Bug Reports XMage 1.4.35 SOFTWARE
by BetaSteward
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Re: Bug Reports XMage 1.4.35 SOFTWARE
by BuddyFire » 18 May 2019, 15:10
The Thousand-Year Storm does not work properly, as it never copies any spell that I have cast any amount of times.
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Re: Bug Reports XMage 1.4.35 SOFTWARE
by Tharkon » 19 May 2019, 15:25
Orim's Prayer does indeed no longer trigger when someone else is attacked but it still triggers too often it seems.
Game between 1 human and 3 AI's.
2 AI's have been defeated.
Human has 3x Orim's Prayer.
AI attacks with 4 creatures.
Human gains 36 life.
Rolling back turn.
AI attacks with 4 creatures.
Human gains 24 life.
The total gained life should be only 12, and it's also weird that rolling back did change it.
I should also note that each time one of the Orim's Prayer resolved two lines were added to the log.
EDIT: On later turns it got even crazier, with each resolution causing 4 life gain events of different numbers.
EDIT 2: And yet it can get weirder.
During the next game, a duel between me and one of the AI's from the previous game, after having taking my free mulligan and drawing 7 cards.
One of the "cards" I drew was the triggered ability of Orim's Prayer. Or rather it had the image of the triggered ability, it was cast normally as an Enchantment spell and after resolving the right image was displayed on the battlefield.
EDIT 3: Currently my theory is that any life gained with Orim's Prayer will be gained again the next time it triggers. I will try to test this.
Devs: fixed with next 35v7 release
Game between 1 human and 3 AI's.
2 AI's have been defeated.
Human has 3x Orim's Prayer.
AI attacks with 4 creatures.
Human gains 36 life.
Rolling back turn.
AI attacks with 4 creatures.
Human gains 24 life.
The total gained life should be only 12, and it's also weird that rolling back did change it.
I should also note that each time one of the Orim's Prayer resolved two lines were added to the log.
- Relevant parts of log. | Open
- 17:16: Computer attacks with 4 creatures
17:16: Ability triggers: Orim's Prayer [ad7] - Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
17:16: Ability triggers: Orim's Prayer [612] - Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
17:16: Ability triggers: Orim's Prayer [bae] - Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
17:16: Player gains 4 life
17:16: Player gains 8 life
17:16: Player gains 4 life
17:16: Player gains 8 life
17:16: Player gains 4 life
17:16: Player gains 8 life
17:17: Player request: Rolling back to start of turn 27
17:17: Computer attacks with 4 creatures
17:17: Ability triggers: Orim's Prayer [ad7] - Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
17:17: Ability triggers: Orim's Prayer [612] - Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
17:17: Ability triggers: Orim's Prayer [bae] - Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
17:17: Player gains 4 life
17:17: Player gains 4 life
17:17: Player gains 4 life
17:17: Player gains 4 life
17:18: Player gains 4 life
17:18: Player gains 4 life
EDIT: On later turns it got even crazier, with each resolution causing 4 life gain events of different numbers.
- Relevant parts of log. | Open
- 17:31: Computer attacks with 1 creature
17:31: Ability triggers: Orim's Prayer [ad7] - Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
17:31: Ability triggers: Orim's Prayer [612] - Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
17:31: Ability triggers: Orim's Prayer [bae] - Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
17:32: Player gains 4 life
17:32: Player gains 4 life
17:32: Player gains 8 life
17:32: Player gains 1 life
17:33: Player gains 4 life
17:33: Player gains 4 life
17:33: Player gains 8 life
17:33: Player gains 1 life
17:33: Player gains 4 life
17:33: Player gains 4 life
17:33: Player gains 8 life
17:33: Player gains 1 life
EDIT 2: And yet it can get weirder.
During the next game, a duel between me and one of the AI's from the previous game, after having taking my free mulligan and drawing 7 cards.
One of the "cards" I drew was the triggered ability of Orim's Prayer. Or rather it had the image of the triggered ability, it was cast normally as an Enchantment spell and after resolving the right image was displayed on the battlefield.
EDIT 3: Currently my theory is that any life gained with Orim's Prayer will be gained again the next time it triggers. I will try to test this.
Devs: fixed with next 35v7 release
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Re: Bug Reports XMage 1.4.35 SOFTWARE
by copperfield » 21 May 2019, 04:15
the tokens created by Leonin Warleader aren't create attacking.
I had saw the same issue with Brimaz, King of Oreskos, for both of its effects in previous version of xmage, so I guess is the same/similar issue.
(Both when the AI use them)
Also that game soon after freeze and my whole machine with it and I needed to manually restart it...
why is that when I try I new deck I'm more likely to get that than when I use my usual decks?
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Re: Bug Reports XMage 1.4.35 SOFTWARE
by frostownik » 21 May 2019, 09:41
Pulse of Llanowar is acting weird.
Playing a game of INV draft with AI opponents. Opponent drops Pulse of Llanowar with 2 creatures, both having activated abilities requiring mana (Rage Weaver + Serpentine Kavu). The opponent is now able to activate both abilities over a dozen times during a phase, while the mana counters start going ham. No lands are ever tapped to add mana. Had to concede the game because the AI would go up to 200 mana of each color every phase.
Playing a game of INV draft with AI opponents. Opponent drops Pulse of Llanowar with 2 creatures, both having activated abilities requiring mana (Rage Weaver + Serpentine Kavu). The opponent is now able to activate both abilities over a dozen times during a phase, while the mana counters start going ham. No lands are ever tapped to add mana. Had to concede the game because the AI would go up to 200 mana of each color every phase.
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Re: Bug Reports XMage 1.4.35 SOFTWARE
by BlackWyvern » 22 May 2019, 18:31
Thousand-Year Storm is not properly giving instants and sorceries storm.
End Step:
Cast Lightning Strike (183), Targeting Senate Griffin
Stack[LS (183), TYS (227->183)]
Resolve Stack, Senate Griffin Dies
Stack[]
Cast Lightning Strike (d0f), Targeting Two-Headed Zombie
Stack[LS (d0f), TYS (227->d0f)]
Cast Expansion (771), Targeting Lightning Strike (d0f)
Stack[LS (d0f), TYS (227->d0f), Expansion (771->d0f), TYS (227 -> 771)]
![Image](http://puu.sh/DvNyr/00ccdf5260.jpg)
Hit Done Once
TYS Does not occur on Expansion
Stack[LS (d0f), TYS (227->d0f), Expansion (771)]
Hit Done Once
Expansion Targets Lightning Strike, Change Target to Giant Spider
Stack[LS (d0f), TYS (227->d0f), LS (copy of d0f)]
![Image](http://puu.sh/DvNCK/44eac78a50.jpg)
Hit Done Once
Copy of Lightning Strike hits Giant Spider, Spider does not die.
Stack[LS (d0f), TYS (227->d0f)]
![Image](http://puu.sh/DvNDO/95cd25e1f0.jpg)
Hit Done Once
TYS Does not occur on LS (d0f)
Stack[LS (d0f)]
![Image](http://puu.sh/DvNEF/e0a482825a.jpg)
Hit Done Once
Lightning Strike hits Two-Headed Zombie, Zombie Dies
Stack[]
----------------
Edit: It should be noted, that when using a deck that does not contain Wilderness Reclamation, and not casting in the End Step, TYS seems to work as intended.
End Step:
Cast Lightning Strike (183), Targeting Senate Griffin
Stack[LS (183), TYS (227->183)]
Resolve Stack, Senate Griffin Dies
Stack[]
Cast Lightning Strike (d0f), Targeting Two-Headed Zombie
Stack[LS (d0f), TYS (227->d0f)]
Cast Expansion (771), Targeting Lightning Strike (d0f)
Stack[LS (d0f), TYS (227->d0f), Expansion (771->d0f), TYS (227 -> 771)]
![Image](http://puu.sh/DvNyr/00ccdf5260.jpg)
Hit Done Once
TYS Does not occur on Expansion
Stack[LS (d0f), TYS (227->d0f), Expansion (771)]
Hit Done Once
Expansion Targets Lightning Strike, Change Target to Giant Spider
Stack[LS (d0f), TYS (227->d0f), LS (copy of d0f)]
![Image](http://puu.sh/DvNCK/44eac78a50.jpg)
Hit Done Once
Copy of Lightning Strike hits Giant Spider, Spider does not die.
Stack[LS (d0f), TYS (227->d0f)]
![Image](http://puu.sh/DvNDO/95cd25e1f0.jpg)
Hit Done Once
TYS Does not occur on LS (d0f)
Stack[LS (d0f)]
![Image](http://puu.sh/DvNEF/e0a482825a.jpg)
Hit Done Once
Lightning Strike hits Two-Headed Zombie, Zombie Dies
Stack[]
----------------
Edit: It should be noted, that when using a deck that does not contain Wilderness Reclamation, and not casting in the End Step, TYS seems to work as intended.
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Re: Bug Reports XMage 1.4.35 SOFTWARE
by bhartoks » 22 May 2019, 23:48
When Unesh, Criosphinx sovereign enters the battlefield or another sphinx enters the battlefield under my control, I do not choose which opponents gets to choose the pile. The opponent to my right is always the one that chooses the piles.
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Re: Bug Reports XMage 1.4.35 SOFTWARE
by Tharkon » 25 May 2019, 12:48
This time Orim's Prayer did not trigger at all when I was attacked.
Possibly related, all the creatures attacking me were forced to attack, so maybe the code treats those differently.
The attacker's Goblin Rabblemaster however did trigger.
P.s. It was a multiplayer game with 2 AI's and 2 humans. One AI died a few turns ago and one AI died during the beginning of combat phase.
When rerolling the turn for an unrelated event the AI that just died was treated as though it didn't exist and Orim's Prayer worked fine (because it was the first time it triggered this game.)
Possibly related, all the creatures attacking me were forced to attack, so maybe the code treats those differently.
The attacker's Goblin Rabblemaster however did trigger.
P.s. It was a multiplayer game with 2 AI's and 2 humans. One AI died a few turns ago and one AI died during the beginning of combat phase.
When rerolling the turn for an unrelated event the AI that just died was treated as though it didn't exist and Orim's Prayer worked fine (because it was the first time it triggered this game.)
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Re: Bug Reports XMage 1.4.35 SOFTWARE
by Tharkon » 25 May 2019, 20:43
2 AI's, 2 humans.
One of the AI's casts Invigorate during the pre-combat main phase using alternative casting costs targeting Inkmoth Nexus.
The AI lets itself gain 3 life instead of paying for Invigorate.
The cards is nice, but it is not that good.
I rolled back the turn and the AI did the same but targeting a Snake token instead during the Declare Attackers phase.
One of the AI's casts Invigorate during the pre-combat main phase using alternative casting costs targeting Inkmoth Nexus.
The AI lets itself gain 3 life instead of paying for Invigorate.
The cards is nice, but it is not that good.
I rolled back the turn and the AI did the same but targeting a Snake token instead during the Declare Attackers phase.
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Re: Bug Reports XMage 1.4.35 SOFTWARE
by copperfield » 26 May 2019, 20:12
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Harassment Bug
by Jaaz » 27 May 2019, 05:48
How it Works
Malicious user joins the game of a target user, as a spectator.
Malicious user then requests to see the hand of target user.
Repeat step 2, ad nauseum.
What Happens
The target user cannot interact with any in-game prompts.
They cannot pass priority, select cards, choose targets, etc.
The target user cannot navigate the client options.
They cannot switch tables, or more importantly, they cannot change their preferences.
The only action the target user can take, is to respond to the malicious user's request to see hand ("Accept" or "Reject"),
Or, they must close the program/ time out.
How to Prevent
The only way to combat this as of the current patch V1.4.35V6 is to do one of two things:
Under the client option "Preferences", in the "Game" section, unselect: "Allow requests from players and spectators to show your hand cards".
When creating a table, unselect: "Spectators allowed".
This vulnerability is frustrating, because once you become a victim to this attack, you cannot access your preferences to stop the attack. You must first clear all pending requests. What's worse is that the option to allow requests, is turned ON by default.
Secondly, preventing this attack from happening takes away a great feature of the game.
Having spectators in your table promotes users to stick around, and games feel more rewarding knowing that others are watching.
I encourage the devs to fix this issue, but for now; keep yourselves safe.
On the more petty side,
I encourage fellow users to blacklist the user named "LittleBirdy" on the Xmage.de server. Thanks!
Devs: Fixed with next release. Now players allowed to ask hand one time per game. If you clicks on "allowed hand requests" popup menu then players/watchers will be able to ask you again (one time).
Malicious user joins the game of a target user, as a spectator.
Malicious user then requests to see the hand of target user.
Repeat step 2, ad nauseum.
What Happens
The target user cannot interact with any in-game prompts.
They cannot pass priority, select cards, choose targets, etc.
The target user cannot navigate the client options.
They cannot switch tables, or more importantly, they cannot change their preferences.
The only action the target user can take, is to respond to the malicious user's request to see hand ("Accept" or "Reject"),
Or, they must close the program/ time out.
How to Prevent
The only way to combat this as of the current patch V1.4.35V6 is to do one of two things:
Under the client option "Preferences", in the "Game" section, unselect: "Allow requests from players and spectators to show your hand cards".
When creating a table, unselect: "Spectators allowed".
This vulnerability is frustrating, because once you become a victim to this attack, you cannot access your preferences to stop the attack. You must first clear all pending requests. What's worse is that the option to allow requests, is turned ON by default.
Secondly, preventing this attack from happening takes away a great feature of the game.
Having spectators in your table promotes users to stick around, and games feel more rewarding knowing that others are watching.
I encourage the devs to fix this issue, but for now; keep yourselves safe.
On the more petty side,
I encourage fellow users to blacklist the user named "LittleBirdy" on the Xmage.de server. Thanks!
Devs: Fixed with next release. Now players allowed to ask hand one time per game. If you clicks on "allowed hand requests" popup menu then players/watchers will be able to ask you again (one time).
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Re: Bug Reports XMage 1.4.35 SOFTWARE
by Diegokms » 29 May 2019, 05:15
Emrakul, Aeons Torn extra turn is not working. After i cast it and pass the turn i did not get the extra turn.
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Re: Bug Reports XMage 1.4.35 SOFTWARE
by ArielMTG » 31 May 2019, 21:41
Jodah, Archmage Eternal highlights cards in hand when they are no possible to cast them (no black mana on the attachment).
It always highlights while its on the BF.
It always highlights while its on the BF.
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Re: Bug Reports XMage 1.4.35 SOFTWARE
by Vash77 » 02 Jun 2019, 22:45
Massacre Girl second ability does not trigger if you playing another turn.
Ex.: Casted Massacre Girl -> Ability trigger. Any creature die, then it triggers again.
Next turn: Massacre Girl on the table, another creature dies, Massacre Girl ability doesnt trigger.
Am i wrong, or if another creature dies it should trigger again?
Ex.: Casted Massacre Girl -> Ability trigger. Any creature die, then it triggers again.
Next turn: Massacre Girl on the table, another creature dies, Massacre Girl ability doesnt trigger.
Am i wrong, or if another creature dies it should trigger again?
Re: Bug Reports XMage 1.4.35 SOFTWARE
by illuknisaa » 03 Jun 2019, 17:02
Arcane Artisan doesn't exile the tokens after she leaves play.
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Re: Bug Reports XMage 1.4.35 SOFTWARE
by copperfield » 04 Jun 2019, 01:04
Massacre Girl only work the turn she enter the battlefield, and does nothing in other turns, all that effect is part of the same ETBVash77 wrote:Massacre Girl second ability does not trigger if you playing another turn.
Ex.: Casted Massacre Girl -> Ability trigger. Any creature die, then it triggers again.
Next turn: Massacre Girl on the table, another creature dies, Massacre Girl ability doesnt trigger.
Am i wrong, or if another creature dies it should trigger again?
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