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Version 1.1.4b - bugs

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Version 1.1.4b - bugs

Postby nantuko84 » 09 Oct 2009, 17:35

Since new version is available (1.1.4beta), please post here bugs found

At the moment the following bugs have been already found:

[list]
1. Wrong pictures downloaded for[/b]
a. Druid of the Anima - fixed in 1.1.4b3
b. Flametongue Kavu - fixed in 1.1.4b3
c. Nicol Bolas, Planeswalker - fixed in 1.1.4b3
d. Seismic Assault - fixed in 1.1.4b3
e. Gilder Bairn - fixed in 1.1.4b3
way to fix: download them manually and put into images folder
2. Sejiri Refuge adds {G} or {U} to your mana pool instead of {W} or {U}.
way to fix: find the card in sets/ZEN/_cards.dat and update description
- fixed in 1.1.4b3
3. Grim Lavamancer can't target player after it targeted any creature
- fixed in 1.1.4b3
4. The Painlands from 10th edition have 2 bugs.
Painlands when tapped manually for 1 colrless mana do nothing.
Painlands when tapped as the colorless part of a casting cost for a spell will deal damage to you regardless.
- fixed in 1.1.4b3
5. Asha's Favor adds it's effects to the creature but does not stick around as an enchantment. Other cards that interact with enchantments do not count it (Like Uril, The misstalker)
- fixed in 1.1.4b3
6. Mayael's Aria does nothing.
- fixed in 1.1.4b3
7. Reflecting Pool does nothing
the same is for Exotic Orchard
- both fixed and enhanced in 1.1.4b3 (read below)
8. Carnage Altar sometimes does not ask you for a sacrifice and instead just draws a card.
- fixed in 1.1.4b3
9. Reveillark. When it brings 2 creatures into play that have the same come into play effect it only does the first one.
- couldn't reproduce
10. Seismic Assault when targeting creatures does not require you to discard the land but it still deals the damage.
- fixed in 1.1.4b3
11. Aura's attached to a creature that goes to the graveyard do not go there also. They disappear entirely.
- fixed in 1.1.4b3
12. Morbid Bloom - Creatures in your opponets graveyard do not show up as legal targets even thought it states "A Graveyard."
- fixed in 1.1.4b3
13. The Shadowmoor Eventide Dual lands do not work right. When you add the appropriate mana instead of taking the Red or Green (for instance) and giving you 1 Red and 1 Green, it instead gives you one red and one green and doesn't take the initial payment.
- fixed in 1.1.4b3
14. No token images
- fixed in 1.1.4b3
15. Windbrisk Heights doesn't always work (combat)
- fixed in 1.1.4b3
Last edited by nantuko84 on 08 Nov 2009, 19:02, edited 3 times in total.
Reason: updated bug states
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Re: Version 1.1.4b - bugs

Postby nantuko84 » 28 Oct 2009, 13:09

up
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Re: Version 1.1.4b - bugs

Postby Fracturedorb » 28 Oct 2009, 17:20

Gilder Bairn also has the wrong picture... I will update this post as I find things.
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Re: Version 1.1.4b - bugs

Postby Fracturedorb » 29 Oct 2009, 04:05

The Painlands from 10th edition have 2 bugs.
Painlands when tapped manually for 1 colrless mana do nothing.
Painlands when tapped as the colorless part of a casting cost for a spell will deal damage to you regardless.

Asha's Favor adds it's effects to the creature but does not stick around as an enchantment. Other cards that interact with enchantments do not count it (Like Uril, The misstalker)

Mayael's Aria does nothing.

Reflecting Pool does nothing

Carnage Altar sometimes does not ask you for a sacrifice and instead just draws a card.

Reveillark. When it brings 2 creatures into play that have the same come into play effect it only does the first one.

Seismic Assault when targeting creatures does not require you to discard the land but it still deals the damage.

General:

Evoke abilities do not inform the opponent that you are intending to use them as evoke abilities. It works but would be nice if the game told the opponent that was being evoked instead of cast.

Aura's attached to a creature that goes to the graveyard do not go there also. They disappear entirely.



That's enough for now. I'm sure I'll find some more tomorrow.
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Re: Version 1.1.4b - bugs

Postby nantuko84 » 29 Oct 2009, 06:33

great job!

I'd like to say that there was a lot of changes made to game engine recently, and unfortunately it is not possible to test all 500 cards every time significant change is applied (that's why test framework is needed).
So playing is the only way to find bugs ;) Don't blame me a lot))
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Re: Version 1.1.4b - bugs

Postby Fracturedorb » 29 Oct 2009, 06:54

Naah, no worries.
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Re: Version 1.1.4b - bugs

Postby Fracturedorb » 30 Oct 2009, 04:10

Morbid Bloom - Creatures in your opponets graveyard do not show up as legal targets even thought it states "A Graveyard."

The Shadowmoor Eventide Dual lands do not work right. When you add the appropriate mana instead of taking the Red or Green (for instance) and giving you 1 Red and 1 Green, it instead gives you one red and one green and doesn't take the initial payment.
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Re: Version 1.1.4b - bugs

Postby nantuko84 » 30 Oct 2009, 07:05

some comments to fixes made:

MWBUG-7: Reflecting Pool and Exotic Orchard
first of all, implementation wasn't good even before it was broken by engine update
after fix, they began to work for simple cases, but NOT for these two:
1. you have Swamp and Orchard
your opponent has Orchard
result: opponent's Orchard should give {B} (that worked)
your Orchard should give {B} as well (this didn't work)
2. you have Reflecting Pool and Orchard
your opponent has Swamp
result: both your lands should give {B}

now these cards reimplemented using new event system, and works as magic;)
Moreover now you will see that mana labels are updated too whenever Reflecting Pool or Exotic Orchard get new mana to produce

MWBUG-13, MWBUG-3 and all other bugs related to activated abilities with manacost (one more example: Ghitu Encampment): they are all become broken if you use manapool to pay for their abilities - after that such abilities have manacost = 0.
anyway fixed in 1.1.4b3
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