Forge Release 09/29/2018 ver 1.6.16
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 09/29/2018 ver 1.6.16
by inkmoth » 03 Oct 2018, 23:45
Speaking of Discord, that invite link is dead. Can we get a new one?austinio7116 wrote:or Discord
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Re: Forge Release 09/29/2018 ver 1.6.16
by jamincollins » 04 Oct 2018, 00:15
As timmermac indicated, Forge is written in Java. Java applications can not simply use all the available memory on a system. In fact, when a Java application is started, a minimum and maximum amount of allowed memory are set. The forge.exe shipped with the builds sets a maximum of 1 Gig.peepser wrote:Forge slows down to a crawl after playing for an hour or longer. The AI takes forever to do anything, and even on my turn there is considerable lag. This is running on a PC with 8 gigs of ram. Any ideas why it slows down?
You can change the memory settings used by Java to run Forge on your machine by using a custom launch script like the following:
- Code: Select all
@ECHO OFF
FOR /F %%I in ('DIR *-with-dependencies.jar /B /O:D') DO SET J=%%I
java ^
-Xms2048m ^
-Xmx4096m ^
-jar %J%
I've attached the above script as a file should you wish to simply download it, rename it to forge.cmd, and use it to start Forge.
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- forge.txt
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Re: Forge Release 09/29/2018 ver 1.6.16
by jamincollins » 04 Oct 2018, 00:16
Here you go:inkmoth wrote:Speaking of Discord, that invite link is dead. Can we get a new one?austinio7116 wrote:or Discord
https://discord.gg/6gEAy5e
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Re: Forge Release 09/29/2018 ver 1.6.16
by premiersoupir » 04 Oct 2018, 00:38
The AI chooses "creature" for Archon of Valor's Reach, which should not be a legal type selection.
Thank you!
Thank you!
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Re: Forge Release 09/29/2018 ver 1.6.16
by jamincollins » 04 Oct 2018, 03:15
If you can replicate this, please provide a screenshot of the issue.premiersoupir wrote:The AI chooses "creature" for Archon of Valor's Reach, which should not be a legal type selection.
Thank you!
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Re: Forge Release 09/29/2018 ver 1.6.16
by Darth Agnon » 04 Oct 2018, 06:46
I've noticed this, too. Bug?gos wrote:Kormus Bell is not turning all lands into 1/1 creatures when Urborg, Tomb of Yawgmoth is on the battlefield. Is that correct?
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Re: Forge Release 09/29/2018 ver 1.6.16
by austinio7116 » 04 Oct 2018, 16:01
Try performance mode in the settings. The longer the game goes on, the more complex the board and graveyard become and the more possibilities the AI has to consider. Performance mode removes one of the more expensive checks that gets worse over time at the cost of a fringe case rules issue.peepser wrote:Forge slows down to a crawl after playing for an hour or longer. The AI takes forever to do anything, and even on my turn there is considerable lag. This is running on a PC with 8 gigs of ram. Any ideas why it slows down?
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Re: Forge Release 09/29/2018 ver 1.6.16
by ajacobs899 » 04 Oct 2018, 20:24
Found an issue with Emmara, Soul of the Accord. When tapping for convoke, it triggers twice producing two tokens in total instead of just the one. Tapping her by attacking normally still only triggers once as it should.
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Re: Forge Release 09/29/2018 ver 1.6.16
by gos » 04 Oct 2018, 23:01
A lot of the GRN cards are showing up as "not implemented" in forge, including many named in the OP. I just ran into the same thing with Onward // Victory from AKH. Surely this can't be right. Anyone have any idea what could be up?
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Re: Forge Release 09/29/2018 ver 1.6.16
by gos » 04 Oct 2018, 23:10
A GRN example is Risk Factor.gos wrote:A lot of the GRN cards are showing up as "not implemented" in forge, including many named in the OP. I just ran into the same thing with Onward // Victory from AKH. Surely this can't be right. Anyone have any idea what could be up?
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Re: Forge Release 09/29/2018 ver 1.6.16
by austinio7116 » 05 Oct 2018, 05:39
Sounds like you don't have all the resources updated. Are you on mobile? Try downloading the res folder again.
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Re: Forge Release 09/29/2018 ver 1.6.16
by gos » 05 Oct 2018, 08:51
No on mobile. Downloaded from this thread.austinio7116 wrote:Sounds like you don't have all the resources updated. Are you on mobile? Try downloading the res folder again.
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Re: Forge Release 09/29/2018 ver 1.6.16
by timmermac » 05 Oct 2018, 20:10
Where are you seeing not implemented?
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Release 09/29/2018 ver 1.6.16
by MrMystery314 » 06 Oct 2018, 02:42
Casting Mind Grind in MoJhoSto (with X=0) completely mills the opponent. This may be because they only had lands in their deck, but this is definitely not intended behavior. I am guessing this is because X typically can't be zero, so having it equal zero from Jhoira's avatar messes something up.
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Re: Forge Release 09/29/2018 ver 1.6.16
by gos » 06 Oct 2018, 15:50
Both in-game, in the card panel, and the deck editor.timmermac wrote:Where are you seeing not implemented?
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