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Current Known Bugs list

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Re: Current Known Bugs list

Postby DennisBergkamp » 17 Nov 2009, 17:45

Doh, the culprit is the Wojek Embermage, I'll see if I can add some Protection checks to it.

EDIT: and you're right, it currently doesn't work for multicolored cards (it says so in a comment in the code :roll: ), I'll fix this as well.
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Re: Current Known Bugs list

Postby Almost_Clever » 17 Nov 2009, 19:58

Erroneous fun with Memnarch:
1. If you use the second ability of Memnarch on a Meadowboon(it doesn't matter if you already control the Meadowboon or not), all of your creatures get a +1/+1 counter.
2. If you steal a blocking creature with Memnarch, the creature continues to block (it should be removed from combat). If the attacking creature happened to be a Master of Etherium, the blocking creature is pumped up (correctly) prior to damaging the Master of Etherium (which was also correctly pumped up).
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Re: Current Known Bugs list

Postby freestorageaccount » 18 Nov 2009, 01:21

Here's another coming-into-play bug: I remove the opponent's Angel of Despair with Oblivion Ring. He then activates Nevinyrral's Disk, returning the Angel to play while I control no permanents except for lands. As with Archon of Justice, this causes an error, but this time I am able to proceed by trying to cast an Instant from my hand then cancelling when the payment message appears. The next turn I try again with another Oblivion Ring, but the Angel apparently resists it this time and remains in play! What's the source of this strange behaviour?
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Re: Current Known Bugs list

Postby Chris H. » 18 Nov 2009, 13:45

The computer is having a problem using Survival of the Fittest.

The computer Pays G and fails to discard a creature and fails to find a creature card in it's library to be placed in it's hand. This process continues until the computer runs out of green mana.
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Re: Current Known Bugs list

Postby DennisBergkamp » 18 Nov 2009, 17:21

Chris H. wrote:The computer is having a problem using Survival of the Fittest.

The computer Pays G and fails to discard a creature and fails to find a creature card in it's library to be placed in it's hand. This process continues until the computer runs out of green mana.
Ahh, as it turns out, the AI part was never coded. For now I'll just add a canPlayAI(){ return false;}.
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Re: Current Known Bugs list

Postby Chris H. » 19 Nov 2009, 00:19

The Loxodon Hierarch no longer has the code for it's ability: "G W, Sacrifice Loxodon Hierarch: Regenerate each creature you control".

I think that this card used to be contained in a separate code block and was then at a latter time combined with a group of other cards that share "When " CardName " comes into play, you gain 4 life".

I am guessing here, but when these cards were combined into one code block I suspect that the regeneration code was accidentally left out.
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Re: Current Known Bugs list

Postby freestorageaccount » 20 Nov 2009, 02:30

New bug I found while playing around: with Mass Hysteria or a similar card in effect, tokens from Jedit Ojanen of Efrava can attack when they're created, even though they really come into play after attackers have been declared (but still within the 'declare attackers' step)!
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Re: Current Known Bugs list

Postby DennisBergkamp » 20 Nov 2009, 19:47

Ah, the reason Loxodon Hierarch doesn't work anymore is because I changed a bunch of "if" blocks into "else if" blocks. I just fixed this.

And you're right about Jedit Ojanen of Efrava, I'll see if this is fixable (probably tricky).
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Re: Current Known Bugs list

Postby silly freak » 20 Nov 2009, 23:18

the clean fix is that the ability triggers when jedit attacks, but is only put on the stack when attacking is done, meaning that the tokens come into play after declaring attackers. maybe it's doable to delay triggered abilities until a player receives priority, i don't know...
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Re: Current Known Bugs list

Postby DennisBergkamp » 21 Nov 2009, 00:40

Yeah I was thinking something along those same lines...
By the way, zerker, you said you got Mudbutton Torchrunner to work with Goblin Grenade? For some reason (using the latest SVN) I still can't seem to do this.
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Re: Current Known Bugs list

Postby zerker2000 » 21 Nov 2009, 01:29

Interesting, it should push the Goblin Grenade as a "delayed input" ability on stack, and ask for input targeting for Mudbutton Torchrunner(and then for the grenade).
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Re: Current Known Bugs list

Postby freestorageaccount » 21 Nov 2009, 01:36

Funeral Charm doesn't have the swampwalk option.

EDIT: Corrupt appears not to do anything any longer.

EDIT2: This is disappointing: I cast Animate Dead to bring up the computer's Sower of Temptation, but I don't get the effect. Which card (or both) is (are) causing this?
Last edited by freestorageaccount on 21 Nov 2009, 06:12, edited 1 time in total.
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Re: Current Known Bugs list

Postby zerker2000 » 21 Nov 2009, 02:01

Most interesting, I was able to sacrifice four torchrunners to one grenade for 20 damage :o.

EDIT: I once again claim I got inputs working :).
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Re: Current Known Bugs list

Postby DennisBergkamp » 21 Nov 2009, 02:44

zerker2000 wrote:Most interesting, I was able to sacrifice four torchrunners to one grenade for 20 damage :o.

EDIT: I once again claim I got inputs working :).
Wow :) Alright, I see you just made an SVN update. I'll see if I can get it working with that.

EDIT: nice, yes it does work! Even though it's slightly confusing, but I think it's good enough :)
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Re: Current Known Bugs list

Postby Mr.Chaos » 21 Nov 2009, 08:29

zerker2000 wrote:Most interesting, I was able to sacrifice four torchrunners to one grenade for 20 damage :o.
That is not a bug! That is a feature! One we should treasure above all else! :lol:
Although, it is a bugged feature because the actual damage should have been 32.
4 Mudbutton Torchrunner doing 3 damage each upon hitting the graveyard. 12 damage on top of the 20 from the grenade.
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