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Forge Release 02/02/2019 ver 1.6.20

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Re: Forge Release 02/02/2019 ver 1.6.20

Postby NightTorch » 04 Feb 2019, 16:32

@Stampedo I had to uninstall and reinstall an older version (Vers 6.19 didn't work, ended up using vers 6.16), make a new profile, then install the newer version. Game will crash anytime it tries to boot with no quest profile present. So just make a profile that you'll never use (called mine "DO NOT ERASE") and should bypass the issue.
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby CokedUpZombie » 04 Feb 2019, 17:54

Sen Triplets broke in this last update. Only able to play land cards from opponents hand.
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby Oracle42 » 04 Feb 2019, 18:48

Spear Spewer doesn't work correctly. The card ability states that it does 1 damage to each player when tapped. When tapping the card, it deals one damage to itself, and not the controller, and their opponent.
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby jtrowell » 04 Feb 2019, 20:00

jtrowell wrote:Ok I found how to revert to the old ui for now, it's in the forges.preference file in C:\Users\<user>\AppData\Roaming\Forge\preferences\ , just set UI_SELECT_FROM_CARD_DISPLAYS to false
I found a bug when using the old selection ui : in most cases it works as expected, but at least some multicards selection are broken, the selection seems to expect the wrong number of cards

A few examples :

- Windbrisk Heights : instead of selecting one of the 4 cards from the Hideaway ability, you have to select 3 of them, and all 3 will indeed be exiled and cast when you trigger the effect later.
I didn't try the other hideaway lands, but would not be surprised if they had the same bug.

- Armillary Sphere or Burnished Hart : in both case you are supposed to select between 0 and 2 cards, but the old ui selection windows (that worked fine in previous versions) now seems to be execting you to select *all* your basic lands except for up to 2 of them (the OK button is only shown if you do select a number of cards in that range), and when you do and click ok, you loop back to selecting again and cannot leave
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby jtrowell » 04 Feb 2019, 21:37

I can add land tax to the cards to make you select all your basic lands and then loop
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby Alastor » 04 Feb 2019, 22:03

When an opponent will draw a card while you controled Smothering Tithe, "Waiting for opponent..." appears and nothing else happens.
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby AStrangerIsHere » 05 Feb 2019, 11:20

The AI won't play "free cost" creatures (and only the creatures), like Cloud of Faeries, Peregrine Drake or Palinchron.
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby gos » 05 Feb 2019, 12:22

AI cast his second Sculpting Steel. He already had one on the battlefield (which he cast without any problems) and no other artifacts in play.

I attach the relevant part of the log file - the stack trace is too long to be posted as text.
Attachments
scultpingsteel-stacktrace.txt
(72.29 KiB) Downloaded 190 times
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby ElvishSpirit » 05 Feb 2019, 15:17

Couple things I found when I tried testing some standard-

Explore (the mechanic, not the card) doesn't appear to be working correctly. When a nonland card is revealed, neither the "okay" or the "cancel" cause puts the card in the graveyard, it always stays on top of the library. Revealing a land card functions as intended. Specifically, the card in question was Seekers' Squire.

When I flashed in Angel of Grace, it crashed the game. I believe it had something to do with it's triggered ETB, though I did not grab the bug report, but if need be, I can produce it again.
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby Nekoatl » 05 Feb 2019, 17:09

Creatures that enter the battlefield as a copy of a Chronozoa are supposed to create copies of themselves when they vanish, but no copies are created. Previously reported here.
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby Mrs Non-Gorilla » 05 Feb 2019, 18:53

The game still hangs on creation of a gauntlet. This appears to happen precisely when the "Quest Opponent Decks" checkbox is checked.

A current stack trace is:

| Open
EDT > java.lang.NullPointerException
at forge.quest.QuestController.getDeckConstructionRules(QuestController.java:617)
at forge.quest.QuestController.resetDuelsManager(QuestController.java:440)
at forge.quest.QuestController.getDuelsManager(QuestController.java:413)
at forge.deck.DeckgenUtil.getRandomQuestDeck(DeckgenUtil.java:436)
at forge.gauntlet.GauntletUtil.createQuickGauntlet(GauntletUtil.java:60)
at forge.screens.home.gauntlet.CSubmenuGauntletQuick.startGame(CSubmenuGauntletQuick.java:84)
at forge.screens.home.gauntlet.CSubmenuGauntletQuick.access$000(CSubmenuGauntletQuick.java:25)
at forge.screens.home.gauntlet.CSubmenuGauntletQuick$1.actionPerformed(CSubmenuGauntletQuick.java:31)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2022)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2346)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252)
at java.awt.Component.processMouseEvent(Component.java:6525)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3322)
at java.awt.Component.processEvent(Component.java:6290)
at java.awt.Container.processEvent(Container.java:2234)
at java.awt.Component.dispatchEventImpl(Component.java:4881)
at java.awt.Container.dispatchEventImpl(Container.java:2292)
at java.awt.Component.dispatchEvent(Component.java:4703)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4898)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4533)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4462)
at java.awt.Container.dispatchEventImpl(Container.java:2278)
at java.awt.Window.dispatchEventImpl(Window.java:2739)
at java.awt.Component.dispatchEvent(Component.java:4703)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:751)
at java.awt.EventQueue.access$500(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:702)
at java.awt.EventQueue$3.run(EventQueue.java:696)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:86)
at java.awt.EventQueue$4.run(EventQueue.java:724)
at java.awt.EventQueue$4.run(EventQueue.java:722)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:721)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby eggelton » 05 Feb 2019, 20:05

As others have mentioned, Spear Spewer doesn't work. I also find that Goblin Warchief doesn't affect goblin casting cost as it should.
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby eggelton » 06 Feb 2019, 07:34

Also, Sunbird's Invocation is triggering with an additional odd ability: it's revealing the top X cards, but then prompting to choose one to put in hand, and then another to cast.
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby HarlequinCasts » 06 Feb 2019, 08:00

Is there any way to disable to new library search interface? Using something like a Gifts Ungiven with a Battle of Wits is really time consuming. The old way it was great to just be able to type part of the name and be done...

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Re: Forge Release 02/02/2019 ver 1.6.20

Postby Diena » 06 Feb 2019, 13:50

Theater of Horrors doesn't trigger at upkeep.
Guardian Project triggers even with a creature with the same name on the battlefield
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