Forge Release 11/11/2019 ver 1.6.30
by mtgrares
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Re: Forge Release 11/11/2019 ver 1.6.30
by Fregnor » 25 Nov 2019, 16:52
It sounds like your tokens are in the right place. On my computer it is: C:/Users/Fregnor/AppData/Local/Forge/Cache/pics/tokens.jdmagtibay wrote:I have a bunch of tokens from the previous sets. They are in the "tokens" folder located in the "pics" folder. Correct me if I'm wrong but does it mean I have to rename each of the tokens? Is the location correct? I have 400+ of those token images which I downloaded a long time ago, and I have to rename them?Fregnor wrote:There do always seem to be missing token images with each set. This token thread is still active: viewtopic.php?f=26&t=5298jdmagtibay wrote:Hi. I've just updated my Forge. I last updated it about a year ago. And I found out that tokens don't work like they used to. One of the previous versions' notes pointed to a separate forum post that addresses the issue but somehow it was deleted and I cannot view it. Can somebody help me at how the tokens can be shown properly again? Thanks.![]()
What I usually have to do in the end is open up the coding for an individual card that generates tokens and see what the exact name of the token is supposed to be.
To view the card coding on my computer, the path is like: C:/Games/MTG Forge/forge-gui-desktop-1.6.30/res/cardsfolder/cardsfolder/i/icatian_crier
Your installation will likely be slightly different so your path will be slightly different.
I then open up my token images folder and copy and rename an existing token image, or if it is not there, manually download one from the internet, cut off the edges in a program like Paint, rename it properly, and put it into the token folder.
On the token thread I linked in my last post, there are various token image download links. here is the most recent one I saw: https://mega.nz/#F!p8RBBT6Y!ksgSGJbMsKU0HX_ho-QS5g
I recommend that you make sure your images are up to date using the content downloader in Forge, and investigate the links in the token thread and find a good one for your setup to download a large number of token images and install it.
Most token images should already be displaying properly on your game. The problems tend to be localized in the newest sets. With the older cards, the problem might be more minor in that the game is supposed to display like a 2/2 Zombie from Amonkhet, but it instead displays a 2/2 Zombie from like 20 years ago when the game was new. So that type of error is not gamebreaking, and although you could fix it, it may not be worth the bother.
So if your game was only one year behind on updates, you may only have 50 missing token images that need things like downloading, editing in Paint, or renaming, rather than 400+. I expect that most of your token images, especially the old ones, should work fine after a mass download from the token thread.
Re: Forge Release 11/11/2019 ver 1.6.30
by rickp » 26 Nov 2019, 01:53
Heraldic Banner Bug
-=-=-=-=-=-=-=-=-=-=
Card: Heraldic Banner
https://scryfall.com/card/eld/222/heraldic-banner
The computer AI is playing Heraldic Banner wrong by selecting a colour for creatures it does not even have in it's deck!
I have been playing Brawl games on Forge Android (latest version - November 11th 2019 version) on the way to work and I am playing against the computer with the Ashok, Dream Render brawl deck (preloaded into Forge) yet the AI has no white mana cards in it's deck or white creatures in play.
Simple bug and probably shouldn't be too hard to fix but makes this card unplayable at the moment.
-=-=-=-=-=-=-=-=-=-=
Card: Heraldic Banner
https://scryfall.com/card/eld/222/heraldic-banner
The computer AI is playing Heraldic Banner wrong by selecting a colour for creatures it does not even have in it's deck!
I have been playing Brawl games on Forge Android (latest version - November 11th 2019 version) on the way to work and I am playing against the computer with the Ashok, Dream Render brawl deck (preloaded into Forge) yet the AI has no white mana cards in it's deck or white creatures in play.
Simple bug and probably shouldn't be too hard to fix but makes this card unplayable at the moment.
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Re: Forge Release 11/11/2019 ver 1.6.30
by rickp » 26 Nov 2019, 02:01
No white cards on play or in the deck.
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Re: Forge Release 11/11/2019 ver 1.6.30
by gos » 27 Nov 2019, 12:07
When I killed a creature with Mathas, Fiend Seeker in play, I gained 2 life and drew a card for each bounty counter on that creature. I don't think that's the way it's supposed to work.
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Re: Forge Release 11/11/2019 ver 1.6.30
by lindleya1 » 27 Nov 2019, 14:31
Ali Aintrazi is correct. Adventure cards are different to other dual cards, in that they don't actually have the other types. The card is a creature only, unless you cast the adventure side in which case it is an instant/sorcery only. It never has both creature and spell types.epsilon82 wrote:Great job as usual to everyone involved! What an amazing piece of software this is.
Just wanted to mention that Possibility Storm doesn't seem to behave properly with respect to casting Adventure cards. Ali Aintrazi posted a Pioneer deck recently that involves a combo where you get Possibility Storm out and then play a Sorcery attached to an Adventure. Now, supposedly (and I assume this is correct because this deck was played in a Japanese tournament and Aintrazi himself had video of him playing on MTGO) when you cast a Sorcery on an Adventure card, this is supposed to mill through the deck and find a card that exclusively has a Sorcery type on it. In this case, that card is supposed to be Enter the Infinite, so you draw your whole deck with that, put Borborygmos Enraged on top of your library, then play a zero cost Walking Ballista to cast the Borborygmos Enraged and then kill the opponent by discarding all your lands.
When you cast a Sorcery half of an Adventure card in Forge, it will cycle through the library until it finds any Creature OR Sorcery card. So usually you'll just find a worthless mana dork and fizzle the combo. Now, the text of Possibility Storm itself makes me think this is a reasonable interpretation of the rules, because it just says "Card with a matching type", and of course, Adventure cards have both Creature and Sorcery types, but apparently it's not supposed to work that way or else this deck wouldn't work at all.
Re: Forge Release 11/11/2019 ver 1.6.30
by epsilon82 » 28 Nov 2019, 01:25
One thing that may be helpful is that if you go into your main Forge folder, you can go to the \res and then \tokenscripts folder, and it will have text files that have the scripts and each of these files has the filename that the images should match up with. I have been pretty much manually managing my image collection for years now and this has been very helpful in finding the correct image name when a token shows up without an image. Then I can just go to the tokens folder and rename the appropriate file based on the name I find in the corresponding file in the tokenscripts folder.jdmagtibay wrote:Hi. I've just updated my Forge. I last updated it about a year ago. And I found out that tokens don't work like they used to. One of the previous versions' notes pointed to a separate forum post that addresses the issue but somehow it was deleted and I cannot view it. Can somebody help me at how the tokens can be shown properly again? Thanks.![]()
Re: Forge Release 11/11/2019 ver 1.6.30
by epsilon82 » 28 Nov 2019, 01:36
I don't want to speak for the developers here, but you've posted a couple of these types of bug reports and I think it should be clarified that the problems you're describing here aren't really bugs but rather shortcomings in the game's AI.rickp wrote:Heraldic Banner Bug
-=-=-=-=-=-=-=-=-=-=
Card: Heraldic Banner
https://scryfall.com/card/eld/222/heraldic-banner
The computer AI is playing Heraldic Banner wrong by selecting a colour for creatures it does not even have in it's deck!
I have been playing Brawl games on Forge Android (latest version - November 11th 2019 version) on the way to work and I am playing against the computer with the Ashok, Dream Render brawl deck (preloaded into Forge) yet the AI has no white mana cards in it's deck or white creatures in play.
Simple bug and probably shouldn't be too hard to fix but makes this card unplayable at the moment.
I think there may be a different thread for these kinds of suggestions, but I don't think it's really considered a bug in the game when the AI plays certain cards suboptimally or outright poorly. It's well known that the AI is not particularly strong in this game, but that's understandable because programming generic AI for virtually the entire set of Magic cards ever printed would be an incredibly monumental undertaking that even official Magic programs have never even attempted.
It would be a bug if you played Heraldic Banner and the bonus applied to creatures of the wrong color, or if players were able to attack with Lovestruck Beast even when they don't have a 1/1 on the board, but these issues you've described are just examples of bad AI play, which is not something that can ever be "easily" fixed. If we posted every time the AI did something stupid, it would be nearly impossible to find the actual bug reports.
If it really bothers you, you should probably stick the AI with decks that are relatively straightforward in their card pools. The AI seems to handle basic combat math and combat tricks/damage fairly well, but it has a hard time with more complex cards and decks, so if you want to play against an opponent that makes fewer obvious mistakes, you should probably give them more generic "goodstuff" decks and stay away from the typical decks that real humans play.
I don't mean this as an attack or anything, and I hope you don't take it that way, but I think it's worth making this distinction with regard to "bugs" versus "AI inefficiencies."
Re: Forge Release 11/11/2019 ver 1.6.30
by AStrangerIsHere » 28 Nov 2019, 11:41
Arcades, the Strategist's ablity that (should) allow creatures with defender to assign damage with their toughness doesn't work.
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Re: Forge Release 11/11/2019 ver 1.6.30
by epsilon82 » 28 Nov 2019, 16:52
Do you have a specific scenario for this? Because it seems to be working fine for me. I am able to attack with defenders and assign damage according to toughness when Arcades is on the board.AStrangerIsHere wrote:Arcades, the Strategist's ablity that (should) allow creatures with defender to assign damage with their toughness doesn't work.
Re: Forge Release 11/11/2019 ver 1.6.30
by AStrangerIsHere » 29 Nov 2019, 06:34
That's strange. I tried it again, and it works fine. There must be a particular trigger for this bug I guess. I was just playing an old modern deck with a lot of gates and worship.epsilon82 wrote:Do you have a specific scenario for this? Because it seems to be working fine for me. I am able to attack with defenders and assign damage according to toughness when Arcades is on the board.AStrangerIsHere wrote:Arcades, the Strategist's ablity that (should) allow creatures with defender to assign damage with their toughness doesn't work.
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Re: Forge Release 11/11/2019 ver 1.6.30
by Brakus » 29 Nov 2019, 19:03
I control Suleiman's Legacy. I play Rainbow Efreet. When it enters the battlefield, Suleiman's Legacy effect goes on the stack. I respond by activating the ability of Rainbow Efreet, and it phases out. Suleiman's Legacy effect resolves, and my Rainbow Efreet ends up in the graveyard.
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Re: Forge Release 11/11/2019 ver 1.6.30
by Mrs Non-Gorilla » 30 Nov 2019, 03:46
If I activate Magus of the Candelabra while Unbound Flourishing is in play, the copy of the Magus ability can target as many lands as I like (regardless of the original value of X).
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Re: Forge Release 11/11/2019 ver 1.6.30
by DeyjaShade » 30 Nov 2019, 07:33
I've been running into this issue while playing multiplayer EDH against AI. When a player is removed from the game during their turn (for my specific case a Mogis, god of slaughter trigger on upkeep) the game will freeze during that players combat. The game states that its waiting for a response from players but the player its waiting for has been removed from the game. I've attempted skipping over combat to avoid this but it still results in the game freezing. Forge itself is not frozen and i am able to concede the match and exit.
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Re: Forge Release 11/11/2019 ver 1.6.30
by rickp » 30 Nov 2019, 15:47
No offence taken!
I see your point about the AI vs bugs. I'm new to Forge anyway (having found it) so I was not aware of how or what the AI was like. It seems pretty decent to me for an AI.
Tis still a very fun program to test decks with, and very useful.
I see your point about the AI vs bugs. I'm new to Forge anyway (having found it) so I was not aware of how or what the AI was like. It seems pretty decent to me for an AI.
Tis still a very fun program to test decks with, and very useful.
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