It is currently 18 Apr 2024, 05:52
   
Text Size

Forge for Android v1.6.53.001

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge for Android v1.6.28.002

Postby danieljin » 09 Sep 2019, 00:45

i downloaded many times the card images of the last expansion (ELD), and they not appear anywhere. (deck manager for example).

you guys are so amazing to bring forge for us on android. Thank you,
danieljin
 
Posts: 2
Joined: 07 May 2019, 00:45
Has thanked: 0 time
Been thanked: 0 time

Re: Forge for Android v1.6.28.002

Postby NYO » 09 Sep 2019, 14:30

zeromasterk wrote:
Somerndguest wrote:So after the hotfix i am able to play again hooray but sometimes it Just generates an error message lets me Play some shorts time normally but then flips the Display in weird spots =/

Smartphone Sony xperia xz 2 compact
I have this problem too. After the 1.6.28.001 update (friday) the game crashes too much and the display gets crazy. I have the last update (1.6.28.002) but still have this problem. I am using Android 8.1 on a Samsung Galaxy J7 Prime.
I also have the same issue.
Running Android 9 on a Samsung Galaxy Note 10+ 5G.

At first I think my custom cards scripts don't compatible with the new version. (e.g. I don't have a separate "token script folder" for tokens generated by my custom cards

Then I remove all my custom cards, clean install it, but still pretty unstable. It just crashed without error log or just frozen.

Thanks very much!
I hope my information can help.
NYO
 
Posts: 10
Joined: 10 Jun 2018, 15:21
Has thanked: 0 time
Been thanked: 1 time

Re: Forge for Android v1.6.28.002

Postby archon1000 » 09 Sep 2019, 17:57

Android version has been unusable for a few versions for me. It will only get past the "loading cards from folders" about 10% of the time, usually stopping on either 33% or 66% progress. If I go into Android settings and clear the cache, this percentage goes to about 50% once, then back down to 10% after playing a session and trying again.
I have tried about a hundred times without changing anything in-between tries, and occasionally it will work.
I uninstalled everything, deleted all folders including card art, reinstalled, it's all the same.
Also, with the newest version, whenever I am able to get in and do a draft, saving a draft deck causes the game to crash about 80% of the time.
I've been playing forge on Android for years without any of these problems on any device. Any help would be awesome!
archon1000
 
Posts: 11
Joined: 11 Feb 2015, 16:59
Has thanked: 1 time
Been thanked: 2 times

Re: Forge for Android v1.6.28.002

Postby kevlahnota » 09 Sep 2019, 19:36

archon1000 wrote:Android version has been unusable for a few versions for me. It will only get past the "loading cards from folders" about 10% of the time, usually stopping on either 33% or 66% progress. If I go into Android settings and clear the cache, this percentage goes to about 50% once, then back down to 10% after playing a session and trying again.
I have tried about a hundred times without changing anything in-between tries, and occasionally it will work.
I uninstalled everything, deleted all folders including card art, reinstalled, it's all the same.
Also, with the newest version, whenever I am able to get in and do a draft, saving a draft deck causes the game to crash about 80% of the time.
I've been playing forge on Android for years without any of these problems on any device. Any help would be awesome!
Fix is already done. Just wait for the hotfix release.
User avatar
kevlahnota
Programmer
 
Posts: 825
Joined: 19 Jul 2010, 17:45
Location: Philippines
Has thanked: 14 times
Been thanked: 264 times

Re: Forge for Android v1.6.28.002

Postby themessy1 » 09 Sep 2019, 21:36

New version (1
6.27.003) crashes every time i cast Finale of Devastation. I have tried it using various amounts of mana for X.

Kinda sucks because my quest deck is a devastation ramp deck :)
themessy1
 
Posts: 1
Joined: 09 Sep 2019, 21:28
Has thanked: 0 time
Been thanked: 0 time

Re: Forge for Android v1.6.28.002

Postby drukqaddik » 09 Sep 2019, 22:16

Plays fine for a match against ai. The either glitches to portrait mode and wont switch back or i get a weird garbled screen. Never happened before this update. Been using for a few years now.

Had to shrink image for filesize limit.

Edit: using LG G6
Attachments
Screenshot_2019-09-09-18-08-17.png
Screenshot
drukqaddik
 
Posts: 2
Joined: 09 Sep 2019, 22:10
Has thanked: 1 time
Been thanked: 0 time

Re: Forge for Android v1.6.28.002

Postby Dreh » 10 Sep 2019, 13:58

Hi i can't look at the manifested cards manifested with Thieving Amalgam and Ghastly Conscription, is that normal? Thank you!
Dreh
 
Posts: 2
Joined: 10 Sep 2019, 13:56
Has thanked: 0 time
Been thanked: 0 time

Re: Forge for Android v1.6.28.002

Postby GcRoW88 » 10 Sep 2019, 14:41

Still crashes randomly
Attachments
forge.log
(5.59 KiB) Downloaded 140 times
GcRoW88
 
Posts: 15
Joined: 29 Apr 2017, 18:12
Has thanked: 1 time
Been thanked: 6 times

Re: Forge for Android v1.6.28.002

Postby NYO » 10 Sep 2019, 16:43

Dreh wrote:Hi i can't look at the manifested cards manifested with Thieving Amalgam and Ghastly Conscription, is that normal? Thank you!
Just long tap on the cards to show large picture, then short tap on the large pictures and it will show you what the cards are.
NYO
 
Posts: 10
Joined: 10 Jun 2018, 15:21
Has thanked: 0 time
Been thanked: 1 time

Re: Forge for Android v1.6.28.002

Postby Dreh » 10 Sep 2019, 16:56

NYO wrote:
Dreh wrote:Hi i can't look at the manifested cards manifested with Thieving Amalgam and Ghastly Conscription, is that normal? Thank you!
Just long tap on the cards to show large picture, then short tap on the large pictures and it will show you what the cards are.
Yes I tried that and still don't appear what the manifested card is, I can't summon it or anything like that. :(
Dreh
 
Posts: 2
Joined: 10 Sep 2019, 13:56
Has thanked: 0 time
Been thanked: 0 time

Re: Forge for Android v1.6.28.002

Postby timmermac » 10 Sep 2019, 20:53

I have a feeling that these random crashes are being caused by an incompatibility with newer versions of Android. I'm running an earlier version and haven't had any random, non-memory related crashes.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Forge for Android v1.6.28.002

Postby valepu » 13 Sep 2019, 13:32

Hello,
Since the last update Forge is crashing quite often. I noticed that this happens when i have extra mana in my pool and i try to cast something. It doesn't happen every time, but it happens only when i have mana (such as when i tap my lands ahead of casting a a spell). When this happens there are 3 outcomes:
1) I can report the error and keep playing
2) Game does not allow to continue playing the game despite not being frozen (the buttons OK and End Turn don't work, but i can see the various game zones, card details, i can access the settings or concede the game)
3) Game glitches, is rendered partially outside the screen or rotated by 90°, so i can't access buttons anymore

This is the exception i receive (honestly i haven't checked wheter it's always the same error)

(ThreadUtil first call): Running on a machine with 8 cpu core(s)
Language 'java.util.PropertyResourceBundle@1bf066c' loaded successfully.
Read cards: 19247 archived files in 1871 ms (25 parts) using thread pool
Upcoming set Throne of Eldraine (ELD) dated in the future. All unaccounted cards will be added to this set with unknown rarity.
Upcoming set Throne of Eldraine (ELD) dated in the future. All unaccounted cards will be added to this set with unknown rarity.
Read cards: 375 files in 382 ms (3 parts) using thread pool
[AI Preferences] AI profile Cautious was chosen for the lobby player Hamish.
[Game-0] WARN io.sentry.dsn.Dsn - *** Couldn't find a suitable DSN, Sentry operations will do nothing! See documentation: Your post looks too spamy for a new user, please remove off-site URLs.

***
[Game-0] WARN io.sentry.DefaultSentryClientFactory - No 'stacktrace.app.packages' was configured, this option is highly recommended as it affects stacktrace grouping and display on Sentry. See documentation: Your post looks too spamy for a new user, please remove off-site URLs.

EDT > java.lang.ArrayIndexOutOfBoundsException: src.length=14 srcPos=0 dst.length=24 dstPos=0 length=15
at java.lang.System.arraycopy(Native Method)
at com.badlogic.gdx.utils.Array.resize(Array.java:411)
at com.badlogic.gdx.utils.Array.add(Array.java:100)
at com.badlogic.gdx.utils.Pool.free(Pool.java:61)
at com.badlogic.gdx.graphics.g2d.GlyphLayout.setText$e05137f(GlyphLayout.java:278)
at com.badlogic.gdx.graphics.g2d.GlyphLayout.setText(GlyphLayout.java:63)
at forge.assets.FSkinFont.getMultiLineBounds(FSkinFont.java:103)
at forge.Graphics.drawText(Graphics.java:628)
at forge.Graphics.drawOutlinedText(Graphics.java:675)
at forge.card.CardRenderer.drawCardWithOverlays(CardRenderer.java:480)
at forge.toolbox.FCardPanel.draw(FCardPanel.java:97)
at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.draw(VCardDisplayArea.java:477)
at forge.Graphics.draw(Graphics.java:145)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:310)
at forge.Graphics.draw(Graphics.java:145)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.Graphics.draw(Graphics.java:145)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:310)
at forge.Graphics.draw(Graphics.java:145)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.screens.FScreen.draw(FScreen.java:164)
at forge.Forge.render(Forge.java:358)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:494)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
valepu
 
Posts: 3
Joined: 13 Sep 2019, 13:09
Has thanked: 1 time
Been thanked: 1 time

Re: Forge for Android v1.6.28.002

Postby zeromasterk » 13 Sep 2019, 19:15

Legion Warboss token is bugged. You can pass your attack phase without attacking with it. There is anything stopping the token from attacking and still you can simply pass the attack step.
zeromasterk
 
Posts: 59
Joined: 25 Aug 2019, 16:14
Has thanked: 8 times
Been thanked: 5 times

Re: Forge for Android v1.6.28.002

Postby zeromasterk » 15 Sep 2019, 17:18

Gods Willing does not work. I used this card with one of my creatures and select protection from green color. However my opponent blocked my creature with a green one.
zeromasterk
 
Posts: 59
Joined: 25 Aug 2019, 16:14
Has thanked: 8 times
Been thanked: 5 times

Re: Forge for Android v1.6.28.002

Postby justinbbrrr » 17 Sep 2019, 06:29

I know this is a long shot but would it be possible to have smaller menu texts? Current phone (Note 10+) has overlapping menu texts, which kinda defeats the purpose of having a bigger screen. Thanks in advanced!
justinbbrrr
 
Posts: 1
Joined: 17 Sep 2019, 06:25
Has thanked: 0 time
Been thanked: 1 time

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 55 guests


Who is online

In total there are 55 users online :: 0 registered, 0 hidden and 55 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 55 guests

Login Form