[duplicate]Deathgrip
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[duplicate]Deathgrip
by gnomefry » 18 Feb 2020, 20:43
Describe the Bug:
Deathgrip is not available for use if the required mana would come from a two-step process such as Urborg, Tomb of Yawgmoth or filter lands like Twilight Mire. When an opponent casts a green spell under these circumstances, Deathgrip doesn't highlight as available and the stack doesn't pause for responses at the interrupt stage.
I'll attach 2 savegames, one with Deathgrip/Urborg and the other with Deathgrip/Twilight Mire. Both saves are just before the AI will try to cast a green.
Which card behaved improperly?
Deathgrip
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink test build Jan 12 2020 - gauntlet
What exactly should be the correct behavior/interaction?
If a green spell is being cast and (2) black mana is available via a two-step process, Deathgrip should highlight as usable and pause at the interrupt stage for a possible response.
Are any other cards possibly affected by this bug?
Lifeforce
Deathgrip is not available for use if the required mana would come from a two-step process such as Urborg, Tomb of Yawgmoth or filter lands like Twilight Mire. When an opponent casts a green spell under these circumstances, Deathgrip doesn't highlight as available and the stack doesn't pause for responses at the interrupt stage.
I'll attach 2 savegames, one with Deathgrip/Urborg and the other with Deathgrip/Twilight Mire. Both saves are just before the AI will try to cast a green.
Which card behaved improperly?
Deathgrip
Which update are you using? (date, name)Which type? (duel, gauntlet, sealed deck)
Manalink test build Jan 12 2020 - gauntlet
What exactly should be the correct behavior/interaction?
If a green spell is being cast and (2) black mana is available via a two-step process, Deathgrip should highlight as usable and pause at the interrupt stage for a possible response.
Are any other cards possibly affected by this bug?
Lifeforce
- Attachments
-
deathgrip_twilight_mire.zip
- (4.01 KiB) Downloaded 164 times
-
deathgrip_urborg.zip
- (3.88 KiB) Downloaded 143 times
Last edited by Aswan jaguar on 20 Feb 2020, 18:07, edited 1 time in total.
Reason: duplicate
Reason: duplicate
Re: Deathgrip
by Aswan jaguar » 20 Feb 2020, 18:04
These are known engine limitations. I can't find the post where Korath mentions that exactly but here are 2 other post about close to above issues:
There is one other that mentions that engine can cope with pay
: produce
and so on.
viewtopic.php?f=110&t=11883&p=133041&hilit=engine+limitation+mana#p133041,
viewtopic.php?f=110&t=12573&p=138064&hilit=count+mana+engine#p138064
There is one other that mentions that engine can cope with pay



viewtopic.php?f=110&t=11883&p=133041&hilit=engine+limitation+mana#p133041,
viewtopic.php?f=110&t=12573&p=138064&hilit=count+mana+engine#p138064
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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