Forge for Android v1.6.53.001
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge for Android v1.6.28.002
by danieljin » 09 Sep 2019, 00:45
i downloaded many times the card images of the last expansion (ELD), and they not appear anywhere. (deck manager for example).
you guys are so amazing to bring forge for us on android. Thank you,
you guys are so amazing to bring forge for us on android. Thank you,
- danieljin
- Posts: 2
- Joined: 07 May 2019, 00:45
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge for Android v1.6.28.002
by NYO » 09 Sep 2019, 14:30
I also have the same issue.zeromasterk wrote:I have this problem too. After the 1.6.28.001 update (friday) the game crashes too much and the display gets crazy. I have the last update (1.6.28.002) but still have this problem. I am using Android 8.1 on a Samsung Galaxy J7 Prime.Somerndguest wrote:So after the hotfix i am able to play again hooray but sometimes it Just generates an error message lets me Play some shorts time normally but then flips the Display in weird spots =/
Smartphone Sony xperia xz 2 compact
Running Android 9 on a Samsung Galaxy Note 10+ 5G.
At first I think my custom cards scripts don't compatible with the new version. (e.g. I don't have a separate "token script folder" for tokens generated by my custom cards
Then I remove all my custom cards, clean install it, but still pretty unstable. It just crashed without error log or just frozen.
Thanks very much!
I hope my information can help.
Re: Forge for Android v1.6.28.002
by archon1000 » 09 Sep 2019, 17:57
Android version has been unusable for a few versions for me. It will only get past the "loading cards from folders" about 10% of the time, usually stopping on either 33% or 66% progress. If I go into Android settings and clear the cache, this percentage goes to about 50% once, then back down to 10% after playing a session and trying again.
I have tried about a hundred times without changing anything in-between tries, and occasionally it will work.
I uninstalled everything, deleted all folders including card art, reinstalled, it's all the same.
Also, with the newest version, whenever I am able to get in and do a draft, saving a draft deck causes the game to crash about 80% of the time.
I've been playing forge on Android for years without any of these problems on any device. Any help would be awesome!
I have tried about a hundred times without changing anything in-between tries, and occasionally it will work.
I uninstalled everything, deleted all folders including card art, reinstalled, it's all the same.
Also, with the newest version, whenever I am able to get in and do a draft, saving a draft deck causes the game to crash about 80% of the time.
I've been playing forge on Android for years without any of these problems on any device. Any help would be awesome!
- archon1000
- Posts: 11
- Joined: 11 Feb 2015, 16:59
- Has thanked: 1 time
- Been thanked: 2 times
Re: Forge for Android v1.6.28.002
by kevlahnota » 09 Sep 2019, 19:36
Fix is already done. Just wait for the hotfix release.archon1000 wrote:Android version has been unusable for a few versions for me. It will only get past the "loading cards from folders" about 10% of the time, usually stopping on either 33% or 66% progress. If I go into Android settings and clear the cache, this percentage goes to about 50% once, then back down to 10% after playing a session and trying again.
I have tried about a hundred times without changing anything in-between tries, and occasionally it will work.
I uninstalled everything, deleted all folders including card art, reinstalled, it's all the same.
Also, with the newest version, whenever I am able to get in and do a draft, saving a draft deck causes the game to crash about 80% of the time.
I've been playing forge on Android for years without any of these problems on any device. Any help would be awesome!
-
kevlahnota - Programmer
- Posts: 825
- Joined: 19 Jul 2010, 17:45
- Location: Philippines
- Has thanked: 14 times
- Been thanked: 264 times
Re: Forge for Android v1.6.28.002
by themessy1 » 09 Sep 2019, 21:36
New version (1
6.27.003) crashes every time i cast Finale of Devastation. I have tried it using various amounts of mana for X.
Kinda sucks because my quest deck is a devastation ramp deck
6.27.003) crashes every time i cast Finale of Devastation. I have tried it using various amounts of mana for X.
Kinda sucks because my quest deck is a devastation ramp deck
- themessy1
- Posts: 1
- Joined: 09 Sep 2019, 21:28
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge for Android v1.6.28.002
by drukqaddik » 09 Sep 2019, 22:16
Plays fine for a match against ai. The either glitches to portrait mode and wont switch back or i get a weird garbled screen. Never happened before this update. Been using for a few years now.
Had to shrink image for filesize limit.
Edit: using LG G6
Had to shrink image for filesize limit.
Edit: using LG G6
- drukqaddik
- Posts: 2
- Joined: 09 Sep 2019, 22:10
- Has thanked: 1 time
- Been thanked: 0 time
Re: Forge for Android v1.6.28.002
by Dreh » 10 Sep 2019, 13:58
Hi i can't look at the manifested cards manifested with Thieving Amalgam and Ghastly Conscription, is that normal? Thank you!
- Dreh
- Posts: 2
- Joined: 10 Sep 2019, 13:56
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge for Android v1.6.28.002
by GcRoW88 » 10 Sep 2019, 14:41
Still crashes randomly
- Attachments
-
- forge.log
- (5.59 KiB) Downloaded 142 times
Re: Forge for Android v1.6.28.002
by NYO » 10 Sep 2019, 16:43
Just long tap on the cards to show large picture, then short tap on the large pictures and it will show you what the cards are.Dreh wrote:Hi i can't look at the manifested cards manifested with Thieving Amalgam and Ghastly Conscription, is that normal? Thank you!
Re: Forge for Android v1.6.28.002
by Dreh » 10 Sep 2019, 16:56
Yes I tried that and still don't appear what the manifested card is, I can't summon it or anything like that.NYO wrote:Just long tap on the cards to show large picture, then short tap on the large pictures and it will show you what the cards are.Dreh wrote:Hi i can't look at the manifested cards manifested with Thieving Amalgam and Ghastly Conscription, is that normal? Thank you!
- Dreh
- Posts: 2
- Joined: 10 Sep 2019, 13:56
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge for Android v1.6.28.002
by timmermac » 10 Sep 2019, 20:53
I have a feeling that these random crashes are being caused by an incompatibility with newer versions of Android. I'm running an earlier version and haven't had any random, non-memory related crashes.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge for Android v1.6.28.002
by valepu » 13 Sep 2019, 13:32
Hello,
Since the last update Forge is crashing quite often. I noticed that this happens when i have extra mana in my pool and i try to cast something. It doesn't happen every time, but it happens only when i have mana (such as when i tap my lands ahead of casting a a spell). When this happens there are 3 outcomes:
1) I can report the error and keep playing
2) Game does not allow to continue playing the game despite not being frozen (the buttons OK and End Turn don't work, but i can see the various game zones, card details, i can access the settings or concede the game)
3) Game glitches, is rendered partially outside the screen or rotated by 90°, so i can't access buttons anymore
This is the exception i receive (honestly i haven't checked wheter it's always the same error)
Since the last update Forge is crashing quite often. I noticed that this happens when i have extra mana in my pool and i try to cast something. It doesn't happen every time, but it happens only when i have mana (such as when i tap my lands ahead of casting a a spell). When this happens there are 3 outcomes:
1) I can report the error and keep playing
2) Game does not allow to continue playing the game despite not being frozen (the buttons OK and End Turn don't work, but i can see the various game zones, card details, i can access the settings or concede the game)
3) Game glitches, is rendered partially outside the screen or rotated by 90°, so i can't access buttons anymore
This is the exception i receive (honestly i haven't checked wheter it's always the same error)
(ThreadUtil first call): Running on a machine with 8 cpu core(s)
Language 'java.util.PropertyResourceBundle@1bf066c' loaded successfully.
Read cards: 19247 archived files in 1871 ms (25 parts) using thread pool
Upcoming set Throne of Eldraine (ELD) dated in the future. All unaccounted cards will be added to this set with unknown rarity.
Upcoming set Throne of Eldraine (ELD) dated in the future. All unaccounted cards will be added to this set with unknown rarity.
Read cards: 375 files in 382 ms (3 parts) using thread pool
[AI Preferences] AI profile Cautious was chosen for the lobby player Hamish.
[Game-0] WARN io.sentry.dsn.Dsn - *** Couldn't find a suitable DSN, Sentry operations will do nothing! See documentation: Your post looks too spamy for a new user, please remove off-site URLs.
***
[Game-0] WARN io.sentry.DefaultSentryClientFactory - No 'stacktrace.app.packages' was configured, this option is highly recommended as it affects stacktrace grouping and display on Sentry. See documentation: Your post looks too spamy for a new user, please remove off-site URLs.
EDT > java.lang.ArrayIndexOutOfBoundsException: src.length=14 srcPos=0 dst.length=24 dstPos=0 length=15
at java.lang.System.arraycopy(Native Method)
at com.badlogic.gdx.utils.Array.resize(Array.java:411)
at com.badlogic.gdx.utils.Array.add(Array.java:100)
at com.badlogic.gdx.utils.Pool.free(Pool.java:61)
at com.badlogic.gdx.graphics.g2d.GlyphLayout.setText$e05137f(GlyphLayout.java:278)
at com.badlogic.gdx.graphics.g2d.GlyphLayout.setText(GlyphLayout.java:63)
at forge.assets.FSkinFont.getMultiLineBounds(FSkinFont.java:103)
at forge.Graphics.drawText(Graphics.java:628)
at forge.Graphics.drawOutlinedText(Graphics.java:675)
at forge.card.CardRenderer.drawCardWithOverlays(CardRenderer.java:480)
at forge.toolbox.FCardPanel.draw(FCardPanel.java:97)
at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.draw(VCardDisplayArea.java:477)
at forge.Graphics.draw(Graphics.java:145)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:310)
at forge.Graphics.draw(Graphics.java:145)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.Graphics.draw(Graphics.java:145)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:310)
at forge.Graphics.draw(Graphics.java:145)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.screens.FScreen.draw(FScreen.java:164)
at forge.Forge.render(Forge.java:358)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:494)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
EDT > java.lang.IllegalStateException: forge.FThreads.assertExecutedByEdt may not be accessed from the event dispatch thread.
at forge.FThreads.assertExecutedByEdt(FThreads.java:20)
at forge.util.WaitCallback.invokeAndWait(WaitCallback.java:22)
at forge.GuiMobile.showOptionDialog(GuiMobile.java:169)
at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
at forge.error.BugReporter.saveToFile(BugReporter.java:151)
at forge.error.BugReportDialog$2.handleEvent(BugReportDialog.java:52)
at forge.toolbox.FButton.tap(FButton.java:156)
at forge.Forge$MainInputProcessor.tap(Forge.java:656)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:410)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:492)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1575)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1270)
Re: Forge for Android v1.6.28.002
by zeromasterk » 13 Sep 2019, 19:15
Legion Warboss token is bugged. You can pass your attack phase without attacking with it. There is anything stopping the token from attacking and still you can simply pass the attack step.
- zeromasterk
- Posts: 59
- Joined: 25 Aug 2019, 16:14
- Has thanked: 8 times
- Been thanked: 5 times
Re: Forge for Android v1.6.28.002
by zeromasterk » 15 Sep 2019, 17:18
Gods Willing does not work. I used this card with one of my creatures and select protection from green color. However my opponent blocked my creature with a green one.
- zeromasterk
- Posts: 59
- Joined: 25 Aug 2019, 16:14
- Has thanked: 8 times
- Been thanked: 5 times
Re: Forge for Android v1.6.28.002
by justinbbrrr » 17 Sep 2019, 06:29
I know this is a long shot but would it be possible to have smaller menu texts? Current phone (Note 10+) has overlapping menu texts, which kinda defeats the purpose of having a bigger screen. Thanks in advanced!
- justinbbrrr
- Posts: 1
- Joined: 17 Sep 2019, 06:25
- Has thanked: 0 time
- Been thanked: 1 time
Who is online
Users browsing this forum: No registered users and 154 guests