Bug Reports XMage 1.4.36 SOFTWARE
by BetaSteward
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Re: Bug Reports XMage 1.4.36 SOFTWARE
by Steveman » 10 Jun 2019, 22:08
Had an issue with Forbid where it didn't return to hand when it resolved and flashback cost was paid.
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Re: Bug Reports XMage 1.4.36 SOFTWARE
by appleatingoat » 11 Jun 2019, 00:59
It told me to post the following on this website. The message telling me to post this here occurred when I tired to play "red elemental blast" for the second time from the command zone in the new game mode "oath-breaker", targeting a blue permanent on the battlefield.
Game exception occurred: java.lang.NullPointerException
Server version: 1.4.36V2 (build: 2019-06-08 05:43)
Game exception occurred: java.lang.NullPointerException
Server version: 1.4.36V2 (build: 2019-06-08 05:43)
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Re: Bug Reports XMage 1.4.36 SOFTWARE
by Fistandantilus » 11 Jun 2019, 14:47
Every time I Play First Sliver. The next turn the game freezes.
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Re: Bug Reports XMage 1.4.36 SOFTWARE
by Lord1box » 11 Jun 2019, 19:19
1 Recruit the Worthy's buyback doesn't work.
2 Day's Undoing does not end the turn when you cast it on your opponent's turn (through Teferi, Time Raveler's ability).
2 Day's Undoing does not end the turn when you cast it on your opponent's turn (through Teferi, Time Raveler's ability).
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Re: Bug Reports XMage 1.4.36 SOFTWARE
by Mikefon » 12 Jun 2019, 10:25
@Steveman: If you pay the flashback cost the spell is always exiled even if you pay buyback costs (comp rules 702.33a).
@Lord1box: Day's Undoing states "if it's your turn, end the turn". So in opponents turns it should not end the turn.
Both work as they should.
@Lord1box: Day's Undoing states "if it's your turn, end the turn". So in opponents turns it should not end the turn.
Both work as they should.
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Re: Bug Reports XMage 1.4.36 SOFTWARE
by Lord1box » 12 Jun 2019, 18:27
That makes sense, read clear over that bit.Mikefon wrote:@Steveman: If you pay the flashback cost the spell is always exiled even if you pay buyback costs (comp rules 702.33a).
@Lord1box: Day's Undoing states "if it's your turn, end the turn". So in opponents turns it should not end the turn.
Both work as they should.
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Re: Bug Reports XMage 1.4.36 SOFTWARE
by tkz196 » 13 Jun 2019, 05:34
GK2 number 132 should be island and 133 forest.Thanks
Re: Bug Reports XMage 1.4.36 SOFTWARE
by Ledzee » 13 Jun 2019, 13:24
Seasoned pyromancer is not fixed with 1 card in hand. The game waits for you to select 2 cards to discard, which is impossible so the ability can't resolve and the game is uncontinuable.
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Re: Bug Reports XMage 1.4.36 SOFTWARE
by illuknisaa » 13 Jun 2019, 17:36
I try to put people on my ignore list but the game says its "too big".
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Re: Bug Reports XMage 1.4.36 SOFTWARE
by Mikefon » 14 Jun 2019, 12:02
It's not fixed at all. If you have five cards it asks you to discard 5 instead of 2 and creates 1 token for each nonland you discarded.Ledzee wrote:Seasoned pyromancer is not fixed with 1 card in hand. The game waits for you to select 2 cards to discard, which is impossible so the ability can't resolve and the game is uncontinuable.
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Re: Bug Reports XMage 1.4.36 SOFTWARE
by fiftyfivecents » 16 Jun 2019, 13:16
The card "Sasaya, Orochi Ascendant" is bugged in commander. I was playing commander against two ai, and one of them plays Sasaya and immediately the game freezes up. Sasaya is SUPPOSED to say "Reveal your hand:" but instead it says "Reveal your hand" forcing the player to infinitely reveal his hand. I was forced to disconnect from the server. Simply playing Sasays renders the game unplayable in commander (an ai played the card, not me.)
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Re: Bug Reports XMage 1.4.36 SOFTWARE
by Tharkon » 19 Jun 2019, 12:25
I am not 100% sure this is a bug, possibly I am just misunderstanding the rules.
Premise: All combat damage during the combat damage step is dealt at the same type. First strike damage has its own step before this and last strike damage has its own step after this.
Awe Strike prevents damage the next time it is dealt by the target creature.
If a creature with trample, or a creature that is assigned multiple blockers deals damage to multiple targets, I think Awe Strike should prevent all that damage.
It is a single creature, executing a single damage-dealing event, to multiple targets.
Not multiple events with single targets.
How it happened in my game just now was that I blocked Iroas, God of Victory with Soul Warden and Pride Guardian, then played Awe Strike, targeting Iroas. The Warden lived, the Guardian died.
Premise: All combat damage during the combat damage step is dealt at the same type. First strike damage has its own step before this and last strike damage has its own step after this.
Awe Strike prevents damage the next time it is dealt by the target creature.
If a creature with trample, or a creature that is assigned multiple blockers deals damage to multiple targets, I think Awe Strike should prevent all that damage.
It is a single creature, executing a single damage-dealing event, to multiple targets.
Not multiple events with single targets.
How it happened in my game just now was that I blocked Iroas, God of Victory with Soul Warden and Pride Guardian, then played Awe Strike, targeting Iroas. The Warden lived, the Guardian died.
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Re: Bug Reports XMage 1.4.36 SOFTWARE
by illuknisaa » 20 Jun 2019, 17:00
If you exile Commit // Memory with Narset, Enlightened Master the game asks you to pay mana (and maybe allows you to ask memory).
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Re: Bug Reports XMage 1.4.36 SOFTWARE
by Tharkon » 20 Jun 2019, 23:27
I really hate mentioning this card again but since Orim's Prayer is listed to be fixed on the release page while the bug is still happening I think I should.
Orim's Prayer still does not reset the amount of attacking creatures on subsequent turns.
I looked into the Github page and while not claiming to fully understand the code I did study a little programming and think the reset of numberAttackingController should take place whenever the checkTrigger function is called (line 63), not just when the OrimsPrayerTriggeredAbility class is initialized (line 41).
EDIT:
New information. If a creature that was previously an attacking creature attacks again it will be counted for each time it attacked previously.
However if it does not attack, it will not get counted.
Orim's Prayer still does not reset the amount of attacking creatures on subsequent turns.
I looked into the Github page and while not claiming to fully understand the code I did study a little programming and think the reset of numberAttackingController should take place whenever the checkTrigger function is called (line 63), not just when the OrimsPrayerTriggeredAbility class is initialized (line 41).
EDIT:
New information. If a creature that was previously an attacking creature attacks again it will be counted for each time it attacked previously.
However if it does not attack, it will not get counted.
- Examples | Open
- Example 1:
Turn 1: Creature A attacks. 1 life is gained.
Turn 2: Creature A & B attack. 3 life is gained.
Turn 3: Creature A, B & C attack. 6 life is gained.
Example 2:
Turn 1: Creature A attacks. 1 life is gained.
Turn 2: Creature B attacks. 1 life is gained.
Turn 3: Creature C attacks. 1 life is gained.
Turn 4: Creature A, B & C attack. 6 life is gained.
Example 3:
Turn 1: Creature A attacks. 1 life is gained.
Turn 2: Creature A & B attack. 3 life is gained.
Turn 3: Creature B & C attack. 3 life is gained.
Turn 4: Creature A & B attack. 6 life is gained.
Last edited by Tharkon on 26 Jun 2019, 18:12, edited 1 time in total.
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Re: Bug Reports XMage 1.4.36 SOFTWARE
by faanta » 23 Jun 2019, 19:40
The triggered ability of Unsettled Mariner triggers twice when an opponent casts a spell that targets one of my permanents.
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