Forge for Android v1.6.53.001
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge for Android v1.6.20.001
by rkdoms » 03 Feb 2019, 01:55
THanks for ravnica allegiance i Was looking forward it. Just a small bug, cruch of tentacles doesn't create 8/8 octopus with its surge cost.
Re: Forge for Android v1.6.20.001
by astanix » 03 Feb 2019, 15:39
The computer never makes a choice with Smothering Tithe.
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Re: Forge for Android v1.6.20.001
by Punintentionally » 04 Feb 2019, 20:40
Firstly, thank you devs for the latest update and I'm sorry to have pestered you all with my impatience. For repentance, I have flagellated myself thoroughly.
Tactless kidding aside, I wanted to report a problem with Kaya, Orzhov Usurper. Her middle ability has a mana cost of 1 instead of a loyalty cost of 1.
Tactless kidding aside, I wanted to report a problem with Kaya, Orzhov Usurper. Her middle ability has a mana cost of 1 instead of a loyalty cost of 1.
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Re: Forge for Android v1.6.20.001
by HellrideV8 » 05 Feb 2019, 05:17
Hey folks, love the new update but have some issues with the Load screen. I was using Planar Conquest before the update, and now when I hit load then game freezes and crashes. I can only see part of the error message, and tapping the screen causes the whole program to flicker. Here's what I can see of the message:
at forge.screens.planarconquest.LoadConques
at forge.toolbox.FList.draw(FList.java:252)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FScreen.java:
at forge.screens.FScreen.draw(FScreen.java:
at forge.Forge.render(Forge.java:321)
at com.badlogic.gdx.backends.android.Androi
at android.opengl.GLSurfaceView$GLThread.g
at android.opengl.GLSurfaceView$GLThread.r
I'm on a Samsung Galaxy s7. Should I just reinstall the program?
at forge.screens.planarconquest.LoadConques
at forge.toolbox.FList.draw(FList.java:252)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FScreen.java:
at forge.screens.FScreen.draw(FScreen.java:
at forge.Forge.render(Forge.java:321)
at com.badlogic.gdx.backends.android.Androi
at android.opengl.GLSurfaceView$GLThread.g
at android.opengl.GLSurfaceView$GLThread.r
I'm on a Samsung Galaxy s7. Should I just reinstall the program?
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Re: Forge for Android v1.6.20.001
by S1L3NC3R83 » 06 Feb 2019, 00:35
Mine creates an error when it gets to the opponent drawing a card. The text for the effect on the stack also references a "treasure token with flying" so I don't know if that is related.astanix wrote:The computer never makes a choice with Smothering Tithe.
Also new Lavinia doesn't stop my opponent casting spells for no mana in Forge.
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Re: Forge for Android v1.6.20.001
by lazylockie » 07 Feb 2019, 18:53
I don't know how hard is it to fix, but would it be possible to address the random order list?
Cards with multiple choices shows the choices in a random order each match / game loads up. Two examples:
- Yavimaya Coast (or any painland). The order of "Add C", "Add G" and "Add U" abilities shows up at different positions each time
- Simic Charm (or any Charm, Command). The order of the three abilities are also on different positions each time
Cards with multiple choices shows the choices in a random order each match / game loads up. Two examples:
- Yavimaya Coast (or any painland). The order of "Add C", "Add G" and "Add U" abilities shows up at different positions each time
- Simic Charm (or any Charm, Command). The order of the three abilities are also on different positions each time
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Re: Forge for Android v1.6.20.001
by DadoIrie » 08 Feb 2019, 17:41
First at all I want to thank everybody who helped making this great Program so called Forge and I was quite the last 2 years regularly checking for new updates directly here on board instead using the built-in updater and for the 200dpi pictures off course ... ripped half post because when I begin to write then I just don't know to stop ... anyway I registered myself finnaly just to post a bug for the card Pay no Heed ... forge freezes when I play/cast "Pay No Heed" ... running forge offline on android ... and I didn't know where to post it and didn't want to open a new topic for this one
I'll just copy/paste my own note to this and attach the correspondent logfile >
Never played it and the first time I just noted it and because for the same outcome on the 2nd and 3rd attempt its clearly a bug for me.
I hope my English is not to awkward because its not my all-day spoken language
I'll just copy/paste my own note to this and attach the correspondent logfile >
Never played it and the first time I just noted it and because for the same outcome on the 2nd and 3rd attempt its clearly a bug for me.
I hope my English is not to awkward because its not my all-day spoken language
- Attachments
-
- PayNoHeed.1.6.20.001Android.log
- (5.31 KiB) Downloaded 196 times
Re: Forge for Android v1.6.20.001
by Jessica » 09 Feb 2019, 14:43
Hi,
Awesome super cool mobile version of Forge!!! I had so much fun on my Android tablet. BIG respect to all the developers!
I don't know if bugs can be reported here, but I saw a strange thing (I think a bug) in Forge for Android v1.6.20.001 (I'm running Android 7.1 Nougat).
If I start a new game (constructed) and I choose a name and avatar for myself (human player) this choice changes in the user interface, but when the game is running (just after clicking "start") the chosen name and avatar are not used in the game. Instead the name and avatar that were in Forge when installed for the first time are still used and can't be changed, no matter what name or avatar I choose. (reinstalling Forge doesn't fix the problem)
I think this must be a bug because on the desktop version of Forge, this is working.
Jessica
Awesome super cool mobile version of Forge!!! I had so much fun on my Android tablet. BIG respect to all the developers!
I don't know if bugs can be reported here, but I saw a strange thing (I think a bug) in Forge for Android v1.6.20.001 (I'm running Android 7.1 Nougat).
If I start a new game (constructed) and I choose a name and avatar for myself (human player) this choice changes in the user interface, but when the game is running (just after clicking "start") the chosen name and avatar are not used in the game. Instead the name and avatar that were in Forge when installed for the first time are still used and can't be changed, no matter what name or avatar I choose. (reinstalling Forge doesn't fix the problem)
I think this must be a bug because on the desktop version of Forge, this is working.
Jessica
________________________________________
May the Forge be with you, young Planeswalker!
May the Forge be with you, young Planeswalker!
Re: Forge for Android v1.6.20.001
by dcyd » 10 Feb 2019, 14:17
Hey everyone thanks for the great game.
Quick question how do I change creature token images in the catalog? I just want to change preferred art work for a specific token
Quick question how do I change creature token images in the catalog? I just want to change preferred art work for a specific token
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Re: Forge for Android v1.6.20.001
by DadoIrie » 10 Feb 2019, 17:58
Jessica ... make sure you exit the application from the mainmenu with the back button, than yesJessica wrote:If I start a new game (constructed) and I choose a name and avatar for myself (human player) this choice changes in the user interface, but when the game is running (just after clicking "start") the chosen name and avatar are not used in the game. Instead the name and avatar that were in Forge when installed for the first time are still used and can't be changed, no matter what name or avatar I choose.
In most cases on androids applications if you exit through just swiping away from the running or recent apps it closes the application and nothing will be saved.
May you need also to start a match, doesn't matter if name&avatar first time wrong ... but how I mentioned ... make here also shure you're exiting forge through main-menu
Re: Forge for Android v1.6.20.001
by Samantha » 14 Feb 2019, 12:48
Hello, I'm trying to run the game on an Altice S11 but it crashes after finishing start up.
Is my phone not good enough to run the game or is there something I can do?
Is my phone not good enough to run the game or is there something I can do?
- Attachments
-
- forge.log
- Log
- (5.09 KiB) Downloaded 173 times
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Re: Forge for Android v1.6.20.001
by Jessica » 14 Feb 2019, 15:23
Thx! That was the solution!DadoIrie wrote:Jessica ... make sure you exit the application from the mainmenu with the back button, than yesJessica wrote:If I start a new game (constructed) and I choose a name and avatar for myself (human player) this choice changes in the user interface, but when the game is running (just after clicking "start") the chosen name and avatar are not used in the game. Instead the name and avatar that were in Forge when installed for the first time are still used and can't be changed, no matter what name or avatar I choose.
In most cases on androids applications if you exit through just swiping away from the running or recent apps it closes the application and nothing will be saved.
May you need also to start a match, doesn't matter if name&avatar first time wrong ... but how I mentioned ... make here also shure you're exiting forge through main-menu
________________________________________
May the Forge be with you, young Planeswalker!
May the Forge be with you, young Planeswalker!
Re: Forge for Android v1.6.20.001
by Jessica » 14 Feb 2019, 19:11
Did anyone test Forge for Android with HQ card images?
Is this recommended (if you have an Android device with 4 GB RAM and fast CPU) or are HQ images too heavy for the Mobile version of Forge?
Is this recommended (if you have an Android device with 4 GB RAM and fast CPU) or are HQ images too heavy for the Mobile version of Forge?
________________________________________
May the Forge be with you, young Planeswalker!
May the Forge be with you, young Planeswalker!
Re: Forge for Android v1.6.20.001
by DadoIrie » 14 Feb 2019, 19:20
I'm not a experienced programmer ... Hadn't finished a damn thing, but the log files "Only the original thread that created a view hierarchy can touch its views" sentence made me curious if my thought is right...Samantha wrote:Hello, I'm trying to run the game on an Altice S11 but it crashes after finishing start up.
Is my phone not good enough to run the game or is there something I can do?
you're device is a dual core 1.3 , 516 ram, 4gb space (no set pictures), with a 480 x 800 px resolution
Not possible ...
A bit more technical: the main thread is already no more in memory so there is no main thread which has the only permission to 'touch it's view's ... means accessing it's data high retoricaly *i-hope*
Jessica .... No problems at all for you ..... Haven't you tested out yet?
Just waiting for the RNA 200dpi pictures ... For now I use scryfall ones
Dado
Re: Forge for Android v1.6.20.001
by Samantha » 15 Feb 2019, 08:23
Thank you for your answer DadoIrie.
I'm not surprised my phone can't run it. I was just experimenting with my phone anyways. I just bought the cheapest thing I could find since I won't spend much time on it.
I'm not surprised my phone can't run it. I was just experimenting with my phone anyways. I just bought the cheapest thing I could find since I won't spend much time on it.
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