Bug Reports XMage 1.4.33 SOFTWARE
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports XMage 1.4.33 SOFTWARE
by JayDi » 21 Jan 2019, 21:07
Did you see connect dialog? If you get error after xmage run then you must disable auto-connect (instructions here).petey0228 wrote:it says can't connect and no server state up top. I can usually keep hitting connect until I force my way through to the server. I've never had this problem until RNA was released since the update on 1/16. Someone please help
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by illuknisaa » 21 Jan 2019, 22:56
Xantcha, Sleeper Agent has an etb trigger. It should be a replacement effect.
I can't cast Memory side of Commit // Memory from gy. Last patch I could.
You are correct:
Xantcha, Sleeper Agent first ability is a replacement effect that modifies how it enters the battlefield, not a triggered ability. Players can’t take actions (such as activating its last ability) while Xantcha’s on the battlefield before it’s controlled by another player.
The Aftermath issue will be fixed in the next release.
I can't cast Memory side of Commit // Memory from gy. Last patch I could.
You are correct:
Xantcha, Sleeper Agent first ability is a replacement effect that modifies how it enters the battlefield, not a triggered ability. Players can’t take actions (such as activating its last ability) while Xantcha’s on the battlefield before it’s controlled by another player.
The Aftermath issue will be fixed in the next release.
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by snmago11 » 21 Jan 2019, 23:33
Cephalid Pathmage onslaught
-cephalid pathmage is unblockable=>this is ok
-tap, sacrifice cephalid pathmage: target creature is unblockable this turn=>this doesn't work, I can't sacrifice him, doesn't tap, doesn't do anything.
thanks.
This will be fixed in the next release.
-cephalid pathmage is unblockable=>this is ok
-tap, sacrifice cephalid pathmage: target creature is unblockable this turn=>this doesn't work, I can't sacrifice him, doesn't tap, doesn't do anything.
thanks.
This will be fixed in the next release.
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by dadasdair » 21 Jan 2019, 23:56
Hi there, playing against a human. They tried to cast "As Foretold" xmage didn't like it and gave me a detailed exception description. It seems that because I am a new user I can't post it. I have it if you need it
Thanks
This was posted earlier in this thread. It is fixed in the next release.
Thanks
This was posted earlier in this thread. It is fixed in the next release.
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by snmago11 » 22 Jan 2019, 21:36
Cephalid Pathmage it's fixed now
thank you!!
thank you!!
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by Clar89 » 22 Jan 2019, 21:42
where is 1.4.33V1.zip??? thanks
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by gws » 22 Jan 2019, 22:04
I second that, when will the .zip file be released for 1.4.33v1? My Win10 doesn't work properly with launcher.
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by Hoac » 23 Jan 2019, 01:08
I just played a game in Freeform Commander, and for some reason Humility failed to prevent the ETB of Bane of Progress, and got destroyed by it. IIRC the same was true for combustible gearhulk. It did however prevent Sidisi, Undead Vizier's ETB. I have the gamelog, if needed.
Worked fine for me. Let's see that gamelog.
Worked fine for me. Let's see that gamelog.
Re: Bug Reports XMage 1.4.33 SOFTWARE
by JayDi » 23 Jan 2019, 06:30
You must check proxy settings and apply ipv4 fixes. Use instructions from reddit's topic.gws wrote:I second that, when will the .zip file be released for 1.4.33v1? My Win10 doesn't work properly with launcher.
P.S. Direct links to new files can be founded by that link: http://xmage.de/xmage/config.json
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by Hoac » 23 Jan 2019, 16:21
Here's the gamelog
Unfortunately the gamelog has 236k characters, and the limit for my post is 60k. Neither can I upload the file, because it is a possible "attack vector". I copied and posted everything related to Bane of Progress down there.
The key to testing your issue is Deadbridge Chant, which is putting the Bane of Progess from the graveyard into play versus casting it from your hand. This specificity is important. It did indeed fire in that situation. This is fixed in the next version. Thanks for the report.
Unfortunately the gamelog has 236k characters, and the limit for my post is 60k. Neither can I upload the file, because it is a possible "attack vector". I copied and posted everything related to Bane of Progress down there.
- | Open
- <font color="#CCCC33">01:23: </font><font color="#20B2AA">fkeffer</font><font color="White">
puts </font><font color="#90EE90"><a href="#Bane of Progress">Bane of
Progress</a></font><font color="White"> [884] from library into their
graveyard</font>
<font color="#CCCC33">01:31: </font><font color="White">Ability triggers: </font><font color="#696969"><a href="#Puppeteer Clique">Puppeteer
Clique</a></font><font color="White"> [6ef] - When </font><font color="#696969"><a href="#Puppeteer Clique">Puppeteer
Clique</a></font><font color="White"> [6ef] enters the battlefield, put
target creature card from an opponent's graveyard onto the battlefield
under your control. It gains haste. At the beginning of your next end
step, exile it. - targeting </font><font color="#90EE90"><a href="#Bane of Progress">Bane
of Progress</a></font><font color="White"> [884] </font>
<<<"skipped to the next Bane of Progress Event">>>
<font color="#CCCC33">01:32: </font><font color="#20B2AA">everchosen92</font><font color="White">
puts </font><font color="#90EE90"><a href="#Bane of Progress">Bane of
Progress</a></font><font color="White"> [884] from graveyard onto the
Battlefield</font>
<font color="#CCCC33">01:32: </font><font color="White">Ability triggers: </font><font color="#90EE90"><a href="#Bane of Progress">Bane
of Progress</a></font><font color="White"> [884] - When </font><font color="#90EE90"><a href="#Bane of Progress">Bane
of Progress</a></font><font color="White"> [884] enters the battlefield,
destroy all artifacts and enchantments. Put a +1/+1 counter on </font><font color="#90EE90"><a href="#Bane of Progress">Bane
of Progress</a></font><font color="White"> [884] for each permanent
destroyed this way.</font>
<<<"skipped to the next Bane of Progress Event">>>
<font color="#CCCC33">01:32: </font><font color="#20B2AA">everchosen92</font><font color="White">
puts 13 +1/+1 counter on </font><font color="#90EE90"><a href="#Bane of Progress">Bane
of Progress</a></font><font color="White"> [884]</font>
<<<"skipped to the next Bane of Progress Event">>>
<font color="#CCCC33">01:33: </font><font color="White">Attacker: </font><font color="#90EE90"><a href="#Bane of Progress">Bane
of Progress</a></font><font color="White"> [884] (15/15) unblocked</font>
<font color="#CCCC33">01:33: </font><font color="#20B2AA">Hoac</font><font color="White">
loses 3 life</font>
<font color="#CCCC33">01:33: </font><font color="#20B2AA">fkeffer</font><font color="White">
loses 3 life</font>
<font color="#CCCC33">01:33: </font><font color="#20B2AA">Hoac</font><font color="White">
loses 15 life</font>
<font color="#CCCC33">01:33: </font><font color="#20B2AA">fkeffer</font><font color="White">
loses 2 life</font>
<font color="#CCCC33">01:33: </font><font color="White">Ability triggers: </font><font color="#696969"><a href="#Puppeteer Clique">Puppeteer
Clique</a></font><font color="White"> [6ef] - At the beginning of your
next end step, exile </font><font color="#90EE90"><a href="#Bane of Progress">Bane
of Progress</a></font><font color="White"> [884].</font>
<<<"skipped to the next Bane of Progress Event">>>
<font color="#CCCC33">01:35: </font><font color="#20B2AA">everchosen92</font><font color="White">
discards </font><font color="#90EE90"><a href="#Bane of Progress">Bane of
Progress</a></font><font color="White"> [85a]</font>
<<<"skipped to the next Bane of Progress Event">>> in the following event Humility is destroyed
<font color="#CCCC33">01:41: </font><font color="White">Deadbridge Chant: Bane
of Progress put onto battlefield for </font><font color="#20B2AA">everchosen92</font>
<font color="#CCCC33">01:41: </font><font color="White">Ability triggers: </font><font color="#90EE90"><a href="#Bane of Progress">Bane
of Progress</a></font><font color="White"> [85a] - When </font><font color="#90EE90"><a href="#Bane of Progress">Bane
of Progress</a></font><font color="White"> [85a] enters the battlefield,
destroy all artifacts and enchantments. Put a +1/+1 counter on </font><font color="#90EE90"><a href="#Bane of Progress">Bane
of Progress</a></font><font color="White"> [85a] for each permanent
destroyed this way.</font>
<font color="#CCCC33">01:41: </font><font color="#DAA520"><a href="#Deadbridge Chant">Deadbridge
Chant</a></font><font color="White"> [cee] was destroyed</font>
<font color="#CCCC33">01:41: </font><font color="#B0C4DE"><a href="#Mesmeric Orb">Mesmeric
Orb</a></font><font color="White"> [bc8] was destroyed</font>
<font color="#CCCC33">01:41: </font><font color="#F0E68C"><a href="#Humility">Humility</a></font><font color="White">
[735] was destroyed</font>
<font color="#CCCC33">01:41: </font><font color="#FF6347"><a href="#Combustible Gearhulk">Combustible
Gearhulk</a></font><font color="White"> [6f8] died</font>
<font color="#CCCC33">01:41: </font><font color="#90EE90"><a href="#Doubling Season">Doubling
Season</a></font><font color="White"> [192] was destroyed</font>
<font color="#CCCC33">01:41: </font><font color="#20B2AA">everchosen92</font><font color="White">
puts 5 +1/+1 counter on </font><font color="#90EE90"><a href="#Bane of Progress">Bane
of Progress</a></font><font color="White"> [85a]</font>
The key to testing your issue is Deadbridge Chant, which is putting the Bane of Progess from the graveyard into play versus casting it from your hand. This specificity is important. It did indeed fire in that situation. This is fixed in the next version. Thanks for the report.
Last edited by Hoac on 24 Jan 2019, 23:17, edited 2 times in total.
Re: Bug Reports XMage 1.4.33 SOFTWARE
by KingCWaffa » 23 Jan 2019, 18:02
Playing against bots, using a past in flames to recast a demonic tutor from grave resulted in an error message and rolling back to the start of my turn. I did the same actions a second time, and the same thing happened. Error message attached.
Actually, you copied the Past in Flames with Melek, Izzet Paragon. Thanks for the report.
Fixed in the next version.
Actually, you copied the Past in Flames with Melek, Izzet Paragon. Thanks for the report.
Fixed in the next version.
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BUG URGENT 1.4.33V1b - Re: Bug Reports XMage 1.4.33 SOFTWA
by lm7k » 23 Jan 2019, 20:02
Hi,
I installed version 1.4.33V1b today and there is a huge bug. The previous version works fine. In this new version I can not find any card in the "Deck Editor". I can not import any deck because the softwares says that there are no cards in the database. BUG. URGENT. What i can do???
Thanks
Leonardo
I installed version 1.4.33V1b today and there is a huge bug. The previous version works fine. In this new version I can not find any card in the "Deck Editor". I can not import any deck because the softwares says that there are no cards in the database. BUG. URGENT. What i can do???
Thanks
Leonardo
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by ArielMTG » 23 Jan 2019, 20:15
Thief of Sanity bug on 1.4.33v1b
Not allowed to cast exiled cards with Thief of Sanity (can look but cannot cast).
https://github.com/magefree/mage/issues/5546
Fixed in the next version.
Not allowed to cast exiled cards with Thief of Sanity (can look but cannot cast).
https://github.com/magefree/mage/issues/5546
Fixed in the next version.
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by ArielMTG » 23 Jan 2019, 20:33
Hostage Taker bug on 1.4.33v1b
Not allowed to cast exiled cards with Hostage Taker.
https://github.com/magefree/mage/issues/5546
Fixed in the next version.
Not allowed to cast exiled cards with Hostage Taker.
https://github.com/magefree/mage/issues/5546
Fixed in the next version.
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Re: BUG URGENT 1.4.33V1b - Re: Bug Reports XMage 1.4.33 SO
by JayDi » 24 Jan 2019, 11:54
You must connect to any server (de, beta, local) to download latest cards. It's one time action after each update.lm7k wrote:Hi,
I installed version 1.4.33V1b today and there is a huge bug. The previous version works fine. In this new version I can not find any card in the "Deck Editor". I can not import any deck because the softwares says that there are no cards in the database. BUG. URGENT. What i can do???
Thanks
Leonardo
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