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Forge Release 05/20/2019 ver 1.6.25

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Re: Forge Release 05/20/2019 ver 1.6.25

Postby Symphonic » 08 Jun 2019, 10:13

I used Gideon of the Trials first ability (until your next turn prevent all damage target permanent would deal) on an opponent's Ash Zealot and then attacked with two 2/2 tokens. The opponent blocked a token with the Ash Zealot and the other one with an activated Mishra's Factory. Both blocked tokens got destroyed by combat damage, so Gideon's damage prevention ability did not work on the Ash Zealot.

As there were also some other cards on the field, I uploaded a screenshot with visible log.
| Open
gideon bug.png

Maybe there is some connection to Maze of Ith not working correctly from time to time - so some general problem with the implementation of damage prevention?
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Re: Forge Release 05/20/2019 ver 1.6.25

Postby Xitax » 09 Jun 2019, 14:39

In the next release, would it be possible to add alternate planeswalker picture support as [walker]2.full.jpg? The HQ archive came with them so why not use them?
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Re: Forge Release 05/20/2019 ver 1.6.25

Postby Fregnor » 10 Jun 2019, 04:55

I am also having the problem with Ugin, the Ineffable where you don't get your exiled card back when the token dies.
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Re: Forge Release 05/20/2019 ver 1.6.25

Postby Symphonic » 11 Jun 2019, 18:00

Fregnor wrote:I am also having the problem with Ugin, the Ineffable where you don't get your exiled card back when the token dies.
This was already reported and works correctly in the new snapshot builds.
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Re: Forge Release 05/20/2019 ver 1.6.25

Postby martinisam » 11 Jun 2019, 19:10

Symphonic wrote:
Fregnor wrote:I am also having the problem with Ugin, the Ineffable where you don't get your exiled card back when the token dies.
This was already reported and works correctly in the new snapshot builds.
Ok, but in the current released version on Android, it is still an issue.
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Re: Forge Release 05/20/2019 ver 1.6.25

Postby Fregnor » 12 Jun 2019, 14:34

Saheeli, Sublime Artificer incorrectly allows you to make one of your artifacts into a copy of an opponent's artifact or creature when it is only supposed to be a copy of one of your own.
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Re: Forge Release 05/20/2019 ver 1.6.25

Postby CokedUpZombie » 12 Jun 2019, 15:57

Forge is constantly using 1.2GB to 1.4GB of RAM in almost every game that lasts longer than 15 turns or so. Turns take 10 minutes a piece sometimes one single play takes that long.
I don't know if it is an optimization issue or if there is something I can do but here is my log hope it helps.

Ps this is not a new issue been going on for quite some time. Hope I'm not the only one.
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forge.log
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