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Forge Release 05/02/2019 ver 1.6.24

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Re: Forge Release 05/02/2019 ver 1.6.24

Postby Devilman06 » 06 May 2019, 15:50

Darkforce002 wrote:Don't think its anything on my end but the mana symbols are not visible.
It has to do with Java. if you revert to the previous version of java 8u161 I believe, it returns. i just had the same problem and that seems to fix it. just checked and yeah jdk-8u161-windows-x64 is the one i installed.
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Re: Forge Release 05/02/2019 ver 1.6.24

Postby Darkforce002 » 06 May 2019, 16:58

Devilman06 wrote:
Darkforce002 wrote:Don't think its anything on my end but the mana symbols are not visible.
It has to do with Java. if you revert to the previous version of java 8u161 I believe, it returns. i just had the same problem and that seems to fix it. just checked and yeah jdk-8u161-windows-x64 is the one i installed.
Thanks, just reverted to java 8u161 and sure enough the symbols are back!
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Re: Forge Release 05/02/2019 ver 1.6.24

Postby correioalternativo » 06 May 2019, 19:53

Research/Development is not working, after choose up to four cards you have to choose them again ad aeternum.
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Re: Forge Release 05/02/2019 ver 1.6.24

Postby CokedUpZombie » 07 May 2019, 02:19

Command Beacon does not work at all for the AI. Commander never comes out when AI uses it. Not sure if it works for me or not. Also, the AI will try to use it even if I have control of their commander which of course just involves them sacking a land for no reason.

Also, side question, why does the AI play a vast majority of it's spells and abilities during their upkeep step? As soon as the mana is untapped and they have priority instants and abilities just start coming...

Anyways thanks so much again for all you do!
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Re: Forge Release 05/02/2019 ver 1.6.24

Postby friarsol » 07 May 2019, 02:58

CokedUpZombie wrote:Command Beacon does not work at all for the AI. Commander never comes out when AI uses it. Not sure if it works for me or not. Also, the AI will try to use it even if I have control of their commander which of course just involves them sacking a land for no reason.
I'm guessing that the AI is replacing the move to the hand to a move to the command zone.
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Re: Forge Release 05/02/2019 ver 1.6.24

Postby CokedUpZombie » 07 May 2019, 03:19

Yeah AI always chooses to put commander into the command zone instead of his hand. Cyclonic Rift and Unsummon always results in the commander going back to the zone.
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Re: Forge Release 05/02/2019 ver 1.6.24

Postby dolphi5 » 07 May 2019, 13:39

Had a draft in which something happened to mess up Chandra's Pyrohelix.
AI cast it on my 5/6 Huatli's Raptor and from the log it looks like it did 2 damage, 6 damage, then 2 damage to the creature. Possibly an interaction with Mizzium Tank? Nothing else in the board or cast that turn seems to be unusual.
ChandrasPyrohelix.jpg


This also gets incorrectly calculated with Spellgorger Weird.
Pyro2.jpg
Last edited by dolphi5 on 08 May 2019, 13:55, edited 1 time in total.
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Re: Forge Release 05/02/2019 ver 1.6.24

Postby dolphi5 » 07 May 2019, 15:07

Jace, Wielder of Mysteries victory condition (draw with no cards remaining) causes an exception.
JaceCrash.jpg
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Re: Forge Release 05/02/2019 ver 1.6.24

Postby dolphi5 » 07 May 2019, 15:23

No screenshot for this one as I can't show the plinswalker's loyalty pre-damage. the Jaya, Venerated Firemage static ability "If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead" seems to add the +1 when Jaya uses her -2 (Jaya, Venerated Firemage deals 2 damage to any target). I had a plainswalker with 3 loyalty and Jaya killed it with her -2 ability.

Thanks for your hard work with Forge!
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Re: Forge Release 05/02/2019 ver 1.6.24

Postby Djebb » 08 May 2019, 23:16

Hello,

I needed Mobilized Discrict, so i made it on my own. I don't know where i should post it, so i post it here :

Code: Select all
Name:Mobilized District
ManaCost:no cost
Types:Land
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.
A:AB$ Animate | Cost$ 4 | Defined$ Self | Power$ 3 | Toughness$ 3 | Types$ Creature,Citizen | Keywords$ Vigilance | ReduceCost$ X | SpellDescription$ CARDNAME becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
SVar:X:Count$Valid Creature.Legendary+YouCtrl,Planeswalker.Legendary+YouCtrl
Oracle:{T}: Add {C}.\n{4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It’s still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
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Re: Forge Release 05/02/2019 ver 1.6.24

Postby Djebb » 09 May 2019, 14:50

Well, I did Tezzeret, Master of the Bridge too ^^
Code: Select all
Name:Tezzeret, Master of the Bridge
ManaCost:4 U B
Types:Legendary Planeswalker Tezzeret
Loyalty:5
S:Mode$ Continuous | Affected$ Creature.YouCtrl,Planeswalker.YouCtrl | AffectedZone$ Stack | AddKeyword$ Affinity:Artifact | Description$ Creature and planeswalker spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)
A:AB$ DealDamage | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | NumDmg$ X | Defined$ Player.Opponent | SubAbility$ DBGainLife | References$ X | SpellDescription$ Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
SVar:DBGainLife:DB$GainLife | LifeAmount$ X | SubAbility$ DBCleanup | References$ X
SVar:X:Count$Valid Artifact.YouCtrl
A:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target artifact card in your graveyard | ValidTgts$ Artifact.YouCtrl | SpellDescription$ Return target artifact card from your graveyard to your hand.
A:AB$ Mill | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | NumCards$ 10 | Destination$ Exile | RememberMilled$ True | SubAbility$ DBChangeZone | SpellDescription$ Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
SVar:DBChangeZone:DB$ ChangeZoneAll | ChangeType$ Artifact.IsRemembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:{T}: Creature and planeswalker spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)\n[+2]: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.\n[−3]: Return target artifact card from your graveyard to your hand.\n[−8]: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
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Re: Forge Release 05/02/2019 ver 1.6.24

Postby gos » 09 May 2019, 16:09

AI is using Forge of Heroes on my commander.
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Re: Forge Release 05/02/2019 ver 1.6.24

Postby dolphi5 » 09 May 2019, 19:24

Dreadhorde Invasion lifelink is incorrectly applying to opponent's zombie token.
Dreadhord.jpg
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Re: Forge Release 05/02/2019 ver 1.6.24

Postby OneMoreNameless » 10 May 2019, 15:04

So you know how you can click transforming cards in the picture or detail tab in order to view their other side? When the AI plays a morph card face-down you can still do that to cheat and see what they're supposed to be hiding.
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Re: Forge Release 05/02/2019 ver 1.6.24

Postby pascal19 » 11 May 2019, 07:08

hi, i can't find:
Storrev, Devkarin Lich
Ashiok, dream render
Vivien, Champion of the Wilds

Could you please add those cards ?

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