Forge Release 05/02/2019 ver 1.6.24
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 05/02/2019 ver 1.6.24
by Diena » 04 May 2019, 08:22
The Wanderer prevents the combat damage while it should not.
Narset's Reversal copies and counters, it doesn't return the target spell to its owner hand.
Narset's Reversal copies and counters, it doesn't return the target spell to its owner hand.
Re: Forge Release 05/02/2019 ver 1.6.24
by Andymadness » 04 May 2019, 15:28
I have attached a fixed version of Narset's Reversal.Diena wrote:The Wanderer prevents the combat damage while it should not.
Narset's Reversal copies and counters, it doesn't return the target spell to its owner hand.
- Attachments
-
- narsets_reversal.txt
- Place in the "n" folder of cardsfolder rar file.
- (497 Bytes) Downloaded 243 times
Put me in a cage with that S..O..B!
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Re: Forge Release 05/02/2019 ver 1.6.24
by Andymadness » 04 May 2019, 15:41
I was unable to recreate the issue with The Wanderer.Diena wrote:The Wanderer prevents the combat damage while it should not.
Narset's Reversal copies and counters, it doesn't return the target spell to its owner hand.
Put me in a cage with that S..O..B!
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Andymadness - Posts: 12
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Re: Forge Release 05/02/2019 ver 1.6.24
by Xitax » 04 May 2019, 20:07
g_3_3_elemental_arc doesn't seem to be a token that existed. Mistake?
Re: Forge Release 05/02/2019 ver 1.6.24
by Akei » 05 May 2019, 04:17
We still can't have planeswalkers as commanders in tiny leaders decks?
I was hoping we've finally had it in this expansion focused on them =(
I was hoping we've finally had it in this expansion focused on them =(
Re: Forge Release 05/02/2019 ver 1.6.24
by travolter » 05 May 2019, 09:43
bug report: Mana vault. When mana vault is untapped forge shows dialog box at unkeep to pay 4 mana to untap the artifact.
The correct behavior should be not to show the dialog box to pay 4 mana if mana vault is untapped
The correct behavior should be not to show the dialog box to pay 4 mana if mana vault is untapped
Re: Forge Release 05/02/2019 ver 1.6.24
by SpellNexus » 05 May 2019, 14:58
No, that is correct behavior.travolter wrote:bug report: Mana vault. When mana vault is untapped forge shows dialog box at unkeep to pay 4 mana to untap the artifact.
The correct behavior should be not to show the dialog box to pay 4 mana if mana vault is untapped
Mana Vault states simply "At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.", not mentioning it needs to be tapped.
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Re: Forge Release 05/02/2019 ver 1.6.24
by Diena » 05 May 2019, 15:12
When drawing from a empty library with Jace, Wielder of Mysteries on the battlefield, the game just hangs with "waiting for opponent..."
Re: Forge Release 05/02/2019 ver 1.6.24
by Diena » 05 May 2019, 15:21
I just have The Wanderer on the battlefield and when I attack with a creature and my opponent blocks, there is no damage and the logs displays "Prevent all noncombat damage that would be dealt to you and other permanents you control."Andymadness wrote:I was unable to recreate the issue with The Wanderer.Diena wrote:The Wanderer prevents the combat damage while it should not.
Narset's Reversal copies and counters, it doesn't return the target spell to its owner hand.
If the creature is not blocked, it is doing damage normally.
Re: Forge Release 05/02/2019 ver 1.6.24
by llamallamaduck » 05 May 2019, 19:50
Hello, Aether Vial doesn't seem to be working properly but I'm not 100% sure where exactly the problem is because I haven't been able to replicate it consistently. It seems to be related to creature types (I'm using it in an artifact deck and it doesn't seem to want to play nice with Darksteel Juggernaut p. ex.) or its charges.
Sometimes when I try to use it, the game asks to check my hand for creature cards to put on the battlefield and then nothing happens but the vial is tapped, even though I have eligible creature cards on my hand and enough charges. Also sometimes it does work but the charges seem to still be there the round after instead of being spent, but this might just be its normal function, I haven't played magic in a long time
Sometimes when I try to use it, the game asks to check my hand for creature cards to put on the battlefield and then nothing happens but the vial is tapped, even though I have eligible creature cards on my hand and enough charges. Also sometimes it does work but the charges seem to still be there the round after instead of being spent, but this might just be its normal function, I haven't played magic in a long time
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Re: Forge Release 05/02/2019 ver 1.6.24
by friarsol » 05 May 2019, 20:10
AEther Vial doesn't "spend" counters when you put a creature into play.llamallamaduck wrote:Hello, Aether Vial doesn't seem to be working properly but I'm not 100% sure where exactly the problem is because I haven't been able to replicate it consistently. It seems to be related to creature types (I'm using it in an artifact deck and it doesn't seem to want to play nice with Darksteel Juggernaut p. ex.) or its charges.
Sometimes when I try to use it, the game asks to check my hand for creature cards to put on the battlefield and then nothing happens but the vial is tapped, even though I have eligible creature cards on my hand and enough charges. Also sometimes it does work but the charges seem to still be there the round after instead of being spent, but this might just be its normal function, I haven't played magic in a long time
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Re: Forge Release 05/02/2019 ver 1.6.24
by llamallamaduck » 05 May 2019, 21:14
So it was like that after all, thanks. Damn that card is OP :d
But yeah the rest of the issue still stands, sometimes it works, but more often than not it doesn't. If I manage to narrow down the issue further I'll edit the other post.
But yeah the rest of the issue still stands, sometimes it works, but more often than not it doesn't. If I manage to narrow down the issue further I'll edit the other post.
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Re: Forge Release 05/02/2019 ver 1.6.24
by Andymadness » 05 May 2019, 22:22
Ah, ok. I have not downloaded the most recent RELEASE and instead have been using the most recent SNAPSHOT. I know in the current SNAPSHOT I had a 1/1 attack a 2/2 who blocked and my 1/1 was killed by combat damage.Diena wrote:I just have The Wanderer on the battlefield and when I attack with a creature and my opponent blocks, there is no damage and the logs displays "Prevent all noncombat damage that would be dealt to you and other permanents you control."Andymadness wrote:I was unable to recreate the issue with The Wanderer.Diena wrote:The Wanderer prevents the combat damage while it should not.
Narset's Reversal copies and counters, it doesn't return the target spell to its owner hand.
If the creature is not blocked, it is doing damage normally.
Put me in a cage with that S..O..B!
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Andymadness - Posts: 12
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Re: Forge Release 05/02/2019 ver 1.6.24
by bladerboy60 » 06 May 2019, 06:16
the card Finale of promise don,t exile the instant and sorcery that are casted by this spell.
i have this problem when i copy the card multiple times, and i am able to cast each time the same spell.
i have this problem when i copy the card multiple times, and i am able to cast each time the same spell.
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Re: Forge Release 05/02/2019 ver 1.6.24
by Darkforce002 » 06 May 2019, 09:31
Don't think its anything on my end but the mana symbols are not visible.
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