Board index Programs with AI or Rules Enforcement Magic: The Gathering - Duels of the Planeswalkers New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels) 2014
Community Wad
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Re: Community Wad
by Xander9009 » 05 Dec 2018, 00:42
Ideally, the way it's coded would work correctly, but to make it actually do so, it'll probably need to be altered to do the following: iterate through all sources in all zones, add each one to a chest, then choose from that chest. It's similar-ish to how I handled the issue with the AI not understanding Torment of Hellfire. I instead added all valid targets, whether in hand or on the field, to a chest and had the AI choose from that chest. If it was in hand, then it's discarded. Otherwise, it's sacrificed. More detail than needed, since that part of it isn't similar, but the idea behind it is there.
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Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
Community Wad - Community Wad Website - How to Help and Report Bugs
Discord: discord.gg/4AXvHzW
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Xander9009 - Programmer
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Re: Community Wad
by san4wc » 05 Jan 2019, 17:12
Saga is not a recognized subtype for enchantments. As a result, historic will not trigger for Sagas. Cards like Board the Weatherlight do not search for Sagas.
So far the only enchantment subtypes present are Aura, Shrine, Curse and Cartouche.
So far the only enchantment subtypes present are Aura, Shrine, Curse and Cartouche.
Re: Community Wad
by migookman » 17 Feb 2019, 05:54
Below are the following new cards I have coded, tested and put in the Upload Folder:
- Abbot of Keral Keep
Abnormal Endurance
Aegis of the Heavens
Aerial Engineer
Aethershield Artificer
Affectionate Indrik
Aggressive Instinct
Aggressive Mammoth
Ajani's Influence
Ajani's Welcome
Akron Legionnaire
Alpha Myr
Amok
Amphin Cutthroat
Ancestor Dragon
Angel of Grace
Angel of the Dawn
Angelic Exaltation
Angelic Guardian
Angler Turtle
Applied Biomancy
Arboretum Elemental
Arcane Encyclopedia
Archfiend of Despair
Archon of Valors Reach
Archway Angel
Armored Whirl Turtle
Artful Takedown
Assassin's Strike
Aven Wind Mage
Aviation Pioneer
Axebane Beast
Azorius Knight-Arbitor
Azorius Locket
Azorius Skyguard
Bankrupt in Blood
Barging Sergeant
Bartizan Bats
Basilica Bell-Haunt
Beacon Bolt
Beast Whisperer
Bedevil
Benthic Biomancer
Biogenic Ooze (has wrong token though)
Biogenic Upgrade
Blade Instructor
Blade Juggler
Bladebrand
Blood Divination
Bloodmist Infiltrator
Bloodtracker
Bolrac-Clan Crusher
Book Devourer
Boros Challenger
Bounty Agent
Bounty of Might
Brawl-Bash Ogre
Breath of Fire
Brightling
Bring to Trial
Bristling Boar
Burglar Rat
Burn Bright
Re: Community Wad
by Zempar » 20 Feb 2019, 18:00
For some odd reason, the game is adding tons of basic lands to my decks and certain cards just aren't in the deck that I have definitely included in the deck and are in the deck builder.
Re: Community Wad
by migookman » 21 Feb 2019, 00:27
In your deck builder, click on the Deck Information button, then under Land Config at 'Ignore Cards with CMC over", change that from -1 to 0.
Re: Community Wad
by Zempar » 21 Feb 2019, 04:17
I've done what you've mentioned, and I'm still getting the issue. It's giving me basic lands as if I've put in none and some cards that show up in the deck builder don't appear in the game. The deck will be 60 cards, but most of it is lands some of the nonlands are just not showing up.
Re: Community Wad
by RiiakShiNal » 21 Feb 2019, 11:20
This can happen in a few cases:Zempar wrote:I've done what you've mentioned, and I'm still getting the issue. It's giving me basic lands as if I've put in none and some cards that show up in the deck builder don't appear in the game. The deck will be 60 cards, but most of it is lands some of the nonlands are just not showing up.
- You've selected cards for which the Deck Builder gives errors/warnings about the file name and FILENAME not matching which can cause cards not to properly load in game. Correcting the card(s) and/or choosing different cards can sometimes fix this.
- You previously loaded the deck in game with few/no cards (those with unique order ids not including automatically added basic lands) in it (or with problem cards described above). This causes the game to only look for X cards in the deck in subsequent loads where X is how many it initially thought were in the deck. Often changing the deck id to something new can fix this, otherwise you may need to delete the player profile.
- You reused a deck id that was previously loaded that had a different number of cards in the deck (again based on order id, not including automatically added basic lands) or had a problem like above. Often (like above) changing the deck id to a new unused id can fix the issue.
- You are creating a 4 or 5 color deck and are trying to rely on the game automatically adding basic land for you. This doesn't work because the DotP engine removed proper support for 4 and 5 color decks (in DotP 2014), you need to set "Ignore Cards with CMC over" to 0 and you need to either properly set the minimum lands for the 4 or 5 basic types or manually add lands to the deck to get it up to 60 cards.
- Some combination of the above reasons.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
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Re: Community Wad
by Zempar » 21 Feb 2019, 15:37
It's fixed! Thank you so much. I'd done the whole "ignoring CMC" idea once, and the manual adding of lands once, but never at the same time. Plus, I was always using the first available deck ID even after deleting defunct decks.
Re: Community Wad
by RiiakShiNal » 22 Feb 2019, 11:20
Glad to hear it's fixed.Zempar wrote:It's fixed! Thank you so much.
Ignoring cards with CMC over X is used to tell the game to ignore cards when trying to determine what basic lands should go into a deck. For example if you have a deck that is mostly white but has a or a few black/hybrid cards with a high CMC you could simply tell the game to ignore those higher CMC cards and it would only look at the lower CMC cards, which in this case is white, and it will only add basic lands relating to those lower CMC cards. In the case of using CMC 0 for this the game no longer knows what colors are used by the deck and the cards in it so you either have to tell the DotP engine what lands to add (setting minimums) or you have to add them yourself (i.e. adding basic/special lands to the main deck like you would other cards).Zempar wrote:I'd done the whole "ignoring CMC" idea once, and the manual adding of lands once, but never at the same time.
If you consistently delete your DotP profile or you always create decks with the same same number of regular cards then this isn't a problem. It becomes a problem when the decks being created vary in size (order ids) and the profile isn't deleted because some of the deck information can become embedded in the profile and cause loading issues (i.e. game thinks there are fewer cards than should be there because it capped at an older max order id, or it tries to load more cards than are currently present and it gets confused though that is less likely).Zempar wrote:Plus, I was always using the first available deck ID even after deleting defunct decks.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
- RiiakShiNal
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Re: Community Wad
by migookman » 24 Feb 2019, 21:54
More cards put in the Upload Folder:
- Code: Select all
Ancient Stone Idol
Burning-Tree Vandal
Call to Arms
Camaraderie
Candlelight Vigil
Capture Sphere
Carrion Imp
Catacomb Crocodile
Catalyst Elemental
Cavalcade of Calamity
Cavalry Drillmaster
Centaur Peacemaker
Chamber Sentry
Charging War Boar
Charm Peddler
Cheering Fanatic
Chemister’s Insight
Chillbringer
Cindervines
Circuitous Route
Citywide Bust
Civic Stalwart
Clamor Shaman
Clan Guildmage
Cleansing Screech
Clear the Mind
Collar the Culprit
Colorful Feiyi Spirit
Colossal Majesty
Combine Guildmage
Comet Storm
Command the Storm
Conclave Cavalier
Conclave Guildmage
Conclave Tribunal
Confidence From Strength
Consign to the Pit
Coral Commando
Cosmotronic Wave
Court Cleric
Coveted Jewel
Crackling Drake
Crash of Rhino Beetles
Creeping Chill
Cruel Deceiver
Crush Contraband
Cult Guildmage
Cut the Tethers
Re: Community Wad
by migookman » 02 Mar 2019, 15:27
Here are more new cards uploaded starting with 'D':
- Code: Select all
Dagger Caster
Daughter of Autumn
Dawn of Hope
Daybreak Chaplain
Dead Revels
Deadly Designs
Deafening Clarion
Debtor’s Transport
Declare Dominance
Decorated Champion
Deface
Demotion
Deputy of Detention
Devkarin Dissident
Diamond Mare
Dimir Locket
Direct Current
Disrupt Decorum
District Guide
Domri’s Nodorog
Doublecast
Douser of Lights
Dovin’s Aquity
Dovin’s Dismissal
Draconic Disciple
Dragon’s Hoard
Dragon’s Presence
Drill Bit
Drown in Shapelessness
Druid of Horns
Dryad Greenseeker
Dwarven Priest
Dwindle
Re: Community Wad
by migookman » 05 Mar 2019, 12:44
New cards uploaded starting with "E"
- Code: Select all
Earth-Origin Yak
Earthshaking Si
Electrodominance
Elite Arrester
Elvish Rejuvenator
Emmisary of Grudges
Emmara,Soul of the Accord
Enchanter’s Bane
End-Raze Forerunners
Enraged Ceratok
Entreat the Dead
Epicure of Blood
Erratic Cyclops
Erstwhile Trooper
Essence Capture
Ever-Watching Threshold
Exclusion Mage
Expose to Daylight
Eyes Everywhere
Re: Community Wad
by migookman » 15 Mar 2019, 12:56
New cards F & G:
- Code: Select all
Faerie Duelist
Fearless Halberdier
Feiyi Snake
Fell Specter
Feral Maaka
Ferocious Zheng
Fiery Finish
Fire Urchin
Fire-Omen Crane
Firemind’s Research
Flames of the Raze-Boar
Flight of Equanauts
Footlight Fiend
Fossil Find
Fountain of Renewal
Frenzied Arynx
Fresh-Faced Recruit
Frilled Mystic
Frilled Sea Serpent
Fruitcake Elemental
Fungal Plots
Guild Summit
Guardian Project
Gruul Spellbreaker
Gruul Locket
Gallant Cavalry
Galloping Lizrog
Garrison Sergeant
Gate Colossus
Gatebreaker Ram
Gatekeeper Gargoyle
Gates Ablaze
Gateway Plaza
Gateway Sneak
Gearsmith Guardian
Gearsmith Prodigy
Generous Stray
Get the Point
Ghastbark Twins
Ghor-Clan Wrecker
Gird for Battle
Glaive of the Guildpact
Glass of the Guildpact
Gyre Engineer
Gruul Beast Master
Growth-Chamber Guardian
Growth-Spiral
Glowspore Shaman
Goblin Banneret
Goblin Cratermaker
Goblin Instigator
Goblin Locksmith
Goblin Motivator
Goblin Rimerunner
Golgari Findbroker
Golgari Locket
Golgari Raiders
Gorm the Great
Grappling Sundew
Grasp of Fate
Grasping Thrull
Gravel-Hide Goblin
Gravewaker
Gravitic Punch
Greenwood Sentinel
Grotesque Demise
Re: Community Wad
by addict insane » 15 Mar 2019, 17:14
Hey, migookman. Thanks a lot for this. I thought we were dead in the water by now.
Can't wait to put Pelt Collector, Vexing Devil and Death's Shadow in the same deck
Can't wait to put Pelt Collector, Vexing Devil and Death's Shadow in the same deck
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Re: Community Wad
by pimpulko » 25 Mar 2019, 22:51
Hey guys, I recently installed the community.wad mod and built a deck with a transform card. With the card in play later, I encountered a problem where the circumstances for the transform mechanic were met but the card just kept making the effect sound and animation but didn't really change and I couldn't continue playing. It was like stuck in a loop. Also after turning the game off there was an output document that said : [lua] [string "GARRUK_RELENTLESS_CW_245250_TITLE (RESOLUTION_TIME_ACTION)~0x00000404"]:2: attempt to call field 'DoCardRegistration_Resolution' (a nil value).
Thanks for your responses and keep up the good work!
Thanks for your responses and keep up the good work!
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