions correctly w/o discount, I couldn't tell if the discount was working since none of my dinos were actually dinosaurs.
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Re: Ixalan development -- 242/242 uploaded COMPLETE

Postby Splinterverse » 10 Feb 2018, 11:38

Finnical wrote:Bug reports:

Otepec Huntmaster's abilities don't function. It is a vanilla 1/2.

Many, perhaps all, Ixalan dinosaurs have no creature type. Thus, Drover of the Mighty's buff cannot be triggered by them.

Savage Stomp functions correctly w/o discount, I couldn't tell if the discount was working since none of my dinos were actually dinosaurs.
Based on your post, I have just tested all of these cards and they are working as expected. The dinosaur type is showing up in game. My guess is that you have an older .wad file or conflicting files in your custom folder. (I tested with the latest CW file uploaded last night.)
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Re: Ixalan development -- 242/242 uploaded COMPLETE

Postby fallenangle » 12 Feb 2018, 04:26

I just tested Conqueror's Galeon//Conqueror's Foothold, and the former had Crew 1 instead of Crew 4. The latter was not able to activate any of its activated abilities except the mana ability. Is there something wrong with the CW_IMM Mana Chest? Also, the Galleon transformed after ANYTHING attacked, even if it was already a land.
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Re: Ixalan development -- 242/242 uploaded COMPLETE

Postby SpartanSubject » 25 Sep 2018, 03:40

Hi! Total noob to this site, big fan of MTG, I was wondering where I could download the wad files for Ixalan and Rivals of Ixalan? I tried the community wad, installed it, but none of the newer cards seem to be showing up in the deck builder except for Kaladesh and Aether Revolt.
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Re: Ixalan development -- 242/242 uploaded COMPLETE

Postby Xander9009 » 02 Oct 2018, 07:04

I'm not sure if you somehow got an old download link or something but the cards from this set are definitely included in the CW. I would try redownloading and making sure you're getting the newest version. It's currently 1049. You can always get the latest version by going directly to the Google Drive folder containing it (see OP) or by checking the website's Download Links section.

https://sites.google.com/site/dotpcommu ... load-links
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Re: Ixalan development -- 242/242 uploaded COMPLETE

Postby Zambooo » 11 Dec 2018, 15:36

I've said it already on Discord but I'm gonna post it here anyway:

I tried adding
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_DINOSAUR )
to the filter of a card and the result is no more valid targets

I have also tried Drover of the Mighty and Imperial Lancer and they don't gain the bonus they should (but the code is fine)

PS: yes I had Dinosaurs in play during all tries
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Re: Ixalan development -- 242/242 uploaded COMPLETE

Postby RiiakShiNal » 12 Dec 2018, 11:18

Zambooo wrote:I've said it already on Discord but I'm gonna post it here anyway:

I tried adding
filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_DINOSAUR )
to the filter of a card and the result is no more valid targets

I have also tried Drover of the Mighty and Imperial Lancer and they don't gain the bonus they should (but the code is fine)

PS: yes I had Dinosaurs in play during all tries
That could mean one or more of a few things:
  • The constant CREATURE_TYPE_DINOSAUR isn't properly defined.
  • CREATURE_TYPES.txt does not properly align with the defined constants.
  • There is a conflict between multiple WADs containing CREATURE_TYPES.txt or the CREATURE_TYPE_DINOSAUR constant.
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Re: Ixalan development -- 242/242 uploaded COMPLETE

Postby Zambooo » 12 Dec 2018, 14:57

RiiakShiNal wrote:That could mean one or more of a few things:
  • The constant CREATURE_TYPE_DINOSAUR isn't properly defined.
  • CREATURE_TYPES.txt does not properly align with the defined constants.
  • There is a conflict between multiple WADs containing CREATURE_TYPES.txt or the CREATURE_TYPE_DINOSAUR constant.
Am i the only one who's having this issue? I only have the CW and the official game WADs..
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Re: Ixalan development -- 242/242 uploaded COMPLETE

Postby RiiakShiNal » 13 Dec 2018, 11:13

Zambooo wrote:Am i the only one who's having this issue? I only have the CW and the official game WADs..
That I can't answer, I haven't played in a while and I haven't downloaded the latest version of the CW to check the files. I merely provided an answer as to what the problem could be based on how I know that sub-types work with the DotP engine.
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