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Current Known Bugs list

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Re: Current Known Bugs list

Postby Mr.Chaos » 27 Oct 2009, 10:48

Comply plays the simple red deck, I play the i12winV3 deck.
Compy uses Orchish Artillery to deal 2 damage to my Akrasan Squire and I respond by using my Mother of Runes to give the squire protection from red.
The result: The squire survives, as he should. But... the Artillery should still deal 3 damage to compy, eventhough the damage to the creature part was prevented. This did not happen.

Probably another "protection from color" related bug, but not a fun one.
Not to worry, I still beat the cr*p out of compy. :D (Figure of Destiny became a 8/8 flyer with Loxodon Warhammer on it. :P )
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby silly freak » 27 Oct 2009, 11:57

could it be that the ability was countered because its target became illegal, or is protection only checked at casting time?
___

where's the "trust me, that will work!" switch for the compiler?
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Re: Current Known Bugs list

Postby DennisBergkamp » 27 Oct 2009, 16:15

Actually, for once MTGForge was correct:

http://magiccards.info/10e/en/220.html
10/4/2004: You do not take the 3 points of damage if the ability is countered because the target is illegal.

I guess damage should be put on the stack though (we're not currently doing that), and then giving the creature protection from red would merely prevent the damage, and the computer would take three damage.
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Re: Current Known Bugs list

Postby silly freak » 27 Oct 2009, 16:34

no, damage from spells/abilities is not an event like combat damage was, but just an effect that happens immediately when the spell resolves, so that is right.
it's the same as any other effect. when you play Ancestral Recall, you get the cards as soon as the spell resolves, too.
___

where's the "trust me, that will work!" switch for the compiler?
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Re: Current Known Bugs list

Postby Resonantg » 27 Oct 2009, 16:59

indicatie wrote:
Resonantg wrote:
Perhaps you meant Icy Manipulator?
THAT'S the one! :c)

<<<Mistake riddled idiot last night.

Some interesting rule changes too.
Have you read the Magic 2010 rules changes? Now THAT's a change!
Mana-burn? Gone!
Choosing how a blocked creature deals damage? Gone!
Using fast-effects when combat damage is on the stack? Gone!

Good luck adjusting to the new world order.... :lol:
:shock: No I haven't. Crap. #-o #-o #-o #-o #-o #-o

So essentially, kiss banding goodbye. And here I thought it was a flaw about mana burn. Oh boy! And no more using my Icy Manipulator or other tapper to tap something after he declared attackers. But I can pop em with my Royal Assassin.

sigh....
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Re: Current Known Bugs list

Postby Resonantg » 27 Oct 2009, 18:02

Okay, yes me with a possible bug... or is it a feature post. LOL

The Obsidian Fireheart allows for:

1 R R: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)
Now. DO these tokens stack, or is it one per land? Currently, I cannot get them to stack on what could be a very fun deck.
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Re: Current Known Bugs list

Postby Resonantg » 27 Oct 2009, 18:04

Whoops! This just happened. I don't know why or what it means.

An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgrares@yahoo.com

null

Detailed error trace:
java.lang.NullPointerException
at SpellAbility.setTargetCard(SpellAbility.java:140)
at CardFactory$1037.chooseTargetAI(CardFactory.java:35936)
at ComputerUtil.playCards(ComputerUtil.java:38)
at ComputerAI_General.playCards(ComputerAI_General.java:44)
at ComputerAI_General.main1(ComputerAI_General.java:32)
at ComputerAI_Input.think(ComputerAI_Input.java:30)
at ComputerAI_Input.showMessage(ComputerAI_Input.java:22)
at GuiInput.setInput(GuiInput.java:23)
at GuiInput.update(GuiInput.java:17)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at MyObservable.updateObservers(MyObservable.java:9)
at Phase.nextPhase(Phase.java:105)
at Phase.nextPhase(Phase.java:109)
at Phase.nextPhase(Phase.java:109)
at Phase.nextPhase(Phase.java:109)
at Phase.nextPhase(Phase.java:109)
at Phase.nextPhase(Phase.java:109)
at GuiDisplay3$25.actionPerformed(GuiDisplay3.java:781)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby DennisBergkamp » 27 Oct 2009, 18:16

Nope, Obsidian Fireheart contains this piece of text:

"Put a blaze counter on target land without a blaze counter on it."
So sadly, no :(
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Re: Current Known Bugs list

Postby zerker2000 » 28 Oct 2009, 01:32

Oops :oops: (Ashnod's Transmogrant allows for playing two on the same creature).
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.


--Eladamri, the Seed of Freyalise
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Re: Current Known Bugs list

Postby Marek14 » 28 Oct 2009, 07:40

zerker2000 wrote:Oops :oops: (Ashnod's Transmogrant allows for playing two on the same creature).
It shouldn't. First use of Ashnod's Transmogrant grants the artifact type to creature, so it's not a legal target for any other Transmogrant.
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Re: Current Known Bugs list

Postby Mr.Chaos » 28 Oct 2009, 12:49

Compy is not using Necropotence correctly, he is not skipping his draw step.
Last turn: Compy at 11 life and 2 cards in hand.
Next turn: Compy at 11 life and 3 cards in hand.
(There is nothing in play for compy to gain either life or extra cards with)
Not good. Fix please.
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby Chris H. » 28 Oct 2009, 13:25

Mr.Chaos wrote:Compy is not using Necropotence correctly, he is not skipping his draw step.
Last turn: Compy at 11 life and 2 cards in hand.
Next turn: Compy at 11 life and 3 cards in hand.
(There is nothing in play for compy to gain either life or extra cards with)
Not good. Fix please.
`
I do not believe that the computer can use Necropotence at all, correctly or not. I seem to remember that the computer will cast the card be there is no code that the computer can use in reference to this card. The card just sits there looking impressive but is useless.

The Sensei's Divining Top card creates a similar situation for the computer. I looked at the GenerateConstructedDeck.java file and there is a long list of cards that should not show up in a randomly generated deck and the Sensei's Divining Top card is listed in this file.

I could not find the Necropotence card in this file. Dennis may want to add this card to the list.
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Re: Current Known Bugs list

Postby Mr.Chaos » 28 Oct 2009, 19:06

So, basically, Compy plays the Necropotence, then ignores it completely.
Well isn't that cute... But it's wrong! (bonus point to you if you know what cartoon that quote is from.) two stupid dogs
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby DennisBergkamp » 28 Oct 2009, 19:37

BUT IT'S WRONG!!!! :lol:

I'll add it to the list of cards to be removed...
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Re: Current Known Bugs list

Postby Chris H. » 28 Oct 2009, 19:41

Mr.Chaos wrote:So, basically, Compy plays the Necropotence, then ignores it completely.
Well isn't that cute... But it's wrong! (bonus point to you if you know what cartoon that quote is from.) two stupid dogs
`
I'm curious, which cartoon is that from. :wink:

Oh, and were you playing against a random generated deck?
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